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Play the first game where the Mage is a total badass!
Release Date: Aug 26, 2014
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Buy Lichdom: Battlemage

$39.99

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Lichdom: Battlemage Hotfix to Build 2014.08.27.65558 Now Live

August 29th, 2014

We have just released a hotfix to our latest build for Lichdom: Battlemage. This 693KB patch includes the following update:

  • Updated installation package in order to avoid startup errors that could prevent users from launching the 64bit client.
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Lichdom: Battlemage, Full Game Available Now!

August 26th, 2014

Welcome To Lichdom: Battlemage!

Welcome to the first game where the the Mage is an unmitigated badass! With no mana pools or cool-downs, Lichdom: Battlemage throws out all of the classic tropes of playing a Mage. No longer is the character marginalized so that other classes can adventure through the same levels, and finally the true jaw-dropping potential of magic has been realized.

Lichdom: Battlemage is a first-person caster that focuses entirely on the Mage. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells!
The Lichdom: Battlemage spell crafting system offers an enormous range of customization.
Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

Key Features
  • The first game completely empower the mage – no mana or cool-downs.
  • The deepest spell crafting system in the world with literally thousands of possibilities.
  • Unprecedented character customization – you are your spells.
  • Brutal enemies relentlessly challenge you throughout the game.
  • Core game and New Game Plus provide hundreds of hours of gameplay.
  • CryENGINE® 3 provides a beautifully violent experience.
  • This story is only a small glimpse into a much greater universe.

Click here for more details.

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Reviews

“... the combat in Lichdom sets a new gold standard”
Paste Magazine

“8/10”
Game Informer

“Never has magic felt as powerful as it does in Lichdom”
GameSpot

About the Game



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Helpful customer reviews
98 of 115 people (85%) found this review helpful
127 products in account
1 review
4.6 hrs on record
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
Posted: August 29th, 2014
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26 of 50 people (52%) found this review helpful
83 products in account
8 reviews
6.4 hrs on record
If you like magic, Jennifer Hale, blowing ♥♥♥♥ up with magic, crafting your own magic spells and feeling like a genuine badass, then this game is for you.
Posted: August 29th, 2014
Was this review helpful? Yes No
25 of 65 people (38%) found this review helpful
600 products in account
26 reviews
3.4 hrs on record
The description says "Play the first game where the mage is a total badass!", in reality, it's boring and not even on par with Dark Messiah of Might and Magic. That's about all you need to know about it.
Posted: August 29th, 2014
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20 of 86 people (23%) found this review helpful
40 products in account
6 reviews
13.4 hrs on record
♥♥♥♥♥♥♥ MOTHER♥♥♥♥ING FIRST BOSS ♥♥♥♥♥♥♥♥ MOTHER♥♥♥♥ING WHIP ♥♥♥♥♥♥♥ PIECES OF ♥♥♥♥ "OH MAN I CANT HANDLE A SHARP SWORD IN MY BACK BUT I CAN HANDLE MY HANDS BEING ON ♥♥♥♥ING FIRE 24/7" YOU ♥♥♥♥ING DRAGON PIECE OF ♥♥♥♥ ♥♥♥♥ING MAN UP YOU ♥♥♥♥♥♥♥ AND YOU ♥♥♥♥ING OLD GUY WHO GAVE ME MY AWESOME FIRE POWERS WHATS YOUR ♥♥♥♥ING NAME? ♥♥♥♥ING ROCH? ROSS? ROTH? WHAT THE ♥♥♥♥ EVER YOUR NAME IS I SAW YOU ♥♥♥♥ING HELP PEOPLE IN THE PAST AND NOW THAT IM HERE YOU CANT ♥♥♥♥ING DO ♥♥♥♥ FOR ME CAN YOU YOU ♥♥♥♥ING DINGLE BERRY ♥♥♥♥ING PIECE OF ♥♥♥♥ EVIL GUY KILLING MY WIFE AND ♥♥♥♥ WHEN I DIDNT GIVE HIM A ♥♥♥♥ING SWORD NOW I GOTTA ♥♥♥♥ING WALK A LOT AND KILL YOU AND ♥♥♥♥.

10/10 you should buy it
Posted: August 28th, 2014
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6 of 49 people (12%) found this review helpful
140 products in account
9 reviews
4.1 hrs on record
Been wiping in the first boss for 1 hour 10/10
Posted: August 28th, 2014
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322 of 391 people (82%) found this review helpful
785 products in account
14 reviews
121.1 hrs on record
Early Access Review
-----WILL UPDATE UPON THE RELEASE-----

Before I start, take into the consideration that the game just hit Alpha and many things may and will change.

How do I even being? Oh..
Let's start with the price tag at this moment (Alpha) - 22,19€ - in my opinion, you will get your money's worth by buying it right now. I mentioned in my pre-alpha 2 review how it was worth 15€ and Alpha just got released making the game ten times the fun it was before (in my opinion).

There's a tutorial level with a nice touch at the end (something for Dark Souls fans), first stage, lengthy second stage with (currently) not-really-balanced-yet-killable boss which provides challenge, and a new 3rd stage with a really interesting fight at the end and a big chunk of lore in general. I will also add that if you like challenge, every stage has few loot rooms. They provide both that challenge you might be looking for as well as phat loot. And yes, there are hidden loot rooms as well.

The difficulty of the content really depends on YOUR skill. If you'll take some time to learn how the crafting works (especially now, in Alpha, since Synthesize has been turned 180 degrees around and is really different) or how the spells can be combined in combos (Singularity has been introduced) - you'll achieve that "bad-♥♥♥" feeling really quickly, obliterating everything on your way (the content may seem easy for those, however it doesn't have to). Now, if you're one of the "I don't want to study a game before playing it" - you'll be perfectly fine, however that "bad-♥♥♥ mofo" thing might take you longer (you'll still have to craft once in a while, of course).

Yet again, remember that the mobs you kill are to be treated like some minor minions in Diablo (trash in some mmorpgs), while the bosses at the end (or loot rooms/mini bosses) are there to (in the end) provide the challenge.

Pros
• Combat, combat, combat - it's simply the best magic-based combat I've seen so far. You will really feel like a badass mage if you'll manage to craft the proper spells and combine them with each other. Learning how to properly use your Blink or how to time your Block feels really rewarding and will only enhance your gameplay and fun you get from it.
• Challenge - the game is constantly getting more difficult as your progress, making you craft and fight better till you feel like a badass. Even then, there are still loot rooms and minibosses, ready to stomp you into the ground if you won't focus.
• Voice actors - Clancy Brown, Troy Baker, Jennifer Hale, Gina Torres. Yup...
• Community and the developers themselves - if you feel like providing feedback (duh, Early Access), rest assured, your feedback will be read and taken into consideration (if valid). These guys actually monitor the forums and every thread there is. Now, as a member of the community, I can assure you that it is one of the best communities I've ever seen. I've yet to see a thread that hasn't been answered. And, if you're having any problems with the game, be sure to ask for help and you shall receive it.

Cons
• Balancing (less spell balancing than in pre-alpha 2, however more crafting balancing)
• Tutorial section lacks the explanation of the crafting system.
• Bugs, animation glitches, etc (duh)
• Lore is cheesy at times (still a lot of it to be implemented [important note: lore can be changed as it was between pre-alpha 2 and alpha so take that into consideration]).

That's it for now. I will update this review as the game goes into further stages of Early Access.
If you'll have any questions regarding the game - feel free to ask them on the forums or even here, under this review. I'll try my best to answer them :).
Posted: May 9th, 2014
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