Přidáno: 20. srpna 2014
A fun enough game to keep me playing for a few hours, which considering the low-low price made it worth it, but nonetheless there were a couple of problems that kept me from enjoying the experience as much as I could've. I'll leave these notes just in case the developers want to patch this or perhaps make a sequel.
1. Lack of micro controls. I constantly found myself in a situation where I wanted to change ALL my Outbound agents or all my Back Office agents to a different client, and then had to go around changing that setting for *each and every office*, which as you can imagine got very boring very fast. This game would seriously benefit from the ability to set control groups of office blocks so you can change settings for whole groups of office blocks en masse.
2. The menu sidebar. As a result of the constant client-switching mentioned above, another thing that often annoyed me was the inaccessibility of the performance report (the one that tells you how many jobs have been done and how many are left for each client). One would think that such an important menu would be included on the sidebar (which includes the HR menu, one that I hardly ever have to look at), but it wasn't: instead I'd have to go into the pause menu to find it. Not a huge problem admittedly, but it would nonetheless be very convenient to have the option of choosing which menus you want in your sidebar for quick and easy reference.
3. Game balance. This point should be taken with a grain of salt since I'll admit I didn't play the game more than a couple of times, but it really seemed to me as though the only way to make a profit was to focus solely on the Outbound and Back Office work and just take the hit on the Inbound penalty. With the small profits you make at the beginning you simply don't have enough money to spend on the huge amount of Inbound agents that you need to fulfil a contract, especially factoring in other costs like the employee benefit blocks (the restroom, restaurant etc.), service blocks and agents, and of course the elevator. You can play it safe and save up but that takes a lot of time not doing anything which simply isn't fun, not to mention if you don't hire Account Managers the number of jobs you get will start to go *down*, which means less money - on the other hand, every day you have an Account Manager hired is another day closer to having another client contract forced on you, so you get stuck in the double-bind of not getting enough money but also not being able to fulfil your contracts, thus incurring penalties which makes it even harder to make a profit. Either the game should give you fewer Inbound jobs or make a few costs cheaper to subsidise the building and staffing of Inbound offices.
4. Priority System for Coaches. I noticed that moods were getting low in my offices so I invested in some Coaches. However, the Coaches didn't seem to have much of an effect because they randomly targeted people - a lot of the time they would go and cheer up someone whose mood was already high, which is simply a waste of time, effort and money. As a result, those with low moods ended up quitting (rather unreasonably I thought, especially after I'd bought all the employee benefit blocks for them), forcing me to hire new staff. On a particularly bad day the new hires not only wiped out my profits but also bit into my savings, making it even more difficult for me to expand. Surely Coaches should prioritise workers with low moods to stop this from happening?