While somewhat interesting in concept, I can't really recommend this game, as it essentially lacks much of anything of interest to actually *DO*. You start play plunked down on a gray world full of trees, and are functionally tasked with making it a colorful world by bumping colored trees, rolling over their colorful fruits, and then spreading that color to other trees. Your color fades to gray after a dozen or so moves, so you have to bump another tree. Rinse and repeat. And repeat. And repeat. And repeat for hours on end...
As you roll around, you collect random collectables that you collect because you get an achievement for collecting them all. (Unless they disappear because some random critter activated the object outside your sight range, and then you can never collect 100%.)
The game world is huge, which is something of a negative, because, with gameplay from start to finish basically consisting of just bumping trees and spreading color, I ran out of interest in the game before I could cover the world in color or get any of my completion. There's a "mystery" to uncover by collecting journal bits, but it just doesn't have enough suspense or reason for players to care to carry the player to the finish line. Unlike a lot of other reviewers, I actually managed to decypher the language... and was not particularly impressed by the results. It's a simple symbol-to-letter cypher that is made even easier with each line starting with Roman Numerals, but the need to click through each symbol is *HIGHLY* tedious, yet served as a distraction from a tedious game... No wonder so many people quit with lower hours played than I have.
I hit a crash bug, and didn't have the will to see if or how much I'd lost in game progress, because it all felt like a waste to me to try to complete painting this world.