Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
User reviews: Very Positive (443 reviews)
Release Date: Jan 29, 2014

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Recommended By Curators

"Similar to Binding of Issac but with a few differences, and in a beautifully drawn Gothic style. Just good ole dungeon exploring and monster fighting."

Recent updates View all (14)

September 3

New Experimental Patch (v513)

Hi everyone!

The quality of life at Edgewood is about to get (marginally) more bearable for its downtrodden residents. We'd welcome any help in testing the latest test/experimental patch (v513), accessible through the 'Betas' tab within Steam -> Our Darker Purpose properties.

NOTE: If you already have an in-progress run, resuming the run seems to cause strange doubled pause/option menus. Restarting after your next run should fix this. Please let us know if it is a persistent issue!

Notes

  • Added ability to save and exit mid-game (not just at level select)
  • Added numerous instructions everywhere (how to buy at vending machine, etc.)
  • Added ability to remap gamepad (and overall keymapping interface/default controls)
  • Added display options for timers for floor and overall run
  • Added confirmation windows to new game / deleting of progress
  • Revamped sound control UI
  • Added handful of sound effects
  • Fixed few graphical glitches (challenge chests removed from map, friendly dog now has a shadow)
  • General optimizations to enhance game start-up time and FPS
  • Reduced ability to "stick" against doors
  • Increased warning time before The Frozen Few attacks
  • Revamped Cyndar's Timekeeper fight (gear speed, time bubbles)
  • The Virtuoso's chair should no longer move during pauses
  • Expanded interact range for chests and memory room objects
  • Changed electricity from Van Der Graff to light blue
  • Fixed My Manuscript! from locking out your attacks (hopefully for the last time)
  • Fixed Stolen Seconds cooldown display glitch
  • Reduced vending machine price for a few items (e.g., Escher's Compass)

5 comments Read more

August 3

Experimental patch pushed to live (v480)

For those playing on the live build, the latest incarnation of Edgewood appears stable enough to push live. Stay tuned for additional changes!

Quick list of things changed...

  • You should now be able to save/exit/resume ONLY in between floors (leaving mid-floor will still result in a death/restart)
  • Grade levels have been adjusted (expanded the amount damage you can take before dropping from grade B to C and grade C to D)
  • Normal mode early boss HP reduced moderately (particularly Chapter 1 bosses)
  • Princess Diaries perk has been buffed slightly
  • Hollow Day Friend price has been reduced
  • Admin's Enigma description has been fixed
  • If you have extra lives remaining, they will now be shown on the character sheet
  • Room counts have been adjusted slightly (slightly more on floor 1, slightly fewer on upper floors)

6 comments Read more

Reviews

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

About This Game

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

System Requirements

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
82 of 84 people (98%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: March 27
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
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6 of 7 people (86%) found this review helpful
6.9 hrs on record
Posted: April 25
Checked this game out since it is currently 75% off. I'd say that it may be worth the 3.74 on sale, but not the full 14.99.

Love the art style; very burtonesque. Soundtrack is also nice.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
58.2 hrs on record
Posted: April 26
Spooky concept, eerily wonderful soundtrack. Witty potato banter seals the deal.
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5 of 7 people (71%) found this review helpful
2.4 hrs on record
Posted: August 19
如果你喜欢roguelike,喜欢以撒的话,请务必尝试一下这一款游戏。
相比以撒,这款游戏相似之处有:
1.操作方式基本一致,地图也是按照房间形式分开。
2.清理完怪物之后开门。
3.每层有商店,也有boss。
4.角色死亡,游戏即结束,下一次从头开始。
不同之处在于:
1,初始血量为100,受伤相对以撒比例小。
2.有角色升级系统,可以选择升血量或者攻击力。
3.血量恢复为购买的道具,而不是掉落。
4.角色提升比较慢,并不会有逆天的道具或者属性。
5.有类似于天赋这样的东西,角色总是可以一点点的增强。

总体而言的话,会比以撒难一点。
顺便再提一句,我特别喜欢这个游戏的音乐风格。
8/10
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7 of 11 people (64%) found this review helpful
1.4 hrs on record
Posted: May 4
Describing Our Darker Purpose as "The Binding of Isaac, but all Tim Burtoned up" would probably be fairly accurate at first glance.

Its basically a rogue-lite twin-stick shooter, the same way Isaac is, with a similar difficulty level, but a few odd design choices which make it over difficult.

Most notable is the lack of 8 way control on where you shoot - you're limited to 4 directions for shooting, but 8 for movement, which is odd. Isaac has similar limitations, but thats due it's heritage as a flash game, and its tileset based environments and level design account for that, but not so here.

Add to that things like odd hitboxes, clunky movement, a sound menu which doesn't actually show what you have selected, and seemingly randomly set difficulty don't help, either.

I'd recommended it, but not at the current price (around $15) when there are better alternatives - probably worth picking up cheap in a bundle though.
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