Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart.
User reviews: Very Positive (312 reviews) - 92% of the 312 user reviews for this game are positive.
Release Date: Jan 10, 2014

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Reviews

“Freedom Fall is an absolute joy to play.”
10 – Impulse Gamer

About This Game

Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart. With the promise of freedom for those who escape, find your way through the traps and mechanical monstrosities set up by a twisted princess who you'll wish was in another castle. As your bid for freedom continues you start to see that things aren't quite as they seem. In the end you'll determine who is guilty and who is innocent … but until then there are lots of deathtraps to avoid, killer balloons to bounce off, jetboards to ride and even a dragon to fight!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Intel Atom 1.33Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel 945 Express
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Integrated
    Minimum:
    • OS: 10.7
    • Processor: Core 2 Duo 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel 945 Express
    • Storage: 500 MB available space
    • Sound Card: Integrated
Helpful customer reviews
16 of 17 people (94%) found this review helpful
21.6 hrs on record
Posted: January 21
Freedom Fall is a platformer game, in which you play with Marsh, a young boy who finds himself in the top rooms of a huge tower, in prison, but with the door opened - so he steps outside, and after getting through room after room he will finally escape.

Originally I wanted to write this section to the end as kind of a reward because I LOVED this aspect of the game, but as a recommendation, it serves it's purpose better at the start:
The game is a platformer with slight combat elements, and IT HAS A LEGIT, GOOD STORY. It sounds weird, but it's true. I don't want to spoiler too muc h - the princess who's taken you captive will communicate with you using paintings on the tower's wall - she tells about her life, family, best friend, while mocking you for being a prisoner who probably dies soon, has no friends (so she draws you a cockroach to have at least one pet :) ) - the princess actually has a great character - mix a naive, childish personality with the role of a princess - she kills the to-be-husbands she doesn't like without mercy, even joking about their attempts to escape the tower - while also writing things like she's having tea parties with her best friend (who happens to be a DRAGON). And you're not invited. Hmpf. The game also features a checkpoint system, and this was a huge surprise - the game's story includes the checkpoints, the way you respawn at checkpoints are included in the game's narrative. The game's platforming is really fair and nicely done, but the story, and the way the game tells the backstory to the player is the most outstanding point of the game. If you're intrested in it and don't mind slight cute spoilers, check out the screenshots at the community hub, people created tons of screenies from the best paintings :)

The game consists 14 + 1 bonus levels, and plays like older platformer games - you collect bolts instead of coins, which can be used to buy a granades (can destroy some traps/objects to help progress )parachute, dragon wings to allow double jump and a hoverboard that's more like hoverboards should look like. There are no enemies in the game besides two bossfights, but each and every level is filled to the brim with traps. Swinging axes, rotating spears, spikes, bladed wheels, bouncing huge explosive balls, mechanical venus fly traps, spiked chains and lightning. While this sounds overwhelming, the game really often divides the tower into an easy, and a hard side, so if you're not really up for a challenge or just want to finish the level in the fastest way, you can always choose the easy path every time. To balance things out, choosing the hard path will reward you more collectible bolts and ocassionally granades, if you want to collect the most possible bolts, choosing hard paths is kind of mandatory.
Speaking about shortest time and collectible bolts -The game is quite short, it can be completed under 2-3 hours for the first time.

But each and every level has a par value for shortest time, less deaths and most collected bolts. While all three can be done theoretically at the same time, it requires a lot of practice - but as it can be done one by one, it makes the challenge (and getting the perfect game achievement) easier to get, while providing some extra gameplay time with distinctive goals. The game also has an achievement for finishing the story without dying - this is a little hasslework as you need to restart the actual level after dying (the game could use a hardcore mode which automatically restarts for you), this also requires a separate run. Every game can be speedrun in less than 3-3.5 minutes - considering one plays the game for fun, then for no death / collecting bolts / speedrunning (these can be done in level selection mode) - and the fact that there's three achievements which require three different ending of the story, the gameplay time can easily stretch into 5-10 hours for achievement hunters.

Personally I really enjoyed the game - I usually have low expectations, so I thought it will be an arcade-ish platformer with questionable platforming and randomgeneration, but instead got a solid platformer with great level design, easy and harder paths, a charming story and a really unique way to get to know that story - it may not be the greatest platformer of all times, but it's a really solid one, and I'm glad I picked this up in a bundle and played it.
Price-wise I would recommend it during a deeper sale (lowest price so far:5€) or from a bundle if you're not not into getting all achievements - while the story is good, 9€ is too much for a single gameplay's time and content. The multiple endings and collectible "on par" goals can create a lot more content and gameplay time for player who love collecting achievements - I can recommend getting it at full price only for them (or to users who wish to support the developer).
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9 of 9 people (100%) found this review helpful
2.9 hrs on record
Posted: August 16, 2015
Excellent platformer.

The writing on the wall has a very nice "bratty princess" vibe going, and it's kept me playing way past when I otherwise might have quit. Spikes aren't usually my thing, but the mechanics (including the way to mitigate falling by "devices" such as a parchute, wings that give you doublejump or a surfboard ) and the frequent placement of save points and the imaginative level design meant I wasn't frustrated or bored for more than 2 hours.

Now if platforming was my thing, I'd try to get the levels perfect on "hard" or maybe do speedruns (there are leaderboards), but it's not; still, this alone would've been worth getting the "down under bundle" for. (I didn't even get to see the second ending or the undersea level yet.)

Recommended for both the platforming and the writing.
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6 of 6 people (100%) found this review helpful
2 people found this review funny
7.0 hrs on record
Posted: August 24, 2015
Freedom Fall is an awesome game. The characters (few) are very entertaining and amusing.

I mean, who doesn't like a mute princess who is torturing you for no particular reason and draws on the walls? :)

The story will likely grab you if you pay attention to it. It isn't required, but highly recommended you do pay attention.

The game mechanics are interesting, and though you can beat the game easily in under 2 hours if you platform at all, there is a good amount of replayability for the achievements.

I've really been enjoying this game and I wish it was longer, had more content so I could continue to keep loving it.

The only negative I could possibly give it is that the price tag is a little high in my opinion. Personally I think if you could get it on sale for 40-50% off, it'd be perfect.

9/10 Would Spread my blood on the traps again
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5 of 5 people (100%) found this review helpful
15.7 hrs on record
Posted: December 13, 2015
Vertical incidence.

It's about:
  • falling, jumping, bangling, throwing bombs;
  • collecting gears to obtain special equipment;
  • girl with questionable sence of humor (and justice);
  • female's rancour.

Why you should play this:
  • unsuall approach: there's mostly falling which is deluted by standard "from-left-to-right" levels and few chasing runs;
  • level-design: it's various for different game modes and tower's zones;
  • few levels' forks leading to different endings;
  • a lot of possibilities for success for your particular style:
    • you can rigourously collect every item to buy new equipment and "clear" the level;
    • you can ignore collectables and focus on speedrun (yet you need bombs on last level);
    • you can complete the game without any additional equipment;
  • perfectly balanced difficulty: it's hard as it needs to be to throw out a challenge, but doesn't torture you.

Why you may not like it:
  • if you not in mood to complete all challenges, "clear" all levels and unlock all endings, you will definitely find it short;
  • uncover story details through grafitti not a very good idea - for non-native english speakers it might be difficult to follow, narrator (or princesss in that role) would be much better.

Captivating charm of free falling.
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4 of 4 people (100%) found this review helpful
3.4 hrs on record
Posted: September 2, 2015
I expected a bit more. Don't get me wrong, the game is cute and well made. You should definitely check it out, it's just really short. You can squeeze some more hours out of it with hunting achievements and replaying.
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