Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
User reviews: Very Positive (246 reviews)
Release Date: Jan 29, 2014

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Recent updates View all (8)

June 27

New Experimental Patch is Now Accessible (v455)

Small update to Experimental branch:

  • Shoelaces now help you run faster as well
  • Solitary library floor should no longer have a random floor characteristic
  • A Second and Third Helping should now give XP when killed
  • Woundwort Fortress defense slightly reduced
  • Friendly Foot Stools should no longer spawn extra body parts if you pause and unapuse repeatedly during the fight

1 comments Read more

June 22

New Patch is Now Live! (v454)

Latest patch is now live! We won't list all them all out here so if you didn't try the test branch you can discover them for yourself...

-- 9 new items
-- 4 new floor characteristics

We've made a few bug fixes on the new items/characteristics based on feedback on the test branch -- thank you!

-Haunted floors should increase explosion speed over time until everything in the room explodes. Killing everything will make the poltergeist move on though. Fewer coins should drop.

-Edgewood Hall Pass will now only work for uncleared rooms.

-Stolen Seconds should properly disappear after use (not 999 seconds anymore, but permanently!)

1 comments Read more

About This Game

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

System Requirements

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
22 of 32 people (69%) found this review helpful
24.2 hrs on record
Our Darker Purpose has so much potential - the art style is gothic and frequently impressive, the lore of the Edgewood Orphanage setting is rich, and it has a few unique mechanics in terms of incremental buffs tied in with a leveling system. And it squanders it all.

Our Darker Purpose aspires to be the next Binding of Isaac - it's a top down, twin-stick, rogue-lite with an exhausting array of usable and passive items. But it's worse in every way, and three times more expensive to boot. I couldn't even fathom pouring more than 10 hours into this game, let alone the 100 hours Isaac can satisfy. What it comes down to is gameplay. Signs of sloppy design are on display almost by the minute. The hitboxes of enemies are incomprehensible and your pathetic, pixel-size shots pass through even the largest of bosses for no discernible reason. Movement is imprecise and, without rolling everywhere, is slow and clunky. Everything takes far too much damage before it dies and deals far too much damage, each creature doubling in strength, HP and defense after every level, as opposed to the strict rules governing monster types in Isaac. Difficulty is never an issue if it's fair, but the poor design choices present the challenge as cruelly unfair. A player's skill will never be able to respond to impossible to dodge hazards that appear the instant a player enters a room, or the awkward placement of innumerable indecipherable objects that block player projectiles and obstruct any sense of movement.

In the end, the greatest crime Our Darker Purpose commits is an obvious empty ploy to prolong the length of its campaign. Rather than implement as large an array of items as Isaac or Risk of Rain, encouraging a sense of discovery and experimentation, a lazily implemented upgrade system built around earning 'credits' in a poorly designed menu sets positive bonuses for the next run. A next run that you won't want to make.
Posted: May 9
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4 of 4 people (100%) found this review helpful
1.3 hrs on record
I've only just started playing this game, and i must say i'm rather impressed, at first i found the game akin to The Binding of Isaac, with it's top down veiw, similar movement and attacking controls, and items that boost your stats. that being said it has one thing that sets it apart from it's counterpart, the fact that it is trying and succeeding to a point, at being more focused on the macabre, the dark corridors, the clunky but managable controls all bring about a very solid and cohesive gaming experience. while not exactly horror, to say it didn't scare me would be true, but it falls into a similar catagory of being a game of melancholy. it's an game worth picking up, that's for certain.
Posted: June 25
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5 of 7 people (71%) found this review helpful
4.2 hrs on record
Every now and a again a game comes along that is so unique that it redefines the genre. This is not one of those games, but it is pretty fun and worth a try if you liked The Binding of Isaac. If you haven't played The Binding of Isaac, play that instead.
Posted: May 28
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5 of 7 people (71%) found this review helpful
36.0 hrs on record
"Our Darker Purpose" is a stew composed of "Bind of Isaac"'s gameplay, a "Don't Starve" art style, and an atmosphere similar to Tim Burton's earlier movies. Whenever I start it up, I feel like I am playing an extension of "Coraline."

If you have played "Bind of Isaac," you will feel at home. If not, do not fret. This is an isometric roguelike game. You start off as a weak Cordy, throwing tiny fireballs at malformed students. You progress through levels, picking up items, until you either die and start over, or beat a chapter and repeat the process, having unlocked another section of the towering orphanage. By the end, you feel powerful, even though you will only have a maximum of two active attacks (your basic fireball and an on-use item).

This game is tough. Even if you are extremely skilled at dodging enemy attacks, you will likely fail or take a very long time to win. Your victory depends on getting the right item drops and the right upgrades, when you level up. However, there is a permanent upgrade system, where you spend credits earned after beating levels. Along with that, new items are unlocked, for accomplishing ingame achievements. This gives "Our Darker Purpose" heaps of replay value, and there is even a hard mode that can be unlocked, for those interested in an even bigger challenge.

There are some balance issues in the game, mainly with bosses. Some bosses feel like they have just the right amount of health, and others, mainly at the middle sections of the game, have way too much health and on-screen attacks *cough Time Keeper cough stationary plant boss that I cannot remember the name of* going on. If you get lucky with items, they are not too bad, but even then, these bosses will take quite some time to down. End-game enemies also take a lot of hits, depending on your build. By itself, this would not be an issue. These enemies, however, are usually jammed together in rooms full of hazards, causing some mild annoyance with the amount of kiting that has to be done.

The game is, as a whole, fantastic. The developers have given it several sizable updates, and it looks like it will get even more. It is very polished, with anti-crash measures put in place. It even has a borderless window mode (!!!). Help support these developers, and buy this game.
Posted: June 28
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2 of 4 people (50%) found this review helpful
1.6 hrs on record
Incredibly disappointing, on the surface Our Darker Purpose seemed like it would be a promising addition to the "Procedural Death Labyrinth" style of roguelike games, but once you start playing the bad quickly outweighs the good.

One thing that drew me in was the art style shown in the previews, looking very dark and bleak. While it is prevalent throughout the whole of the game, it quickly loses its shine after repeated playings, especially when the player character looks ripped from a chibi manga for no apparent reason. All in all it looks like a 13 year old A Series of Unfortunate Events fan's failed deviantART page, with very little that's truly original in design, not to mention the framerate for pretty much all character animations are stiff and awful, and not in an intentional way designed to add to the atmosphere.

The biggest problem is the gameplay, though. Attacks are bland, enemies show little sign of taking damage when hurt and die in tiny puffs of smoke, movement is slow, items can be near-useless, leveling up isn't exciting, bosses are either boring and tedious or ridiculously difficult, traps are hard to dodge or are so easy to avoid they don't even have a purpose of being there (unless one of your item's effects sets it off unintentionally, which is INCREDIBLY annoying, by the way), there's a light mechanic which seriously doesn't gel with the game mechanics, the areas blend together into monochromatic vomit and overall it's just not fun to experience. I seriously had to push myself to play it, saying to myself that I probably just didn't get far enough into it for it to grab me, but that's pretty poor reasoning, as a roguelike it should be MOST grabbing on first run since it's your first time stepping into the game's atmosphere and mechanics, it should fill you with excitement for a new experience, not make you catatonic within three hours of playing.

I should probably talk about the story. It's bland. It's SO bland. There's a boarding school where the faculty are an evil sovereignity who barely care for the students that act as an anarchy except for the major social cliques who behave like warring tribes and you already know this plot because you angrily scribbled it into your diary when you were an emo kid in middle school.There's barely a drop of originality in the worldbuilding or plot, 90% of it is concepts that have been used several times before, the bullies being giants, the younger students acting like feral demi-humans and using school supplies as adhoc weaponry, the school faculty underreacting to student death or actively causing it, it's all been done before and done better.

Overall this game is a lot like taking an x-ray of Tim Burton making love to A Series of Unfortunate Events while The Addams Family watches from out the window with a tub of store brand petroleum jelly: it's awful, pretentious, empty, not as slick as it could be, hard to see without proper light and has a chance of giving you cancer.

And with that awkward metaphor said I slip back into my cave.
Posted: May 3
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170 of 202 people (84%) found this review helpful
50.6 hrs on record
Great game, very enjoyable, a lot of depth and some interesting lore. Add to that a fantastic sound track and appealing visuals and there's really not much to ask for.

If you enjoyed The Binding of Isaac, you'll enjoy this as well. And there's less poop, so that's always a plus.
Posted: January 29
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