Bound across the world spreading color, creating life, tearing brains asunder and meeting interesting geometry. Slowly begin to doubt that you are playing correctly. Slowly begin to doubt that life is even able to be lived correctly. And come to a terrifying conclusion.
Évaluations des utilisateurs :
Globales :
variables (111 évaluation(s)) - 64% des 111 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 14 fév 2014

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Acheter Cube & Star: An Arbitrary Love

 

Articles

“Cube and Star: An Arbitrary Love is one of those indie games that make us remember why indie games are so important.”
Hooked Gamers

“Cube & Star: An Arbitrary Love is a strange entity, but it makes a compelling case for games as high-art.”
Critical Indie Gamer

“Cube & Star: An Arbitrary love is a wonderful weird little game ... There's some magic here.”
Rami Ismail

Cube & Star: Warped Perspectives

"This is like the ultimate mind-f**k experience" - Robin E: The Gaming Ground.



Taking our cue from Robin E's vivid description, Cube & Star: An Arbitrary Love is now warped (hyperbolically) beyond reason and logic.

Select the lens through which you view this bizarre, colorful little world: Opt for the world-stretching Spindle view, the comforting and classic Perspective view, or the sociopath's delight: Data view.

Because truth isn't tied to reality, it is tied to the perspective through which we view it.

À propos de ce jeu

"Spread color. Spread joy. Thrill to the emergence of strange new creatures. And burn them all to ashes."

Cube & Star: An Arbitrary Love is a surreal open-world exploration game about the creation of life, joy and the pointlessness of existence.

Eat fruit, nudge trees, stain the ground and thrill to the emergence of strange and vapid creatures in your fool's errand to reunite the Ancient Cube and Star.

Day breaks, grass grows, night falls, stars fall from the sky, trees shed their fruit...

And across the world other cubes like yourself are bounding around, each with their own tiny opinions to impart to you... if you have the patience to listen.

As the grey world comes to life - secrets emerge from the ground: discover ancient relics, bizarre monetary tokens and personal journal entries left by cubes long gone.

Fill your void with knowledge, flood the world with color, burn the world to ashes - and watch as an ancient entity is reborn.

And relax....

  • DRM-free!
  • Explore an ever-changing, ever-bizarre world.
  • Night falls, day rises, grass grows, and the world becomes slick with rain.
  • Seek out the lost voices of the Tiny Things, unearth relics, pointlessly accumulate currency.
  • Decrypt the bizarre language of the Tiny Things.
  • Resurrect long-dead creatures.
  • Flood the world with color.... and drown the world in fire.
  • Raise strange new structures and bear witness as their occupants continue their grim calling

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows 7
    • Processeur : 1GHz
    • Mémoire vive : 2 GB de mémoire
    • DirectX : Version 7.0
    • Espace disque : 200 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : OSX 10.5
    • Processeur : 1GHz
    • Mémoire vive : 2 GB de mémoire
    • Espace disque : 400 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Linux Mint. Or equivalent. You know how it is with Linux.
    • Processeur : 1GHz
    • Mémoire vive : 2 GB de mémoire
    • Espace disque : 400 MB d'espace disque disponible
    • Notes supplémentaires : Oh man. I don't know. Linux covers a broad area.
Évaluations des utilisateurs
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Globales :
variables (111 évaluation(s))
Publiées récemment
yinyangbeetl
( 4.5 heures en tout )
Posté le : 25 juin
Completionists avoid this game like it's the plague. It's going to ruin your percentage of games 100% because you're never going to beat it. This game has rediculous achievements for the amount of playability. You need to collect 1,000,000 stars, which by itself is insane, and colour half the world in several colours while searching for collectables that could be anywhere in the massive world. It's just another decent game ruined by the most annoying and grindy achievements possible.
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Jemi
( 20.8 heures en tout )
Posté le : 25 juin
I love this game. You get NO explanation and no direct aim, but I find it incredibly interesting to just wander about, bumping things, spreading colour, learning bit by bit what's going on and how you can enact bigger changes.

This is a really good game for destressing and just enjoying. I've spent a fair bit of time on it and I'll still enjoying.
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tundraghost
( 0.8 heures en tout )
Posté le : 26 mars
Complete waste of time and money unless you are really into toys and eye-candy.

Cube rolls around the world, colors the ground, bumps into things and gets collectibles which mean nothing but achievements. Sometimes you get some zen-like phrases when you bump into certain things (not much changed in "encrypted messages").
That's all of the game.

No goals, no action, no real influence on the world.
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The Boneyard Man
( 19.8 heures en tout )
Posté le : 8 mars
Yet another modernist art piece masquerading as a game.

The writing and art are very charming. This is definitely a casual game, and it's very telling that most of the people who don't recommend this game have more playtime on it than the ones who do.

The piece is quite abstract, featuring generic solids with a pastel color pallete. The gameplay is completely open world, with the vague goal of making the grey grid of squares a little less depressing, and no particular end to that.

Throughout the game, you're peppered with little bits of backstory written in a simple substitution cypher, and a ton of incredibly generic but nearly universally applicable bits of life-advice, generally aimed at convincing you to be less boring.

I don't recommend this game. It's an experience that is surpassed in nearly every way by reading a self-help book under a tree in the park.

However, if you've watched the trailer, and the idea of moving the cube around is more appealing to you than a cheap sandwich, you'll definitely get your money's worth.
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Ilgaz
( 2.1 heures en tout )
Posté le : 14 février
" Art "
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HyoukaFuwa(不破 氷菓)
( 0.5 heures en tout )
Posté le : 4 février
so, as steamdb graph says, I am the only player for this game today :/ That sick, because this game is nice though
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Bliss
( 4.7 heures en tout )
Posté le : 24 janvier
It's a bit buggy, but nothing a quick restart doesn't fix. If you enjoy semi-aimless exploration it's worth buying at price. It's worth your time.
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Bean Bamboner
( 2.6 heures en tout )
Posté le : 16 janvier
Trash game about trash cubes being deep
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0ni
( 8.3 heures en tout )
Posté le : 18 novembre 2015
invest several hours coloring the map just to start up and find i'm starting from the beginning D; uninstalling, never play again >:[ //edit// after the frustration faded i started again D;
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spasmodic
( 4.9 heures en tout )
Posté le : 8 novembre 2015
A serene amble through a bizarre world. Worth a few hours exploring and collecting. The ways in which you interact with the world are not particularly deep, but the game is satisfying nonetheless.
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Évaluations les plus pertinentes  Globales
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
Recommandé
4.3 heures en tout
Posté le : 24 février 2014
"Pourquoi chercher à comprendre un jeu qui ne désire pas être compris ? Bien entendu qu’il y a un sens à tout cela, sur la vie et tout le reste, mais plutôt que de vous donner une simple réponse (42 !) le jeu vous demande juste d’être vécu. Les poètes s’enivreront de son ambiance pendant quelques heures, les fous de collection tenteront de tout récupérer et ne parlons-même pas des maniaques comme votre serviteur qui veulent absolument peindre toute la zone ! Ajoutez à cela un drôle de langage codé vous permettant de lire une histoire “cachée”, vous demandant de vous creuser les méninges dans un puzzle de mots et de lettres plutôt sympathique, et vous serez aux anges. Clairement, Cube & Star propose cinq bonnes heures de jeu, au minimum, ou se perdre est des plus reposant." - GameSideStory.com - http://www.gamesidestory.com/2014/02/24/gametest-cube-star-an-arbitrary-love-pc/
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41 personne(s) sur 49 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
4.6 heures en tout
Posté le : 21 juin 2014
Cube & Star is a game I very much wanted to enjoy, but unfortunately, the game doesn't give you enough back to warrant continued play.

You're a cube in a mostly-colorless land. You begin your quest mostly without direction. You interact with other cubes and surface-dwellers. You start to color in the environments. You meet a tiny thing and discover there may be more to them to meet the eye. It all seems like something very clever is beneath the surface, but as the hours went by, I couldn't find it. Like the other reviews say, achievements are broken. Even after you decode the language of the tiny things, not much is revealed other than cryptic laments.

As you collect currency and stars and such relics, you eventually feel the grind and pointlessness of your quest. You can spend hours coloring in the world...but when you figure out how to open the map and figure out how the big world is....you release you could easily spend another large quantity of hours filling in all the empty spaces. And for what? The tediousness of my journey weighs heavily on my cube-like shoulders, and it is with much regret that I finally ceased to roll across the plains.

Cube and Star feels like it aspires to something great but then maddeningly keeps it forever out of reach of the player.
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48 personne(s) sur 63 (76%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
4.4 heures en tout
Posté le : 16 février 2014
I have no idea what I'm doing, but I sure am enjoying it.
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40 personne(s) sur 50 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.3 heures en tout
Posté le : 14 février 2014
I adore this game and I can hardly explain why; the color, music, and totally minimalist gameplay create an experience can perhaps only be described as 'fun', pure, simple 'fun' untethered by our expectations of a plot or any discernable end goal.

At its current (sale) price you'll more than get your money's worth from simply trying to decode messages.

Confused you? I'm confused myself. All I know is I'm having fun.
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25 personne(s) sur 31 (81%) ont trouvé cette évaluation utile
Recommandé
0.5 heures en tout
Posté le : 15 février 2014
I, like many others here, can't help but be strangely compelled to play. Instead of just leaving it at that though, I'll try to put what I feel in words. This game seems like it was developed to be the ulitmate abstract expression of both the 90's "collect-a-thon" platformers and the modern open-world "sandbox" games. It's minimalistic aesthetic serves well the feeling of exploration and the occasional bits of story you recieve from journal pieces and conversations are tantalizing enough to entice you to find them all and piece together the entirety of the narrative.

While the gameplay so far has never diversed from "roll around, color, collect, talk" I don't think it needs to, it's a testament to the philosophy that simplicity is key and sometimes overthought in the game design process isn't required. In addition to the of the world beng a clever mechanic, it also lends a hand to the relaxing nature of the game and imparts a sense of ownership as no two worlds will be the same and you can feel proud of your coloring as you traverse your world.

There really isn't much negative to say about the game, but one should be informed the game has no save mechanic. This is by design and I really don't think it needs to have saving, but definitely make sure to make time for this game because all of your work will be lost upon closing. (edit: ive been informed this is no longer the case and the game saves on exit. YAY!)

That's really all I have to say about Cube & Star: An Arbitrary Love. I don't think this will win over some gamers but I would encourage everyone to at least try it. What's here is something that to the best of my knowledge hasn't been done before, and the results come together in a delightful and fascinating way.
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44 personne(s) sur 71 (62%) ont trouvé cette évaluation utile
Non recommandé
8.4 heures en tout
Posté le : 19 février 2014
Today is 2014.Feb.19. At the time of this review, the game came out five days ago.

Firstly, this game needs a patch. Secondly, if you read the other reviews you'll notice that they all talk about how colorful and/or pretty the game is. Yes... this game is both colorful and pretty. But that's it.

The game offers nothing in the way of plot, gives you no motivation to explore other than to complete your map, and has very little in the way of interaction between you and the environment.

There is no options menu, the game forgets your music settings and always launches with music "on", I found three different bugs, experienced one crash, and most importantly lost some of my interface because I can't change the graphics settings (because there ARE NO GRAPHICS SETTINGS) and the HUD icons fall off the right side of my screen.

The three bugs I found were a missing "congratulations panel" when you find all the lore icons, I went invisible while "talking" with one of the NPC critters, and I have found several dozen "invisible trees" where they are there but not displayed.

The cryptography puzzle was laughably easy and solved in under four minutes.

This game's fatal flaw: filling in 100% of the map is almost impossible because the creatures that paint the world in their own right don't count toward your "fill" percentage and yet they have painted the tile so you can't visually tell which tiles you have missed. I got to 91.30% map completion in six hours and getting the last 8.7% is not going to happen because I'm done with this game.
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16 personne(s) sur 21 (76%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
25.8 heures en tout
Posté le : 24 mars 2015
Visuals and Graphics: 7/10
Gameplay Mechanics: 2/10
Overall score: 4/10; TLDR

I did not buy this in a bundle. I bought it solo on IndieGameStand for $1 because it looked great.
This interactive screensaver (**not game) is tolerable for $2-3. $5 is too much

This application is like an alpha concept demo. LIke wandering through a 1st person shooter with no bullets or melee, you get a good sense of feel of the presentation without any game mechanics implemented.

The gameplay is missing. Like a small developer who had a beautiful project envisioned which he never had time to finish. Rather than junk all the work, he/she releases the incomplete alpha app (avoiding the word 'game'). I get it. Developing a game is tough; life moves forward; the author must eat; other priorities overshadow this project. I think it is a beautiful project. Sell the Alpha for $1 maybe and perhaps finish it at a later date.

If the author were to finish the game, I envision a bear eating berries and having a transformative effect on the environment. Or a bee or collection of bees pollinating the neighborhood and effecting change on the makeup of the flora. (The dev is like a bee--he works very hard, and we gamers come expecting delicious honey for next to nothing $$ and do not care whether the worker starves for his hard work. I actually applaud what the author started here.)

However, again, there is NO real game mechanic. I read the reviews that say this app was meant to behave as a tranquil zen sandbox--No, that is a cop-out excuse for a demo released before it had a game built around the concept.

I have extra time on my hands, so I can drop my 12 hours into this game for even Zen foolishness. Most of you cannot--play 15-30 minutes of this, then Uninstall. The app is like painting your house with a trimming brush and full set of watercolors. It takes forever but you end up with a nice kaleidoscope result. That is all that happens.

The app even mocks you with fake/useless collectibles and makes parallel references to the futility of life. Why not take this beautiful app as the pollen/seed spreader and tack on a few simple game mechanics. (ex: Cultivate this red plant in the NE side of the garden. The Blue plants and ladybugs and animals flourish as you succeed.) Something weak and simple but producing/accomplishing a small goal. Rinse and repeat for a few dozen challenges. The sandbox all works mostly the same, but gives some reason to play or some bother to polinate/transfer/spread each plant color.

Instead, there are no instructions--nothing accomplished--All the plants, bushes and trees have their own inherent colors that do not change. Your only action is to paint a hue to the ground/grass beneath them by picking nearby color from a unchangeable plant. As you paint, there are 100 other bugs slowly painting the areas that you have brought to life--so you have no real control of color.

Instead, you paint the world with a tiny trim brush. Do a little--then do a lot until you see that it is not getting any better but the world is incomplete, so one might grind for the futility of a full color completion. The world needs to be 5 to 10 times smaller because it takes too damn long for no better finished result.

Pursuit of Achievements is a silly set of badges in many games. There are a plethora of nonsensical achievements. "Make a swollen and fertile world" 0/50 What?! How would any of this be accomplished? "Sprinkle a modest joy over the world" 0/20. It wants you to cover 20% of the world with Yellow. Over half of the areas are painted by bugs with a semi-permanent color which the player cannot change. So, how would I get 20% of the world yellow? Most of the achievements revolve around a find-a-needle-in-a-haystack subgame. After walking the whole world around and making small interactions--you will quickly accomplish quite a few nonsense achievement. (Bump into 1 beetle.)

The only controls are WASD (configurable + controller) Remember I have the luxury of doing nothing but wander for hours WASD, redipping the paintbrush every few feet, After revealing color to the world 6 hours later, I was about to uninstall the app. 4 of the needles-needles-in-the-haystack are colored runes that go into the useless stacks of Zen sayings, Zen history, Zen coins, Zen jewels, Zen artifacts. All useless.

SPOILER ALERT that should have been put in the nonexistant instructions/tutorial:
6 hours done, ready to uninstall, it turns out, that if you click the 4 Runes while standing still 6 times, your paintbrush will drop a few paintballs which will bounce around and change a small to medium area around you. It is random--so you have a new tool which just introduces more randomness into the world. Not a means to guide the color development. Now there is a population of little people that walk around with their paintbrushes too. So, instead of competing with the 300 bugs, you now also compete with 100s of "LittleThings" that also shift the colors of the environment. No control. Just beautiful paints wandering the canvas--with your tiny ability to shift the localized colors a bit. The rest of the world shifts as it wants.

Keep doing that for hours instead crafting the look of the gardens, or making honey, or scaring a competing hive out of the neighborhood, or stinging the brutish humans who trample the gardens. All of these mechanics are missing.

Beautiful interactive screensaver game though. 4/10.
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11 personne(s) sur 15 (73%) ont trouvé cette évaluation utile
Recommandé
2.1 heures en tout
Posté le : 18 novembre 2014
Like Noby Noby Boy and Mountain, this is a toy more than a game. It's a constantly changing environment to interact with, where your cube bumps into stranger and stranger things as you explore the world further. You can influence the world in various ways, but it's a subtle, slow influence, especially compared to the industrious gardening of the game's other characters. So it's a zen game, something to switch off and relax with, an antidote to hours of SpaceChem brainburn. On another level, it's also a commentary on the psychology of achievements. Why collect coins that can never be spent? In a game about spreading colour and life, does it make sense to burn and kill things to unlock one achievement among a hundred?

I think this is going to to have limited appeal. In particular, if you absolutely need action, or character progression, or puzzles, or a story -- any of the things that constitute a game -- then look elsewhere. But in its best moments, Cube & Star goes beyond all that to capture the feeling of ambling along the shore, picking up shells and bits of wrack.
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15 personne(s) sur 23 (65%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
0.9 heures en tout
Posté le : 9 octobre 2014
I'm not sure if I am having fun...
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
Non recommandé
7.3 heures en tout
Posté le : 25 avril 2014
Starts off as interesting and relaxing but quickly becomes tedious after a while of playing. I think the game doesn't want you to play it, though. So the developer accomplished that much at the very least! I really did enjoy this for a while, but the fact that most of the achievements are broken as well as a lot of them being largely about wasting time (good luck with the 1 million stars achievement, seriously...) and I get the feeling that this game could've been better with a more interesting execution. There's some neat ideas here but ultimately it ends up simply not being too much fun for more than an hour or two.
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