95 hours later, I remembered I do not have a review for this.
Unlike most shoot em ups, SUGURI is surprisingly easy to get into. Even for the people that do not typically enjoy shoot em ups for more than 2 hours such as myself. So unless you really hate the shmup genre, I believe you should buy it.
SUGURI is a type of game that theoretically should have no replayability, there's no randomisation in game outside of boss moves. All enemies come in the same order every time. And is the type of a game I normally abandon without ever finishing. However, the music and the game mechanics make it stand out rather well from traditional shmups and keep it enjoyable to play even after you've completed the game.
At the core, it does not differ much at all from a traditional shmup : Start a stage, enemies come from the right, you use a weapon to blow them up, then comes the midboss and finally the stage boss. Defeat that and continue doing this until the end of the game with minor variations to that formula. Except you have health instead of lives.
The difference comes from the fact that the game includes two types of projectiles, I am not sure how they're actually called but I just call them solid and non-solid for ease of understanding.
The way it goes is that Suguri, the same-named protagonist of the game has the ability to dash, which allows her to completely avoid non-solid projectiles and charge her Hyper attack meter. Dashing also increases her heat which on a direct percentage amount increases the damage she receive (eg 5% heat you will receive 5% more damage). This and the solid projectiles prevent you from using dash all the time to be completely invincible.
Suguri herself carries two weapons (out of total 16) of your choice into battle, and when her hyper attack meter has built up, can use it to deliver a powerful attack with either of the two weapons. Hyper attacks replace bombing that you normally have in a shmup. Although, while it gives you short temporary invulnerability, it does not clear projectiles.
What makes this game so special for me is the complete freedom you have where the larger enemy fights don't have a real timer set over how long you're going to be fighting them for. You think you can kill something in 5 seconds? Go ahead and try, if you do not die in the process you might just pull it off. Alongside the ability to experiment with different ideas of what might or might not work with the weapons you chose.
And then there's the music, I can't find words for how much I like the music. While obviously not the type of music for everyone, it is really enjoyable.
As fun as this game is, there are some flaws, three of these being steam release exclusive and one is a general flaw with the game :
- The game does a rather poor job at communicating with the player over what is or isn't dangerous the first time you play it.
- Playing this with a lengthy name or a name with quite a few unique characters WILL cause you to crash at the end of stage.
- Rather weird achievement situation. Right now, it is impossible to 100% the game achievement-wise. As one of the achievements does not unlock. Alongside that, achievements sometimes do not unlock or unlock only after you watch a replay of yourself unlocking said achievement.
- Your actual save file is not actually synced with steam cloud so upon switching computers, game reinstall or system wipe, you will have to reunlock the game again
Although, despite not really a flaw. One minor oddity is that for some reason, the Story mode and the first option of the game (Complete a stage, unlock the next one to play at your will) was renamed to Stage Select upon localisation. While Arcade (Play all stages consecutively in one go) was moved to be the first option of the game.