Rollers of the Realm is one of those games that seems to be based on a dare. "What if we combined an RPG with a Pinball game," which needless to say is a rare thing to see in games Much like Puzzle question and other fusion games before it, pinball or no, the real question is "does the fusiion work?"
The short form? Rather well.
Rollers of The Realm has the characters represented as balls. Some are small and fast,others big and slow. Some are easy to put "tilt" on, some can't be redirected so easily. All of them have a unique special ability. Surprisingly, this works, and allows you to develop a lot of strategies, and solve puzzles by . . . forgive me . . . juggling the right balls.
The game is as such - go to an area, enter a board. There you can find all sorts of things you have to deal with to win - enemies to attack, obstacles to overcome, puzzles to figure out environments to navigates, and other challenges to face. Ramming a character into an enemy attacks it. Striking some objects raises mana to use special abilities. Some characters can even derive mana or gold from some targets in the field. And there are seemingly inaccessible areas that you can get to with the right combination of characters, wits, and flipper-usage. There are also keys to find and treasures to unlock.
By the way, characters who exit the field often die (until ressurected) and flippers can be damanged. So you don't always have time to just sit there and try things over and over, and losing a ball can be very traumatic to your strategy.
Surprisingly it works - it's a pinball puzzler with some resource management and combat-like elements - and, of course, boss monsters. It also allows for bite-sized play as any one board doesn't take very long, and they can be revisited for more loot and exploration.
At it's core, it's pretty clever, but there's also an actual plot and character backstory. Nothing epic, but it adds to the game as characters have motivations you understand - and as this is a game that is representing characters as colorful spheres, kind of needed. The voice acting is decent to good, and thankfully lacks overdramatic elements - plus the characters sometimes make witty remarks during play that provide more atmosphere.
The game does lack in a few areas - character status screens are minimal and special abilities aren't always well explained. Font choices on status screens are also a bit tough to read. A few boards are rather dull or their layots not always clear. Documentation is virtually nonexistent (even though, yes, it's basically RPG Pinball, so its a bit simple).
However, these are minimal criticism in that, for $9.99 American you get an excellent fusion RPG that makes its seemingly insane premise work well, nicely done visuals and character portrayals, and enjoyable pinball puzzles to solve. A precice game that delivers exactly what is promises, does it well, and throws in some surprises.
A definite buy for fans of unusual RPGs and game mechanic experiments, and something to consider for a gift for people with a taste for the unusual.