RaySupreme aims for Silo 2's clean and simple interface approach and expands it with animation, texture painting, Scripting, and NODEs..
Vertice, Face, and Edge selection modes are always listed at the top center of the interface for easy access and above each viewport are the options to work with your models while wireframe only, solid, textured, etc.
Along the left hand side of the interface your basic tools are listed and change in context to which ever mode you are currently working in. More elaborate tools are found under an explorer list on the right hand side.
Most of the sections can be moved around and sized to your preference; accommodating the task you will be using the most.
But most impressive are the tool tips. Every feature, tool and option is defined with a comprehensive explanation either in the explorer window or at the bottom of the screen (Help option in the menu reveals some guides as well).
The elaborate help system makes RaySupreme a meaty animator, painter and modeler for those new and learning.
Also added are Node Graphs and a Scripting section making the small $50 price tag as astonishing as Blender's free offering. As with all premium software, however, RaySupereme streamlines and simplifies the modeling and animation process for those not experienced enough to begin tackling the steep learning curve demanded by Blender.
For long-time hobbyists, RaySupreme is a cheap and fun suite to try out and play around in.
For those beginning to learn 3D modeling and animation; RaySupreme is a MUST have!
Edit 18th Oct 2014 - 16 Hours Invested
I’ve been using RaySupreme for close to twenty hours now and have some more to boast!
-The only two faults that I am finding right now is that obj files are saving without the extension. I’ve had to meddle a bit to tweak the obj exports to get them to import elsewhere and I wonder if having to manual tack on the ‘.obj’ to the file might be what is confusing the other apps.
-If still updating would also like to see real-time symmetry. As of now I just have to wait until one side is modelled, clip the other and then mirror the finished side.
-Secondly an autosave feature would be brilliant. Like some of my other modelling apps RS does go unstable after about ten mins of use. I get a warning cursor swirling (modern hourglass) for a second or two about sixty seconds before it’s going to take a dive.
-Once again, however, touching more on the clean interface I think it’s a great asset given description to most tools but also the GUI interface makes it easy to tell what I’m doing; visual features often left out of other programs such as editor axis handles lighting up when my cursor is over them so I know If I click in that spot I will get a true hold on the axis handle. Manipulation is polished as well ie; hiding backfaces actually ensures that I don’t accidentally select any by mistake. In some other proggies hiding backfaces only reduces the chance of selection error.
-Finally although most is well-explained in context sensistive tool tips a manual is still in much need especially for the UV Model-Painting/Material mode.
I've been using this exclusively along side of Curvy 3D. I love Silo 2 but RS is more sophisticated. Blender is fun for a challenge (from time to time) but when I want faster results and not new lessons; I break into RaySupreme first.