Play the first game where the Mage is a total badass!
User reviews:
Recent:
Mixed (44 reviews) - 50% of the 44 user reviews in the last 30 days are positive.
Overall:
Mixed (1,739 reviews) - 62% of the 1,739 user reviews for this game are positive.
Release Date: Aug 26, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Lichdom: Battlemage

 

Reviews

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

About This Game



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Storage: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (44 reviews)
Overall:
Mixed (1,739 reviews)
Recently Posted
nmshadow13
( 35.3 hrs on record )
Posted: July 29
OK, that was a lot of fun. Just finished the game, and now I'm wondering/hoping for more. I'd like a DLC, or even a sequel. I'll admit the game was hard at first, and I even put the game down for several months. I've found that it was important to learn the crafting system, and make a good set of spells that allowed me to control the battle field and deal tons of damage. When I found that rythem, the enjoyment for me went through the roof, and I couldn't put the game down until I completed it.

The game was visually stunning, finding myself looking all around, and not just for all of the hidden areas. The voice acting was great, but what would you expect from the line-up they had, other than the best.
In the late game when I had a couple of synergy spells, like meteor and super nova the throw at the enemy dealing 10s of thousands of damage. I was having the time of my life.

This game did have a bit of a Skyrim feel for me, because all you see are your hands, and the game looked beautiful. It also had a bit of a Dark Souls feel, since you're dropped into this world, and you have to run around looking for clues, and read the journal entries for the lore. Also, if you want to beat this game, it's not going to hold your hand, you're going to have to just get good at the game. It also helps a lot to figure out the crafting of synergies.
Helpful? Yes No Funny
kkgg84
( 12.5 hrs on record )
Posted: July 28
Don'† buy this if you are at all prone for RSI
Helpful? Yes No Funny
eXcruciate
( 7.6 hrs on record )
Posted: July 25
Even with a card that murders every game I throw at it on high or ultra (evga gtx 970 ftw) I am constantly tweaking in this game to keep it running smooth rather than just simply enjoying it without worry. This is definitely one of the worst optimized and/or coded games I have ever seen. However with tweaking/experimenting, it runs smooth enough now to a point of I can play and stay out of the video options. But what do they expect people to do, buy sli 980's for a thousand dollars just to run this game on ultra? I highly doubt even that could handle it because of the game's coding. "But our special particles and effects are really demanding." How about this: don't have killer special effects if the game is overall pretty mediocre.

The effects are gorgeous and that is about the extent to the hype of this game's graphics. Everything else is nothing special. The problem is that nothing is very memorable because the levels are totally linear, bland, and the enemies are pretty standard fair. It also has another staple of many bad games: often poor checkpointing. The boss fights are only hard in that they are extremely long endurance tests. Each boss fight consists of a boss with about 10x too much hp than he should have, making each boss fight around 10-15 minutes of throwing spells, dodging, ad nauseam. If you get bored or tired of the same old ♥♥♥♥ repeating itself over and over in that 10-15 minute fight and you die, you have to do it all over again. Just like this game's crafting system, the boss fights are very poorly conceived.

The game's crafting system is easily one of the most ill conceived crafting systems I have ever seen. It gives you a few tips then throws you in the deep end without any further explanation. So far I have noticed it doesn't matter anyway. No matter what spell I craft of what quality, only a few stats barely change and basically the only real difference in spells when crafting is their effects. There is a smart inventory option that lets you upgrade what you have, but I still have no idea how custom spell crafting works. They all look identical anyway, just maybe cast a little differently with a lob effect versus a straight fireball. If you've cast one fire spell, you've cast them all. The god awful crafting system should have just been left out in favor of a much better tried and true rpg character progression system, or just not have been so heavily convoluted for no real reason. Besides the mind numbing repetitive moving backwards while spell spamming and linear levels, the crafting system is one of the worst parts of the game. In terms of difficulty, the game is all over the place. Sometimes I get one-shotted, sometimes I don't. The game constantly slaps you on the hand as if to say "no, you are playing wrong". But there is no "wrong" just a randomness combined with luck on whether or not you will be repeating entire sections and multiple long fight sequences because of p-ss poor checkpointing, some of the worst there is in any game.

"Lichdom's combat sets a new gold standard" lol compared to what? Pong? To this game's credit, it is unique in its own right. But being unique doesn't always translate into a good game. It is actually fun and engaging for a short while but that fun quickly fades. Unfortunately for this game, finding much better fps's exists without much effort.

5.9/10. Catch it on sale for no more than $5 if it ever goes that cheap. If not don't worry about it because you aren't missing anything special.
Helpful? Yes No Funny
Marcus Parsons
( 14.1 hrs on record )
Posted: July 24
While it is a very good looking game. the problem with Lichdom Battlemage is the Spell craft is overly complicated (while some might like that) it's not very casual frendliy. It's like any other crafting system in other games but on steriods you end up upgrading, mixing, crafting and combining bits and bobs to you can add to you spells which also be mixed and matched.

The big problem is the menus on equiping all is this is confusing as you click on something in a menu and have no Idea what you have just changed and how it will effect your proformance of your spells.

It reminds me abit of Amored Core from "FromSoftware" in a sence that actually combat is sort of striaght forward and simple but the ulimate challenge is puting together a capable build of whatever to get progress through the game.

Even when all the above previously mentioned problems are gone and stick smart inventory on. The game just ends up being so boring, just constanty spaming the fire spells, just to quickly elimate them, sometime I freeze them to add variaty. levels are long and linear and you never have any sense you are progressing through the game until you hit boss.

Near the end game or 2nd half, in the swamp like level, you feel like you are about to hit a end level boss or something whenever any you come across a quiet wide open area, instead more generic enemies spawn and just fight away again.
Helpful? Yes No Funny
TheFlamingGalah
( 1.1 hrs on record )
Posted: July 24
This game feels awkward, especially so when it uses abuse against women as a plot device. One time my NPC friend in the game tells me she hates some bad guy because he sold her sister, then 30seconds later the bad guy is threatening my player-character's sister. The plot was supposed to make me think the "bad guy" is a truely evil character and want to kill the bad guy, however it just made me cringe and then turn off the game.

I'm not some feminist who thinks this is a conspiracy, I am just a normal gamer feeling icky about some bad story writing. I'm only early in the game and might change my opinion later but the spells are a touch awkward to.
Helpful? Yes No Funny
SketchSlayer
( 17.5 hrs on record )
Posted: July 24
Has potential but the sheer amount of ♥♥♥♥♥♥♥t that comes from being limited to only magic really lets it down, lacking major mobility options is pretty bad and the way it handles when dealing with arenas trapping you with ranged enemies who interrupt casting (which could be remidied easily by using a shield in the off hand) just makes it an over all frustrating game... you're playing a guy who was a ♥♥♥♥ing blacksmith no less and he doesn't even consider makign himself a set of actual ♥♥♥♥ing armour (logic anyone?)

The devs should probably just work on magic systems for other games rather than making their own, I mean somethign like skyrim with a combat magic system similar to this could work nicely.

I suppose if you can get past the lack of any logic and the sheer annoyance that it makes ranged enemies into due to the player character not knowing how to pick up a shield or a crossbow you might enjoy it, keep in mind you can't duck or jump so you have poor mobility and ♥♥♥♥ all luck with taking cover (oh and ranged enemies can shoot through some walls cause yeah)

Definately not a fan of it myself but I can see how systems in it would work nicely if worked into other games.
Helpful? Yes No Funny
Oggy
( 14.5 hrs on record )
Posted: July 23
Very Boring, same set up different surroundings. Everyone says it has potential, but it's all hype and very lackluster. Linear game progression with no side quests. "Thousands of spells", you get a handfull of elemental types to choose from with a chance to increase dmg or add dots to spells from complete random "mob drops" :slow clap:. I never once was amazed, the game identifies you as a "dragon" and the only ones I know of are dead or badass (your nothing but a non badass mage). Save yourself some time, money, and effort, just stick to Skyrim.
Helpful? Yes No Funny
SafariDiscoLion
( 0.9 hrs on record )
Posted: July 22
To echo what many have said about the game, the combat and spells and crafting systems are incredibly boring and repetitive. However one massive issue about the game is the controls. Your character's movement and movement speed is very finicky and inconsistent and unresponsive, casting a spell takes a long charge time, with slow projectiles, aggravating aiming for AOE effects, or long charge times, all while annoying ranged enemies are pelting you with arrows. And it seems that the best way to ever deal with melee enemies is to just block their attacks with good timing so you release an explosion around you, which does as much damage as a fully charged normal attack. There's literally no reason to use anything else on most enemies.

And my other big complaint is the dialogue. You're in this medievil setting and all the other characters speak relatively appropriately for the time, but the main character and the sassy female tracker friend talk like 20-something hipster ♥♥♥♥♥♥♥♥♥s in a cafe, with modern colloquialisms and speech mannerisms and accents. It's jarring and out of place and completely undermines an otherwise decent story and setting.
Helpful? Yes No Funny
Warcraft636
( 6.2 hrs on record )
Posted: July 19
bought the game when it first was on sale a long time ago and at first it felt this game had something that could have been but even noeaday yes its repetitive and will get boring has very linear. not much story to it, if you don't die of boredom. even on sale spend the hard earned money to well for RPG..Magic and action games far better. Recommend umm "Nope".
Helpful? Yes No Funny
Foxes
( 0.4 hrs on record )
Posted: July 17
It's meh. Pick it up if it's on sale.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 11 people (73%) found this review helpful
Not Recommended
7.1 hrs on record
Posted: July 5
While the game is fairly enjoyable it only lasts for a very short time before the levels become extremely repetitive in a bad way. The majority of the game you'll pretty much be going from one small area to the next encountering the same enemies over and over with no real change of pace.

The spell system is quite disappointing aswell. Promising thousands of spell combinations. While in reality if only really gives you a handful of different spells you can make and the customization is just limited to their element/color and damage numbers. Mostly the spell crafting consists of selecting what type of projectile you want (if any) and how it reacts on impact. For example you can make a fireball that you lob and is affected by gravity so it falls. Or you can make one that flies straight without any gravity affecting it. Then you can decide if it explodes on impact or goes into a cluster explosion.

And that is fun.. For the first few hours. Then it gets extremely stale and you end up just going mainly with one or two spells you've crafted that deals the most damage.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Not Recommended
23.4 hrs on record
Posted: July 3
This game has such potential, but the combat is very linear and grindy, and the bosses/mobs are either too weak, or WAAY TOO TANKY.
The second boss for instance. I cannot beat the guy. I've been at it for an hour, and I cannot, not matter how I approach him, get him under 50% HP... The game is WAY too difficult. It NEEDS proper balancing and definitely a rework of the enemies health/damage.

And they lied. I don't feel like a badass battlemage, I feel like a glass puppet carrying a large magical cannon.
I had a lot of hope for this game, but as I played through I saw more and more fallbacks. I'm sorry, but I just cannot recommend this title.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
7.6 hrs on record
Posted: July 25
Even with a card that murders every game I throw at it on high or ultra (evga gtx 970 ftw) I am constantly tweaking in this game to keep it running smooth rather than just simply enjoying it without worry. This is definitely one of the worst optimized and/or coded games I have ever seen. However with tweaking/experimenting, it runs smooth enough now to a point of I can play and stay out of the video options. But what do they expect people to do, buy sli 980's for a thousand dollars just to run this game on ultra? I highly doubt even that could handle it because of the game's coding. "But our special particles and effects are really demanding." How about this: don't have killer special effects if the game is overall pretty mediocre.

The effects are gorgeous and that is about the extent to the hype of this game's graphics. Everything else is nothing special. The problem is that nothing is very memorable because the levels are totally linear, bland, and the enemies are pretty standard fair. It also has another staple of many bad games: often poor checkpointing. The boss fights are only hard in that they are extremely long endurance tests. Each boss fight consists of a boss with about 10x too much hp than he should have, making each boss fight around 10-15 minutes of throwing spells, dodging, ad nauseam. If you get bored or tired of the same old ♥♥♥♥ repeating itself over and over in that 10-15 minute fight and you die, you have to do it all over again. Just like this game's crafting system, the boss fights are very poorly conceived.

The game's crafting system is easily one of the most ill conceived crafting systems I have ever seen. It gives you a few tips then throws you in the deep end without any further explanation. So far I have noticed it doesn't matter anyway. No matter what spell I craft of what quality, only a few stats barely change and basically the only real difference in spells when crafting is their effects. There is a smart inventory option that lets you upgrade what you have, but I still have no idea how custom spell crafting works. They all look identical anyway, just maybe cast a little differently with a lob effect versus a straight fireball. If you've cast one fire spell, you've cast them all. The god awful crafting system should have just been left out in favor of a much better tried and true rpg character progression system, or just not have been so heavily convoluted for no real reason. Besides the mind numbing repetitive moving backwards while spell spamming and linear levels, the crafting system is one of the worst parts of the game. In terms of difficulty, the game is all over the place. Sometimes I get one-shotted, sometimes I don't. The game constantly slaps you on the hand as if to say "no, you are playing wrong". But there is no "wrong" just a randomness combined with luck on whether or not you will be repeating entire sections and multiple long fight sequences because of p-ss poor checkpointing, some of the worst there is in any game.

"Lichdom's combat sets a new gold standard" lol compared to what? Pong? To this game's credit, it is unique in its own right. But being unique doesn't always translate into a good game. It is actually fun and engaging for a short while but that fun quickly fades. Unfortunately for this game, finding much better fps's exists without much effort.

5.9/10. Catch it on sale for no more than $5 if it ever goes that cheap. If not don't worry about it because you aren't missing anything special.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Not Recommended
5.1 hrs on record
Posted: July 6
In terms of implementation this game is pretty solid, graphics look nice, controls work good and I didn't run into any bugs. It's a polished experience. In terms of actual gameplay and story this game however is a snore.

You are limited to only magical long range attacks, which means much of the gameplay bogs down to keeping a long distance to your enemies and firing fireballs while dodging a little. You have a shield that you can use to counter melee attacks, but that is unreliable enough that it's not worth the effort. The leveling up also feels forgettable, as I couldn't really tell the effects of what I leveled up.

The level design is also rather boring. The levels look quite pretty, but it's all just one linear and flat corridor. The environments are extremely constrained and there is nothing to explore. You don't even have a jump mechanic, so you don't even get proper verticality.

The story is told via ghost-sequences, you press a button and then watch the sequence play out, before going back to shooting monsters with your fireball to find the next thing to press. This makes the story feel extremely disconnected from the actual gameplay and frankly I have a hard time telling what is even going on for that reason, as none of those ghostly figures mean anything to be. Them being all blue doesn't help with recognizability either.

The bosses also deserve a special mention, they have no attack pattern, weak points or much of anything that would make them interesting. They are just big enemies with a lot of health, it takes forever to even make a noticeable dent into their healthbar. To make the bosses more difficult the game also just spawns hords of regular enemies while you fight the boss. I gave up on the game on the second boss, as it just became to frustrating and pointless to bother with this game.

So overall, a polished game that is extremely repetitive and just plain boring. I am only 5h into the game at this point and there are plenty of magic spells I haven't yet unlocked, so maybe it gets better later on, but these 5h so far were spend essentially doing the same thing over and over again.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Not Recommended
23.4 hrs on record
Posted: July 10
TL;DR:
I had this game on my library for a long while, had previously bought it during a sale (phew!). While this game have strong aspects, the lowdowns are too big to bring this game as recommended.

You are a "DRAGON", a callsign for a Battlemage in the Lichdom game. As you progress further, you unlock new SIGILS (spheres of magical power: Fire, Ice, Kinesis, Corruption, Necromancy, Lightning, Delirium and Phase). You start with Fire sigil and you will be playing the game from start to finish with that one, as it is an all-around-handy sphere! My second most recommended sphere is Kinesis as you can stop/freeze enemies in the air (levitating) so you can focus on other enemies. And my last most recommended sphere is Necromancy. This one is so damn useful as you mark an enemy with an necromancy hex and once it dies, you get a spawned ally (ally varies from a select spawns)... and that gives you lots of room to focus on what enemy to kill first and move on. The undead allies can do some damage too but they're mostly handy as being a distraction!

Another big recommendation I can give you is whenever you can mess around the Shield upgrade/crafting, make sure you have the "AGILE" label and fiddle around the upgrade parts until you see "Unlimited Blink". This is such a lifesaver as you can move around all the time, avoid melee and ranged attacks!

Lichdom story is pretty weak... and it is mostly being told in "ghost-like" apparitions once you trigger it. I'll leave you up to find the story for yourself but it is very bland!

The controls of Lichdom works well. You run surprisingly fast for a mage (actually handy!) and with the blink power, you are much harder to hit.

Spellscrafting is strange at first. Takes a while to see how it works and especially what the result is. Again, mess around this and craft what you seem to like! On my fire sphere, I used mainly a fire "lob" (fireball) and it get's the job done fast! On Kinesis sphere, I used a levitating ray (stops foes and hurl them in the air) and Necromancy sphere pretty all does the same thing... hex foe then spawn ally!

Impressive voice casting on this game. Many known actors participated on Lichdom!

I played the game on the second hardest setting. I had read about how hard and unforgiving Lichdom gets... especially for the first boss fight and I kinda agree. I'd advice to play on either the easiest setting or on "normal". A protip for the nasty first demon boss... ALWAYS MOVE and lightning his a$$ up!

And now, rundown of PROS and CONS.


PROS:
+"Not-so-bad" visuals but could have been better for a CryEngine 3 game. My biggest pro here is the 21:9 support!
+Strong voice acting.
+Frenzy spellcasting.
+Simple loot system that's directly linked to your spellcrafting abilities.
+Challenging gameplay.



CONS:
-WAY TOO LONG PLAYTIME... Xaviant, if you ever make a sequel, cut half of the game! Too many "filler" in this game!
-Highly repetitive and linear level design.
-Weak story.
-Lacks enemy variety.
-Difficulty spikes throughout the game. At beginning, it is unbalanced (especially the first demon boss). You can always change the difficulty in-game at all time.
-Not enough checkpoints. When you die, you gotta re-kill previously killed enemies and that get's irritating! I can't imagine how frustrating it could be on the hardest game setting!
-No point in replaying the game once you beat... but there is some "post-game" stuff to do. I didn't cared what it is as I'm done with Lichdom but it seems to be "Skirmish" stuff so I'd imagine replaying the game in a NewGamePlus Mode style.
-Pricey for its normal price. Get this on a big sale!


OVERALL:
While I've enjoyed Lichdom mostly throughout the whole game, I just had enough of it once I met the final boss. The game is WAY WAY TOO LONG, and I did played on a slightly hard game mode, tried to finish levels as fast as I could but honestly, this was my biggest con of the whole game.

RECOMMENDATION:
Well, you gotta enjoy a LONG game! But for all that I've mentioned, I cannot and will absolutely not be replaying this game for sure.

And one last thing, if you do consider this game, get it at sale!
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
13.4 hrs on record
Posted: July 2
Pro - Incredibly satisfying magic-based FPS with outstanding combat and gorgeous Cryengine 3 graphics.
Con - The game is solely about combat. If you dislike the combat, then the minimal storytelling, obtuse crafting and repetitive (albeit beautiful) environments definitely won't win you over.

This is my game of the year for 2014 despite just now playing it in 2016. Highly, highly recommended.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
5.3 hrs on record
Posted: July 3
First of all! There is now a difficulty slider! The lack of one was among the biggest complaints about this game.

Now that is covered.

Pros:
1. This is basically a newer version of Heretic. (if you don't know what heretic is, it is amazing, go do your homework [and get dos box])
2. Awesome spell crafting
3. Completely original inexhaustible magic user idea that makes you feel genuinely like a bad @#%, as promised
4. Very beautiful scenery and spell effects

Cons:
1. If not for fast travel, the game is completely linear. Which isn't the biggest deal cause you are here to kill and spell craft, not to enjoy walking from town to town.
2. Story is only so-so... Which isn't the biggest deal cause you are here to kill and spell craft, not to play a visual novel
3. The biggest deal is that combat is not the off the chain best I've ever had, though it is still very fun to anchor and blitz something with a critical that pops it like a zit. It could've incorporated more 3d aspects or more interaction in melee, but not bad at all.

Now, most importantly this game is about crafting spells. If you enjoy working on how a spell functions and toying with just how much of what a spell does you will probably enjoy this game. This is the most important and fundamental part of this game. This is kinda the thing, where you should probably decide if you like personalizing spells or if you probably won't like this game.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.6 hrs on record
Posted: July 4
Many options for customizing your gameplay exist, but can be a bit overwhelming in the beginning. Combat makes you feel powerful, and the controls are fairly intuitive. If you are looking for a decent story, a dark, immersive setting, and the ability to blast things to dust, then give Lichdom: Battlemage a try! Definitely delivers on the 'I am a powerful mage!'-feelings.
Was this review helpful? Yes No Funny
6 of 12 people (50%) found this review helpful
4 people found this review funny
Not Recommended
18.6 hrs on record
Posted: July 9
Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
2,825 of 3,291 people (86%) found this review helpful
29 people found this review funny
Not Recommended
4.6 hrs on record
Posted: August 29, 2014
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
Was this review helpful? Yes No Funny