From the design veteran behind the classic game Chip's Challenge, comes Chuck’s Challenge 3D, a fiendishly addictive puzzler that’s packed with features that will tease the brain and challenge the fingers.
Gebruikersrecensies: Positief (46 recensies)
Releasedatum: 28 feb 2014
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EEN WEEK LANG KORTING! Aanbieding eindigt 27 oktober

-75%
$9.99
$2.49
 

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"Decades later, the follow-up to Chip's Challenge, a game you probably played but maybe forgot that you played. Lots of fun puzzles and a level editor!"

Recente updates Alles weergeven (5)

16 oktober

Flummery Update out this Monday 20th Oct



Next Monday on the 20th October we are releasing a new update called Flummery. The update arrives just in time for the 25th anniversary of the launch of Chip's Challenge. Flummery will have loads of new content including:

  • +1 Flummery Bundle a tougher set of 25 levels with a new background
  • +2 Hats instead of just one when you complete Flummery
  • +3 Tracks to listen to in-game while playing Flummery
  • +12 Game Elements with 7 additional game objects and 5 new pets
  • & Steam Workshop integration letting players discover & discuss levels they create
Below are some screen grabs of the new Game Elements, which you'll be able to create new levels with and post in Steam Workshop:


Baby Screamers, Red F.I.S.H. Gates & Baby Blinkys.


Cage Button, Cage & Sand.


Key Security Point, Orb Security Point & Pop-Up Walls


Legs Red, Green & Blue

0 opmerkingen Meer informatie

20 september

New game engine for Massive Invisible Update



Over the last 6 months Chip’s Challenge creator Chuck Sommerville has rebuilt from scratch the Chuck’s Challenge 3D game engine adding 100s of new improvements & features.

“With 1,000,000s of players creating 10,000s of levels, we’ve learnt a great deal over the last few years.” Chuck Sommerville said. “The Massive Invisible update as the name suggests is huge. It’s so big we even thought about calling it Chuck’s Challenge 4.”

The Massive Invisible update includes 100s of new features and improvements including:

  • Hints are now uploaded along with the user-generated levels, allowing players to watch in-game how the original creator completed the level.
  • Enhanced Graphics with updated models and new graphically effects that take advantages of the latest Unity 3D features making everything looks super smooth; including character animations and a new psychedelic undo effect.
  • Improved Controls Woop now understands his surrounding, helping players to get even better times by moving diagonally while also avoiding walls.
The below video from May explains further some of the new features that are included with Massive Invisible: http://youtu.be/HUibXJg5TPc
“Hints are my new favorite feature.” Chuck Sommerville said. “Chip’s Challenge was based on a 32x32 grid, whereas Chuck’s Challenge 3D allows a 100x100 board with even more Game Elements. So it’s thrilling to watch some of the complex levels and their solutions being created by the community. Some are truly epic.”

The Massive Invisible update for Chuck’s Challenge 3D is on Steam for PC, Mac & Linux:

http://store.steampowered.com/app/262590
That's the main done, now it must be time for pudding ːcc3dwhoopː

0 opmerkingen Meer informatie

Recensies

“Remake of Chips Challenge with new characters & stuff with the same feel & soul.”
Nerd³

“Overall, Chuck’s Challenge 3D is a marvellous game to behold. From the aesthetics to its undeniably addictive gameplay, Chuck’s Challenge will have you completing puzzles with Woop for hours on end.”
9 / 10 – Gamer Attitude

“Despite having the same core design philosophy as Chip’s Challenge the game does feel like a breath of fresh air. Puzzle games like this are quickly becoming a rarity these days.”
4 / 5 – Enemy Slime

Updateopmerkingen



The Flummery update arrives for the 25th anniversary of the launch of Chip's Challenge. Flummery has loads of new content including:

  • +1 Flummery Bundle a tougher set of 25 levels with a new background
  • +2 Hats instead of just one when you complete Flummery
  • +3 Tracks to listen to in-game while playing Flummery
  • +12 Game Elements with 7 additional game objects and 5 new pets
  • & Steam Workshop integration letting players discover & discuss levels they create
Below are some screen grabs of the new Game Elements, which you'll be able to create new levels with and post in Steam Workshop:


Baby Screamers, Red F.I.S.H. Gates & Baby Blinkys.


Cage Button, Cage & Sand.


Key Security Point, Orb Security Point & Pop-Up Walls


Legs Red, Green & Blue

Over dit spel

From the design veteran behind the classic game Chip's Challenge, comes Chuck’s Challenge 3D, a fiendishly addictive puzzler that’s packed with features that will tease the brain and challenge the fingers. It also comes with a level editor that lets you upload and share your levels for everyone to play and rate, all from within the game.

Chuck’s Challenge 3D includes four different game modes:

PLAY – through 150 levels, with your best times published online
CREATE – your own levels with over 85+ Game Elements & share them with the world
SEARCH – download levels created by other players
WEEKLY PUZZLE – play the best user created level of the week

Meet Woop, just your everyday puzzle lovin’ purple alien capable of altering time and space. Woop has summoned all-round puzzle game legend Chuck Sommerville for one purpose - to create a universe of puzzles for him to work his way out of. Take control of Woop and help him navigate his way through level after level of obstacles and challenges that stand between him and reaching the exit portal. Shift blocks, find keys, flip switches, wade through water, hot-foot it through lava and do everything it takes to make it out in one piece and evade an army of hungry creatures who want nothing more than to turn our purple hero into a nice ‘n tasty Woop Sandwich.

Systeemeisen

Pc
Mac
Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Core HD Graphics 4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better
    • DirectX: Version 9.0
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core i5 2.8Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 450, AMD Radeon HD 5670 or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Minimum:
    • OS: Snow Leopard 10.6.8 or newer
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel Core HD Graphics 4000 (NOT 3000 it's too slow), Nvidia GeForce GT 330M, ATI Radeon HD 4850 or better
    • Hard Drive: 400 MB available space
    Recommended:
    • Processor: Intel Core i5 2.8Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 650M, AMD Radeon HD 6750M or better
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or newer, other unsupported distros may work
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel Core HD Graphics 4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better. Proprietary fglrx (stable) driver may be required for AMD/ATI.
    • Hard Drive: 400 MB available space
    • Sound Card: lib32-alsa-plugins required.
    Recommended:
    • Processor: Intel Core i5 2.8Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 450, AMD Radeon HD 5670 or better
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
Nuttige klantrecensies
12 van de 12 mensen (100%) vonden deze recensie nuttig
49.9 uur in totaal
I had previously downvoted this game, citing many bugs and frustrations with the control scheme and the GUI. But after an incredible show of dedication from the developers in addressing and fixing (nearly) every one of my complaints in the "massive invisible" patch, I'm finally giving the game a thumbs-up. Very impressive, guys! Previously, I felt that this game might have perhaps gotten more attention and understanding as an "early access" title, but now it has earned its status as a finished product, one which can be built upon. I'm confident that the small number of remaining issues left will be addressed, and even if not, they do not detract too much from the game's quality.

The puzzle design of Chuck's Challenge can only be described as some of the best you will see in any puzzle game, and that's no surprise because the game and most of its levels come from the brilliant mind of Chuck Sommerville, the man behind Chip's Challenge. While the puzzles are quite a bit smaller in comparison to Chip's Challenge, they are so deceptively simple that sometimes they blow the mind. You could spend a half-hour tinkering with a stage that's so small and simple and has such few moving parts, and in the end you can only blame yourself for not seeing that one obvious answer that was hanging in front of your nose the whole time. And that's one of the highest levels of praise I can offer to any puzzle game.

The game has some great anti-frustration features, namely the ability to undo any move at any time, and even to replay previous solutions (a brand new feature from the old versions)!! The undo functionality was previously horribly broken and allowed for bad solutions, but the "massive invisible" update has rewritten it from scratch seems to have made it quite bulletproof. Just be warned, if you're aiming for speed medals and records, the rewind feature won't help you much because it adds +5 seconds to your time whenever it is used, but it's great if you're trying to solve a puzzle for the first time and accidentally push a block into a corner or something.

The GUI has been criticized for being designed with touchscreens primarily in mind, but enough improvements and concessions have been made for mouse-and-keyboard users that it's not so much of a problem anymore.

Oh, and let's not forget to mention the level editor. Though the interface is slightly quirky, it's a cinch to hop into the editor and prototype a level idea, tinker with it, then upload it for the world to see into an ever-expanding database of user-designed levels, complete with individual leaderboards. The game has even implemented a new feature letting you click on a specially-formatted URL which will launch Chuck's Challenge and load a custom level automatically. Though it could stand to have a few more features (functionality for level packs, or some way of knowing which custom levels you've beaten), an eternal supply of user-generated content is the heart and soul of a game like this, and it doesn't disappoint.

Some small quirks and bugs still exist, but they are absolutely benign compared to what they were before, and no longer detract from the core of the experience: the bliss of solving awesome puzzles. Overall, recommended for all fans of Chip's Challenge, as well as any newcomer or veteran to the block-pushing puzzle genre.

Here's my upvote, developers. You've earned it.
Geplaatst: 24 april
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
4.9 uur in totaal
This game brought back some nostalgic memories of Chip’s Challenge. If you were a fan of Chip’s Challenge, then this game is perfect for you. The game levels progress nicely and provide some great challenges. The only down side is that the puzzles are not as large as Chip’s Challenge, but that is only a minor down side.
Geplaatst: 20 september
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
10.0 uur in totaal
I.... I never actually played Chip's Challenge. But I was once very addicted to the Lolo games on NES. Close enough.

You solve challenging puzzles by pushing blocks and avoiding/manipulating enemies. That's all you need to know. You either love or hate that kind of game. If you love it, this is the game to get. It's the best. No gimmicks or comedic plot needed.
Geplaatst: 27 juni
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
51.5 uur in totaal
A modern-day version of Chip's Challenge (or its spiritual relative for early 1990s Macintosh computers, Blobbo) has been something I've wanted for quite many years. It's not a Chip's Challenge redux, but it definitely has the same spirit - bringing in 50% entertainment and 50% frustration (after all, I never even played through Chip's Challenge since it got too... brainy ... for me >_>). A bit too cutesy at times and some of the sound effects can get quite bothersome after trying to beat a level after multiple attempts. Great music, though! Highly recommended!
Geplaatst: 15 mei
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
327.8 uur in totaal
Loved Chip's Challenge and great to see the game being expanded to include new features like on-line sharing of level and an editor all in-game.
Geplaatst: 21 september
Was deze recensie nuttig? Ja Nee
72 van de 75 mensen (96%) vonden deze recensie nuttig
0.9 uur in totaal
The follow-up to Chip's Challenge for the Atari Lynx and Windows 3.1. You can tell it was optimized for things like iOS and Android, but this is still a worthwhile follow-up to the original tile-based puzzler.

I must mention: The menus, the characters, and the levels elements are like an oversized dollop of cottage cheese: big and chunky. Plus the navigation of menus is just odd, where you use the mouse like you would a finger on a touchscreen. But PC optimization issues aside, it's your job to solve the puzzles as Woop. And yeah, he's no Chip, but the little bugger does have charm, I'll give him that.

As for the gameplay, well, it's Chip's Challenge 2.0, and that's precisely why I threw my money at the screen in the first place. If you're not familiar with that game, it's a tile-based Sokoban-like game where you have an area filled with locked doors and hazards, and it’s your goal to collect the required items before exiting the level. For the most part, it's the same game with new puzzles and a new look. Like, you're not collecting chips here, but little glowing blue things, and the enemies look totally different. But a lot of the puzzle elements are the same, like water, fire, ice, moving floors, etc. And you still have the same types of power-ups that let you circumvent these hazards where appropriate. There are five sets of levels to complete with 25 levels each, but the first selection more or less follows the rules of the original game. When you move beyond those, the game really starts to open up into its own thing, with a slew of new enemies, hazards, and puzzle components. It never has to give you a dumb tutorial either, since the rules of upcoming levels are clearly laid out for you with an easier level earlier on. But don't let the first set of levels fool you, this game can be just as brutal as its predecessor.

Well sort of. It's a bit easier as well, with the ability to take back any number of moves at any time. This means you don't necessarily have to restart the entire level if you screw up, so no bummers here. Time keeps ticking while you do this, but it's far less rage-inducing to make a stupid mistake now. It even asks you if you want to skip a level if you suck to the point of shaming your ancestors. The levels are also far smaller than many of those in Chip's Challenge, and I assume this is because of the time and screen size constraints of the mobile version. And when you finish off or rage quit the main game, there's a fully-featured, easy-to-use level editor. You can upload your own or download other people's creations right from within the game. Oh and you can apparently get hats, because freaking hats man, why developers haven't shoehorned them into every game already is beyond me.

Personally, I find Chuck's Challenge to be a perfectly adequate successor to Chip's Challenge. It's more of the same kind of logical puzzle-solving with only a few concessions made for mobile platforms and slightly more forgiving gameplay. But even with a few iffy changes, if you enjoyed the original game or just enjoy these types of logic games, I'd give this one a look.
Geplaatst: 23 februari
Was deze recensie nuttig? Ja Nee