Freedom Fall Review
What makes the Indie scene a competitor to the AAA market is truthfully a massive quantity of games. I've seen this game in at least two bundles, and that's where I recommed you buy it, as Freedom Fall is simply too short for $10. However, a massive quantity doesn't mean all the games are bad, in fact I'd argue Freedom Fall is one of the better games you can find in the Indie game scene.
I just beat it a few minutes ago so the game is still fresh in my mind. Although I remember frustrating parts and an akward jump glitch in the beginning of the game, what really sticks out is the story. Specifically the writing on the wall that you will be reading from the beginning of the game to the end - that's why I wanted to continue playing and ended up beating the game in one sitting. Of course if you want to know what happens go and play the game, but basically your character is imprisoned in a castle for a supposed crime and the princess of the king and queen is a psychotic b!tch who installed all kinds of traps and spikes into an escape route. If you can escape then you are granted freedom.
Gameplay is basic platforming, jumping, double jumping, hovering with use of tools you buy from collecting bolts and screws, Ratchet and Clank / Megaman and Bass style. You'll find "shops" throughout and you'll buy the stuff you need early on in the game. In fact I wonder what the point of the whole system is, you get the stuff so early that you won't need the currency bolts later on, it just seems kind of pointless, they may as well have started you with the tools. You do have a weapon by using bombs (they're more like mini-grenades) that will destroy some traps if you so wish. But, I'd advise against using it because there are parts where the bombs are mandatory and I don't remember them being on hand anywhere. The levels do change up the style with you going through some watery levels, fire levels, and what was the most unique was a metallic-plant level, a "garden." There are boss fights as well as an easy final boss fight with the aforementioned psychob!itch.
Every level has what I call the Angry Birds rating system, that is to say, three things you have to accomplish to fully beat every level. I didn't three-star any of the levels but then again I played it on hard mode. Although it does lenghen the game unquestionably, I still wish there were more levels as the game felt short on one playthrough. You can beat it in like three hours, my time currently says four but that's because I left the computer on doing not nerdy things!
So anyway, yes, play this game, I will come back to it another time to try and complete the Angry Birds rating system! But be warned, I COULD NOT get a controller to work with this game. I do not have a Xbox 360 controller (I know, I must be stupid or crazy how dare I) and instead have a generic joypad. That wasn't compatible so I tried Joy2Key and I swear the game just wants you to use a keyboard no matter what, the buttons responded but the directions, including the D-Pad and joysticks, just didn't do anything. That's kind of a crime for a game that requires precision platforming, don't you think? But it's a Friday, I don't feel like being a complainer.