Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
User reviews:
Recent:
Very Positive (417 reviews) - 81% of the 417 user reviews in the last 30 days are positive.
Overall:
Very Positive (15,727 reviews) - 86% of the 15,727 user reviews for this game are positive.
Release Date: 19 Jan, 2016

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Buy Darkest Dungeon: Soundtrack Edition

Includes 2 items: Darkest Dungeon, Darkest Dungeon Soundtrack

Downloadable Content For This Game

 

Recent updates View all (91)

18 July

Darkest Dungeon Build #15015 [PC/MAC/Linux]

This update is just moving all the changes that were part of the small public beta to the live game. If you participated in the "coming_in_hot" testing feel free to opt out of the beta as all changes are now live for all players.

Thanks for your feedback!

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Various fixes to new color coded strings
  • Fixed idle resolve level heroes not being saved on raid start.

  • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

35 comments Read more

14 July

Darkest Dungeon "coming_in_hot" Build #14957

We pushed an update to our "coming_in_hot" public beta branch of the game. These changes will exist there for a few days as players try them out and make sure there are no major new bugs before moving it to the main branch for everyone to enjoy.

If you have some time please switch over to the "coming_in_hot" branch in the game options on the BETAS tab. Your save file will transfer over (though backing up is always a good idea).

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Fixed idle resolve level heroes not being saved on raid start.
    • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

37 comments Read more

Reviews

“Darkest Dungeon is an incredible take on the classic dungeon crawl.”
9.25 – Game Informer

“I can't say enough nice things about Darkest Dungeon.”
90 – US Gamer

“Darkest Dungeon is an awesome game of tactics, management, and pushing your luck”
91 – IGN

About This Game

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

  • The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
  • Striking hand-drawn gothic crowquill art style
  • Innovative turn-based combat pits you against a host of diabolical monsters
  • Narration system to celebrate your successes...and failures
  • 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
  • Camp to heal wounds or deliver inspiring speeches.
  • Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
  • Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!

Awards and Honors

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (417 reviews)
Overall:
Very Positive (15,727 reviews)
Recently Posted
Penisland
( 0.1 hrs on record )
Posted: 12 August
I played a fistful of this in Early Access at a friend's, and it was good enough that I bought it, but then I never actually played any of it.
The thought of starting over just seems like a chore. It took so much time to build the village and my warriors into something, that I envision not being able to maintain any interest in starting again. The variety of options also seems small for replay value.
I'd love to just jump into the point where great heroes are being slowly torn apart trying to reach the dark depths of multilevel dungeons, but I can't deal with first level scumming for resources in single levels for hours again.

If you haven't played it, you should. It's tough to deal with the shredding of your greatest warriors as they brave the dark depths. It provides a very new and real experience.
Maybe it's been rebalanced or had new material added by now? But it seems unlikely. The game was more or less seemed finished long before it left Early Release status.

I'd also recommend looking up some wiki on the game probably. I always love discovering my own strategies and nuances in a game, but this is not the game for it. For once, just look it up ahead of time, and keep that wiki open.
Helpful? Yes No Funny
Morte-360
( 13.9 hrs on record )
Posted: 12 August
The atmosphere and art style is great. The gameplay is also fun. It's not a bad game. The problem is I'm 13 hours in and I've had enough because I know what to expect from the game.

I found out online that you can't just use one party in the Darkest Dungeon. Once a party has cleared one level they'll refuse to ever go back. This means that you have to level up multiple parties to the highest levels. That's completely killed any desire I have to play the game. That's grinding for grinding sake.

To me that's absolutely disrespecting my time as a player. I'm more than happy for the game to brutalise my party and kill of my favourite character unfairly,, I love the fact the heroes are disposable pawns, I can even tolerate how bad luck can destory a party. That's fun. But no game like this will ever endear me by arbitrarily deciding I can't use my party 'just because'. I'll happily lose a party I've built but I'm far from impressed the game just decides I can't use them. It's not challenging, it's not fun and it's designed to make me take longer to complete the game; screw that, especially in a game where bad luck can wipe out a party.

If the idea of levelling up 3-4 parties doesn't bother you then I reccomend it. What I have played was a lot of fun but finding out the game just makes a party useless in such an arbitary fashion leading me to have to grind more has just killed any desire I have to play it. To me it's a deal breaker.
Helpful? Yes No Funny
deno
( 28.4 hrs on record )
Posted: 12 August
This game is excellent. I think there is still some room for improvment given that you can just lose with near perfect play and losing is catastrophic, but it's great fun and wonderfuly atmospheric.
Helpful? Yes No Funny
Lucario Stone
( 24.5 hrs on record )
Posted: 12 August
I heard a lot of things about Darkest Dungeon, mostly positive, when I first bought it. The game had been out in Early Access for some time, and I had purchased it not long before it went into its non-Early-Access full release. Most of the negative comments around that time focused on very specific changes made during the later stages of Early Access development (primarily PROT, Corpses, and Heart Attacks, for those of you who are wondering).

I would strongly advise you to ignore them and buy this game.

Not only is this one of the most original concepts for a game in recent memory, rooted in the innovative Stress system - not only does this game exude a strong Lovecraft-inspired atmosphere and style with it's excellent thick-borders bold-colours approach to artwork and gloriously bassy/baritone voiceover narration - not only is this game incredibly adept at creating tension, making you beg RNJesus for the dice to roll your way, and break down when it inevitably doesn't - and not only is this game addictive as all hell, but it's so much ♥♥♥♥♥♥♥ed fun.

I admit, sometimes the game feels extremely unfair - very rarely are the odds in your favour, and often you'll find yourself simply trying not to die, as opposed to trying to succeed; in other words, trying to make the best of a bad situation. But the game tells you this right from the beginning. Your favourite hero will probably die, missions will fail (either from your mistakes, or from a particularly unpleasant dice roll). Bad stuff happens. But as long as you are patient, methodical, and prepared to face the consequences of your actions, the game becomes cold and indifferent, as opposed to cruel and vindictive.

TLDR: To summarise - Darkest Dungeon is a fun and well polished (if rather challenging) game which tried and succeeded to deliver not just a great gameplay experience, but a great horror experience too.
10/10 would succumb to eldritch horrors again
Helpful? Yes No Funny
FutureWulf
( 15.2 hrs on record )
Pre-Release Review
Posted: 12 August
It's a lot of fun managing your stable of disposable heroes. If you're up for a challenge, I recommend this game. The difficulty is brutal at times, and you will lose a LOT of your characters.
Helpful? Yes No Funny
SquireRamsalot
( 7.2 hrs on record )
Posted: 12 August
Stressful. 10 mental breakdowns / 10
Helpful? Yes No Funny
UltraGolden
( 12.3 hrs on record )
Posted: 12 August
oops, i played it again.. it's still snoring..
Helpful? Yes No Funny
BlueBloodMayhem
( 17.6 hrs on record )
Posted: 12 August
One of the best turn-based RPG's ever made. Consistently challenging, but offers great reward for taking on more daunting tasks. You sympathize with your flawed heroes, and start to grow attached to them and their strange mannerisms and quirks, only to have them die due to a random critical hit in a battle you thought you'd win for sure. RPG fans, do not pass this gem up.
Helpful? Yes No Funny
jonathan.fine4
( 47.2 hrs on record )
Posted: 11 August
I really hate to give this game a thumbs down, because I've had a lot of fun with it and sunk 40+ hours into it. But damn, this game is punishing. So much of this game depends on sheer luck, and given the huge assortment of ways that things can go wrong, it's likely that it will.

When you die in difficult games like Dark Souls, it's almost always because of your own mistakes, but in this game, it is very often outside of your control. You can spend hours of time and tons of brain power planning and preparing, and you WILL get unlucky and lose terribly. There are so many luck components in this game that it really takes away from the strategy component. You will die. You will get frustrated. You will lose a high-level character and it will be completely unfair.

If that doesn't phase you, or you are willing to put up with it, or you are thinking "That's the whole point!" then by all means, PLAY! It's still fun.
Helpful? Yes No Funny
Cold Shiny
( 11.5 hrs on record )
Posted: 11 August
Looks to me like a bunch of little baby fairy princess pixies can't handle a little RNG.

"BOO HOO THIS GAM IS TU HARRRRD. I NEED MY MOMMY TO CHANGE MY DIPEY, I CAN'T HANDLE NOT BEING 100% IN CONTROL IN A GAME THAT IS SPECIFICALLY DESIGNED TO TEACH YOU TO DEAL WITH WHAT YOU'RE GIVEN. WAAAAAAAAAHHH."
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
65 of 93 people (70%) found this review helpful
9 people found this review funny
Not Recommended
91.0 hrs on record
Posted: 31 July
Product received for free
At first, I thought the negative reviews on this game were unfair. Complaining about the grind or RNG? It was like these people had never played a roguelike before. However, after sinking close to 100 hours on this game, I sadly have to agree with their sentiments.

This game's atmosphere is excellent. Its presentation is top-notch. The actual gameplay is intuitive yet complex (and so, of course, incredibly fun). It really does quite a bit right.

But the game demands an incredible amount of time. And considering the many, many different ways it can set you back, it feels like a waste rather than an investment. A single hero's death can set you back hours. Retreating from a quest--usually a necessary and reasonable precaution--becomes an infuriating experience after you've spent the last hour and a half trying to chase down an objective that spawned at the very end of a very long map. Random town events can hinder--or even undo--your progress. Shoot, even the mechanics behind completing the eponymous Darkest Dungeon--which I will keep relatively unspoiled--is geared to extending the already extremely long grind.

This game takes skill, without question. Many mishaps after embark that appear like the cruel hand of RNGesus can actually be traced to small--often ostensibly innocuous--errors of judgment earlier along the adventure. However, like any game involving chance, sometimes luck isn't on your side. And RNGesus help you when it's not.

Really, I feel this is a great game, but it is also a game that overstays its welcome (in addition to eating all your food, spilling chili on your carpet, and stealing your last $20.00 bill from the wallet you had left on the counter).
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11 of 11 people (100%) found this review helpful
1 person found this review funny
Not Recommended
47.2 hrs on record
Posted: 11 August
I really hate to give this game a thumbs down, because I've had a lot of fun with it and sunk 40+ hours into it. But damn, this game is punishing. So much of this game depends on sheer luck, and given the huge assortment of ways that things can go wrong, it's likely that it will.

When you die in difficult games like Dark Souls, it's almost always because of your own mistakes, but in this game, it is very often outside of your control. You can spend hours of time and tons of brain power planning and preparing, and you WILL get unlucky and lose terribly. There are so many luck components in this game that it really takes away from the strategy component. You will die. You will get frustrated. You will lose a high-level character and it will be completely unfair.

If that doesn't phase you, or you are willing to put up with it, or you are thinking "That's the whole point!" then by all means, PLAY! It's still fun.
Was this review helpful? Yes No Funny
24 of 36 people (67%) found this review helpful
2 people found this review funny
Not Recommended
203.4 hrs on record
Posted: 5 August
Love this game but the RNG is way too punishing. A few bad dice rolls destroy hour or tens of hours of work. Losing a max level party due to the quest item placement RNG making the mission impossibly hard even for a maxed out party has made me uninstall this game and write this review. Fun, interesting and a great asethetic, but the RNG will crush everything you know and love in a very unfair and unfun fashion.
Was this review helpful? Yes No Funny
81 of 141 people (57%) found this review helpful
4 people found this review funny
Not Recommended
106.8 hrs on record
Posted: 14 July
This game has enormous potential, all of which is ruined by the combination of its two biggest weaknesses: RNG and lvl 5 dungeons.

Starting off the game, it will most likely feel difficult for most people, however, after a few introductory dungeons, you're gonna get a feel for the general strategy the game forces upon you. All is going fine and dandy (except for a few bosses), until you get to the max level (lvl 5) dungeons, which provide the pre-endgame of Darkest Dungeon.

This is where the intro screen isntructions of the game come in at full force. You're not trying to beat a dungeon, you're trying to get through it by the skin of your teeth, almost always losing at least one hero. You are at the mercy of RNGsus, praying so that the enemy unit doesn't crit you twice in a row, instantly resulting in death if you fail your death's door check.

I've put over 80 hours into this game. I've read through most of the wiki, I watch youtubers on a daily basis who mostly play this game. I haven't even reached the final dungeon. You might say "well, git gud", but herein lies the other big issue with this game. The easiest comparison you could make is with Dark Souls: both games are extremely challenging, provide little to no information for the player, and at points seem completely unfair. The biggest difference is that in Dark Souls, most deaths that occur, can be attributed to misplays on the player's side. Here, most of my failed dungeons come from being chain-critted in the second fight of a long dungeon. At best, you're trying to minimalize the losses you're going to suffer at level 5. I've always liked challenging games, but this one is simply unfair.

The new town events somehow, after the community's outrage, emphasize these weaknesses even more (RNG playing a huge part in your success). I'm baffled by the fact that not only does the developer not give two ♥♥♥♥♥ about the biggest problems with an otherwise extremely promising game, they even boost those issues further in newer content.
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18 of 26 people (69%) found this review helpful
Not Recommended
36.2 hrs on record
Posted: 6 August
Grind, grind and more grind with some RNG. Initial intrigue of the game quickly dies when the RNG and grind takes takes over. It's a RNG thats also stacked against the player, its one thing to build a challenege into the game but it grows tiring. Need more deeds? Grind. Need more crests? Grind. Need more paitings? Grind, oh wait, RNG, die then grind some more. Difficulty level from level 1-4 is fairly flat but then comes level 5 and I expeted the game to be free to play where I can't progress without spending real world money. The more complex dungeons also force a significant amount of backtracking to complete. No depth, all grind and RNG.
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11 of 14 people (79%) found this review helpful
Not Recommended
50.2 hrs on record
Posted: 11 August
Even with the cheats this game is boring
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
Not Recommended
36.5 hrs on record
Posted: 10 August
Grind, grind, grind, oops you die, better grind some more!
Game is extremely unfair, CAN AND WILL straight up kill your best guys with absolutely NOTHING you can do about it. The only way to win is not to become attached to any of the heroes you spend HOURS UPON HOURS gearing, levelling and skilling up with just to have the game ♥♥♥♥ing decide 'lol Imma kill him now' with nothing you can do about it.

Has a lot of potential but the grind is ♥♥♥♥ and there is a lot of unfairness. It is hard, which is fun, but unfair mechanics ♥♥♥♥ it all up for me.
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11 of 15 people (73%) found this review helpful
Not Recommended
12.3 hrs on record
Posted: 12 August
oops, i played it again.. it's still snoring..
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22 of 36 people (61%) found this review helpful
Not Recommended
9.9 hrs on record
Posted: 18 July
The game is based around RNG which in my opinion is stupid. I'm either spending the gold to get rid of negitive effects or I'm spending it on trying to get rid of stress leaving me with little gold to but provisions. Oh and if you do make it through a dungeon with extra provisions to spare you get a fraction of gold back that you spent it on instead of keeping it. Having to get a new character and start back from zero after a character dies from too much stress in a dungeon is a pain, you sink time into characters having them die either quickly or slowly it's all RNG. I know the characters are meant to die but it's not fun watching something you build get destroyed by a series of randoms actions, the game is fun at first but it got old pretty quick.
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24 of 40 people (60%) found this review helpful
3 people found this review funny
Not Recommended
38.7 hrs on record
Posted: 27 July
The atmosphere, while nice, gets old after a few hours of play. Characters' "quips" and unnerved rants quickly shift from fun to being a pure annoyance - the single good change the devs made to the game since it was first shown was to allow one to turn them off.

You will like this game if you're fond of X-COM style RNG ♥♥♥♥ing you over and over again, sometimes making all and any attempts at strategy that you try pointless. That of course is a selling point of this game and generally would not have discouraged me from continuing to play it. The problem is how repetitive and uninteresting the actual gameplay is once you've familiarised yourself with the basics.
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