GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intensely tactical 4 vs 4 player matches. Customize gunships and start frantic battles with your friends to survive the relentless fire of enemy players.
User reviews: Mostly Positive (281 reviews) - 73% of the 281 user reviews for this game are positive.
Release Date: Aug 29, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy GoD Factory: Wingmen

Buy GoD Factory: Wingmen 4-Pack

Receive 3 extra copies for your friends.


Recommended By Curators

"A fun Multiplayer Space Ship Third Person Shooter. Its great fun but its hard to find a server."

Recent updates View all (12)

November 6

Mac and Linux added

For a long time we've been working on a substantial patch and it's finally out. The most important change is the addition of Mac and Linux support, but it doesn't stop there. Here's our changelog:

- Mac and Linux support!
- Switched to Unity 5.1 (from 4.2)
- Improved video performance
- Improved network performance
- Better Gamepad/Joystick support
- No more crash because of the audio plugin

Full changelist:

New Features
- Mac & Linux (cross-platform play as well!)
- When selecting the used controller on first login, it will be saved. It can be changed in the tutorial menu screen or the options menu
- A message is displayed when credits are awarded in the tutorial
- Added a “Go to Station X” communication macro
- You get Score Points for capturing stations
- You now receive Score Points by changing the balance of points for your team
- You now receive Score Points for being in the capture area of a neutral station
   - This means that if Team1 and Team2 has the same amount of players capturing a station, players only receive points for being in the area. If there are more players from one team in the area, only the team with the greatest amount of players in the area will get points for changing the balance of the area.
- Added a Follow me command (Bots will answer to this command too).
- The map name is now displayed on top of the screen in the match loading screen.
- Capture Station are now visible on the minimap and change according to their state.
- All players that participated in the Test Fire will now have the WIP color palette!

- We got rid of the FMOD audio plugin and we are now using Unity’s default audio manager. This should fix stability issues for people who had FMOD errors in their output_log.txt.
- We also changed the Steam wrapper plugin. This should remove the bug to where steam_ap.lib or .dll was “missing” even though it was there.
- When launching the tutorial, it won’t ask which controller is currently used (since it is now saved)
- Removed “kicked from a match”, “denied share requests”, “leave count”, “total play time” and “reset account” stats from the Crew Quarters since they were not tracked.
- Updated the Input System (from Rewired to
- When Applying preferences, a floating message is displayed instead of a message box.
- While closing the Assisted Control Mapping or the Key Mapping menus, instead of asking to discard the changes, it will ask the player if he/she wants to apply the changes.
- Oculus DK1 Support has been removed. Oculus support has been postponed until the technology is better supported in Unity.
- When Purge is in cooldown, instead of the icon getting bigger, it progressively fills like the ability cooldown.
- HUD now uses uGUI instead of NGUI.
- Tutorial 5.2 : When reaching a part, the gunship will rotate toward that part.
- News panel can now have clickable buttons to open a web browser page.
- Added a bot named DerpBot in honor of Derpylz, who made the German Localization.
- Adjusted intensity of various weapon sfx (mainly machine gun)
- Since the ‘Players Online’ display wasn’t updated while in a Lobby, it has been removed from the chat panel and moved to the Server Browser list
- Increased the volume of the sound upon receiving a chat message
- Chat in the end match screen is now set to send messages to everyone, even if only ‘Enter/Return’ is pressed (which normally sends a message to team)
- Replaced the Delete ship icon for a Trash instead of a Cross

Fixed Bugs
- Ship details panel now hide correctly when the ship detail panels is closed.
- In the Voice Command Panel (in-game), it was displayed ‘D’ to defend, but it should have been written ‘G’ to defend.
- One of the loading screen tips states that the keybinding for viewing the damage/combo window is F2, when it is F1.
- Longest Sortie Without Dying is now tracked correctly.
- When applying controls in the Wizard, changes are saved. There is no need to click on apply in the option menu too.
- Tutorial Step 3.2, destroying the dummy with both wing weapons should always trigger the complete state.
- There is no more camera glitch when exiting the docks.
- Mini now shoot the projectile the same side as the charge up FX.
- Mini now have a charge up sound.
- End match chat bar won’t disappear anymore
- All the maps were using the Lava map Skybox. They now use their specific skybox
   - This fixes the ‘sun in front of the planet’ bug in the ice quarry map
- Carrier Integrity points should now update properly
- Dysfunction sound will now stop playing when there is no more active dysfunction.
- On wasting an ability, maneuver or boost because of a dysfunction, a sound will play.
- Ship Map Indicators won’t go out of the frame of the mini map anymore

- Crystalline Human shield: All Green Restore Shield reduced by 4 points for each mark.
- Protection (Combo resist) now only reduces weapon mod application by half its value.
   For example: A Protection of 30 will reduce Weapon mod application by 15% instead of 30%. 
- Supply abilities now linger for 2 seconds to make it easier to reach allies. Supply can apply on the same ally more than once per trigger.

5 comments Read more


“Very well done Nine Dot. Very well done indeed.”
4/5 – Calm Down Tom

“A genius game.”
8/10 – N-Gamz

Just Updated

Galaxy Update 1.1

Version 1.1 of GoD Factory: Wingmen, the Galaxy Update, is finally here! We've listened to players and added features that were highly requested: new maps, better support for complex joysticks and even match reconnection!

3 New Maps with unique Gameplay Features
• Magma Battlefield: capture Plasma Emitters to create a fiery zone which damages enemy ships.
• Ice Quarry: capture Recharge Stations to regenerate your Shield.
• Krier Shipyard: a network of Gates catapults your gunship around the battlefield.
• Improved version of the old map, the Astral Forest.

Improved Peripheral Support
• Advanced axis calibration menu
• Peripherals with more than 20 buttons are supported, including the Saitek X-55 and X-52 Pro.
• Using multiple peripherals at once, such as a joystick and pedals, is now supported.

Reconnection to a Match
• You can re-join your ongoing match if your internet connection dropped or if your computer crashed.

Bug and Balance Fixes
• Over 30 stability and functionality fixes! See the full list on our Steam forums.

Get the Galaxy Update now and master all the new maps!

About This Game

Your Ships. Your Team. Your Victories.

GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intense 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours.

Bring your friend and defeat the enemy’s Carrier!

Lead 4 original species to victory in a galactic battle under the silent watch of gigantic GoD defying the laws of physics. Develop and customize powerful gunships and embark on this tactical battle with your friends! Share your gunships, cooperate and experience pure multiplayer greatness where every player's contribution matters. Survive the relentless fire of enemy players through a visually dazzling and frantic space shooter, and ultimately defeat the opponent’s Carrier!

Key Features:

• A true team-based competitive multiplayer experience in an interstellar environment
• Two gunships per player, doubling your tactical options and customization
• Share gunships among friends for a deep team play experience
• 4 vs 4 gameplay in which each player is rewarded for his contribution no matter his role
• Fast-paced space shooter mixed with team-based competitive multiplayer
• Play with bots who respond to your commands or act on their own
• Dozens of activated special abilities offering tremendous tactical options
• Over a thousand different gunship parts with different stats, divided among four playable species

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or Later
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectSound compatible
    • OS: Windows XP or Later
    • Processor: Intel i5 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1024 Mb memory
    • Storage: 2 GB available space
    • Sound Card: DirectSound compatible
    • OS: Mac OS X 10.7+
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • Storage: 2 MB available space
    • OS: Ubuntu 12.04 or newer
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • Storage: 2 MB available space
Helpful customer reviews
11 of 14 people (79%) found this review helpful
1 person found this review funny
318.0 hrs on record
Posted: June 7
If you are in desperate need of Armored Core-ish multiplayer experience on Steam, GoD Factory: Wingmen is just the thing for you. There is a whole lot of parts to pick for your favorite gunship. Flak guns, cannons, homing missles, mine dispensers, shockwave blasts, chain lightning shots, rockets, machine guns, satellite doomlasers just to name a few! And thats just the weaponry, constructing the actual gunships body features a ton more equipment to use, including: cockpit, wings, generator, forcefields and targetting devices. GoD Factory: Wingmen encourages players to experiment and have a lot of fun while at it. Each unlocked achievment gets you reward of credits to buy/upgrade parts and various color schemes to make your gunship beautiful in addition to deadly. Game features remarkable visuals and soundtrack, additionaly it is frequently maintained by developers and in my experience has a pretty welcoming and helpful community. In conclusion: if you are into Mecha themed stuff and/or marvelous dogfights in space, this game is a must have for you.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2 people found this review funny
0.9 hrs on record
Posted: September 11
Not for the non-dedicated player. It looks great and is pretty responsive. great with a joystick. But not for me. I probably won't ever play it again.

-3d wars
-lots of options

-Requires time and dedication
-Looks immidiately complex
-i'm lazy
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
25.8 hrs on record
Posted: August 21
GFW is an amazing space flight death match simulator.

In a time where a major software company can put out Dark Souls 2 (another game that I love for different reasons) and can't even manage to keep track of two players with a limited moveset, GFW manages to keep track of 8 ships, 2 carriers, collisions, and ballistics for the weapons without any lag. It's pretty damned impressive.

Couple that with ship customization that actually means something, a leveling system for parts skillsets that gives you a reason to fly new ships, and ability to customize your matches to suit your own difficulty and you have something that keeps players entertained for hours. Really impressed by how much fun this is.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
14.3 hrs on record
Posted: September 8
This game is fantastic. Buy this game to raise the playerbase! It's fun and challenging at the same time, and gunships are fully customizeable. Oh, and looks really good! I got this from the Humble Bundle, but I would still love it at full price.

Overall - Best space fighter ever.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
30.3 hrs on record
Posted: September 1
I love this game in theory. The gameplay is deep and exciting, with a nice customization system between matches. Too bad the community is such a ghost town, because the bots are predictable and easy to beat.
Was this review helpful? Yes No Funny