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Play the first game where the Mage is a total badass!
Release Date: Aug 26, 2014
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$39.99

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Lichdom: Battlemage Hotfix to Build 2014.08.27.65558 Now Live

August 29th, 2014

We have just released a hotfix to our latest build for Lichdom: Battlemage. This 693KB patch includes the following update:

  • Updated installation package in order to avoid startup errors that could prevent users from launching the 64bit client.
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Lichdom: Battlemage, Full Game Available Now!

August 26th, 2014

Welcome To Lichdom: Battlemage!

Welcome to the first game where the the Mage is an unmitigated badass! With no mana pools or cool-downs, Lichdom: Battlemage throws out all of the classic tropes of playing a Mage. No longer is the character marginalized so that other classes can adventure through the same levels, and finally the true jaw-dropping potential of magic has been realized.

Lichdom: Battlemage is a first-person caster that focuses entirely on the Mage. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells!
The Lichdom: Battlemage spell crafting system offers an enormous range of customization.
Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

Key Features
  • The first game completely empower the mage – no mana or cool-downs.
  • The deepest spell crafting system in the world with literally thousands of possibilities.
  • Unprecedented character customization – you are your spells.
  • Brutal enemies relentlessly challenge you throughout the game.
  • Core game and New Game Plus provide hundreds of hours of gameplay.
  • CryENGINE® 3 provides a beautifully violent experience.
  • This story is only a small glimpse into a much greater universe.

Click here for more details.

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Reviews

“... the combat in Lichdom sets a new gold standard”
Paste Magazine

“8/10”
Game Informer

“Never has magic felt as powerful as it does in Lichdom”
GameSpot

About the Game



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Helpful customer reviews
16 of 23 people (70%) found this review helpful
763 products in account
29 reviews
4.2 hrs on record
Amazing, challenging game! I'm really hooked. Can't wait to play more. Intuitive gameplay! Don't expect a novel of a story, because you won't get one - it's very mundane to be honest! But I for one do not care, since the gameplay pulls it out just great. I enjoy the magic-system, the complex crafting and all in all the graphical effects are quite impressive. I was very sceptical due to the huge amount of negative feedback they've got on their steampage, but after watching TotalBiscuit, I decided to give it a go, since his taste often applies to mine (The new Thief is a very good example aswell.)

Thank you TotalBIscuit for providing an interesting review on this amazing game!
Posted: August 31st, 2014
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21 of 37 people (57%) found this review helpful
199 products in account
2 reviews
8.9 hrs on record
I don't normally write reviews, but this was so awful, I felt compelled to.

In the 8 hours I played this game, I was both enthralled, and repulsed.

An interesting premise as it was, I found myself questioning some of its mechanics, and not at ALL feeling like a badass mage of any kind.

The biggest issue is that the spells do not do enough damage. Sure, you can GRIND LIKE HELL for better spells, better modifiers, but who REALLY wants to grind for 8 hours for a spell that can one-shot a zombie? I know a few people might, but I also know that most people WILL NOT. Everything in the game has far too much health, or does far too much damage.

Now, there IS a way to circumvent your low-damage spells. It's called the 'mastery' multiplyer, which is the sorriest excuse for a mechanic I've ever seen. Normally, multipliers for damage are used when you absolutely need that little boost during a boss fight or when taking on lots of enemies. In this game, you pretty much need it for everything if you want to do any decent amount of damage. This requires you to craft a spell that has the mastery effect, place it in your 9-spell inventory, and switch to it before you can apply the multiplier, then switch back to do damage. Such a mechanic is insane. Where my spell would normally do 280-310 damage when charged, it now can do up to 1200, or if it's a super-critical or whatever, up to 3000 damage.

Did I mention that bosses can take up to 30 of these shots on occasion? And you will NOT get supercriticals very often, regardless of your apocalyptic effect chance.

My spells should be doing the latter amount of damage charged up NORMALLY. Why? Because that's what a badass mage would actually have. Not some piddly little fireball that can't do enough damage to one-shot a sword weilding zombie!

Another huge issue is that, for whatever reason, Lichdom ONLY allows you to choose three spell effects. Let's say I have fire, electricity, and kinesis. Well, if I want to switch one of them for something like... say, Ice... I have to lose ALL my leveling in whatever I choose to put back! Which means if I don't LIKE ice for some reason, I have to start over with whatever I put back into my spell box and work my way back up! Ridiculous!

All of this would be okay if there was a decent story there! But there ISNT! There's hardly a story at all! Once you get past the opening cinematic of starting a new game, that's as good as it gets! Expecting more? NOPE. That's it! Your character is a dolt, and despite having lost his wife, never grieves, never looks back and wonders, never develops into anything more than a rock-em-sock-em robot with the ability to shoot fireballs from his rear-end.

Save your 40 bucks and wait for another game. Or better yet, buy Skyrim. Or Dark Messiah. Heck, even MAGICKA would be a better choice. At least you can cast crazy spells there without worrying too much.
Posted: August 30th, 2014
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7 of 13 people (54%) found this review helpful
77 products in account
1 review
4.8 hrs on record
Incredibly beautiful, but incredibly boring game.
Only play-style available - it's jumping around hordes of enemies dealing enormous damage without any results. But the enemies are able to kill you in 1-2 hits.
Crafting is complicated and do not adding any sense.
Posted: August 31st, 2014
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1 of 2 people (50%) found this review helpful
323 products in account
22 reviews
21.7 hrs on record
Amazing game , one of the best mage games I have ever played
Infinite mana is one of the best features a mage game can feature.

I would give this game a 10/10 , enjoyed every moment I played.
Posted: August 31st, 2014
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6 of 12 people (50%) found this review helpful
52 products in account
1 review
1.5 hrs on record
the spell casting in this game is nice, and everything looks beautiful. BUT the linear storyline sucks (not necessarily the story its self, just the fact that youre basically on rails), everything you see will looking nice might as well be cardbaord cut outs. then the gameplay, which honestly it isnt bad it just goes from one hit kills to creatures taking 20 hits to kill even with charged spells, and oh my god dont die because you have to go back to the previous check point and it resets ev-er-yTHING! that boss battle you were nearly through? reset. all of the minions you just killed? respawned. every. single. time.
Posted: August 31st, 2014
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492 of 570 people (86%) found this review helpful
127 products in account
1 review
4.6 hrs on record
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
Posted: August 29th, 2014
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