GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intensely tactical 4 vs 4 player matches. Customize gunships and start frantic battles with your friends to survive the relentless fire of enemy players.
User reviews: Mostly Positive (284 reviews) - 73% of the 284 user reviews for this game are positive.
Release Date: Aug 29, 2014

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Recent updates View all (12)

November 6, 2015

Mac and Linux added

For a long time we've been working on a substantial patch and it's finally out. The most important change is the addition of Mac and Linux support, but it doesn't stop there. Here's our changelog:

- Mac and Linux support!
- Switched to Unity 5.1 (from 4.2)
- Improved video performance
- Improved network performance
- Better Gamepad/Joystick support
- No more crash because of the audio plugin

Full changelist:

1.3.0
New Features
- Mac & Linux (cross-platform play as well!)
- When selecting the used controller on first login, it will be saved. It can be changed in the tutorial menu screen or the options menu
- A message is displayed when credits are awarded in the tutorial
- Added a “Go to Station X” communication macro
- You get Score Points for capturing stations
- You now receive Score Points by changing the balance of points for your team
- You now receive Score Points for being in the capture area of a neutral station
   - This means that if Team1 and Team2 has the same amount of players capturing a station, players only receive points for being in the area. If there are more players from one team in the area, only the team with the greatest amount of players in the area will get points for changing the balance of the area.
- Added a Follow me command (Bots will answer to this command too).
- The map name is now displayed on top of the screen in the match loading screen.
- Capture Station are now visible on the minimap and change according to their state.
- All players that participated in the Test Fire will now have the WIP color palette!

Changes
- We got rid of the FMOD audio plugin and we are now using Unity’s default audio manager. This should fix stability issues for people who had FMOD errors in their output_log.txt.
- We also changed the Steam wrapper plugin. This should remove the bug to where steam_ap.lib or .dll was “missing” even though it was there.
- When launching the tutorial, it won’t ask which controller is currently used (since it is now saved)
- Removed “kicked from a match”, “denied share requests”, “leave count”, “total play time” and “reset account” stats from the Crew Quarters since they were not tracked.
- Updated the Input System (from Rewired 1.0.0.11 to 1.0.0.51)
- When Applying preferences, a floating message is displayed instead of a message box.
- While closing the Assisted Control Mapping or the Key Mapping menus, instead of asking to discard the changes, it will ask the player if he/she wants to apply the changes.
- Oculus DK1 Support has been removed. Oculus support has been postponed until the technology is better supported in Unity.
- When Purge is in cooldown, instead of the icon getting bigger, it progressively fills like the ability cooldown.
- HUD now uses uGUI instead of NGUI.
- Tutorial 5.2 : When reaching a part, the gunship will rotate toward that part.
- News panel can now have clickable buttons to open a web browser page.
- Added a bot named DerpBot in honor of Derpylz, who made the German Localization.
- Adjusted intensity of various weapon sfx (mainly machine gun)
- Since the ‘Players Online’ display wasn’t updated while in a Lobby, it has been removed from the chat panel and moved to the Server Browser list
- Increased the volume of the sound upon receiving a chat message
- Chat in the end match screen is now set to send messages to everyone, even if only ‘Enter/Return’ is pressed (which normally sends a message to team)
- Replaced the Delete ship icon for a Trash instead of a Cross

Fixed Bugs
- Ship details panel now hide correctly when the ship detail panels is closed.
- In the Voice Command Panel (in-game), it was displayed ‘D’ to defend, but it should have been written ‘G’ to defend.
- One of the loading screen tips states that the keybinding for viewing the damage/combo window is F2, when it is F1.
- Longest Sortie Without Dying is now tracked correctly.
- When applying controls in the Wizard, changes are saved. There is no need to click on apply in the option menu too.
- Tutorial Step 3.2, destroying the dummy with both wing weapons should always trigger the complete state.
- There is no more camera glitch when exiting the docks.
- Mini now shoot the projectile the same side as the charge up FX.
- Mini now have a charge up sound.
- End match chat bar won’t disappear anymore
- All the maps were using the Lava map Skybox. They now use their specific skybox
   - This fixes the ‘sun in front of the planet’ bug in the ice quarry map
- Carrier Integrity points should now update properly
- Dysfunction sound will now stop playing when there is no more active dysfunction.
- On wasting an ability, maneuver or boost because of a dysfunction, a sound will play.
- Ship Map Indicators won’t go out of the frame of the mini map anymore

Balance
- Crystalline Human shield: All Green Restore Shield reduced by 4 points for each mark.
- Protection (Combo resist) now only reduces weapon mod application by half its value.
   For example: A Protection of 30 will reduce Weapon mod application by 15% instead of 30%. 
- Supply abilities now linger for 2 seconds to make it easier to reach allies. Supply can apply on the same ally more than once per trigger.

6 comments Read more

Reviews

“Very well done Nine Dot. Very well done indeed.”
4/5 – Calm Down Tom

“A genius game.”
8/10 – N-Gamz

Just Updated

Galaxy Update 1.1


Version 1.1 of GoD Factory: Wingmen, the Galaxy Update, is finally here! We've listened to players and added features that were highly requested: new maps, better support for complex joysticks and even match reconnection!

3 New Maps with unique Gameplay Features
• Magma Battlefield: capture Plasma Emitters to create a fiery zone which damages enemy ships.
• Ice Quarry: capture Recharge Stations to regenerate your Shield.
• Krier Shipyard: a network of Gates catapults your gunship around the battlefield.
• Improved version of the old map, the Astral Forest.

Improved Peripheral Support
• Advanced axis calibration menu
• Peripherals with more than 20 buttons are supported, including the Saitek X-55 and X-52 Pro.
• Using multiple peripherals at once, such as a joystick and pedals, is now supported.

Reconnection to a Match
• You can re-join your ongoing match if your internet connection dropped or if your computer crashed.

Bug and Balance Fixes
• Over 30 stability and functionality fixes! See the full list on our Steam forums.

Get the Galaxy Update now and master all the new maps!

About This Game

Your Ships. Your Team. Your Victories.

GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intense 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours.

Bring your friend and defeat the enemy’s Carrier!

Lead 4 original species to victory in a galactic battle under the silent watch of gigantic GoD defying the laws of physics. Develop and customize powerful gunships and embark on this tactical battle with your friends! Share your gunships, cooperate and experience pure multiplayer greatness where every player's contribution matters. Survive the relentless fire of enemy players through a visually dazzling and frantic space shooter, and ultimately defeat the opponent’s Carrier!

Key Features:

• A true team-based competitive multiplayer experience in an interstellar environment
• Two gunships per player, doubling your tactical options and customization
• Share gunships among friends for a deep team play experience
• 4 vs 4 gameplay in which each player is rewarded for his contribution no matter his role
• Fast-paced space shooter mixed with team-based competitive multiplayer
• Play with bots who respond to your commands or act on their own
• Dozens of activated special abilities offering tremendous tactical options
• Over a thousand different gunship parts with different stats, divided among four playable species

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or Later
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectSound compatible
    Recommended:
    • OS: Windows XP or Later
    • Processor: Intel i5 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1024 Mb memory
    • Storage: 2 GB available space
    • Sound Card: DirectSound compatible
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • Storage: 2 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or newer
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • Storage: 2 MB available space
Helpful customer reviews
18 of 20 people (90%) found this review helpful
11 people found this review funny
0.9 hrs on record
Posted: September 11, 2015
Not for the non-dedicated player. It looks great and is pretty responsive. great with a joystick. But not for me. I probably won't ever play it again.

Pros:
-Responsive
-Beautiful
-3d wars
-lots of options

Cons:
-Requires time and dedication
-Looks immidiately complex
-i'm lazy
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14 of 16 people (88%) found this review helpful
15 people found this review funny
5.8 hrs on record
Posted: September 30, 2015
Are you people out of your minds?!

Why, WHY are you not playing this game? It's cocking awesome!

It's just like Strike Vector, another brilliant game that nobody plays. Why. WHY. Did you spend all your money on Elite: Dangerous skins or what? What's your problem, seriously! Nobody is online, ever. So BUY THIS GAME and play it, right NOW.

Oh right, I almost forgot to actually describe the game. Well get this: you fly around in space and shoot people, but you don't just fly, you can pull out all these badass maneuvers like instaflip yourself 180 degrees backwards or boost at full speed, turn 90 degrees and fire rockets while still drifting forward like a funking space Max Payne. And it looks just awesome, there are these huge ♥♥♥ metal ladies just chilling in space, and everything is fluid and flashy and awesome. And the music is completely bloody mindblowing, analogue synths and overdrive up the ♥♥♥♥ and it goes mwua-mwua-mwua-mwua and then DUTZ-tun-dutz-tun-mwua-mwua, it's amazing. By the way, why can't I buy a soundtrack?!

Just stop reading this stupid review and join the game already, I have no one to play with, Jesus!
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9 of 10 people (90%) found this review helpful
25.9 hrs on record
Posted: August 21, 2015
GFW is an amazing space flight death match simulator.

In a time where a major software company can put out Dark Souls 2 (another game that I love for different reasons) and can't even manage to keep track of two players with a limited moveset, GFW manages to keep track of 8 ships, 2 carriers, collisions, and ballistics for the weapons without any lag. It's pretty damned impressive.

Couple that with ship customization that actually means something, a leveling system for parts skillsets that gives you a reason to fly new ships, and ability to customize your matches to suit your own difficulty and you have something that keeps players entertained for hours. Really impressed by how much fun this is.
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6 of 6 people (100%) found this review helpful
66.0 hrs on record
Posted: January 2
Simply put this is a great game with superb dogfighting, tons of meaningful customization and much strategic depth! However if you are looking for causal fun where you can just hop in and shoot at some starfighters that's probably not the game for you.
It's not very clear from the description but essentially this is a MOBA. And that's not a bad thing at all because the MOBA format fits the dogfighting just perfect!
So to describe you the mechanics: every match there are two carriers shooting the hell of eachother and here you come with your two fighters trying to destroy the enemy carrier first. In order to be successful you and your teammates should concentrate on one of it's 9 parts at a time (2 of which are inside the hull itself!). What's great is that by destroying a part you not only are helping to bring the enemy carrier down but depending of the party you've destroyed that puts the enemy team in a specific disadvantage (for example if you destroy the Ammo Warehouse the enemy team won't be able to fill the ammo of their fighters to the full set). As I mentioned earlier you bring two of your fighter to the match. You can switch between them by docking to the carrier. When docked your fighters get their ammo refilled and their shield gradually recovering. As for the fighters themselves they are fully customisable. Each fighter consist of 12/13 parts (depending on the number of weapons) which you can combine as you see fit. When using the parts in a match that later unlocks upgrades for them and gives you acces to new ones. All this gives the matches great strategic dept and variety.
This may be MOBA but there are no microtransactions. You just pay the price for the game and unlock all your parts by playing.
The game mechanics are great but there is something else you should know before considering a purchase.
There are not many people playing it. My guess is because the game is somehow demanding of you. You need quite some time to figure things like the combo system, carries layout, the fighter's builds that best fits your playstyle and so on. So if you hop into a game at a random time the chance are you will just meet 1 - 2 players playing against bots. However the people playing it are very friendly and are often willing to get out of their way to show you the ropes and make you feel welcome. And because they are so few they organize events where so they can log on on the same time and have full scale matches. So it is not that there are not people to play the game with but rather you will be able to paly with them on a specific time.
So if the game mechanics seems fun to you and you don't mind making some new friends I can wholeheartedly recommend the game for you.
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5 of 5 people (100%) found this review helpful
367.9 hrs on record
Posted: December 20, 2015
Well, i try to make it short:

Requirements:
- need to be a sci-fi fan and like to fly ships in 3rd person view or cockpit view

Bad points:
- small playerbase / havent seen any price discounts on this game, should be done once in a time to get more players in my opinion
- KI having some issues flying into carrier/obstacles
- no story mode
- may become frustrating for beginners, since your two ships that you take into a match have each one life per match and be replaced by drones once they are shot down
- may become dull if you only fight bots once you got the hang of the game

Good points:
- very friendly community / no seperation between pros and beginners
- teamplay is written in big letters here
- high varity of weapons with 6 different afinitys: Decay, Overload, perforation, detonation, ignition and distortion
- many different parts, that also change the looks of you ship, each part has four different grades from mark1 to mark4 / a ship is built of body, cockpit, wings, thrusters, power core, shields, main computer, weapon control unit, devices, add ons, main weapons, 1st wing weapons, 2nd wing weapons / having 4 races where some parts can be used for multiple races
- combo system: combos can be triggered with your team mates to inflict special negativ effects on enemys....many combos possible, because of the 6 different afinitys
- cool colors to use for your ship
- sharing system: allows to fly ships of your team mates in a match
- once game is bought, you dont need to pay for extra stuff ingame, all parts are access able by using the ingame cash you earn by finishing matches against players or bots
- steam archievments give you ingame cash and new colors for your ship
- quick help by pushing F1, F2 and F3 informing you about combos, carrier parts and effects that may be inflicted on allies or enemys
- very stable engine and smoothly running

So, here i hope for more players to join the game. If you dont see any other players online, just contact some who made a review here and ask for a match, co-op, or pvp, all will be fine^^
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