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Bound across the world spreading color, creating life, tearing brains asunder and meeting interesting geometry. Slowly begin to doubt that you are playing correctly. Slowly begin to doubt that life is even able to be lived correctly. And come to a terrifying conclusion.
Release Date: Feb 14, 2014
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Buy Cube & Star: An Arbitrary Love

$6.99

Reviews

“Cube and Star: An Arbitrary Love is one of those indie games that make us remember why indie games are so important.”
Hooked Gamers

“Cube & Star: An Arbitrary Love is a strange entity, but it makes a compelling case for games as high-art.”
Critical Indie Gamer

“Cube & Star: An Arbitrary love is a wonderful weird little game ... There's some magic here.”
Rami Ismail

About the Game

"Spread color. Spread joy. Thrill to the emergence of strange new creatures. And burn them all to ashes."

Cube and Star: An Arbitrary Love is a game about the joy of exploration - the joy of... aimless but mindful wandering.
The world is a living, breathing entity and you - bold individual that you are; spread color throughout the land.

Day breaks, grass grows, night falls, stars fall from the sky, trees shed their fruit...

And across the world other cubes like yourself are bounding around, each with a little knowledge to impart to you... if you are curious enough to listen.

As the world become more vibrant - as you lend it your own breed of charm, secrets emerge from the ground: discover ancient relics, bizarre monetary tokens and personal journal entries left by cubes long gone.

And ultimately... fill your void with strange new knowledge, flood the world with color, burn the world to ashes - and watch as an ancient civilization is reborn.

And as you wander... relax.

This is the best of all possible worlds (and all is for the best, in the best of all possible worlds).

  • DRM-free!
  • Explore an ever-changing, ever-bizarre world.
  • Night falls, day rises, grass grows, and the world becomes slick with rain.
  • Seek out the lost voices of the Tiny Things, unearth relics, pointlessly accumulate currency.
  • Decrypt the bizarre language of the Tiny Things.
  • Resurrect long-dead creatures.
  • Flood the world with color.... and drown the world in fire.
  • Raise strange new structures and bear witness as their occupants continue their grim calling

PC System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1GHz
    • Memory: 2 GB RAM
    • DirectX: Version 7.0
    • Hard Drive: 200 MB available space

Mac System Requirements

    Minimum:
    • OS: OSX 10.5
    • Processor: 1GHz
    • Memory: 2 GB RAM
    • Hard Drive: 400 MB available space

Linux System Requirements

    Minimum:
    • OS: Linux Mint. Or equivalent. You know how it is with Linux.
    • Processor: 1GHz
    • Memory: 2 GB RAM
    • Hard Drive: 400 MB available space
    • Additional Notes: Oh man. I don't know. Linux covers a broad area.
Helpful customer reviews
25 of 32 people (78%) found this review helpful
59 products in account
3 reviews
2.3 hrs on record
I adore this game and I can hardly explain why; the color, music, and totally minimalist gameplay create an experience can perhaps only be described as 'fun', pure, simple 'fun' untethered by our expectations of a plot or any discernable end goal.

At its current (sale) price you'll more than get your money's worth from simply trying to decode messages.

Confused you? I'm confused myself. All I know is I'm having fun.
Posted: February 14th, 2014
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19 of 24 people (79%) found this review helpful
33 products in account
10 reviews
3.6 hrs on record
I have no idea what I'm doing, but I sure am enjoying it.
Posted: February 16th, 2014
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15 of 19 people (79%) found this review helpful
203 products in account
9 reviews
0.5 hrs on record
I, like many others here, can't help but be strangely compelled to play. Instead of just leaving it at that though, I'll try to put what I feel in words. This game seems like it was developed to be the ulitmate abstract expression of both the 90's "collect-a-thon" platformers and the modern open-world "sandbox" games. It's minimalistic aesthetic serves well the feeling of exploration and the occasional bits of story you recieve from journal pieces and conversations are tantalizing enough to entice you to find them all and piece together the entirety of the narrative.

While the gameplay so far has never diversed from "roll around, color, collect, talk" I don't think it needs to, it's a testament to the philosophy that simplicity is key and sometimes overthought in the game design process isn't required. In addition to the of the world beng a clever mechanic, it also lends a hand to the relaxing nature of the game and imparts a sense of ownership as no two worlds will be the same and you can feel proud of your coloring as you traverse your world.

There really isn't much negative to say about the game, but one should be informed the game has no save mechanic. This is by design and I really don't think it needs to have saving, but definitely make sure to make time for this game because all of your work will be lost upon closing.

That's really all I have to say about Cube & Star: An Arbitrary Love. I don't think this will win over some gamers but I would encourage everyone to at least try it. What's here is something that to the best of my knowledge hasn't been done before, and the results come together in a delightful and fascinating way.
Posted: February 15th, 2014
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23 of 34 people (68%) found this review helpful
72 products in account
28 reviews
8.4 hrs on record
Today is 2014.Feb.19. At the time of this review, the game came out five days ago.

Firstly, this game needs a patch. Secondly, if you read the other reviews you'll notice that they all talk about how colorful and/or pretty the game is. Yes... this game is both colorful and pretty. But that's it.

The game offers nothing in the way of plot, gives you no motivation to explore other than to complete your map, and has very little in the way of interaction between you and the environment.

There is no options menu, the game forgets your music settings and always launches with music "on", I found three different bugs, experienced one crash, and most importantly lost some of my interface because I can't change the graphics settings (because there ARE NO GRAPHICS SETTINGS) and the HUD icons fall off the right side of my screen.

The three bugs I found were a missing "congratulations panel" when you find all the lore icons, I went invisible while "talking" with one of the NPC critters, and I have found several dozen "invisible trees" where they are there but not displayed.

The cryptography puzzle was laughably easy and solved in under four minutes.

This game's fatal flaw: filling in 100% of the map is almost impossible because the creatures that paint the world in their own right don't count toward your "fill" percentage and yet they have painted the tile so you can't visually tell which tiles you have missed. I got to 91.30% map completion in six hours and getting the last 8.7% is not going to happen because I'm done with this game.
Posted: February 19th, 2014
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8 of 12 people (67%) found this review helpful
483 products in account
11 reviews
2.1 hrs on record
Not really sure what to say about this game if we can name it like that, i`m confused like most of people talkin about this game. This game is just weird, but keep me playing for some strange reason. You should try if are able to get it cheap, but only if you like weird games, or at least dont mind :)
Posted: February 15th, 2014
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Awards


Best "Other" Game - Intel LevelUp 2013.


Finalist. Indiecade 2013.