Click for Gameplay Trailer - Review
+ nice effects
+ varied backgrounds
- graphics outdated
+ great metal soundtrack
- no voice output
+ you fall in shooting trance
+ constantly thrill
+ crazy humor
- story is minor point
+ very long maps
+ many equipment
+ space and ground maps
+ a lot of enemys
+ tricky bossfights
+ valid extra systems
+ upgradeable ships and weapons
- story only in comic pictures and text, not the best presentation.
- sometimes unfair fights
- game is very difficult (i died a lot, maybe im to bad)
Developer Rake in Grass designed one with a unique aesthetic, sense of humor, and scalable difficulty. The game can definitely still provide a challenge to masochistic bullet hell aficionados. If you possesses even the slightest shred of interest in videogames featuring tiny ships and immense chaos.
A bit modern, a bit retro, all detailed. Featuring all the ships/enemies and any landscape or objects that may be floating in your path, and the background will usually either be an outer-space setting or a couple layers of planet landscape. Everything has a fine high-quality look about it, and is very distinctive. As it should be, the HUD is kept to a minimum, only taking a tiny portion of a couple corners of the screen. Interfaces are simple and straightforward. What's great to note here though, is the great degree of detail in everything you see in the game. Though in the midst of a firefight you probably can't pick out every intricacy of the ships flying at you.
Your highly-upgradable ships offer a plethora of playstyles, the graphics are crisp, and damn near everything in your path is destroyable. I don’t think I’ve played a game in this genre that offered them up so freely. Many of the obstacles, platforms, and even buildings supporting enemies can be obliterated, all offering cash rewards as you blast through them, encouraging you to scourge the landscape as best you can. The enemies span from sweeping aerial fighters, grounded heavy weapons, and some pretty bizarre level-specific creations that keep you wondering about what lies ahead as you tackle each new mission.
At the end of every level, you get a score tallied up based on how many enemies you killed and other such things. Between each level, all of these points you earn may be used to buy upgrades for you ship, new ships, and dozens of unique weapons. In addition to having a huge arsenal available to you, you can also pay to have these weapons upgraded, making them more efficient. Customizing your weapons is a key aspect of strategizing when trying to beat the harder levels. Because of this, the game does not penalize you for selling an item back. In most games, if you buy an item with a cost of 500, you have to sell it back for 250, or some other small amount. In Jets 'N' Guns though, you can buy and sell the same item over and over and never lose a bit of your hard-earned points. The different ships you can buy have different numbers of weapon slots on them, and may have different hardware upgrades available to them. In some of them, rear slots are present allowing you to mount a weapon that can shoot behind you.
In pretty much every level, you'll find items that float in obscure spots of the level which will earn you extra points. There may also be a super-extra secret for grabbing all of these secret items throughout the game, though the game will staunchly deny such a possibility. In addition to these little meaningless secret items, there are also secret weapons, levels, and ships to be found usually by destroying some specific object in the level. Pop culture references are also present if you look for them, such as common references to the Hitchhiker's Guide to the Galaxy.
The music in any game, in my opinion, is the driving force to keep you playing a game that you are otherwise bored of playing. With that in mind, developers Rake In Grass chose the legendary “SID-Metal” band Machinae Supremacy to do the soundtrack for this game. Holy hell, do they deliver. I will go as far to say that this is one of the best gaming soundtracks out there. With almost as many tracks as there are levels, there is much to be enjoyed with the music in this game.
Even in easy mode, this game is ridiculously hard. Blowing an hour trying to shoot the big red hat off a flying mouse while it throws piña coladas at you could drive anybody out of their skull.
Final judgment: The first spurts of testosterone hit a full tank of adrenaline, with rocktastic results.
Sorry for my bad english. This is my review account, because the low playtime.
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