Play the first game where the Mage is a total badass!
User reviews: Mostly Positive (776 reviews)
Release Date: Aug 26, 2014

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Recommended By Curators

"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
Read the full review here.

Recent updates View all (28)

October 27

HotFix for Lichdom: Battlemage 1.1 Build 2014.10.27.67779-Release_V1_1 is Now Live!

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 685MB patch includes the following update

  • Fixed a save game issue which prevented Windows users with names containing special characters from saving their game progress. Users that have already experienced this issue will now be able to resume their previous game.
  • Fixed crashes that could occur on a level transition when players had pending upgrades in the Smart Crafting Wizard

5 comments Read more

October 17

Lichdom: Battlemage 1.1 Hotfix Build 2014.10.16.67097-Release_v1_1 is Now Live

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 770MB patch includes the following update:

• The correct Item rarity is now displayed in the Custom Inventory when players view their inventory before and after using the Smart Inventory for component upgrades.

• Mastery and Control tutorial videos are now available in the Tutorials menu which can be found by pressing ESC.

• Smart Inventory buttons were added to all Custom Crafting screens so players could easily switch back to the Smart Inventory screen.

• Players are now able to select the suggested mage name “Dragon” or choose to create their own name when making a new game. This change allows game start using only a controller and was the last known blocker for ‘Full Controller Support’.

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“... the combat in Lichdom sets a new gold standard”
Paste Magazine

Game Informer

“Never has magic felt as powerful as it does in Lichdom”

About This Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Helpful customer reviews
40 of 52 people (77%) found this review helpful
8.4 hrs on record
Posted: October 26
I realy want to love this game, I did at first.
It has spell crafting, a variety of abilities and promises to let the mage be the focus of a game for once. What I got was a slow, disappointing and frustrating FPS where you are limited to 3 guns and 3 utilities with interchangeable colours where everything you do is delayed by having to either charge your attack for 2 seconds a shot or dodge hordes of brutal opponents who can corner you, stun lock you and kill you in very few hits.

The Game totes the idea of being an all powerful battlemage but if anything it just reinforces the stereotype of the pasty faced mage hiding behind a barbarian's muscles. It took me a while to realise this but the spells just aren't fun. There are clearly correct combinations I'm meant to be using and if I stray from this path I find myself penalised, not only that but you lose your experience points and levels BY experimenting, forcing you to commit to your choices. An equivalent would be if call of duty reset your progress with rifles just because you played one game with a shotgun.

In essence there are 3 targeted weapons, 3 AOE weapons and 1 perfect block. These are then either turned into either a non-damaging control spell (status effects or tactical control), an all damage destruction spell or a middle of the road, does some damage but not much mastery spell. you then augment this further by picking an element to give it colour. So what's the difference between a Destructive Fire Missile and a Destructive Kinetic Missile? The latter is purple and does half the damage, the same goes for all comparisons, they're identical safe for particle effects and damage numbers.

But this just means that the only spells that harm are your destruction ones so you will always need them to actualy get the kill. You might think then you use a freeze control spell followed by a destruction spell. That works fine when you're fighting 1 enemy but is impractical when you're facing 5 at a time with ranged support. You will find yourself running round in circles charging your ranged attack because all the spells are bloody mega-man style charge up guns and hoping not to get sniped in the mean time.

The enemies are tough, brutal and tanky, meaning that they will all need betwean 2 and 4 shots to kill, some also have disabling attacks such as freezes and knock downs which will leave you helpless on the floor or having to drop that spell you were charging to defend yourself, thus forcing you to start charging all over again.

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11 of 17 people (65%) found this review helpful
8.7 hrs on record
Posted: November 1
If you wanna play this game because it reminds you of skyrim then don't purchase it. If you like a good spell creating game then this one might suite you. Check points can be rough but if you don't die you should be fine. Was dissapointed at the overall experience but then again its only fifteen dollars so just pass it up if you don't wanna spend the money. But if you have all the time in the world then go ahead and play this
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10 of 17 people (59%) found this review helpful
22.2 hrs on record
Posted: October 24
Unpleasantly repetitive. Constituent to some other, fuller game. All spells result in the same set of actions: spam spacebar, hold down a mouse button, release, hold again, ad nauseam.

All of the updates are almost a gigabyte or larger. They change little. No idea what's going on with that.

Skip this. Enjoyable on a new computer for a couple of hours and then it's dullsville. I just don't know why I paid for a Serious Sam experience (headless guys in that = undead skeletons in this) that's not as good as Serious Sam. Ugh.
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4 of 6 people (67%) found this review helpful
32.8 hrs on record
Posted: November 7
This game is so much fun, love it. The crafting system is challenging but worth the time investment to learn, the power it makes you feel is awesome. Love the improved crafting sytem and guides btw. The story is basic but well done, graphics are awesome, but most of all the spell combos are amazing and super fun. Great job.
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2 of 3 people (67%) found this review helpful
20.0 hrs on record
Posted: November 18
This is a hard game to review, one one side you see wasted potential and in the others what marvelous thing they accomplished. First off, they are right, never before has being a mage been taken to this extend as far i know. you craft your own spell from components, and each spells can be influenced in 9 different ways, some with varying results. Some spell can behave completely differently depending on their focus while others barely register a change. But this is because some spells are better suited for some things, Control fire is inherently less. interesting than say control frost, but destruction fire on the other hand.... The game feature a large quantity of spell sigil, a decently long campaign with a new game + challenging boss fights, i for one thought i was too strong for as moment, and the boss put me in my place. Being an immortal mage never been this fun and i hope to see a Lichdom 2 someday. Takes everything that's great with this game and improve on the rest and its GOTY material. as it stand the game is not too pricey and you will get a good bit of fun. The game strength is not its story, it is its mechanic. The graphics are pretty decent and it is one of the only game that force my computer to work for them, noticeably. It is one of the game i will/have taken the time to finish. Blast away!

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1 of 2 people (50%) found this review helpful
88.1 hrs on record
Posted: November 18
On my second playthrough of this game and I have to say it is unexpectedly beter than I thought it would be.

If I had to try to classify it, I would say it is a mix of the old school magic FPS games like Hexen and Herectic with some Diablo loot collecting and some crafting thrown in for good measure.

Requires a decent rig, but it is great fun once you understand the mechanics of the game.

With 8 spell schools to choose from(each with 3 spell types) and three spell attunements to apply to each of those spells, there is a huge variety in what you can do.

The game is also more tactical and less twitch than I initially thought it would be which is also a good thing IMO.

In short, give it a try. Freeze, burn, shock, phase, corrupt, force and necro to your heart's content! Oh and craft new spells too...
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2 of 4 people (50%) found this review helpful
1.9 hrs on record
Posted: November 16
This is the first game that i really feel that i am playing as a dominating battlemage. It is very hard to get that feeling in other games. The crafting system might be very confusing in the begining but once you get the hang of it you can create spells of immence power. The way you cast spells could be a tiny bit different to my opinion but it is still better than I expected for all those spells.

All in all this games like an fps version of Skyrim as a wizard and i think it really works.
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2 of 5 people (40%) found this review helpful
29.8 hrs on record
Posted: November 11
Hi :)

I would just like to say that this game is one of the most interesting and fun games I have played all year, I know it does get a bit repetitive at times but The mixing of spells and blinking is fun, But I will never ever play it again, its just Way Too Hard for me as. Im not really much for that Hardcore kind of games, I dont play games for the challenge I play them for fun so if you are like me I do not recommend you to buy this game. Oh and if you're expecting a First-Person-Shooter but with spells you will be dissapointed.
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1 of 3 people (33%) found this review helpful
9.9 hrs on record
Posted: November 2
man, the tryhards that say the spells suck. like really? try actually useing the crafting system. iver done like 1500 dmg in the first area after getting my third spell and doing a wombo combo. if i changed the configuration of my spells i can do so much more. nothing more satisying then turning telekinesis from a mastery lob, into a control ray. just whip it around and send every one of them into the sky, then throw a aoe of your choice and laugh. XD 1000/10
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0 of 1 people (0%) found this review helpful
7.0 hrs on record
Posted: November 10
A hard game but very satisfying, the character interactions can sometimes get a little awkward in my opinion but a good game nonetheless because of the gameplay.

If you liked spellcasting in skyrim you'll probably like this one

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4 of 10 people (40%) found this review helpful
13.7 hrs on record
Posted: October 25
COD with fireballs, but gets funny and entertaining as you progress and get a multitude of spells; also an intriguing and complex spell crafting system.
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2 of 6 people (33%) found this review helpful
9.2 hrs on record
Posted: November 6
Great game, but has some notable System Requirements.
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1 of 4 people (25%) found this review helpful
22.6 hrs on record
Posted: October 25
Best game ever as far as magic goes. The amount of spells and variety of effects are truely amazing. Although the game is a bit linear it still provides an amazing experience and tons of hours of fun.
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1 of 4 people (25%) found this review helpful
4.4 hrs on record
Posted: November 8
This game is super fun, so much magic,beautiful scenery, and I think there is a somewhat long story line. Also the only somewhat bad part of it is the somewhat long loading screens and it is caped at 30fps but other than that it doesn't take away the fun experience. 7.75\10
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1 of 4 people (25%) found this review helpful
27.9 hrs on record
Posted: November 1
Gameplay / combat

Lichdom: Battlemage is an action RPG where you control a single character from a first person perspective. You are a badass mage on a personal revenge quest and you've got a wide range of spells to choose from.

You've got traditional fireballs and AoEs as well as grenade like "lobs" and "rays" that are short range constant beams. You don't have any melee weapons but you can block, and if timed correctly, this will trigger a "nova" which damages everything in a radius around you. There's also a very useful dodge move. There is no mana limit or cooldowns so you can cast as frequently as you desire.

Each of these spell "shapes" can be given an element which identifies the basic damage type, but also has unique bonus attributes. For example ice can freeze your enemy, lightning can chain its damage to other nearby enemies, and kinetic can hold an enemy in place. And this is just a small selection - there are several others to choose from. Its kind of like the magic equivalent of Borderlands' guns.

Enemies include Human warriors and mages, undead archers and powerful demons. Many of them have access to the same range of spells as the player, as well as special abilities that allow them to shield allies, summon minions, teleport behind you, slow you, freeze you and more.

Lichdom is approximately 25 hours long and is heavily focused on combat, but with such a wide variety of spells and enemy types, there's a fantastic tactical depth and I honestly never got bored.

Level design is mostly linear, but many of the areas are quite wide so it doesn't feel too restrictive. You have room to approach enemies from different angles and plenty of objects to take cover behind. There aren't any side quests, but there are some hidden areas branching off the main path where you can find challenge rooms - kill multiple waves of enemies to be rewarded with lots of loot in the form of spell crafting components.


You gain new spells by crafting them. Each spell requires an element and a shape, and these components are rated from "common" and "rare" to "epic" and "legendary". More powerful components have bonuses to damage, critical chance, casting speed, etc. Sadly I found the crafting system to be very confusing. Whenever I tried to manually create a new spell, it was always weaker than the one I currently had equipped ... even if I was crafting with top tier components. So after a while I just let the game automatically upgrade my spells when a better version was available.


Its not as detailed as most RPGs, and the player doesn't have any control over dialogue, but there are a few interesting characters. I especially liked the interactions between the two heroes, Dragon and Gryphon, and two villains, Hedaro and Hedira. There is some excellent voice acting from the likes of Jennifer Hale (Mass Effect), Troy Baker (Bioshock Infinite), Gina Torres (TV's Firefly) and Jaime Murray (TV's Defiance).


Lichdom uses Cryengine3 so as you can expect, the graphics for environments and spell effects are gorgeous. However, its also quite demanding in terms of PC spec.

I'm running an i7 2600K at 3.4 Ghz, 8GB ram and a GTX 770 with 4GB Vram - well above the recommended specs listed on the Steam store page - but I can't maintain a constant 60 FPS on maximum settings (very high) at 1080p. The early areas seem fine, but after a few hours I started to encounter fights with lots of enemies which killed my framerate. I hate screen tearing, but with Vsync on I was getting dropped to 30 FPS.

For the last few hours I've dropped everything down to high, and enabled adaptive Vsync in Nvidia control panel. Its still not perfect, but performance has improved, and it still looks pretty good. I'm not saying this as a massive critisism, it hasn't hurt my enjoyment of the game too much, its just really a heads up to expect to have to do some tweaking.

I haven't suffered any crashes or noticed any bugs. Controls are fully rebindable and work great with mouse and keyboard.


If you're a massive RPG fan like me, I recommend buying Lichdom at full price. I don't like using numbers to review games, but lets just say the 69% Metacritic average shown on the store page is too low.
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1 of 4 people (25%) found this review helpful
9.0 hrs on record
Posted: October 30
I find this game hard to review, because it has some really repetitive corridor gameplay, mixed with awesome spell casting, combat and visuals. You are the titular character, either male or female. Depending on your choice, the opposite gender joins you as a companion who pops up now and then to be sarcastic, which i actually found hilarious.

But what's craptastic is just how "go from point A to point B" the gameplay is, it literally follows the same template level after level with samey enemies, except for the "wanna punch a puppy" difficult bosses.

And what pretty levels they are, earning the CryEngine 3 badge with honour. Foresty, icy, deserty, it's all here folks!

Overall, if you don't mind the painful linearity, then i hesitantly recommend this.
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1 of 4 people (25%) found this review helpful
72.2 hrs on record
Posted: November 5
I'd like for it to be very clear that this is a review coming from someone who only played it after it was released. It is not limited to only 3 types of spells - it's more like 8. you can only use 3 elements at once, but there's enough complexity to more intelligent builds that it is plenty.

I've heard people complain about how it isn't as interesting a spell process as Skyrim. As someone who has played more than 150 hours of Skyrim, I can honestly say these people are wrong. Could it still use some things from that game? Perhaps so, but if I had to choose one over the other, I have found Lichdom's magic FAR more entertaining. Just don't do the standard DPS only spells, and you will see what I mean. Using spells to fill your enemies with insect larvae, then use mindcontrol to buy you the 10 seconds you need for the larva to mature before setting fire to the right mob... Well, that's just not something you can do in Skyrim, and it's a blast juggling it like so.

Yes, it's quite linear - this is true. Only a few branch off options to do fights for "loot". They are worth it, are a blast, and are often a great challenge.

Give this game enough time for you to get to the first boss fight and get at least 2 interesting spell types in your inventory. You will find trying to build the perfect spell build to be very enjoyable. I seriously hope this game gets a sequel!
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0 of 2 people (0%) found this review helpful
27.6 hrs on record
Posted: October 27
it has potencial to be even better than the good game it already is
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4 of 11 people (36%) found this review helpful
15.1 hrs on record
Posted: October 25
Nice Idea, but the story is a bit dull and the game itself is totally unbalanced, the Bosses are unnecessarily strong. It really ruins the game. Wasted potencial, waste of money, a shame!
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2 of 7 people (29%) found this review helpful
1.2 hrs on record
Posted: November 3
Pretty terrible gameplay. Not a good field of view making it feel like a console game but very good graphically.

Hard for me to play for long because the field of view is so nauseating.

However, this is an easy choice because the actual gameplay is so utterly monotonous. Extremely boring despite it being very good looking. This is one I couldnt bear. FOV and poor gameplay. 4 out of 10 because it looks ok and had no bugs I could find.
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