From the design veteran behind the classic game Chip's Challenge, comes Chuck’s Challenge 3D, a fiendishly addictive game that’s packed with features that will tease the brain and challenge the fingers.
User reviews: Very Positive (115 reviews)
Release Date: Feb 28, 2014
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Buy Chuck's Challenge 3D: Game, Soundtrack & DLC Bundle

Includes Chucks Challenge 3D - Developer Support DLC


Recommended By Curators

"Fun and cute. Perfectly paced and concepts are introduced organically. While the first levels are easy, the later ones are challenging and rewarding."

Recent updates View all (9)

May 30

Chip’s Challenge 1 & 2 – Out Now

Time is a funny thing. Chuck’s Challenge 3D was released first on Steam, but Chip’s Challenge 1 & 2 were created beforehand, but due to rights holder ‘fun’ Chip’s Challenge 2 was blocked from being released for 20 years. So which game is old Chuck’s Challenge 3D or Chip’s Challenge 2?

Luckily Chip’s Challenge 1 & 2 have both been released this week on Steam. So if you want to play the original inspiration for Chuck’s Challenge 3D created by Chuck Sommerville and friends you can view them both here:

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May 28

Chuck’s Challenge 3D - Woop's Song

Chuck’s Challenge 3D is getting a new feature update called Woop’s Song, including::

  • Feathers
  • New Search
  • Improved Score Card

The number of times you use Undo is now remembered. Complete a level without using Undo and you are rewarded with a Feather for that level. Complete all 25 levels in a Bundle and you are rewarded with a special Feathered Hat. There are now 6 additional hats to collect, one for each Bundle.

New Search
A new dropdown search menu has been added, that has two extra search filters: Hardest Levels & all the past Weekly Puzzles. Plus the search results now show if you played the level and what Medal you got for it.

Improved Score Card
A number of updates have been added including showing your current and best time, how many Undos you used and most importantly how close you are to get a better Medal.

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“Remake of Chips Challenge with new characters & stuff with the same feel & soul.”

“Overall, Chuck’s Challenge 3D is a marvellous game to behold. From the aesthetics to its undeniably addictive gameplay, Chuck’s Challenge will have you completing puzzles with Woop for hours on end.”
9 / 10 – Gamer Attitude

“Despite having the same core design philosophy as Chip’s Challenge the game does feel like a breath of fresh air. Puzzle games like this are quickly becoming a rarity these days.”
4 / 5 – Enemy Slime

Update Notes

The Flummery update arrives for the 25th anniversary of the launch of Chip's Challenge. Flummery has loads of new content including:

  • +1 Flummery Bundle a tougher set of 25 levels with a new background
  • +2 Hats instead of just one when you complete Flummery
  • +3 Tracks to listen to in-game while playing Flummery
  • +12 Game Elements with 7 additional game objects and 5 new pets
  • & Steam Workshop integration letting players discover & discuss levels they create
Below are some screen grabs of the new Game Elements, which you'll be able to create new levels with and post in Steam Workshop:

Baby Screamers, Red F.I.S.H. Gates & Baby Blinkys.

Cage Button, Cage & Sand.

Key Security Point, Orb Security Point & Pop-Up Walls

Legs Red, Green & Blue

About This Game

From the design veteran behind the classic game Chip's Challenge, comes Chuck’s Challenge 3D, a fiendishly addictive puzzler that’s packed with features that will tease the brain and challenge the fingers. It also comes with a level editor that lets you upload and share your levels for everyone to play and rate, all from within the game.

Chuck’s Challenge 3D includes four different game modes:

PLAY – through 150 levels, with your best times published online
CREATE – your own levels with over 85+ Game Elements & share them with the world
SEARCH – download levels created by other players
WEEKLY PUZZLE – play the best user created level of the week

Meet Woop, just your everyday puzzle lovin’ purple alien capable of altering time and space. Woop has summoned all-round puzzle game legend Chuck Sommerville for one purpose - to create a universe of puzzles for him to work his way out of. Take control of Woop and help him navigate his way through level after level of obstacles and challenges that stand between him and reaching the exit portal. Shift blocks, find keys, flip switches, wade through water, hot-foot it through lava and do everything it takes to make it out in one piece and evade an army of hungry creatures who want nothing more than to turn our purple hero into a nice ‘n tasty Woop Sandwich.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Core HD Graphics 4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better
    • DirectX: Version 9.0
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: Windows 7, Windows 8
    • Processor: Intel Core i5 2.8Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 450, AMD Radeon HD 5670 or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: Snow Leopard 10.6.8 or newer
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel Core HD Graphics 4000 (NOT 3000 it's too slow), Nvidia GeForce GT 330M, ATI Radeon HD 4850 or better
    • Hard Drive: 400 MB available space
    • Processor: Intel Core i5 2.8Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 650M, AMD Radeon HD 6750M or better
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    • OS: Ubuntu 12.04 or newer, other unsupported distros may work
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel Core HD Graphics 4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better. Proprietary fglrx (stable) driver may be required for AMD/ATI.
    • Hard Drive: 400 MB available space
    • Sound Card: lib32-alsa-plugins required.
    • Processor: Intel Core i5 2.8Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 450, AMD Radeon HD 5670 or better
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
Helpful customer reviews
3 of 4 people (75%) found this review helpful
0.9 hrs on record
Posted: May 6
A cool puzzle game for those who liked Chip's Challenge.
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80 of 84 people (95%) found this review helpful
0.9 hrs on record
Posted: February 23, 2014
Pre-Release Review
The follow-up to Chip's Challenge for the Atari Lynx and Windows 3.1. You can tell it was optimized for things like iOS and Android, but this is still a worthwhile follow-up to the original tile-based puzzler.

I must mention: The menus, the characters, and the levels elements are like an oversized dollop of cottage cheese: big and chunky. Plus the navigation of menus is just odd, where you use the mouse like you would a finger on a touchscreen. But PC optimization issues aside, it's your job to solve the puzzles as Woop. And yeah, he's no Chip, but the little bugger does have charm, I'll give him that.

As for the gameplay, well, it's Chip's Challenge 2.0, and that's precisely why I threw my money at the screen in the first place. If you're not familiar with that game, it's a tile-based Sokoban-like game where you have an area filled with locked doors and hazards, and it’s your goal to collect the required items before exiting the level. For the most part, it's the same game with new puzzles and a new look. Like, you're not collecting chips here, but little glowing blue things, and the enemies look totally different. But a lot of the puzzle elements are the same, like water, fire, ice, moving floors, etc. And you still have the same types of power-ups that let you circumvent these hazards where appropriate. There are five sets of levels to complete with 25 levels each, but the first selection more or less follows the rules of the original game. When you move beyond those, the game really starts to open up into its own thing, with a slew of new enemies, hazards, and puzzle components. It never has to give you a dumb tutorial either, since the rules of upcoming levels are clearly laid out for you with an easier level earlier on. But don't let the first set of levels fool you, this game can be just as brutal as its predecessor.

Well sort of. It's a bit easier as well, with the ability to take back any number of moves at any time. This means you don't necessarily have to restart the entire level if you screw up, so no bummers here. Time keeps ticking while you do this, but it's far less rage-inducing to make a stupid mistake now. It even asks you if you want to skip a level if you suck to the point of shaming your ancestors. The levels are also far smaller than many of those in Chip's Challenge, and I assume this is because of the time and screen size constraints of the mobile version. And when you finish off or rage quit the main game, there's a fully-featured, easy-to-use level editor. You can upload your own or download other people's creations right from within the game. Oh and you can apparently get hats, because freaking hats man, why developers haven't shoehorned them into every game already is beyond me.

Personally, I find Chuck's Challenge to be a perfectly adequate successor to Chip's Challenge. It's more of the same kind of logical puzzle-solving with only a few concessions made for mobile platforms and slightly more forgiving gameplay. But even with a few iffy changes, if you enjoyed the original game or just enjoy these types of logic games, I'd give this one a look.
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26 of 26 people (100%) found this review helpful
53.7 hrs on record
Posted: April 24, 2014
I had previously downvoted this game, citing many bugs and frustrations with the control scheme and the GUI. But after an incredible show of dedication from the developers in addressing and fixing (nearly) every one of my complaints in the "massive invisible" patch, I'm finally giving the game a thumbs-up. Very impressive, guys! Previously, I felt that this game might have perhaps gotten more attention and understanding as an "early access" title, but now it has earned its status as a finished product, one which can be built upon. I'm confident that the small number of remaining issues left will be addressed, and even if not, they do not detract too much from the game's quality.

The puzzle design of Chuck's Challenge can only be described as some of the best you will see in any puzzle game, and that's no surprise because the game and most of its levels come from the brilliant mind of Chuck Sommerville, the man behind Chip's Challenge. While the puzzles are quite a bit smaller in comparison to Chip's Challenge, they are so deceptively simple that sometimes they blow the mind. You could spend a half-hour tinkering with a stage that's so small and simple and has such few moving parts, and in the end you can only blame yourself for not seeing that one obvious answer that was hanging in front of your nose the whole time. And that's one of the highest levels of praise I can offer to any puzzle game.

The game has some great anti-frustration features, namely the ability to undo any move at any time, and even to replay previous solutions (a brand new feature from the old versions)!! The undo functionality was previously horribly broken and allowed for bad solutions, but the "massive invisible" update has rewritten it from scratch seems to have made it quite bulletproof. Just be warned, if you're aiming for speed medals and records, the rewind feature won't help you much because it adds +5 seconds to your time whenever it is used, but it's great if you're trying to solve a puzzle for the first time and accidentally push a block into a corner or something.

The GUI has been criticized for being designed with touchscreens primarily in mind, but enough improvements and concessions have been made for mouse-and-keyboard users that it's not so much of a problem anymore.

Oh, and let's not forget to mention the level editor. Though the interface is slightly quirky, it's a cinch to hop into the editor and prototype a level idea, tinker with it, then upload it for the world to see into an ever-expanding database of user-designed levels, complete with individual leaderboards. The game has even implemented a new feature letting you click on a specially-formatted URL which will launch Chuck's Challenge and load a custom level automatically. Though it could stand to have a few more features (functionality for level packs, or some way of knowing which custom levels you've beaten), an eternal supply of user-generated content is the heart and soul of a game like this, and it doesn't disappoint.

Some small quirks and bugs still exist, but they are absolutely benign compared to what they were before, and no longer detract from the core of the experience: the bliss of solving awesome puzzles. Overall, recommended for all fans of Chip's Challenge, as well as any newcomer or veteran to the block-pushing puzzle genre.

Here's my upvote, developers. You've earned it.
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17 of 20 people (85%) found this review helpful
8.5 hrs on record
Posted: February 28, 2014
Simply put, if you love puzzle games then you will love Chuck's Challenge 3D. The game not only provides plenty of brain teasing puzzles but remains addictive throughout. Don't let the charming visuals and upbeat soundtrack fool you either, this game is not afraid to challenge players. Chuck's Challenge 3D is a game packed with hours of entertainment and is an essential purchase for any self respecting puzzle fan. For the full review check out
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13 of 14 people (93%) found this review helpful
22.0 hrs on record
Posted: October 27, 2014
Huge nostalgic trip for me. When I was young (can't remember when, when I was 8 years old or so I guess?), I used to play this game called Chip's Challenge. It was a timed puzzle game with Sokoban elements. I never quite got to finish it as the levels grew too difficult for me near the end, but I remembered it fondly as one of the most favourite games I used to play. Hell, I remember being incredibly jubilant when my father helped me to beat Blobnet. Yeah, that infamous level with all the blobs.

Fast-forward to 2013/2014 and a talented team of programmers was assembled (may not be an accurate depiction of events) by Chuck Sommerville, the original Chip's Challenge creator, to work on the spiritual sequel. With the original sequel being put in stasis for years due to a publishing issue, we have this game in its place.

With Chuck being the brains behind some of the puzzles (and he even appears as himself in the early game plot!), there is an overwhelming sense of familiarity immediately (for those who've played Chips). The predominant element in Chuck's Challenge, as is the case with Chip's Challenge, are Sokoban puzzles where you have to push blocks into specific positions. There are a few other nice puzzles based upon the mechanics with which the creatures move.

Most of the game elements remain, just re-skinned for generation Y gamers - for example, the Teeth creature in Chip's Challenge that chases you around is now known as Snappy in Chuck's Challenge (and whose primary feature is still his teeth). There are a few new game elements as well - one that blows gas that makes you fail the level if you go within range, for starters. Also, coloured blocks with coloured pressure plates - you have to push all the correct coloured blocks onto the plates to open the gate. In terms of variety, it's a huge step-up from Chip's Challenge where you only had one type of block.

With the 16/10/14 Flummery Update, the game now boasts 150 main levels - roughly the same as the original Chip's Challenge had. The difficulty was kind of inconsistent - as usual, easy levels at the start, following that you get levels that vary between frustratingly hard and medium-ish difficulty. Thankfully, (and this is one of the advantages that Chuck has over Chip, I feel) the game allows you to rewind the puzzle, at the cost of adding 5 seconds to your time. Why is adding time a "cost", you ask? Well, in Chip, (most) levels were timed so you had to do it quickly. Here, times only serve as an indicator as to how well you compare with the rest of the world. There are medals now awarded for being as fast as possible, great for speedrunners. (Luckily for now, none of the achievements are medal-related.)

For the first time, Chuck's Challenge has an in-built level editor. You can create your own levels for others to play, and the Flummery update introduced support for the Steam Workshop. This is a far cry from Chip's Challenge where dedicated players made maps using third party software. Still, there's no function for making level packs, but at least making levels is now a lot more easier.

Despite the nostalgic feels, this game isn't quite perfect. The game has oversized big buttons in the menu, giving it the feel of a mobile port. It's one of the better ones there, but scrolling the menu proved a bit unwieldy. Just a minor nitpick, though. A slightly more major nitpick (to me, at least - maybe there's someone out there who likes it) is the cheesy story behind how Chuck created levels for Woop (the alien that you control). The sound effects when the characters speak are cringe-inducing, and the story seems rather pointless. Thankfully it only lasts for the first few level packs.

Still, this is mostly an improvement over Chip's Challenge in terms of almost everything. There's even a weekly puzzle to complete if you get bored. Oh and hats. Oh yes. Hats. I do miss Chip, he had this charisma about him. But Woop does have his own charm about him, and I gradually grew to like him, and causing him to die in all sorts of manners, and dressing him up in various get the point.

When to buy: It took quite a while but the game and DLC finally got bundled - if you're short on cash, trade for the keys. This is however one game I'd recommend buying at full price if money is no object. :)


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