Play the first game where the Mage is a total badass!
User reviews:
Recent:
Mixed (41 reviews) - 58% of the 41 user reviews in the last 30 days are positive.
Overall:
Mixed (1,770 reviews) - 62% of the 1,770 user reviews for this game are positive.
Release Date: Aug 26, 2014

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Buy Lichdom: Battlemage

 

Reviews

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

About This Game



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Storage: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (41 reviews)
Overall:
Mixed (1,770 reviews)
Recently Posted
Spooky Mulder
1.0 hrs on record
Posted: August 23
Cool concept, horrible excecution.
Helpful? Yes No Funny
eXcruciate
7.6 hrs on record
Posted: August 22
Even with a card that murders every game I throw at it on high or ultra (evga gtx 970 ftw) I am constantly tweaking in this game to keep it running smooth rather than just simply enjoying it without worry. This is definitely one of the worst optimized and/or coded games I have ever seen. However with tweaking/experimenting, it runs smooth enough now to a point of I can play and stay out of the video options. But what do they expect people to do, buy sli 980's for a thousand dollars just to run this game on ultra? I highly doubt even that could handle it because of the game's coding. "But our special particles and effects are really demanding." How about this: don't have killer special effects if the game is overall pretty mediocre which they had to have known because they obviously had to play it before release and there is no way anyone who worked on this game played it and said "man our game is really good!".

The effects are gorgeous and that is about the extent to the hype of this game's appeal. Everything else is nothing special. The problem is that nothing is very memorable because the levels are painfully linear, bland, non-interactive, and the enemies are pretty standard fair. It also has another staple of many bad games: often very poor checkpointing. The boss fights are only hard in that they are extremely long endurance tests. Each boss fight consists of a boss with about 10x too much hp than he should have, making each boss fight around 10-15 minutes of throwing spells, dodging, ad nauseam. If you get bored or tired of the same old ♥♥♥♥ repeating itself over and over in that 10-15 minute fight and you die, you have to do it all over again. Just like this game's crafting system, the boss fights are very poorly conceived.

The game's crafting system is easily one of the most ill conceived crafting systems I have ever seen. It gives you a few tips then throws you in the deep end without any further explanation. So far I have noticed it doesn't matter anyway. No matter what spell I craft of what quality, only a few stats barely change and basically the only real difference in spells when crafting is their effects. There is a smart inventory option that lets you upgrade what you have, but I still have no idea how custom spell crafting works. They all look identical anyway, just maybe cast a little differently with a lob effect versus a straight fireball. If you've cast one fire spell, you've cast them all. The god awful crafting system should have just been left out in favor of a much better tried and true rpg character progression system, or just not have been so heavily convoluted for no real reason. Besides the mind numbing repetitive moving backwards while spell spamming and linear levels, the crafting system is one of the worst parts of the game. In terms of difficulty, the game is all over the place. Sometimes I get one-shotted, sometimes I don't. The game constantly slaps you on the hand as if to say "no, you are playing wrong". But there is no "wrong" just a randomness combined with luck on whether or not you will be repeating entire sections and multiple long fight sequences because of p-ss poor checkpointing, some of the worst there is in any game.

"Lichdom's combat sets a new gold standard" lol compared to what? Pac-Man? To this game's credit, it is unique in its own right. But being unique doesn't always translate into a good game. It is actually fun and engaging for a short while but that fun quickly fades. Unfortunately for this game, finding much better fps's exists without much effort.

5.9/10. Catch it on sale for no more than $5 if it ever goes that cheap. If not don't worry about it because you aren't missing anything special.
Helpful? Yes No Funny
fredlllll
5.4 hrs on record
Posted: August 22
concept of the game is nice. i would enjoy a more complicated crafting system, where you can more finetune the properties of a spell.

now the BUT:
the game feels slow, just extremely slow. and the biggest reason is the warmup of spells. i would rather have a cooldown than a warmup. even normal spells need a warmup animation which just kills the action feeling. im sometimes feeling a bit lost because of the delay between clicking and actually sending the spell. also the AOE could be done better with a cooldown instead of a warmup. when i need the AOE i need it now, not in 5 seconds. it takes the fun out of the game. i wanna wreak havok and not wait for the spell to be ready. maybe a bar that has to be filled by casting normal spells could be used additionally. you either fill the bar with spells or you have to use the warmup thingy to completely fill it. just adds the action back into the game.

im still recommending it, because if you need a game where you can just play for half an hour without any greater story or mechanism you have to remember, this is your game.

could be much more fun though if it were a bit like serious sam
Helpful? Yes No Funny
SpaceCouncil
16.4 hrs on record
Posted: August 20
Product received for free
Teal Deer
  • Developers: Xaviant
  • Publishers: Xaviant, Maximum Games
  • Initial release: Aug 2014
  • Genre: Action, Magic-System
  • #Worth/NotWorth: #NotForEveryone
Exposition, Concurrence and Summation

Jennifer Hale and Troy Baker are Dragons confirmed.

Lichdom: BattleMage is not a shooter, it is not a RPG; It is for most intents and purposes a pure action game with a semi convoluted magic system. The game is quite contingent on the player grasping or at least having a basic understanding of the magic system to do well. Think Bioshock with a Plasmids/Vigors only mod with a lot less character.

The player can have 3 sigils at once and these can be changed at any point at a checkpoint. You can craft modifiers and apply them to each sigil. From what I saw, these effect the targeted, AOE and Nova effects of each. It seems incredibly daunting and overwhelming at first, or it can. The main effects of the loot drops are the duration and type of attack. Either a Lob, Ray or Missile style attack for each. Think Borderlands but with more pieces and crafting.

Loot drops are happening constantly and if you are trying to optimize everything all the time you'll drive yourself crazy. I suggest you experiment up front to find some mixture of sigils and type of attacks that you enjoy and then switch the magic charts over to the Smart inventory that will warn you of any improvements the random drops you've picked up might be able to aid you while staying in line with the same style of attack. As an example of this, I found a happy mixture of Corruption, Ice and Necromancy sigils. I was able to freeze people and have that cause “stored” damage while sticking pustules that behaved something reminiscent of the Needler from Halo while infecting them with zombie juice so as to when they did die they came back as minions that fought for me.

I believe the default difficulty is a little steep especially for learning how the systems work. 3 of 4, to bring the Halo comparison further, the Heroic difficulty. Only, there aren't guns or any thing that you are innately familiar with on a systems level. Obviously fireball grenades are not unique and rather ubiquitous in videogames but on a systems level between the shield and pipeline heath and the way the attacks can stack or to get the most out of them the default difficulty is not ideal for learning.

The game has a lot of flaws and the overall mixed reviews are well warranted. This game sort of exists in what is becoming a dying breed of games. The indie developed -- faux -- triple A game. The sort of “Dark Sector” of the industry.

The narrative of the game is okay, it's not great. You can choose your “Dragon” and the characters story is slightly changed based on who you pick. Voiced by Troy Baker and Jennifer Hale, regardless of who you pick, you'll hear plenty of them both. The pacing is also fine over all though I think the game is a little long. There is an NG+ as well.

The level design is fairly linear but you can go off the beaten path for some challenge room side content.

THE GIST
Nice feeling action game IF you care to take the time to learn and experiment with the sigils. It can feel unbalanced at times and can be quite overwhelming. I don't outright recommend the game. It has nice ideas and I think it's worth giving it a try at a discounted price.


Technically, a BattleMage needs to also wield a sword or axe, not just magic. Maybe I'm just crazy

Follow my curation for more
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Jerwin
14.4 hrs on record
Posted: August 20
Seemed cool at first, but became repetitive and dull by the end. Poorly optimized leading to low framerates.
Helpful? Yes No Funny
Coeus
1.5 hrs on record
Posted: August 20
I found it pretty fun. It's cool you can craft your own spells, not too difficult if you're good at mulitasking and switching spells constantly. But definitely wait for a sale.
Helpful? Yes No Funny
FudoAkira
17.2 hrs on record
Posted: August 17
I'm changing my review for this game because the randomness for enemy buffs towards the end just leaves it being frustratingly difficult. What I like about this game is the customization for play that's presented. A caveat to that, though, is that the tutorials for how to craft your own spells is not great. Halfway through the game, I could have been using the synergy spells, but it was unclear that I had to craft a 'unique' spell shape AND THEN also craft a spell using it. I thought, based on the selection menu, that it just was a passive ability you gained once you crafted it. On that note, the synergies, once I got them figured out, were pretty lame. I had a combo going that would routinely do targetted 17k damage vs. the snyergy 'oh, this cloud is going to randomly wander around the battle field - it's not doing any freezing or damage.' COME ONE! THESE ARE SUPPOSED TO BE THE BEST SPELLS IN THE GAME!

Otherwise, as others have said, it's a really linear and drawn out trek through some otherwise beautiful landscaping. I picked this game up for $1 and got like 15 hours of play time out of it, so it's not that bad; the question is 'do I recommend it?' which is no. Getting one- or two-shotted during the final level that doesn't have checkpoints put me over the edge for how much I cared about playing this game to completion. It is repetitive, but I had fun outmaneuvering enemies and etc. when their power was somehow balanced. Once they can knock you down and then kill you within 1 second, it's just broken. Better luck next time, Xaviant.
Helpful? Yes No Funny
Redrum!
4.8 hrs on record
Posted: August 16
Meh..I got it cheap and I like throwing fireballs..for a little while
Helpful? Yes No Funny
Zoom
8.7 hrs on record
Posted: August 16
The RPG elements are meh at best so if that's what you're in it for, not recommended. However, this game is the most unique shooter i've played, and i love it
Helpful? Yes No Funny
KingJak
7.1 hrs on record
Posted: August 16
In the first level I told myself: "why this game has so many bad reviews on steam? it's awesome! with so many spells you can craft and the beautiful graphics" but then I reached the snow level and by then I realized that Lichdom: Battlemage gives you tons of different spells that are all the same, they are recolors of other spells and the only other difference is that they apply specific debuff without much weight on the game, in the end you just gotta spam left click or charge it until everything dies, you don't really need more than 1 spell for anything but bosses.
I got it for 1 dollar on bundlestars so I don't have much remorse but boy I do pity whoever bought it at full price.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
Recommended
16.4 hrs on record
Posted: August 20
Product received for free
Teal Deer
  • Developers: Xaviant
  • Publishers: Xaviant, Maximum Games
  • Initial release: Aug 2014
  • Genre: Action, Magic-System
  • #Worth/NotWorth: #NotForEveryone
Exposition, Concurrence and Summation

Jennifer Hale and Troy Baker are Dragons confirmed.

Lichdom: BattleMage is not a shooter, it is not a RPG; It is for most intents and purposes a pure action game with a semi convoluted magic system. The game is quite contingent on the player grasping or at least having a basic understanding of the magic system to do well. Think Bioshock with a Plasmids/Vigors only mod with a lot less character.

The player can have 3 sigils at once and these can be changed at any point at a checkpoint. You can craft modifiers and apply them to each sigil. From what I saw, these effect the targeted, AOE and Nova effects of each. It seems incredibly daunting and overwhelming at first, or it can. The main effects of the loot drops are the duration and type of attack. Either a Lob, Ray or Missile style attack for each. Think Borderlands but with more pieces and crafting.

Loot drops are happening constantly and if you are trying to optimize everything all the time you'll drive yourself crazy. I suggest you experiment up front to find some mixture of sigils and type of attacks that you enjoy and then switch the magic charts over to the Smart inventory that will warn you of any improvements the random drops you've picked up might be able to aid you while staying in line with the same style of attack. As an example of this, I found a happy mixture of Corruption, Ice and Necromancy sigils. I was able to freeze people and have that cause “stored” damage while sticking pustules that behaved something reminiscent of the Needler from Halo while infecting them with zombie juice so as to when they did die they came back as minions that fought for me.

I believe the default difficulty is a little steep especially for learning how the systems work. 3 of 4, to bring the Halo comparison further, the Heroic difficulty. Only, there aren't guns or any thing that you are innately familiar with on a systems level. Obviously fireball grenades are not unique and rather ubiquitous in videogames but on a systems level between the shield and pipeline heath and the way the attacks can stack or to get the most out of them the default difficulty is not ideal for learning.

The game has a lot of flaws and the overall mixed reviews are well warranted. This game sort of exists in what is becoming a dying breed of games. The indie developed -- faux -- triple A game. The sort of “Dark Sector” of the industry.

The narrative of the game is okay, it's not great. You can choose your “Dragon” and the characters story is slightly changed based on who you pick. Voiced by Troy Baker and Jennifer Hale, regardless of who you pick, you'll hear plenty of them both. The pacing is also fine over all though I think the game is a little long. There is an NG+ as well.

The level design is fairly linear but you can go off the beaten path for some challenge room side content.

THE GIST
Nice feeling action game IF you care to take the time to learn and experiment with the sigils. It can feel unbalanced at times and can be quite overwhelming. I don't outright recommend the game. It has nice ideas and I think it's worth giving it a try at a discounted price.


Technically, a BattleMage needs to also wield a sword or axe, not just magic. Maybe I'm just crazy

Follow my curation for more
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
Recommended
9.0 hrs on record
Posted: August 6
OMG this game is AMAZING!! I have had it for quite a while, and admittedly it took a better graphics card to enjoy it to a fuller potential...but WOW it's good. It does have its drawbacks...the spell crafting is a bit difficult and the combat can get a little monotonous at times, but still it is a TON of fun to play and the graphics are amazing. Even with the drawbacks, there is no asterisk needed beside my recommendation...the benefits far outweigh any negatives. Highly recommend Lichdom:Battlemage!!!!!!
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
35.3 hrs on record
Posted: July 29
OK, that was a lot of fun. Just finished the game, and now I'm wondering/hoping for more. I'd like a DLC, or even a sequel. I'll admit the game was hard at first, and I even put the game down for several months. I've found that it was important to learn the crafting system, and make a good set of spells that allowed me to control the battle field and deal tons of damage. When I found that rythem, the enjoyment for me went through the roof, and I couldn't put the game down until I completed it.

The game was visually stunning, finding myself looking all around, and not just for all of the hidden areas. The voice acting was great, but what would you expect from the line-up they had, other than the best.
In the late game when I had a couple of synergy spells, like meteor and super nova the throw at the enemy dealing 10s of thousands of damage. I was having the time of my life.

This game did have a bit of a Skyrim feel for me, because all you see are your hands, and the game looked beautiful. It also had a bit of a Dark Souls feel, since you're dropped into this world, and you have to run around looking for clues, and read the journal entries for the lore. Also, if you want to beat this game, it's not going to hold your hand, you're going to have to just get good at the game. It also helps a lot to figure out the crafting of synergies.
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2 of 2 people (100%) found this review helpful
Recommended
33.6 hrs on record
Posted: August 14
This game is pretty fun, although a bit difficult sometimes especially grindy to get the right crafted spells and mods. The battles get a bit repetitive because most of the enemy groups are similar but there are some challenging new enemies who appear midway through to mix things up and differing environments make it feel fresh.
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2 of 2 people (100%) found this review helpful
Recommended
1.7 hrs on record
Posted: August 14
Unexpectedly delightful! If you like big explosions and creative-ish combos, give this a try, its like orcs-must-die meets left for dead :D
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1 of 1 people (100%) found this review helpful
Recommended
33.1 hrs on record
Posted: August 14
Has it's flaws and a steeeeeep learning curve , but overall a pretty awesome game .
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
1.1 hrs on record
Posted: August 14
Got this game for 2,50$ and it is just awsome, it looks great even with all textures set to the lowest setting, the spells feel powerfull and look fantastic, the enemys are cool and the landscapes too.

If you can get this game cheaper buy it, it´s great
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
Not Recommended
7.1 hrs on record
Posted: August 16
In the first level I told myself: "why this game has so many bad reviews on steam? it's awesome! with so many spells you can craft and the beautiful graphics" but then I reached the snow level and by then I realized that Lichdom: Battlemage gives you tons of different spells that are all the same, they are recolors of other spells and the only other difference is that they apply specific debuff without much weight on the game, in the end you just gotta spam left click or charge it until everything dies, you don't really need more than 1 spell for anything but bosses.
I got it for 1 dollar on bundlestars so I don't have much remorse but boy I do pity whoever bought it at full price.
Was this review helpful? Yes No Funny
14 of 28 people (50%) found this review helpful
Not Recommended
10.4 hrs on record
Posted: August 3
The only thing this game really has going for itself is the graphics. The settings and landscapes are beautiful. But it stops right there. Nearly everything else about this game just makes is terrible.

Cons:

-Almost zero story. Some dude murders your wife and you want revenge. Dialogue that isnt pointless might give some insight into back story but its slow and slim.

-Combat is completely repetative (for both the enemies and yourself). Its the same 5 enemies thru out the entire game. They do the same attacks everytime... It gets boring fast. The boss fights always throw something unexpected at you tho, so expect them to take a few tries to defeat.

-Miserable inventory. So bad they give you a smart inventory that does almost everything for you and Ive almost completely relied on it because inventory and crafting new spells is just a mess.

-The game has trouble playing on some systems. I had to reinstall the game after experiencing the most trippy graphical failures Ive ever witnessed. The game worked after the second install with no further problems but Ive read that some people experience far worse.


Overall the game just isnt worth playing in my opinion. Too repetative. Too Linear. Even obnoxious at points. Oh and you know an action game is really f'ed when there is no jump key.
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Most Helpful Reviews  Overall
2,834 of 3,304 people (86%) found this review helpful
32 people found this review funny
Not Recommended
4.6 hrs on record
Posted: August 29, 2014
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
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