The critically acclaimed card game is now available on PC! Dead Man’s Draw is a simple and strategic game of luck and skill that boils down strategy gameplay into a single, tense decision: to play it safe or risk everything in pursuit of killer combos and boundless treasure.
User reviews: Very Positive (239 reviews) - 85% of the 239 user reviews for this game are positive.
Release Date: Feb 6, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Dead Man's Draw

Packages that include this game

Buy Stardock Bundle 2016

Includes 8 items: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod



“The risk/reward gameplay combined with just the right amount of strategy makes Dead Man’s Draw a fun casual game.”

“A card game that's actually done well.”
9 – Cublikefoot

“a fun and innovative card game”
8.5 – Softpedia

About This Game

The critically acclaimed card game is now available on PC! Dead Man’s Draw is a simple and strategic game of luck and skill that boils down strategy gameplay into a single, tense decision: to play it safe or risk everything in pursuit of killer combos and boundless treasure.

Key Features

  • Risk vs reward gameplay – Simple and strategic card game puts everything on the line for a single, tense decision
  • Create killer combos – Clever use of each card’s special power is key to victory
  • Dozens of tournaments – Unique rules add hours of new twists to gameplay
  • Eighteen game-changing traits – Customize your gameplay with special powers
  • Beautiful art without hardware requirements – Enjoy top-tier presentation and intricately detailed graphics without needing an expensive machine

How it Works

Players take turns drawing cards in search of the greatest number of points. The simple point values of each card are important, but their special abilities are even more critical. Swords steal cards from your opponent, Mystics reveal the next card, and combining a Chest with a Key leads to a huge bounty of bonus treasure. Clever use of each card’s special power leads to victory, but daring to draw is just as important – though any card could lead to a dramatic bust, it could also propel you to glory.

Traits and tournaments make every game of Dead Man’s Draw unique. Making your Cannon special ability discard an opponent’s entire suit instead of a single card alters the path to victory for both players. Special tournament rules like collecting the cards from your opponent’s busts force you to approach every turn differently. Dozens of tournaments each bring a unique twist, and each of the 18 traits has a profound effect on gameplay.

Upgraded for PC

The original Dead Man’s Draw on iOS was praised by users on iTunes (4.5-star average) and critics alike, getting positive reviews from,,, and more. This PC version is better than ever:

  • No microtransactions or in-app purchases – all content is available, and traits can be used without spending gold
  • New Mermaid suit ability – Mermaids now allow you to replay a card in the river, leading to even bigger combos and epic turns
  • New Sirens trait – Steal any card your opponent replays with a Mermaid
  • Rebuilt for PC – Higher-resolution graphics and a UI specifically built for mouse-driven play

System Requirements

    • OS: Windows 10 / 8 / 7 / Vista SP2
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.5 or Higher Compatible Video Card
    • Storage: 200 MB available space
    • Additional Notes: 1024x768 and 16-bit or higher color depth required
Helpful customer reviews
8 of 9 people (89%) found this review helpful
5.4 hrs on record
Posted: January 18
ARRGH to the winner be the spoils, the loser, TA DAVY JONES LOCKER WITH YAR!

Dead Man's Draw is a deceptively simple game based on both skill and luck together. In all honesty its about 40% luck 60% skill.

The core game is based on 1v1 drawing from the same deck, once the deck is gone the player with the most points win. How do I earn points you ask? Well, let me tell you. There are 10 suits which have numbers on them 7 to 2. Each card in your hand adds to your point value. However only the highest card in each suit counts. Each suit has a specific ability once drawn which are slowly introduced and pretty easy to quickly grasp. But a few examples are the canon suit makes your opponent discard a card or the mystic suit allows you to see what card is next in the deck.

You can pull as many cards from the deck as you want each turn unless you pull 2 of the same suit, then you bust and all the cards drawn are discarded. However further into the game there are modifiers that may change this function.

There is no multi-player which is a little sad but its still very enjoyable against the AI. The game is also slightly RPGish in that you earn experience points even if you lose, though not as many. It'd be cool if it had some tech trees or something to tailor your own progression but you earn XP fast enough where that doesn't really matter. The games aren't very long either, probably 5-7 minutes if I had to guess. The XP earns you levels which at each level unlocks either a new character portrait or a character trait which is essentially an additional modifier to the core rules. Using the example from before, the mystic trait would change when the mystic card is active, it would reveal the next 3 cards in the deck rather than just 1. The other traits are similar in this fashion. Once multiple traits are unlocked you can choose from them before each match to attempt to thwart any rule changes that may make you play more defensively or cautious rather than an all out attack or risking a bust.

The game is split into tournaments, each having their own modifiers on the core game as well as each opponent within having modifiers of their own. Which leads to what is a very simple game into something that keeps you on your toes and keeps you switching tactics to progress.

Very fun, enjoyable casual filler game that is easy to grasp but hard to master with a side of luck thrown in. May the best pirate win.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
39.5 hrs on record
Posted: January 8
A simple and well done card game based on luck and strategy. Nice music. Easy to learn. There is ten decks of cards at our disposal which have special abilities and additionally 18 traits you can choose from during a game. 60 tournaments add variety to the game. Short sessions – ideal if you’ve got only few spare minutes to play. Challenging as you progress. Unlocking all achievements is quite a challenge.

I recommend it especially on sale.

Prosta i całkiem nieźle zrobiona gra w karty, oparta na szczęściu i strategii. Przyjemna muzyka. Łatwa do nauki. Do dyspozycji jest 10 różnych kolorów talii ze specjalnymi właściwościami oraz 18 dodatkowych umiejętności, z których możemy wybierać podczas gry. 60 turniejów urozmaica naszą rozgrywkę. Krótkie sesje – idealne, jeśli masz tylko kilka minut, żeby pograć. Zdobycie wszystkich osiągnięć jest nie lada wyzwaniem.

Gra warta polecenia zwłaszcza w promocji.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
2.4 hrs on record
Posted: September 24, 2015
Very fun and easy to learn card game. As it progresses they switch up the rules which leads to a lot of interesting battles. I recommend it if you like card games!
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
44.5 hrs on record
Posted: October 4, 2015
This card game is similar to 21 (Black Jack), in that players draw cards (10 suits, 6 per suit) increasing their score until they stay and collect, or bust by drawing 2 of the same suit.
This is an unusual video game, because a player experiences 3 different phases that are completely different.
Phase 1. Honeymoon: You love it. You are winning most games. You get half the achievements in 2 hours of play.
Phase 2. Frustration: Now the games are evenly matched you each have 2 traits. Your opponent is better than you. They have a computer program that instantly calculates odds on inceasing the score risk. Now the rules change often and your AI opponet never forgets them. The AI has all the best card play sequences for every situation stored in its memory, you don't. You are still winning games, but you are losing 4 times as many.
Phase 3. Resolution: Out of your frustration to proceed you look for a guide and read the forums. You learn about a bug that gives you an unfair advantage. It is merely an undocumented key board stroke. No 3rd party. You use it to slaughter your opponents now scoring huge wins. You feel elated and take revenge on the opponents that hve been consistently beating you. You feel justified because you have convinced yourself that the deck is stacked in the AI's favor (even though it is not).
Few other games have brought out more emotions in me as I played it. Both thrill and agony.
Get it on sale for $2.49
Don't get it if you are a purist strategist, this game has too much random luck for you.
Was this review helpful? Yes No Funny
11 of 19 people (58%) found this review helpful
0.4 hrs on record
Posted: September 26, 2015
Far, far too luck-based for my taste. I'm not opposed to certain types of randomness in games (especially card games) as far as the initial dealing of the cards, but once you play your cards, they should be played. Dead Man's Draw doesn't feel that way, though.

It's essentially just regular old "War" where you and your opponent draw cards and whoever draws the highest card wins, but DMD just puts off the score tally until the end and has you "test your luck" each around by drawing additional cards and trying not to bust. Essentially, it is a combination of blackjack and war.

What I don't like about it, though, is that the game is overflowing with random occurrences of upsets and reversals. Imagine blackjack or war where every number between 1 and 10 has a special effect, where if you draw that number, a certain thing will happen every time you draw that number, no matter what. This goes for both you and your opponent. Drawing a 1 reveals the next card to be dealt (note: it doesn't give you the OPTION to look at it; it just shows you). Drawing a 2 forces you to remove a high-scoring card from your opponent's discard pile, dropping their points. Drawing a 2 and a 3 on the same turn automatically doubles your score for this round. Drawing a 5 forces you to steal any card from your opponent's discard pile. As these effects are turned on, they can be chained together into combos by you or your opponent. Draw a 5 and steal a 1 from your opponent (lowering their score), which allows you to see that the next card is a 2 and won't bust you, which you draw (raising your score) and use to destroy another one of your opponent's cards (lowering their score). When you are chaining these combos, it feels like "strategy", but the only reason you got to perform this combo was luck (you happened to draw a 5), and deciding which card you are going to steal or destroy is a bit of a no-brainer. So it is a very shallow sort of strategy as far as I can tell.

The net result of every drawn card having some kind of game-upsetting effect is that even when you score points, you can't count on the fact that you simply scored those points. Your opponent will randomly draw a huge combo opportunity on the next turn and drop your points from 50 to 10 while raising his points from 7 to 48. The score upheavals and reversals can be so random and large, it's enough to give you whiplash.

Ultimately what this game feels like is if the game gave you and your opponent each a bag full of random effects, and each turn you both randomly draw an effect out of the bag, which makes some random stuff happen, and then one of you ends up having more points than the other. Whoever that turns out to be is the winner. End game.

Also, the game has the most superficial and meaningless use of XP I have ever seen. I don't know why it is in there. For a feature brag, I assume.

The art is great, though. The game looks and sounds fantastic. The test-your-luck blackjack element is a great aspect of the game and probably my favorite thing about it (and the gameplay element that persuaded me to give the game a try). Unfortunately, the torrent of forced upheaval effects on the cards just turns the whole thing sour for me. It feels like a game of interesting decisions getting overruled by a steady torrent of RNG interruptions, which just turns me off.
Was this review helpful? Yes No Funny