A good little racing game that could have been great and even become a cult classic as Micro Machines
once did. If the visual execution and the gameplay feeling of an arcade racer are skillfuly done, there are too many flaws that cannot be simply overlooked. Some are detrimental to the game, some just minor details. From bad to worse:
- The algorithm that randomize each race does not seem to adjust the number of racers to the size of the race, transforming some of them into stock car racing where you spend a lot of your time shouting "Get out of the *@%*$ way" at your screen, which was not my idea of the game. Unless it was endorsed by NASCAR, which it is not.
- The AI racers become more skilled after each lap (so do you, which is a good kind of balancing), but over 10 laps (the random factor allows 15+ laps races), the other racers attain near-perfection driving, forcing your loss in a way. That and some cars seem to be over-powered compared to the category you're in (but maybe that's just me being a bad driver).
- The game has a lot of grinding built in, just so you know.
- The general visibility is sometimes broken by too much information (a lot of cars, scenery, lighting...) and you'll be confused wondering whose car you're driving (unless you painted it flashy pink with lime green bands just to recognize it). The track readability is not that great either. Plus, parts of the background will be in front of your eyes, blocking the street and the cars from your view. Which is dumb, the background is fine where it is... in the back.
- Your car will bounce off random edges. Some you will see (sidewalks), some that are invisible according to the way the track is divided. The fact that any car with a certain velocity will lose its momentum and bounce back is beyond my comprehension though.
That's a long list but I still like this game. I'm just disappointed because it could have truly been a magnificient one with a few tweaks. Maybe the next one will be better.