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Last Knight is over-the-top jousting action in a beautiful brutal fantasy world! It comes with bucketloads of content and is inspired by outstanding third-person platformers like Crash Bandicoot.
Release Date: Mar 25, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This extended edition comes with the work-in-progress Rogue Rider Adventure mode, it is a brand new experience made specifically for all the hardcore players. In that game mode you can make your own way through a randomly generated kingdom full of dangers and riches. But be careful there is no health, no lives and no checkpoints. Even bumping into a silly fence can mean the end of your adventure!”

How long will this game be in Early Access?

“Most of the game is already polished so it will not be long in Early Access anymore. It is only the Rogue Rider Adventure mode that still needs some work.”

How is the full version planned to differ from the Early Access version?

“It will have the finished Rogue Rider Adventure mode besides the already finished Story mode and finished Endless Journey modes.”

What is the current state of the Early Access version?

“It comes with the finished Story mode, the finished different Endless Journey modes and the Rogue Rider Adventure mode which is still heavily in development. As of now planned features for that mode are: items/gear (useful and shiny), shopping (traders and in villages), customization (rider and horse), eating (food), pooping (food remainings), exploding (too much food) and sleeping (play generated knightmares).”

Will the game be priced differently during and after Early Access?

“The price of the game will stay the same during Early Access. It will slightly increase after Early Access. Updates/dlcs/etc. will always be free, it will never have microtransactions and the randomly generated hats can even be shared!”

How are you planning on involving the Community in your development process?

“I like to really build upon the Rogue Rider Adventure mode and you can help me with your feedback to shape it to something truly great.
You can join the Last Knight group here to get all the update news:
http://steamcommunity.com//games/262210
Take part in discussions here:
http://steamcommunity.com/app/262210/discussions
You can also follow me on Twitter where I share lots of small bits of the development process:
https://twitter.com/TocoGamescom
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Buy Last Knight: Rogue Rider Edition

$5.99

Recent updates View all (9)

Beta of Update #6 - Magic Hats, Armors and Villages [UPDATE September 20]

September 10

There is now a new beta of the new update!

To download the beta simply go in Library > right click Last Knight > Properties > Betas Tab > select "Beta-new". You can then also go back out of it there as you like.

[UPDATE September 21]
Some more tweaks and fixes but this version will go live later today as the final. I can't put the change log list here because it goes over the max I can type in a announcement post! Well, here you go: http://www.tocogames.com/files/155newchanges.txt

[UPDATE September 20]
It is mostly just fixes but I also added a lance light ray thingy that helps with aiming. Particular useful with the new alternative camera and when you wear hats since it renders in front. It is default on but you also can set if off in the options.

#Discussions_QuoteBlock_Author

- Added lance targeting ray (setting that is default on)
- Improved cinematic context sensitivity
- Improved some menu stuff
- Fixed Squire buy issues
- Fixed overlapping cinematic activation in rare cases
- Fixed reward screen animation glitch
- Fixed issues with mine bombs
- Fixed impact deformation break through explosion
- Fixed starving auto eat can activate while eating pickup
- Fixed continue death screen not aborting cinematic cam set
- Fixed Issues with rainbow powerup
- Fixed village selection bug
- Fixed second sight doing its thing with boulders/minebombs
- Fixed no red blinking when already max fat before ride start
- Fixed merged hat types not working (bunny masks and wooly hats changed)
- Fixed scratch post fx turning starving fx off
- Fixed quick select tile after world creation sometimes not work


[UPDATE September 17]
Mainly just wacked bugs and glitches but also tweaked some things,
added some cinematic animations and zoom for death stares. Zoom increases the intensity by 53%.

#Discussions_QuoteBlock_Author
- Added some more cinematic animations and zoom for death stares
- Changed that there are no skeletons in curves
- Changed RRA hat drop rate to be right (less)
- Improved underpants knight and bucket squire
- Tweaked starving speed to be lower and digestion skill more effective
- Tweaked RRA power ups to be priced lower
- Tweaked start camera animations
- Tweaked cinematic cameras
- Tweaked lava pool rays to be less
- Fixed tombstone riding skeleton knight glitch
- Fixed localization text of main menu floating around
- Fixed hat not getting lost with hard exit
- Fixed starving fx glitch
- Fixed pickups and stuff not gone with area were died before
- Fixed UI glitch with boulders/mine bombs
- Fixed lots of menu/UI bugs and glitches
- Fixed game breaking present in a treasure
- Fixed intelligence scaling for the horse
- Fixed screen fx setting switching things around
- Fixed armor break cinematic cam stopping ragdoll feedback
- Fixed squire buy not enough money hiding price
- Fixed scaling of hats sometimes borked at start
- Fixed endless journey info text sometimes in mutators menu
- Fixed outro english hint text repeating



[UPDATE September 14]
Attention, Attention! Randomly generated underpants have been added now! (For when you destroyed all your armor.)
Graves are now showing the regions passed of that dead knight and the forever lost hat.
Also added are the 12 new achievements:



Here is the list with the new changes:
#Discussions_QuoteBlock_Author
- Added randomly generated underpants
- Added 12 new achievements
- Added grave screen showing the lost hat of that live(mouse over/up/down)
- Added grave showing the regions passed of that live
- Added symbols showing the armor needed for magic properties
- Added cinematic cam for shoulder pads breaking and armor breaking
- Added some more extra names
- Improved mine bombs and boulders to have more and better control
- Improved hats generation
- Improved starving fx
- Tweaked ramp colors for new hats
- Tweaked magic properties with a bit more info
- Tweaked napoleon hat generation for Knight
- Tweaked armors to require no diamonds to buy
- Tweaked squire price only increasing the diamonds needed
- Tweaked pain sounds to always play for RRA scratch and fly pain sound play more often
- Fixed armor 3 having the armor 4 extra advantage
- Fixed squire buy needing a diamond even though otherwise stated
- Fixed missing armor ragdolls for the different types
- Fixed disgestion magic properties not working
- Fixed evasion magic property not resetting
- Fixed some menus bleeding
- Fixed bunny masks names not showing up
- Fixed some extra hat names not showing up
- Fixed Eight Armed Logger happening with logs already down
- Fixed Hats sometimes offsetting
- Fixed cinematic cam fog glitch
- Fixed RRA chars taking over to endless
- Fixed fat max not updating properly in inventory with magic property
- Fixed boulder/mine bombs amount not showing in treasure
- Fixed hat world distortion properties breaking weather for normal fx



[Initial News]

Don't be scared by your system settings missing, you will have to setup those again since they are now saved in a different location in preparation for the cloud saving. Your actual game save is not touched. I can't make the change to cloud saving only for the beta build so I will set it on when the new update is finished.

-There is no Mac beta build yet

There will be a proper update post when this update is finalized. If you have not seen it yet here are the most important additions:
http://steamcommunity.com/games/262210/announcements/detail/146686309685608363

Also important is the new alternative 3rd person camera which is bit lower positioned and with a bit lower angle. I know several people wanted something like this. It has it advantages and disadvantages but should be balanced. The fog is the same as for the standard camera except that it is a bit more for the road theme to prevent notice able popping in.

There are now mine bombs and Indiana Jones like rolling boulders that you can use to smash things. Just joust them to speed them up and you can also make them hop over obstacles by simply jumping yourself.

Also missing in the preview are the 3 new added hat types. (for Endless and RRA)

The new hats you can now find in the Rogue Rider Adventure mode are a bit more frequent for the beta so it is easier to check out all those magic properties. Also let me know if you see any typos or anything in the names. There are now more then 200 names with them being also split and differently combined, 50 of these have been provided by you through the forum! There can still be much more names so if you have ideas just post them.



Here is the list (propably missing some things though)
#Discussions_QuoteBlock_Author

- Added Villages
- Added various armours (RRA)
- Added blacksmith
- Added mine bombs and rolling boulders
- Added Hats with magic properties for RRA
- Added 3 New hat types
- Added squires (RRA)
- Added death screen and reward screen
- Added alternative camera
- Added Camera/screen/Fx options sub screen
- Added new main menu
- Added options to inventory
- Added armor denting and the losing of armor (RRA)
- Added more high res resolutions
- Added symbols toggling for map
- Added text for traders
- Added graves that can be visited
- Changed system settings to be saved seperately (for cloud saving)
- Changed first startup screen
- Changed ghost sunken to only do no strafing penalty instead of death
- Changed distance ridden to be not visible in story and RRA
- Improved hats shaders
- Improved some textures
- Improved diamonds placement
- Tweaked world map random generation
- Tweaked map loading screen
- Tweaked Power up activating
- Tweaked pooping to be also possible on level/area ends
- Fixed a issue with ambient sound and map
- Fixed A Hat for Each Hat achievement not unlocking
- Fixed a issue with fatness displays

7 comments Read more

Preview of Update #6 - Magic Hats, Armors and Villages

August 30

Since it has been some time since the last update here is a short summary on what I have been up to:

The next update will include gear for the Rogue Rider Adventure mode. You will then start off as a poorly equipped guy (who can hardly be called a knight) and then can get better full body armor. Scratches will then make damage to your armor which then will ultimately destroy it. When you have no armor left, scratches will already kill you. Colliding with something will instantly kill you as usual but there are several special abilities the higher armors have:

The shininess of the armors will quickly fade and the will look beaten up but luckily you will be able to repair them as well.

Also new are villages were you can get all kinds off stuff and for the first time you will be able to hire a squire. After you died you can then choose to continue your legacy in the boots of your squire but you will then start off in the village you hired him and everything in your old inventory is of course lost. But at least the gold you will be able to get back.


In the villages you can find all the shops/traders with the new blacksmith and additionally the recruitment place.

Also new are the randomly generated hats for the rogue rider adventure mode but there is something different: they can be magical! That means they can have magic properties and there will be even randomly generated legendary hats with extra special properties. I still need lots of names for those hats: I created a thread where you can give me your ideas:
http://steamcommunity.com/app/262210/discussions/0/35222218772223488


The hats you find will be saved for all times but when you die the hat that you wore will be lost forever.

2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Rogue Rider Edition Includes:

Key Features

  • OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratchet & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

What they say

  • Quote by: Alex Coccia, Greenlit Gaming:
    "Its just damn fun. That is why we play games, right?"
  • Quote by: Jim Rossignol, Rock Paper Shotgun:
    "Splendid-looking cartoon jousting and knightliness game."
  • Quote by: Tom Christiansen, Indie Game Mag:
    "By the end of a run-through you will be left breathless and your brain buzzing as it slows back down to reality."
  • Quote by: Matt Suckley, God is a Geek:
    "The production values are top-notch, especially for a game that comes with such a low price tag."
  • Quote by: Joe Jasko, Gamezebo:
    "Amazing visuals. Fun environments and power-ups. Rewarding difficulty and jousting combat system."

About the Game

Last Knight is a unique genre mix that combines platforming, action-packed riding
and ragdoll physics driven jousting! It is fast-paced action in a never ending randomly generated Unreal Engine powered fantasy world!

The story mode put it's player in control of a squire on its way of becoming a knight. But before he can prove himself, events of epic proportions make him the last hope for the kingdom! On his heroic adventure he will have to fight the horned bucket heads and oversized hungry creatures. He will have to get through a wide range of dangerous environments as well as his own Knightmares. But beside the story there is much more. Various game modes let you adventure through always different never ending generated worlds filled with riches and dangers. On your journeys you will also find quests that will take each of the characters on different missions in the hunt for fame and glory as well as gold and chivalry. Gold can be spent on fancy power ups, while chivalry can unlock world bending mutators and different view modes like the intense first person view. Cutting-edge features like a fully dynamic randomized weather system and a collision system that can alter basically everything of the world geometry make this game even more over the top.

Features:
  • A full-fledged adventure in the story mode
  • Randomly generated world in the different endless modes
  • Your own adventure in a generated kingdom in the Rogue Rider Adventure mode
  • Wide range of different fantasy environments
  • Quests and rewards system
  • Beautiful graphics archived with the Unreal Engine
  • Unique Power ups and other special unlock-ables
  • Customization with different characters
  • Dynamic weather system
  • Ragdoll physics feedback
  • Impacts alter and deform the world
  • 3rd Person, First Person and Bird's Eye view modes
  • World Mutators, Body Mutators and randomly generated hats

PC System Requirements

    Minimum:
    • OS: Windows XP or higher
    • Processor: 2.4GHz Dual Core or 2.6GHz Quad Core
    • Memory: 2 GB RAM
    • Graphics: 512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce
    • DirectX: Version 9.0
    • Hard Drive: 600 MB available space
    • Sound Card: Windows compatible sound card

Mac System Requirements

    Minimum:
    • OS: 10.6
    • Processor: 2.4GHz Dual Core or 2.6GHz Quad Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 600 MB available space
    • Sound Card: OSX compatible sound card
Helpful customer reviews
63 of 70 people (90%) found this review helpful
9.6 hrs on record
Early Access Review
This game is actually suprisingly fun to play on the PC. While I understand it is a mobile port, the added content, improved graphics, and friendly Dev all make it worth while.

It is a nice casual game to pick up and play for 15-30 min during breaks.

One thing to watch out for though is how often the screen shakes. It shakes a lot to simulate riding a horse. Something I found to counter this shaking is to actually ride a real horse while playing the game. Works great.
Posted: March 29
Was this review helpful? Yes No
24 of 27 people (89%) found this review helpful
56.1 hrs on record
Early Access Review
Fantastic little game that develops a simple idea with a surprisingly good result: it's funny, addictive, challenging, with sense of humour, good sounds and graphics, different game modes, rogue-like endless runs, customizable heroes, crazy quests, etc.

It's in early access yet but I can't wait to see the final release. Besides, many interesting extra features might be added, it has enormous potential for that, and I hope the developer will add them sooner or later.

Excellent game. PLAY IT!
Posted: May 21
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19 of 23 people (83%) found this review helpful
25.0 hrs on record
Early Access Review
Really addictive game! Relies on the endless running genre where mobile games like Temple Run and Subway Surfers succeded in gaining millions of downloads. But this game adds a lot more than just running around and avoiding obstacles. It introduces Jousting which brings some action to the genre where the other games missed. The visuals are charming and even the evil characters/hellish environments have a peculiar charm in them. The soundtrack compliments this charm and the game overall will keep you smiling as you play it (Though it does have those frustrating moments which you experienced in other endless runners). The game does have decent variety as it offers a decent number of customizations and modifiers to play around with. Considering the low price point, this game should certainly come under your instant buy list.
Posted: April 6
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16 of 23 people (70%) found this review helpful
3.8 hrs on record
Early Access Review
★★★★☆


What a blast! This is the very first early access I have ever purchased. I am a staunch advocate for only completed games. This game has changed my bias though. This is really fun and even when you die it will make you laugh even in the politest fashion. The sound, graphics, music and gameplay are all great for the short time I've invested so far. I'm anxious to see just how much better this title can get. Pick it up if you get the chance.
Posted: April 10
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21 of 33 people (64%) found this review helpful
2.4 hrs on record
Early Access Review
Transitioning mobile games to PC is a fickle thing. Going from a platform primarily played in short bursts while waiting in line or for a call, to one that people tend to set aside hours of their time to play something more substantial, often leaves mobile to PC ports feeling watered down; too shallow to keep the players interest when there is so much else to play and better left on the platform they originated on. This isn't to say I'm in any way opposed to mobile games coming to PC, but the way games are approached on the two different platforms is so different that it's often hard to bring one to the other without losing something along the way.

Last Knight fits into all of this for the fact of it being an endless runner, a genre often cited to have began with Canabalt but was certainly popularized with mobile games like Jetpack Joyride and Temple Run. Toco Games aren't looking to make just another runner however. Instead, there's a clear vision at the core of Last Knight that they feel the genre has room to grow past its time waster roots into something more compelling and engrossing. Fantastic visuals are the first to sell this idea, with noticeably higher production values than you see in most games of the genre, with tons of color and visual effects making for an impressive display that really makes you feel they're onto something. Looking past the pretty graphical prowess however, the game begins to show it's not as far off from its shallow contemporaries as it would like you to think.

Though split into three modes, classic endless running, a campaign, and a still in production choose-your-own-adventure experiment, the gameplay of Last Knight is relatively the same throughout all of them. Mounting your horse and grabbing a lance, you ride through levels dodging left and right between obstacles, jumping gaps, grabbing coins, and occasionally hitting an oncoming rider off his horse. It's a traditional but perfectly solid design, whose flaws lie in how actually playing it feels.

Endless runners rely on quick reflexes, which in turns require you be able to see the obstacles in front of you in time to react to them. Last Knight fails both of these by positioning the camera in possibly the worst view it could be, creating a painfully low draw distance that barely allows you to see ahead of you at all, but certainly not enough to dodge obstacles consistently with how slowly your rider moves from side to side. It makes death feel cheap and random, like you simply got unlucky by being on that side of the screen when they through something at you you had no chance to avoid. I also found myself feeling rather seasick from the view angle, which for those often prone to motion sickness in games may make the game unplayable.

Last Knight fails again in regards to making itself a game that players want to return to. Level designs are decent when you are going through the story and only seeing each area once, but in endless mode it quickly becomes obvious how little variation there is between sections, and as a result I became bored of the mode after only a handful of runs (which for an endless runner is essentially a death sentence).

I can't recommend Last Knight for a variety of reasons, but perhaps the biggest one is that for how hard it tries, it winds up even less than the free (some would say throwaway) runners that populate mobile and flash gaming. It's impressive visuals can only do so much to hide the dull and forgettable gameplay underneath, that all the while did nothing but make me wonder why I wasn't playing any number of other games instead. I'd like to say Last Knight still has potential, that while it's still in early access it has time to be reworked and improved into something more enjoyable, but at this point and with how tightly ingrained its issues are I'm really not sure it does.
Posted: June 22
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