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From the design veteran behind the classic game Chip's Challenge, comes Chuck’s Challenge 3D, a fiendishly addictive puzzler that’s packed with features that will tease the brain and challenge the fingers. It also comes with a level editor that lets you upload and share your levels for everyone to play and rate, all from within the game.
Release Date: Feb 28, 2014
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Buy Chuck's Challenge 3D

$9.99

Recent updates View all (3)

Nearly time for pudding

May 14th, 2014

From the creator of Chip's Challenge comes the latest update for Chuck’s Challenge 3D, which includes a loads of savoury snacks:

FEATURES

  • Mouse Menu Scrolling GUI - For mouse users, buttons will appear near the side of the screen when you move the mouse close to the edge.
  • 5 Second Penalty - when you undo you'll get a 5 seconds added to your time now instead of 1. Plus there is a little animation.
  • Clone Machine Effect - objects that the clone machine will create now have a GFX.
  • Deep Links - you'll be able to create a web URL that not only opens Chuck's Challenge 3D in Steam, but it will also download & play a particular levelid.

BUGS
  • Hat Notification - this was being over active and so will now actually tell you when you have a new hat.
  • Hat Memory - the interface remembers what hat you were wearing.
  • Local & Server Levels - the game shouldn't get confused by these and local levels will be marked as 'local' in the levelid field.

Things that we are working on but are being more default then we thought:
  • Thumbnails - this one is just being mean as some old versions are over writing the new nice thumbnails, so we need a solution that gets the server and the game working together.
  • Game Logic & Undo - this is work in progress because it is huge.
  • Surprise - other fun stuff but it wouldn't be a surprise if we told you what it was ːcc3dwhoopː

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Lite bug bits for Snappy

April 8th, 2014

We've just done a mini Steam update that's fixed a few bits & bobs you helped us find:

  • Create - Hand tool is working again so you can make big maps again
  • Create - Controller second pad now moves the Game Grid
  • Controller - the Logitech F710 is now supported
We know it's been a while since we've done a bigger update but that's because we are plotting ;)

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Reviews

“Overall, Chuck’s Challenge 3D is a marvellous game to behold. From the aesthetics to its undeniably addictive gameplay, Chuck’s Challenge will have you completing puzzles with Woop for hours on end.”
9 / 10 – Gamer Attitude

“Despite having the same core design philosophy as Chip’s Challenge the game does feel like a breath of fresh air. Puzzle games like this are quickly becoming a rarity these days.”
4 / 5 – Enemy Slime

Feature List

About the Game

From the design veteran behind the classic game Chip's Challenge, comes Chuck’s Challenge 3D, a fiendishly addictive puzzler that’s packed with features that will tease the brain and challenge the fingers. It also comes with a level editor that lets you upload and share your levels for everyone to play and rate, all from within the game.

Chuck’s Challenge 3D includes four different game modes:

PLAY – through 125 levels, with your best times published online
CREATE – your own levels with over 70+ Game Elements & share them with the world
SEARCH – download levels created by other players
WEEKLY PUZZLE – play the best user created level of the week

Meet Woop, just your everyday puzzle lovin’ purple alien capable of altering time and space. Woop has summoned all-round puzzle game legend Chuck Sommerville for one purpose - to create a universe of puzzles for him to work his way out of. Take control of Woop and help him navigate his way through level after level of obstacles and challenges that stand between him and reaching the exit portal. Shift blocks, find keys, flip switches, wade through water, hot-foot it through lava and do everything it takes to make it out in one piece and evade an army of hungry creatures who want nothing more than to turn our purple hero into a nice ‘n tasty Woop Sandwich.

After 4 months of development & play testing this new version comes first to Steam.

PC System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Core HD Graphics 4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better
    • DirectX: Version 9.0
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core i5 2.8Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 450, AMD Radeon HD 5670 or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX 9.0c compatible sound card

Mac System Requirements

    Minimum:
    • OS: Snow Leopard 10.6.8 or newer
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel Core HD Graphics 4000 (NOT 3000 it's too slow), Nvidia GeForce GT 330M, ATI Radeon HD 4850 or better
    • Hard Drive: 400 MB available space
    Recommended:
    • Processor: Intel Core i5 2.8Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 650M, AMD Radeon HD 6750M or better
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 or newer, other unsupported distros may work
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel Core HD Graphics 4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better. Proprietary fglrx (stable) driver may be required for AMD/ATI.
    • Hard Drive: 400 MB available space
    • Sound Card: lib32-alsa-plugins required.
    Recommended:
    • Processor: Intel Core i5 2.8Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 450, AMD Radeon HD 5670 or better
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
Helpful customer reviews
19 of 22 people (86%) found this review helpful
355 products in account
20 reviews
47.5 hrs on record
This was hard for me to downvote. I love block puzzles and I think Chuck Sommerville is a master of puzzle design. His genius lies in the simplicity and elegance of the levels. When a level is so small and has so few moving parts, you can only blame yourself for not seeing that one small element you were overlooking the whole time. I love that. I thoroughly completed this game, gaining nearly all the gold medals and single-digit rankings on roughly half of the levels; cracking the code of the simple yet devious puzzle designs brought me hours upon hours of bliss.

Unfortunately, that's where the positive points end. Puzzle design aside, nearly every single aspect of this game is ruined by shoddy interface and fearsome bugs.

The ability to undo moves, while very welcome, is so horribly broken that dozens of user-created levels have been made to illustrate all the different ways it can be abused.

Various timing bugs exist in the game which make hunting for the #1 score on the leaderboard pointless. While it is welcome that the game rewards you for even tying the high score, the high score was usually acquired by someone’s lucky run where the timer skipped, started too late, or a rewind glitch was used.

Menus are clearly optimized for touchscreens and are downright difficult to control with a mouse. You need to use the mouse to "drag" the screen horizontally, and using keys glitch out if you use them too fast.

Thumbnail screenshots for user-designed levels are a disaster, as they frequently change, resize themselves, disappear, and even appear on the incorrect levels. Stats and leaderboards for user-created levels are inconsistent between the official site and the in-game browser; the same level will have different leaderboards and different star-rankings depending on where you look.

While all that is annoying, the number one sin of this game is its in-game control scheme, bringing back terrible memories of slipping and sliding around in the NES version of Boulder Dash. While movement is tile-based like Sokoban, the main character moves smoothly from one tile to the next, which allows for time-based leaderboards to exist. Unfortunately, this means that if you want to make any kind of quick or complex movements, you need to press the keys a half second ahead of time. Hold the key for a millisecond too long and you’ll go sliding off your intended path and into a death trap. Whereas most Sokoban games (Like Chip's Challenge) use the keyboard buffer to delay your movements, or make the character move slow enough that you can mentally queue your movements, the main challenge of Chuck’s Challenge comes from just getting your character to move where you want, rather than the block puzzles themselves. Even though I conquered this game, I never completely got used to it, and it made in-game movements an unpleasant and frustrating experience from beginning to end. That’s just not what I want in a Sokoban game.

I’ll update this review if a patch fixes any bugs, but for now I’ll say that you should only buy this game if you appreciate block puzzles so much that brilliant level design outweighs bad controls and numerous other flaws. Everyone else should pass.
Posted: April 24th, 2014
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7 of 8 people (88%) found this review helpful
1,773 products in account
30 reviews
9.1 hrs on record
Sokoban on drugs. Has a level editor. Melts brains sometimes. UI looks and feels like a simple copy from the mobile version, but keyboard controls are fine and responsive. Has the potential to be the ultimate Sokoban-like game if the developers allow for better level sharing, like loading levels from a file and supporting custom level packs/campaigns. At the moment online user level distribution is slow to navigate, overly cumbersome and very hard to filter for a PC game.
Posted: April 18th, 2014
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4 of 4 people (100%) found this review helpful
342 products in account
13 reviews
2.7 hrs on record
Chuck's Challenge 3D definitely brings back the charm and puzzle design of the original Chip's Challenge. While it's not quite as good as the original, Chuck's Challenge 3D is definitely a lot of fun, and I'd say that it's definitely worth the $9.99 that I paid for it. It includes a level editor and custom puzzles can be shared with friends. There is also a weekly featured puzzle that is created by the community.

The interface feels a little clunky, clearly designed for mobile first, but that doesn't mean that it's a bad PC port. The puzzles are fun, the game performs well, and I have fun with it.

It doesn't appear to support Steam Cloud, meaning that levels that I complete on my laptop won't be synced to my desktop and other computers. This is sort of frustrating, but it's not a deal-breaker.

In all, it's fun, and I like it.

Also, it has hats.
Posted: April 2nd, 2014
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1 of 1 people (100%) found this review helpful
627 products in account
3 reviews
7.8 hrs on record
If you liked the original inspiration or just fun puzzle level-based games which use simple yet deep mechanics, you're going to have a good time!
Posted: April 14th, 2014
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1 of 1 people (100%) found this review helpful
196 products in account
2 reviews
50.0 hrs on record
A modern-day version of Chip's Challenge (or its spiritual relative for early 1990s Macintosh computers, Blobbo) has been something I've wanted for quite many years. It's not a Chip's Challenge redux, but it definitely has the same spirit - bringing in 50% entertainment and 50% frustration (after all, I never even played through Chip's Challenge since it got too... brainy ... for me >_>). A bit too cutesy at times and some of the sound effects can get quite bothersome after trying to beat a level after multiple attempts. Great music, though! Highly recommended!
Posted: May 15th, 2014
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66 of 69 people (96%) found this review helpful
758 products in account
6 reviews
0.9 hrs on record
The follow-up to Chip's Challenge for the Atari Lynx and Windows 3.1. You can tell it was optimized for things like iOS and Android, but this is still a worthwhile follow-up to the original tile-based puzzler.

I must mention: The menus, the characters, and the levels elements are like an oversized dollop of cottage cheese: big and chunky. Plus the navigation of menus is just odd, where you use the mouse like you would a finger on a touchscreen. But PC optimization issues aside, it's your job to solve the puzzles as Woop. And yeah, he's no Chip, but the little bugger does have charm, I'll give him that.

As for the gameplay, well, it's Chip's Challenge 2.0, and that's precisely why I threw my money at the screen in the first place. If you're not familiar with that game, it's a tile-based Sokoban-like game where you have an area filled with locked doors and hazards, and it’s your goal to collect the required items before exiting the level. For the most part, it's the same game with new puzzles and a new look. Like, you're not collecting chips here, but little glowing blue things, and the enemies look totally different. But a lot of the puzzle elements are the same, like water, fire, ice, moving floors, etc. And you still have the same types of power-ups that let you circumvent these hazards where appropriate. There are five sets of levels to complete with 25 levels each, but the first selection more or less follows the rules of the original game. When you move beyond those, the game really starts to open up into its own thing, with a slew of new enemies, hazards, and puzzle components. It never has to give you a dumb tutorial either, since the rules of upcoming levels are clearly laid out for you with an easier level earlier on. But don't let the first set of levels fool you, this game can be just as brutal as its predecessor.

Well sort of. It's a bit easier as well, with the ability to take back any number of moves at any time. This means you don't necessarily have to restart the entire level if you screw up, so no bummers here. Time keeps ticking while you do this, but it's far less rage-inducing to make a stupid mistake now. It even asks you if you want to skip a level if you suck to the point of shaming your ancestors. The levels are also far smaller than many of those in Chip's Challenge, and I assume this is because of the time and screen size constraints of the mobile version. And when you finish off or rage quit the main game, there's a fully-featured, easy-to-use level editor. You can upload your own or download other people's creations right from within the game. Oh and you can apparently get hats, because freaking hats man, why developers haven't shoehorned them into every game already is beyond me.

Personally, I find Chuck's Challenge to be a perfectly adequate successor to Chip's Challenge. It's more of the same kind of logical puzzle-solving with only a few concessions made for mobile platforms and slightly more forgiving gameplay. But even with a few iffy changes, if you enjoyed the original game or just enjoy these types of logic games, I'd give this one a look.
Posted: February 23rd, 2014
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