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Play the first game where the Mage is a total badass!
Release Date: Aug 26, 2014
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Buy Lichdom: Battlemage

$39.99

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Lichdom: Battlemage, Full Game Available Now!

August 26th, 2014

Welcome To Lichdom: Battlemage!

Welcome to the first game where the the Mage is an unmitigated badass! With no mana pools or cool-downs, Lichdom: Battlemage throws out all of the classic tropes of playing a Mage. No longer is the character marginalized so that other classes can adventure through the same levels, and finally the true jaw-dropping potential of magic has been realized.

Lichdom: Battlemage is a first-person caster that focuses entirely on the Mage. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells!
The Lichdom: Battlemage spell crafting system offers an enormous range of customization.
Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

Key Features
  • The first game completely empower the mage – no mana or cool-downs.
  • The deepest spell crafting system in the world with literally thousands of possibilities.
  • Unprecedented character customization – you are your spells.
  • Brutal enemies relentlessly challenge you throughout the game.
  • Core game and New Game Plus provide hundreds of hours of gameplay.
  • CryENGINE® 3 provides a beautifully violent experience.
  • This story is only a small glimpse into a much greater universe.

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Lichdom: Battlemage Hotfix Now Live - Build 2014.08.64608-Beta

August 7th, 2014

We have released another hotfix to our latest build for the Lichdom: Battlemage Beta Early Access client. As we close in on our full release on August 26th, we want to test as many of these fixes as possible with as large of a group as possible. That means you, our early adopters!

Patch notes:

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Reviews

“... the combat in Lichdom sets a new gold standard”
Paste Magazine

“8/10”
Game Informer

“Never has magic felt as powerful as it does in Lichdom”
GameSpot

About the Game



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Helpful customer reviews
36 of 47 people (77%) found this review helpful
62 products in account
6 reviews
4.9 hrs on record
No, this is not Skyrim. It is more of a hallway shooter with f***ing awesome spells. There is no open world or anything like that. It's more like a Serious Sam, or Painkiller with magic and a great spell crafting system, which is fine with me, I love that kind of a game. Sometimes you just want to run around and kill things in all sorts of fun, creative ways. Perfect for late night gaming sessions. It's also $20 less than your typical "big deal" full release, or even much less than that if you got it when it was early access, like I did. I already have my deep RPG's, more than I can even play. It's nice to just have something like this to sit back with a beer, pump up the headphones, relax and enjoy at the end of a long day. Bottom line, it is just a fun time.
Posted: August 26th, 2014
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162 of 267 people (61%) found this review helpful
63 products in account
2 reviews
14.2 hrs on record
Played this game a good bit in beta (~14 hours) and here's what I have to say. Out of any game I've ever played this game had the absolute best first impression on me. The novelty of the combat system was so immersive that many of the glaring flaws of the game don't become obvious until the combat becomes routine. The crafting system was a stroke of genius, and I really can't praise it better. Getting past the awesome crafting and using magic, its a strictly linear (and uninteresting) story. It boils down to a series of hallways connecting larger rooms where you fight baddies in order to progress to the next hallway... While it is an excellent combat system I personally feel like you should hold off if you expect to be entertained indefinitely by games you buy. This game has infinite untapped potential, but to realize that I think that it would have to draw more elements from many of the games that it is trying to improve upon. They made the mage feel badass, I certainly agree, but a lot of what I enjoy from the games in the genre this tries to redefine comes down to the storytelling elements and the open ended nature of the worlds. Put this combat system in a setting like that and you will have one of the best games ever made.
Posted: August 26th, 2014
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75 of 123 people (61%) found this review helpful
472 products in account
3 reviews
4.3 hrs on record
Don't go into this game expecting skyrim or like myself you will be sorely disappointed. It is not openworld in anyway nor does it have strong RPG elements in interaction with NPCs and the like, you simply don't get to do that. The graphics while OK are not spectacular and the magic system while fun and reasonably innovative doesn't ever give me the feeling of spectacular power, honestly some of the shouts from skyrim are vastly more impressive.

Otherwise, taken for what it is the game is reasonably fun and probably worth a playthrough if you don't mind what amounts to just a FPS with spells.
Posted: August 26th, 2014
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37 of 72 people (51%) found this review helpful
379 products in account
2 reviews
7.6 hrs on record
I enjoyed this game quite a bit. Sure it could use some polish, but the feeling of freezing, electrocuting, then throwing your enemies back with force never quite gets old.

Recommended for those that played a mage in Skyrim.
Posted: August 26th, 2014
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9 of 23 people (39%) found this review helpful
79 products in account
2 reviews
73.3 hrs on record
great game very enjoyable refreshing to have no mana bars or cool down on your magic just keep casting different spells expermenting with the craft system create the powerful spells recommended.
Posted: August 26th, 2014
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268 of 323 people (83%) found this review helpful
768 products in account
14 reviews
108.2 hrs on record
Early Access Review
-----WILL UPDATE UPON THE RELEASE-----

Before I start, take into the consideration that the game just hit Alpha and many things may and will change.

How do I even being? Oh..
Let's start with the price tag at this moment (Alpha) - 22,19€ - in my opinion, you will get your money's worth by buying it right now. I mentioned in my pre-alpha 2 review how it was worth 15€ and Alpha just got released making the game ten times the fun it was before (in my opinion).

There's a tutorial level with a nice touch at the end (something for Dark Souls fans), first stage, lengthy second stage with (currently) not-really-balanced-yet-killable boss which provides challenge, and a new 3rd stage with a really interesting fight at the end and a big chunk of lore in general. I will also add that if you like challenge, every stage has few loot rooms. They provide both that challenge you might be looking for as well as phat loot. And yes, there are hidden loot rooms as well.

The difficulty of the content really depends on YOUR skill. If you'll take some time to learn how the crafting works (especially now, in Alpha, since Synthesize has been turned 180 degrees around and is really different) or how the spells can be combined in combos (Singularity has been introduced) - you'll achieve that "bad-♥♥♥" feeling really quickly, obliterating everything on your way (the content may seem easy for those, however it doesn't have to). Now, if you're one of the "I don't want to study a game before playing it" - you'll be perfectly fine, however that "bad-♥♥♥ mofo" thing might take you longer (you'll still have to craft once in a while, of course).

Yet again, remember that the mobs you kill are to be treated like some minor minions in Diablo (trash in some mmorpgs), while the bosses at the end (or loot rooms/mini bosses) are there to (in the end) provide the challenge.

Pros
• Combat, combat, combat - it's simply the best magic-based combat I've seen so far. You will really feel like a badass mage if you'll manage to craft the proper spells and combine them with each other. Learning how to properly use your Blink or how to time your Block feels really rewarding and will only enhance your gameplay and fun you get from it.
• Challenge - the game is constantly getting more difficult as your progress, making you craft and fight better till you feel like a badass. Even then, there are still loot rooms and minibosses, ready to stomp you into the ground if you won't focus.
• Voice actors - Clancy Brown, Troy Baker, Jennifer Hale, Gina Torres. Yup...
• Community and the developers themselves - if you feel like providing feedback (duh, Early Access), rest assured, your feedback will be read and taken into consideration (if valid). These guys actually monitor the forums and every thread there is. Now, as a member of the community, I can assure you that it is one of the best communities I've ever seen. I've yet to see a thread that hasn't been answered. And, if you're having any problems with the game, be sure to ask for help and you shall receive it.

Cons
• Balancing (less spell balancing than in pre-alpha 2, however more crafting balancing)
• Tutorial section lacks the explanation of the crafting system.
• Bugs, animation glitches, etc (duh)
• Lore is cheesy at times (still a lot of it to be implemented [important note: lore can be changed as it was between pre-alpha 2 and alpha so take that into consideration]).

That's it for now. I will update this review as the game goes into further stages of Early Access.
If you'll have any questions regarding the game - feel free to ask them on the forums or even here, under this review. I'll try my best to answer them :).
Posted: May 9th, 2014
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