This game has a lot of flaws. Not game breaking ones, but they are there, taunting you constantly. Now, I have this game on the 3DS, but somehow it got screwed up on steam, and there is absolutely no way I can really describe why this is; and I'm sure I'm alone on that. But let me explain how I feel about Gunman Clive.
The presentation is wonderful. The art style matches the scenario, and it looks great anyways. The graphics support the look greatly. But the flaws lie in the gameplay. Now to stop any confusion, I like and recommend this game, but for sakes and purposes, I really need to address everything I didn't like and what I did like, about this game. First and foremost, the jumping is a bit odd. It's not like you can't get used to it, but due to how short lived the game in nature really is, it is simply hard to get used to overall. I'll get to it's duration later. For now, with the odd jump mechanic, this makes platforming unneccesarlily difficult, leading to pretty cheap deaths especially when you first start playing. Shooting is a key aspect of the game, and it is pretty fun. The upgrades are odd though. I can think of two upgrades are useless and the rest are very helpful; assuming you can keep them longer than a few seconds. Seriously, keeping an upgrade for a long period of time is impossible, because if you get hit, you lose your upgrade. Just to clearify, this game can be compared to Mega Man, so with this in mind, and can tell you that YOU GET HIT, ALOT. Like, way too often. At least in Mega Man, the jumping is more precise and shooting things is more satisfying. But then again, with the upgrades, it's like Contra. But in Contra, you can shoot in all 8 directions. OH yeah, I forgot to mention you can only shoot straight forward. This limits you to shooting straight left or straight right. In that regard, it is more like Mega Man than Contra. It's almost as if they put Mega Man in the world of Contra, and BOOM! You have this game. Well, not really. The game still heavily consists of platforming, some of which require precise jumps, but with the poor jumping mechanics, IT'S TOO DAMN HARD! I don't have a problem with a hard game, but the difficulty seems to be based off the poor gameplay and not clever design. Hold on, I know what you must be thinking; "HOW is the jumping broken?" Well, let me put this simply to solidify the idea permanently into your head ~ you fall at the same rate as you go up jumping.
The music follows a central theme, and typically has the same couple of notes. But since this game is so short it really doesn't get annoying at all; Catchy even. But the music is undeniably pretty cliché for a western themed... Anything, really.
I talked a little bit too much about the jumping, so let's move on to the shooting. As mentioned before, the power ups are cool, for a bit. Until you lose them and probably die shortly afterward. Anyways, the main enemies (Who are colored blue for some reason) consist of cowboy rouges and, uh, that's it. Well, the rouges have varients, like the ones that shoot, and the ones that throw dynamite... Or the one that shoots in a diagonal direction. Later, when you are on the moon (Don't ask) there are other contraptions that try and shoot you (They are colored yellow. Why? Again, don't ask.) But don't worry, you have a life bar and infinate lives, so enemies aren't the hugest threat, just an inusense you have to deal with through the course of the game. Whatever, regular enemies. But the bosses are where the bar is dropped for me. The first boss not only is not fair, but way too dificult, even for my standards. His next moves are not predictable. That would be fine if he had less health, or you didn't die so quickly so you could actually take some abuse but NO! This guy can take at least 5 times the abuse than you can, and he is literally HUGE! The next boss is on a train; but can you guess what it is? A train... YOU ARE ON A TRAIN FIGHTING A TRAIN! That would be hilarious if that wasn't ruined because this boss has all the issues of the first boss, just that now you have to shoot it in a specific spot. Doing this with it's health bar as long as a mile, and it having some seriously cheap, usually undodgeable attacks makes this boss a serious frustration factor that for me lasted the game. The next boss, basically a regular enemy, just larger, harder, and has a grapple hook hand. The boss... Is actually really easy. It took me two tries before I developt a stategy that worked. Seriously, this is a pretty large change in difficulty. The level leading up it is actually pretty hard. Not too agitating, but still frustrating in a few areas. (Espesially the friggin' mushrooms.) Lastly the final boss, is easily the EASIEST part of the game. I'm being honest here, I beat the final boss on my first try, in about one or two minuets. Dodge the fists (which are red, oddly), jump on his fist after he feels like to stop punching you, and shoot his head. Done. Oh, I should mention that the final boss is a giant robot ~ In the old west. Well, it is on the moon, so...
Controdictory to what you might expect me to say, and based on what I said, I can easily recommend this anyone. Given that the person likes retro games like I do, probably. Despite it being flawed, the concept, the gameplay, and everything else is wonderful.
I will rate this game... around a 6/10
Better on the 3DS, though.