Last Knight is over-the-top jousting action in a beautiful brutal fantasy world! It comes with bucketloads of content and is inspired by outstanding third-person platformers like Crash Bandicoot.
User reviews: Very Positive (71 reviews)
Release Date: Mar 25, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This extended edition comes with the work-in-progress Rogue Rider Adventure mode, it is a brand new experience made specifically for all the hardcore players. In that game mode you can make your own way through a randomly generated kingdom full of dangers and riches. But be careful there is no health, no lives and no checkpoints. Even bumping into a silly fence can mean the end of your adventure!”

How long will this game be in Early Access?

“Most of the game is already polished so it will not be long in Early Access anymore. It is only the Rogue Rider Adventure mode that still needs some work.”

How is the full version planned to differ from the Early Access version?

“It will have the finished Rogue Rider Adventure mode besides the already finished Story mode and finished Endless Journey modes.”

What is the current state of the Early Access version?

“It comes with the finished Story mode, the finished different Endless Journey modes and the Rogue Rider Adventure mode which is still in development but almost finished as well.”

Will the game be priced differently during and after Early Access?

“The price of the game will stay the same during Early Access. It will slightly increase after Early Access. Updates/dlcs/etc. will always be free, it will never have microtransactions and the randomly generated hats can even be shared!”

How are you planning on involving the Community in your development process?

“I like to really build upon the Rogue Rider Adventure mode and you can help me with your feedback to shape it to something truly great.
You can join the Last Knight group here to get all the update news:
http://steamcommunity.com//games/262210
Take part in discussions here:
http://steamcommunity.com/app/262210/discussions
You can also follow me on Twitter where I share lots of small bits of the development process:
https://twitter.com/TocoGamescom
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Buy Last Knight: Rogue Rider Edition

 

Recent updates View all (11)

October 1

Full Game release on October the 3rd!

Last Knight: Rogue Rider Edition will finally make the transition from Early Access to the Full Release on October the 3rd which is already this Friday!



If you are playing Last Knight already since its Standard Edition release you might know that it is already more then a year since the launch of it. It was the 10th September of 2013! After that release quite a lot things have been added and then came the transition to the Rogue Rider Edition and with it the Early Access launch on Steam that introduced the new Rogue Rider Adventure mode. I have then added more and more features to it and it got to something pretty big that combines the arcade-ish platforming and jousting gameplay with RPG elements and the hardcore mechanics of rogue-like games. Which includes the randomly generated world where you can choose your own way and the merciless mechanic where everything is lost when you die.

With the release, Update 7 will also get live. It will include the last missing piece of the Rogue Rider Adventure mode and with it make all 3 game modes complete. The big addition are Wonders of the World (as actual places) which you can then find and collect all 7 over the course of multiple games. It will be of course very hard to get to them where the mode is already really hard.


The Stairs to the Sky wonder of the world.

Update 7 will also include new music by Edouard Brenneisen, there will be much more interesting gameplay music that also comes with musical sounds which merge with the actual track. Also new is the music for the 3D Map and Inventory.



Originally I wanted to show you the new intro as a trailer here but since it has already rendered more then 100 hours you will get to see it on the release day. It comes with amazing new music as well.



The release will of course also include the missing localizations for the Rogue Rider Adventure mode.

Releasing the game on the 3rd doesn't mean that I will stop development but instead that it has reached the state where it has all the features that I planned. Also, there can never be enough hats. :)

I hope you are excited as well and maybe spread the word about the release.

I better get cracking now, I still have to build some wonders of the world!


AAAAAAAAAAAAAAAAAAAHHHHHHH,
David Hagemann
Toco Games
@TocoGamescom - http://www.lastknightthegame.com

7 comments Read more

September 21

Update #6 - Gazillion Magic Hats, Armors and Villages +Cloud saving and new achievements

Update #6 is finally released and with it a lot of new things for the Rogue Rider Adventure mode!

Armors
First of all there are now different armors while scratches make damage to them which can ultimately destroy your armor. But to be clear here: when you ride straight into a wooden fence a armor will do nothing to keep you from getting wasted! When your armor is destroyed you will also die when you just scratch a obstacle which is referred to as Wrecked. It is a cruel world.

Here the armor is destroyed and you can see your knights randomly generated underpants.

Here are the different armors. The 2 higher ones also have special properties.

You always start off with, well, a rather crappy armor but luckily you get the first upgrade for free.

Villages
When you make it to a village you can spend all your hard earned gold in the shops. You will find all the traders there with the blacksmith being the new one. There you can get a better armor as well as repair your armor. But the best thing about villages is that you can hire a squire there! When you die, which you will sooner then later, you can continue as your squire back in the village where you hired him. Everything in your inventory will be of course lost but at least the gold you will be able to get back.

You can also visit the grave of your former self and mourn or just see which fashionable hat you/he wore there.

Gazillion Magic Hats
You can now find randomly generated hats in the Rogue Rider Adventure mode. Some of them have magic properties and some are even legendary and have special magic properties! You only have to find them in the presents scattered around in the world:

Some of them give you extra armor while others improve your horse digestion skill. Others give you the ability to eat much more then humanly possible or increase you strafing speed. They can also increase the intelligence which obviously is useless since you the player packs all the intelligence. You could also find a legendary hat that is tasty for spiders, so the spider will you eat your hat and then don't hug you to death. Other special properties can for instance heavily alter your vision. The hats are not only hats but also masks, wigs, helmet decoration and hairy thingies. It is also possible that a fedora gets generated but you don't have to wear it!

Some of the hats I found. They are generated in types, shapes, distortion, colors, magic properties and names. The generation currently pulls from more then 200 split names while 50 of them have been provided by you and more will be added.

Alternative 3rd person camera
As requested by several people there is now alternative 3rd person camera that you can choose to use. It is slightly lower positioned and less angled. There is now also light ray thingy that helps with aiming. It is rendered in front which makes it particular helpful with the new camera and when hats are obstructing your view on the lance. You can find the settings for both in the new "camera/screen/fx" screen which is located in the options.

Yes, I'm wearing a fedora there but only because it is so damn cold!

Boulders and Mine Bombs
The blacksmith also offers you Indiana Jones like giant rounded rocks that you can throw at your foes as well as devastating Mine Bombs.


A bat is getting to know that new boulder here.

- You can throw them with E or in the case of a gamepad with Y
- Joust them to speed them up
- Jump to make the boulder/bomb hop over obstacles
- Put you lance down to slow the boulder/bomb down
- Mine bombs explode on heavy impact and alternatively by pressing throw again

New Achievements
There are now 12 new achievements which are mostly about the new stuff:

Good luck on the hunt!


I have to admit I cheated that here with my debug cheats.

Cloud saving
Your game gets now also saved in the cloud, for that the system settings are now in a different location and you will have to set them again.


I'm saving this head in the clouds.

Almost forgot, when you die the hat that your wear gets not saved in the cloud and instead it is forever lost so you better bring that hat safely to end of the area. You can have a maximum of 9 Rogue Rider Adventure hats that get saved.

Riding a very intelligent horse here.


Time to embark on a adventure!

...One more screenshot:

Cinematic cams have been improved, animations added and zooming is now sometimes used.

There is now also a new main menu because I didn't like that old one anymore. The new one is much more sexy I would say. Anyway, time to get to that list:
#Discussions_QuoteBlock_Author
- Added Villages
- Added various armours (RRA)
- Added blacksmith
- Added mine bombs and rolling boulders
- Added Hats with magic properties for RRA
- Added 3 New hat types
- Added squires (RRA)
- Added death screen and reward screen
- Added alternative camera
- Added Camera/screen/Fx options sub screen
- Added new main menu
- Added options to inventory
- Added lance targeting ray (setting that is default on)
- Added 12 new achievements
- Added randomly generated underpants
- Added armor denting and the losing of armor (RRA)
- Added more high res resolutions
- Added symbols toggling for map
- Added some more cinematic animations and zoom for death stares
- Added text for traders
- Added graves that can be visited
- Added cinematic cam for shoulder pads breaking and armor breaking
- Added cloud saving
- Changed system settings to be saved seperately (for cloud saving)
- Changed first startup screen
- Changed that there is no text and score fx in cinematic views
- Changed that there are no skeletons in curves
- Changed ghost sunken to only do no strafing penalty instead of death
- Changed distance ridden to be not visible in story and RRA
- Improved hats shaders
- Improved cinematic context sensitivity
- Improved some menu stuff
- Improved starving fx
- Improved some textures
- Improved diamonds placement
- Tweaked RRA power ups to be priced lower
- Tweaked world map random generation
- Tweaked map loading screen
- Tweaked Power up activating
- Tweaked pooping to be also possible on level/area ends
- Tweaked pain sounds to always play for RRA scratch and fly pain sound play more often
- Tweaked start camera animations
- Tweaked cinematic cameras
- Tweaked lava pool rays to be less
- Fixed Issues with rainbow powerup
- Fixed no red blinking when already max fat before ride start
- Fixed scratch post fx turning starving fx off
- Fixed quick select tile after world creation sometimes not work
- Fixed a issue with ambient sound and map
- Fixed A Hat for Each Hat achievement not unlocking
- Fixed a issue with fatness displays
- Fixed screen fx setting switching things around
- Fixed overlapping cinematic activation in rare cases
- Fixed Eight Armed Logger happening with logs already down
- Fixed starving auto eat can activate while eating pickup
- Fixed cinematic cam fog glitch
- Fixed endless journey info text sometimes in mutators menu
- Fixed outro english hint text repeating

May you have a smashtastic experience,
David Hagemann
Toco Games
@TocoGamescom - http://www.lastknightthegame.com

4 comments Read more
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Rogue Rider Edition Includes:

Key Features

  • OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratchet & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

What they say

  • Quote by: Alex Coccia, Greenlit Gaming:
    "Its just damn fun. That is why we play games, right?"
  • Quote by: Jim Rossignol, Rock Paper Shotgun:
    "Splendid-looking cartoon jousting and knightliness game."
  • Quote by: Tom Christiansen, Indie Game Mag:
    "By the end of a run-through you will be left breathless and your brain buzzing as it slows back down to reality."
  • Quote by: Matt Suckley, God is a Geek:
    "The production values are top-notch, especially for a game that comes with such a low price tag."
  • Quote by: Joe Jasko, Gamezebo:
    "Amazing visuals. Fun environments and power-ups. Rewarding difficulty and jousting combat system."

About This Game

Last Knight is a unique genre mix that combines platforming, action-packed riding
and ragdoll physics driven jousting! It is fast-paced action in a never ending randomly generated Unreal Engine powered fantasy world!

The story mode put it's player in control of a squire on its way of becoming a knight. But before he can prove himself, events of epic proportions make him the last hope for the kingdom! On his heroic adventure he will have to fight the horned bucket heads and oversized hungry creatures. He will have to get through a wide range of dangerous environments as well as his own Knightmares. But beside the story there is much more. Various game modes let you adventure through always different never ending generated worlds filled with riches and dangers. On your journeys you will also find quests that will take each of the characters on different missions in the hunt for fame and glory as well as gold and chivalry. Gold can be spent on fancy power ups, while chivalry can unlock world bending mutators and different view modes like the intense first person view. Cutting-edge features like a fully dynamic randomized weather system and a collision system that can alter basically everything of the world geometry make this game even more over the top.

Features:
  • A full-fledged adventure in the story mode
  • Randomly generated world in the different endless modes
  • Your own adventure in a generated kingdom in the Rogue Rider Adventure mode
  • Wide range of different fantasy environments
  • Quests and rewards system
  • Beautiful graphics archived with the Unreal Engine
  • Unique Power ups and other special unlock-ables
  • Customization with different characters
  • Dynamic weather system
  • Ragdoll physics feedback
  • Impacts alter and deform the world
  • 3rd Person, First Person and Bird's Eye view modes
  • World Mutators, Body Mutators and randomly generated hats

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP or higher
    • Processor: 2.4GHz Dual Core or 2.6GHz Quad Core
    • Memory: 2 GB RAM
    • Graphics: 512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce
    • DirectX: Version 9.0
    • Hard Drive: 600 MB available space
    • Sound Card: Windows compatible sound card
    Minimum:
    • OS: 10.6
    • Processor: 2.4GHz Dual Core or 2.6GHz Quad Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 600 MB available space
    • Sound Card: OSX compatible sound card
Helpful customer reviews
25 of 28 people (89%) found this review helpful
58.1 hrs on record
Early Access Review
Fantastic little game that develops a simple idea with a surprisingly good result: it's funny, addictive, challenging, with sense of humour, good sounds and graphics, different game modes, rogue-like endless runs, customizable heroes, crazy quests, etc.

It's in early access yet but I can't wait to see the final release. Besides, many interesting extra features might be added, it has enormous potential for that, and I hope the developer will add them sooner or later.

Excellent game. PLAY IT!
Posted: May 21
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20 of 24 people (83%) found this review helpful
25.1 hrs on record
Early Access Review
Really addictive game! Relies on the endless running genre where mobile games like Temple Run and Subway Surfers succeded in gaining millions of downloads. But this game adds a lot more than just running around and avoiding obstacles. It introduces Jousting which brings some action to the genre where the other games missed. The visuals are charming and even the evil characters/hellish environments have a peculiar charm in them. The soundtrack compliments this charm and the game overall will keep you smiling as you play it (Though it does have those frustrating moments which you experienced in other endless runners). The game does have decent variety as it offers a decent number of customizations and modifiers to play around with. Considering the low price point, this game should certainly come under your instant buy list.
Posted: April 6
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17 of 25 people (68%) found this review helpful
3.8 hrs on record
Early Access Review
★★★★☆


What a blast! This is the very first early access I have ever purchased. I am a staunch advocate for only completed games. This game has changed my bias though. This is really fun and even when you die it will make you laugh even in the politest fashion. The sound, graphics, music and gameplay are all great for the short time I've invested so far. I'm anxious to see just how much better this title can get. Pick it up if you get the chance.
Posted: April 10
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22 of 35 people (63%) found this review helpful
2.4 hrs on record
Early Access Review
Transitioning mobile games to PC is a fickle thing. Going from a platform primarily played in short bursts while waiting in line or for a call, to one that people tend to set aside hours of their time to play something more substantial, often leaves mobile to PC ports feeling watered down; too shallow to keep the players interest when there is so much else to play and better left on the platform they originated on. This isn't to say I'm in any way opposed to mobile games coming to PC, but the way games are approached on the two different platforms is so different that it's often hard to bring one to the other without losing something along the way.

Last Knight fits into all of this for the fact of it being an endless runner, a genre often cited to have began with Canabalt but was certainly popularized with mobile games like Jetpack Joyride and Temple Run. Toco Games aren't looking to make just another runner however. Instead, there's a clear vision at the core of Last Knight that they feel the genre has room to grow past its time waster roots into something more compelling and engrossing. Fantastic visuals are the first to sell this idea, with noticeably higher production values than you see in most games of the genre, with tons of color and visual effects making for an impressive display that really makes you feel they're onto something. Looking past the pretty graphical prowess however, the game begins to show it's not as far off from its shallow contemporaries as it would like you to think.

Though split into three modes, classic endless running, a campaign, and a still in production choose-your-own-adventure experiment, the gameplay of Last Knight is relatively the same throughout all of them. Mounting your horse and grabbing a lance, you ride through levels dodging left and right between obstacles, jumping gaps, grabbing coins, and occasionally hitting an oncoming rider off his horse. It's a traditional but perfectly solid design, whose flaws lie in how actually playing it feels.

Endless runners rely on quick reflexes, which in turns require you be able to see the obstacles in front of you in time to react to them. Last Knight fails both of these by positioning the camera in possibly the worst view it could be, creating a painfully low draw distance that barely allows you to see ahead of you at all, but certainly not enough to dodge obstacles consistently with how slowly your rider moves from side to side. It makes death feel cheap and random, like you simply got unlucky by being on that side of the screen when they through something at you you had no chance to avoid. I also found myself feeling rather seasick from the view angle, which for those often prone to motion sickness in games may make the game unplayable.

Last Knight fails again in regards to making itself a game that players want to return to. Level designs are decent when you are going through the story and only seeing each area once, but in endless mode it quickly becomes obvious how little variation there is between sections, and as a result I became bored of the mode after only a handful of runs (which for an endless runner is essentially a death sentence).

I can't recommend Last Knight for a variety of reasons, but perhaps the biggest one is that for how hard it tries, it winds up even less than the free (some would say throwaway) runners that populate mobile and flash gaming. It's impressive visuals can only do so much to hide the dull and forgettable gameplay underneath, that all the while did nothing but make me wonder why I wasn't playing any number of other games instead. I'd like to say Last Knight still has potential, that while it's still in early access it has time to be reworked and improved into something more enjoyable, but at this point and with how tightly ingrained its issues are I'm really not sure it does.
Posted: June 22
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8 of 10 people (80%) found this review helpful
10.4 hrs on record
Early Access Review
Despite its technical hiccups and the odd menu design, Last Knight is still a fantastic romp through a vibrant medieval kingdom, with eye-popping visuals, incredible challenges, and just all-around fun. Last Knight is a fantastic looking game, and could potentially be a even more fun if it weren't so frustrating at times. It definitely doesn't need more options, but the ones that are already present need some tightening before I'd consider this game to be anything more than a showpiece. In any case, the production values are top-notch, especially for a game that comes at a such low price. If this is the future of endless runner games, then sign me up, because I'm on my way to buy a new pair of running shoes.
Posted: July 2
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67 of 74 people (91%) found this review helpful
9.6 hrs on record
Early Access Review
This game is actually suprisingly fun to play on the PC. While I understand it is a mobile port, the added content, improved graphics, and friendly Dev all make it worth while.

It is a nice casual game to pick up and play for 15-30 min during breaks.

One thing to watch out for though is how often the screen shakes. It shakes a lot to simulate riding a horse. Something I found to counter this shaking is to actually ride a real horse while playing the game. Works great.
Posted: March 29
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