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In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl! Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses.
Release Date: Jan 3, 2014
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Buy Gunman Clive

$1.99

Reviews

“From start to finish, Gunman Clive is a fantastic platformer”
8.7 – IGN (3DS)

“the game is still a steal at $2. Fans of 2D action platformers need to check it out”
8 – Destructoid (3DS)

About the Game

In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!

Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses. Gunman Clive is an old-school sidescrolling platform game set in the old west with full 3D graphics and a unique artstyle.

Features:

  • Old school sidescrolling action
  • Full 3D graphics
  • Unique sketch shaded artstyle
  • 3 different playable characters
  • Dozens of different enemies
  • Epic boss battles
  • Supports Xbox 360 controllers

System Requirements

    Minimum:
    • OS: Windows XP SP2
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Hard Drive: 150 MB available space
Helpful customer reviews
10 of 11 people (91%) found this review helpful
880 products in account
140 reviews
1.0 hrs on record
The scene is set: bandits have overrun the town, absconded with your love, and left a trail of destruction and peril in their wake (not to mention a rampant duck infestation). As the only hope left in the rampant west, you must don your sharpshooter and set out to take back the hostage (and maybe score a kiss in the process)!

Clearly I could be talking of no other game than Gunman Clive, a western side-scrolling shooter with a stylish look and a budget price tag, originally released on the 3DS and now making its way to PC. It’s a simplistic game that could have easily felt at home on the NES, featuring many of the basic design philosophies common in that generation. You have a very limited range of moves, capable of jumping and shooting and little else, and are sent through short platforming levels with only spouts of variation therein, ending with a climactic boss fight that seems designed more to test who has the fastest trigger finger than anything else.

There are a few ways to look at a game of this nature. On one side, side-scrolling shooters have seen a great deal of innovation in recent years taking advantage of modern technologies to create games the likes of which could never have existed on the limited tech that started the genre, and making something like this seem a tad outdated in comparison.

On the other there’s absolutely nothing wrong with a simple, dare I say retro, simplicity which Gunman Clive so fully embraces. In some ways I enjoyed having such an uncluttered and uncomplicated direction that doesn’t require a great deal of thought to play, and is almost refreshing compared to more advanced titles of recent memory. All that said, what developer Bertil Horberg never managed or even attempted, was to outdo my expectations.

Every set piece, enemy encounter, and platform design felt like something I’d seen and played a hundred times over already, and eventually began to grate on me as scenes unfolded with so little originality. I can forgive a game to paying homage to others, but there’s something so...generic, about the way Gunman Clive plays, that I found it hard to be impressed after the initial awe of the fantastic visual style. The cheap deaths and lack of any checkpoints within levels also proved frustrating, for however short they may be.

Were it to cost anymore I might have a hard time recommending Gunman Clive in any great respect, but for $2 it’s a perfectly solid (if often unremarkable) experience, that most should have no trouble finding an hour or two of enjoyment in. I would have liked for the developer to have spent more time designing and fine tuning the levels and controls, as most of the budget and focus seems to have been spent on the visuals (which while great, can’t make up for average to mediocre gameplay), but all the same there are far worse things to spend $2 and an hour of your time, provided you know what you're getting.
Posted: March 25th, 2014
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3 of 3 people (100%) found this review helpful
99 products in account
2 reviews
2.5 hrs on record
♥♥♥♥ THIS GAME!
This Game Is Extremly Diffcult And Frustrating And That Makes Me........LOVE IT
Awesome Levels
Awesome Music
Awesome Bosses
Infurating Diffcult
Recipe For Succses Right There! :D
Posted: February 9th, 2014
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2 of 2 people (100%) found this review helpful
24 products in account
5 reviews
3.0 hrs on record
It's like you're playing rockman :D A simple game yet hard to master. Worth the money! A must have game! :) but, it's a very short game. :(
Posted: February 16th, 2014
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3 of 4 people (75%) found this review helpful
5 products in account
1 review
0.8 hrs on record
this game is awesome..oyea.. let kids try this.. its like super mario thou.
Posted: July 7th, 2014
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1 of 1 people (100%) found this review helpful
370 products in account
227 reviews
3.2 hrs on record
This artistic western platformer is a great way to pass some time & I'll try to explain what makes this game cool.

Pros:

1. You get to play as 3 characters which are Gunman Clive (The title of the game), Ms. Johnson (Besides the stupid feminist achievement & the way the game makes Clive look like a helpless child in her version of the game she's an ok character if you can get past that ♥♥♥♥♥♥♥♥) & the duck (Yes you get to play as a ♥♥♥♥ing duck)

2. Each character has their own special ability like the duck's wings that fly very far (It also is very useful towards certain situations) & Ms. Johnson's gliding (It's kinda useless to be honest)

3. You have all sorts of guns to pick up as you progress through the game like the laser gun for example

4. Each Boss you fight is creative like the Robotic Train

5. The music is a delight to listen to

6. Lots of replayability if your trying to get all the achievements

7. The game is balanced even though it had some hard parts

8. The price is right (It's $2 so don't be a god damn cheapskate)

Cons:

1. The game is too easy but Hard mode is the best mode to play on

2. The game is too short for each character

Overall this game is fun & I suggest buying this game if you want to pass some time. (Sorry for the short explanation but I don't have much to say about this platformer)
Posted: February 3rd, 2014
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173 of 198 people (87%) found this review helpful
1,492 products in account
29 reviews
5.2 hrs on record
Here's a review after finishing the game with both the main characters and trying the third, hidden one.

TL:DR? Challenging 20 levels of platforming with wild west style. Like Megaman, if you're familiar with those.

Gunman Clive is a short but challenging platformer of minimalistic but nevertheless adequate graphics. There are three playable characters, one of which you have to unlock, each with their special skills. There are about 20 levels, every 5th of which is a boss battle. They take you through the wild west and the story hilariously hyperboles towards the end.

Levels are sidescrolling action that last only a minute or so per stage. However, they're also quite challenging, requiring multiple tries to get through. Bosses have anywhere from 2 to 4 different attack types. Challenge rises from the low health of the player who can take only two hits before dying (on Hard difficulty) and also from death falls and insta-kill spikes of certain levels. Obviously, once you get familiar with the game it becomes a lot easier to avoid enemies and go through the previously difficult spots. Warning though if you're easily irritated, you might get momentarily frustrated with some spots.

After a while the game begins to resemble very much the Megaman games of NES. While you have infinite ammo, your rate of fire is limited by your weapon. Many features of the levels from enemies to obstacles also resemble Megaman, from moving platforms to appearing and disappearing blocks to alternating gravity and wind machines. Admittedly, these features are part of virtually any decent platformer, which this one certainly is. There are also a couple of special levels with slightly different moving capabilities akin to Gradius (continuosly moving, sidescrolling shooter) and just about any sidescroller with rideable minecarts.

I hope I'm not spoiling too much if I reveal that the third character is unlocked after finishing the game first and is a duck that can't attack, only fly short distances. This game mode is also a bit more difficult because of these limitations. Because of this there are also no bosses in this mode for obvious reasons and it is basically a different game altogether. This mode is very challenging to complete perfectly, adding several hours of play time to the game.

For such a small price this is a good platformer, maybe even too cheap for its content, for now it's like on a permanent discount. I hear it has been first released on 3DS, now rereleased on Steam with achievements. These are of the speed-run, no-damage run types with different characters. They can be quite difficult, though you can do the no-damage and speed-runs separately. The most difficult one is the one requiring completion of the game without dying. There are two versions of this achievement, one for the initial characters and another, probably more difficult one for the duck. I have yet to get all the achievements.

Some people seem to have become upset because of some "misogynistic content". Myself, I found this concern hilarious. You can play either as the guy or the girl and save the other one. This is the incentive for the story. It isn't very original but the story isn't exactly the reason to play this game: it works splendidly for what it is.
Posted: January 3rd, 2014
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