Play the first game where the Mage is a total badass!
User reviews:
Recent:
Mixed (57 reviews) - 42% of the 57 user reviews in the last 30 days are positive.
Overall:
Mixed (1,674 reviews) - 63% of the 1,674 user reviews for this game are positive.
Release Date: Aug 26, 2014

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Buy Lichdom: Battlemage

 

Reviews

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

About This Game



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Storage: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (57 reviews)
Overall:
Mixed (1,674 reviews)
Recently Posted
Subway Pirate
( 2.2 hrs on record )
Posted: May 25
In a simple way... the maps are uninteresting and the battles are damn boring. The idea is pretty cool but it was made wrong. Waste of money
Helpful? Yes No Funny
Dankpool #\//\
( 11.7 hrs on record )
Posted: May 24
Pros : Nothing

Cons : Lichdom Battlemage
Helpful? Yes No Funny
drakengard24
( 15.8 hrs on record )
Posted: May 21
Nice game to kill some time until you decide what you want to play foreal XD.

Pros+
Nice Visuals
Sound
Spell Upgrade System

Cons-
Repetitve to death
Mediocre Story
Choppy Execution
Most of the spells all look the same

Buy it if you find it on sale....
Helpful? Yes No Funny
Dontbemadcuzhe
( 5.4 hrs on record )
Posted: May 21
Loved some of the ideas. Loved the combat mechanics and both the offensive and defensive capabilities. Absolutely love the graphics and audio. However, this game fell flat in just about everything else that's important to the game - Objectives are repetitive, difficulty curve is irratic and frustrating, and the storyline is simply unremarkable.
Helpful? Yes No Funny
Silija
( 5.2 hrs on record )
Posted: May 17
I remember when this game came out , i chose not 2 get it because of some rewiews. Honestly it just didnt look like it was for me. I had the opportunity to get it cheap and im loving it. I regret not trying it out sooner :(

I havent played alot of it and im guessing the combat gets repetitive but im like 2 hours in and its FUN FUN FUN.

The story couldve been better but hey its not that bad i guess :D
Helpful? Yes No Funny
Shatraff
( 0.4 hrs on record )
Posted: May 16
Worked 20 minutes , doesn't work anymore , that's it . Bought it for like 4 $ tho can't complain that much , the 20 minute experience was ... uhmm ... exciting I pressume .
Helpful? Yes No Funny
Great_Snake
( 0.6 hrs on record )
Posted: May 15
Very dissapointed over all and I was excited to play this... Feels like a game someone made in their garage and never quite finished. The scenery looks great but enemy AI simply doesn't exist. The begginning of the game is just enemies slowly walking towards you as you hit them with the same boring attack over and over again. The menus are convuluted and redundant. Overall very poor game.
Helpful? Yes No Funny
Blood_Wraith
( 12.9 hrs on record )
Posted: May 14
TL:DR - You'd probably have a better time playing Skyrim with infinite magicka on.

Here's my playthrough in a nutshell:

Freeze enemies, switch to Kinesis
Tether enemies, switch to Fire
Blow everything the ♥♥♥♥ up, then switch to Ice
Sprint around like an idiot and repeat twelve million times.

And occasionally getting two shot by incredibly cheap enemies, and die by that one boss from the snow level 20 times, because underleveled shield and dat difficulty spike.

Yeah there's other elements, I tried them, they felt like sidegrades more than anything else, so I went back to the initial "vanilla" loadout because it worked and I was used to it. The game is really repetitive no matter how you slice it.

So the game is pretty much:

Run through vast levels
Murder tons of dudes that appear out of thin air
Occasionally sidetrack and murder more dudes for crafting materials
Fiddle around with an overly complicated crafting system, give up, use the smart inventory, which then eventually ♥♥♥♥s up upgrading your meteor synergy spell and literally tosses it out the window, thanks game.

Generally the game isn't too hard unless your stuff is severely underleveled, and you're not paying attention to using your shield and dodging out of the way and whatnot. I mainly died by the really cheap stuff, like stunlocks, and those oversized dudes that like rooting you in place.

Only give this game a try (On sale/bundle) if you have undying patience for frustrating and repetitive gameplay, and also like having your CPU hit the temperature of the sun constantly, because Cryengine.




Helpful? Yes No Funny
Cirnosu
( 1.4 hrs on record )
Posted: May 14
I really like the crafting and synthesis systems. I actually prefer the older inventory layout.

As one of the few real good magic games out there, I really love how challenging it is and how the secret areas really hone your skills.

People say that you just use the same spells for the whole game, but you can make higher level spells as you progress.

We need more magic action games out there!
Helpful? Yes No Funny
Dr4
( 2.1 hrs on record )
Posted: May 14
I really tried like this game, the concept sounds amazing but after play a little it become really boring, you cant choice your way, the game is a corridor, the enemys come and you click to attack, nothing more, you can craft different spells but I found it really difficult to understand, I dont recomend this game
Helpful? Yes No Funny
smugpanda
( 53.3 hrs on record )
Posted: May 13
I keep shooting Gryphon when he/she teleports into my line of sight :(

Why is Roth a white mouse?

Helpful? Yes No Funny
Atèn
( 20.0 hrs on record )
Posted: May 12
Lichdom: Batlemage brings a great concept on the table... But fails to deliver on many aspects.
When I saw quotes like "Never has magic felt as powerful", I expected a lot from this game... But here are my pros and cons:

Pros:
- Amazing graphics. Excellent use of the CryEngine engine, locations feel real, many details, beautiful overall.
- Magic feels very good, visually.
- The whole "magic" part is based on a very good (and new) concept that has an amazing potential.
- They tried really hard to make you care about the lore, the characters, the past events, but...

Cons:
- Linear levels with some "goodies" on the side.
- Repetitive x1000.
- I honestly couldn't care less about certain characters or events. While I understood the story, I didn't feel "in it" at all.
The whole "previous war/moonbreaker thing is nice, but, for example, when Gryphon died, I've felt just nothing ! Couldn't care less... I MEAN I'VE BEEN TRACKING HIM AND HEDIRA FOR HOURS IN THIS STUPID SWAMP !
- The inventory and the crafting system.

The problem is that, after a while in the game, you just keep doing this:
>be at checkpoint
>go forward onto the path that you cannot divert of
>ennemies spawn of the ground around you
>usually some running weak minions, some stronger various flying/walking/beasts/archers and eventually a lieutenant or mini boos
>combo, kill, dodge your way out of the fight
>go forward 50 meters
>repeat

Sometimes you'll find yourself at key points in the story and you'll have to fight a boss... And that's kinda all.
If the levels were to be shorter and the magic really more powerful, the whole "repeat" thing wouldn't be such a problem. But here, since even the slightest minion levels up as the game advances, it still takes the same freaking time to eradicate them, especially when you consider that at the start of the game you would have dealt 50 damage with a particular combo, and at the end 16'000 !

So yeah, given the fantastic possibilities of this magic system, I would have loved a game that actually make me feel like a badass - mid-game and onward, you should have been able to oneshot whole enemies waves with well executed combos, instead of that, you're just doing the same thing over and over again.

Sooo... Recommended, yeah, because I still had some fun playing it.. But only if you are into this type of games and only if it is on sale.

1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play
Helpful? Yes No Funny
Konizumi
( 2.1 hrs on record )
Posted: May 10
hard to craft
too many skeletons
not ok..
Helpful? Yes No Funny
x Critical Strike x
( 0.6 hrs on record )
Posted: May 10
Tutorial is garbage, left me feeling like I had no idea what I was doing with spell crafting.
A game is not fun unless you understand the controls.
Helpful? Yes No Funny
Sully.GroundUp
( 0.5 hrs on record )
Posted: May 8
Trully boring, very bland.
Helpful? Yes No Funny
♥Mewie♥
( 2.1 hrs on record )
Posted: May 8
Lichdom: Battlemage review

TL;DR
Lichdom: Battlemage is a game with a good idea but fails to implement it in a good way.

Overview
I had high hopes going into the game. I've always liked the idea of mages and being able to combine different spell enchantments to make new spells sounded like a good idea. However after only 10 minutes or so the gameplay starts getting repetetive. The whole game is basically spamming your fireballs untill mobs of enemies dies. The crafting system works fine but different type of spells is clearly better than others so if you don't want it to take forever to kill one out of all the mobs you don't really have a lot of choice, which is a shame because the options itself are fine. The way they punish the players for dying is by making the crafting parts they find not as good as if they didn't die. This makes it so if a player is having a hard time in the game it makes it even harder for them because their spells wont be as strong so it'll just get harder and harder for them as their spells gets underpowered.

Pros
At first the fighting is fun.
Fully voiced characters.
Crafting system has a lot of options.
The graphics are pretty and the spells are really well animated.

Cons
Some enemies are really "bullet spongy"
If you experiment with the crafting the game punishes you for it because you don't get good spells and there's no way of trying out spells without crafting them first.
The story is not very intresting

Final words
Even though I really wanted to like the game and be able to recommend it there is just too many flaws in it to be able to recommend it, especially for the price (36,99€ by the time I write this review). If it goes on sale consider picking it up as you might have some fun.
Helpful? Yes No Funny
Ellipse
( 5.2 hrs on record )
Posted: May 6
oh my gawd, why did I buy this so long ago? Oh right, best portrayal of a wizards power (what the ♥♥♥♥ is a mana bar? Sounds like some place you get cheap drinks or sub par japanese RPG experiences). Sadly it's gone minecraft with its spells...but most importantly, the descriptive text attached to that part IS LIKE 8 POINT FONT! Wtf!? My eyes should hurt from playing your game for too long, not from trying to figure out why my fire sell stopped burning things, ffs.

Too expensive for what it's worth now though.
Helpful? Yes No Funny
Acherrum
( 16.3 hrs on record )
Posted: May 5
My personal experience so far:
10 hours in and I've only just reached the 4th area (there are 4 more after this). The encounters become more difficult, enemies become tougher (not necessarily smarter, although they do seem to understand cover mechanics, or more diverse, just more health/damage/extra abilities).
The crafting system is engaging and combined with the tougher encounters, demons and bosses I face, the game really keeps me coming back. I just keep wanting to move to the next 'checkpoint' and gather a few more crafting materials for that one upgrade.
The graphics really don't disappoint, the different areas are diverse and detailed, and this adds to the fun.

The good:
- Visuals are great! Not just the spell effects, but the scenery as well.
- Gameplay is engaging; the crafting of spells and your loadout seriously alter how you play your mage.
- The game runs really smooth (R9 290 ran this at 60FPS on maximum settings, but more on this below).
- The story isn't half bad either
- There is an interesting loot system (the further you get without dying, the better the drop rate).
- There is NG+ for those who can't get enough.
- Great tutorials - after the tutorial part of the game, these can be revisited from the menu.
- The voice acting is great, and quite funny :P

The bad
or actually, mediocre.
- I have a bit of an issue with falling through a crack/hole in the floor while blinking around, which causes insta-death.
- RNG ... I hate RNG when it comes to loot. It really isn't too bad here, lots of loot, but still...
- It can get a bit repetitive once you've found your favorite spell combinations.

About the crafting
So, we have 8 different types: fire, ice, kinesis, lightning, corruption, necromancy, delirium and phase.
There are 3 different types of casting: AoE, targeted, and 'nova'.
I think there are 3 variants to each of the types, for example: targeted has a trap, lob and missile, AoE has a pool, trap and rain. I don't really know about the nova though...
And each cast type can be altered in 3 ways: mastery, control and destruction.
Considering all these options, if we do a little math, we get a total of:
8 * 3 * 3 * 3 = 216 different spells + a bunch of 'unique' spells, that combine 2 types and cause a unique effect, like a fire+ice tornado.
Of these roughly 230/235 different spells, you can equip only 9 at a time...

Next to that there's also a very important gameplay component, your shield. This one too can be crafted. You have 3 different shield types, each with it's own strength and weakness. This one will mostly guide your gameplay, whereas the others will be build around how you want to play. A certain type of shield is best for keeping distance, while another type is more build around getting up close and personal.

About the graphics:
So, I was running this game at a very stable 60FPS on highest settings on my FX-8150 (OC'd to 4GHz), R9 290 (Asus OC edition) and 8GB DD3. I did not experience a single frame drop, except during certain in-game cutscenes. These dropped the framerate to 50. As soon as they were over, even during fights, the game would hold up a perfect 60FPS.
A second however: my midi-tower heats up a lot. The game is optimized for AMD, and I had this before with running Sniper Elite 3 on max settings as well. The GPU runs it perfectly stable, but very hot. After about an hour, the GPU would be about 80 degrees Celsius, after 2 hours it was 84 degrees, which made me decide to lower the settings a nodge, to preset High. This did not really impact visuals (I didn't notice any change, really), but it allowed my GPU to relax a little for some reason and the temperature started dropping immediately. Now, I haven't thoroughly tested this yet, because I entered a new area shortly after changing the settings, but in the new area, the temperature stabilized at 69 degrees. That's a 15 degrees drop, but considering it's in a new area, I can't say what exactly caused this...

Recommendation?
Considering all of the above, I would say this game is definitely worth 15-20 bucks.
For a single playthrough, I'm expecting the average player to take between 15 and 20 hours.
If you're sure you'd like to try all spells and have fun with NG+ and the extra challenge modes, the game is good for at least 25 to 35 hours of fun - I'm estimating.

About my opinion:
Be sure to check out my profile and see what kind of games I like, in order to be able to interprete my review better. This game is probably not for everyone.
Helpful? Yes No Funny
bad_rain
( 1.1 hrs on record )
Posted: May 5
I'm really confused. The idea of Lichdom seems pretty cool. FPS shooter with magic, instead of guns. Running around with glocks and m4's can get pretty boring, so i embrace fresh concepts. Nothing quite like roasting few guys with a fireball! But the thing is, Lichdom is very, very static. It's nice on visuals and i like the spell crafting system. But i just can't get over the slow speed of this game. Maybe it changes later, but... for the first hour I was just standing still and throwing fireballs at skeletons. There's no melee attacks so your character need to be always at a safe distance.... spaming everything he got. It's fun for first 5 minutes, because effects look decent. Next 15 minutes, it's nice to play with spellcrafting and creating new variatons of fire and ice spells. Then, the game falls flat and becomes a bore. It's so slow, it feels clumsy. I'm glad i got it in a bundle.
Helpful? Yes No Funny
Brickbat
( 4.4 hrs on record )
Posted: May 4
I really tried to enjoy this game, but I can barely bring myself to play it or even justify owning it, though I got it for 70% off. The spells feel weak, the customization is lackluster, and all the enemies feel the same. The one thing I did like about this game was the difficulty level, but even that was spoiled. Some of the enemies are pretty difficult and the low damage of spells combined with spread out save points make some fights completely infuriating.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
1 person found this review funny
Recommended
20.0 hrs on record
Posted: May 12
Lichdom: Batlemage brings a great concept on the table... But fails to deliver on many aspects.
When I saw quotes like "Never has magic felt as powerful", I expected a lot from this game... But here are my pros and cons:

Pros:
- Amazing graphics. Excellent use of the CryEngine engine, locations feel real, many details, beautiful overall.
- Magic feels very good, visually.
- The whole "magic" part is based on a very good (and new) concept that has an amazing potential.
- They tried really hard to make you care about the lore, the characters, the past events, but...

Cons:
- Linear levels with some "goodies" on the side.
- Repetitive x1000.
- I honestly couldn't care less about certain characters or events. While I understood the story, I didn't feel "in it" at all.
The whole "previous war/moonbreaker thing is nice, but, for example, when Gryphon died, I've felt just nothing ! Couldn't care less... I MEAN I'VE BEEN TRACKING HIM AND HEDIRA FOR HOURS IN THIS STUPID SWAMP !
- The inventory and the crafting system.

The problem is that, after a while in the game, you just keep doing this:
>be at checkpoint
>go forward onto the path that you cannot divert of
>ennemies spawn of the ground around you
>usually some running weak minions, some stronger various flying/walking/beasts/archers and eventually a lieutenant or mini boos
>combo, kill, dodge your way out of the fight
>go forward 50 meters
>repeat

Sometimes you'll find yourself at key points in the story and you'll have to fight a boss... And that's kinda all.
If the levels were to be shorter and the magic really more powerful, the whole "repeat" thing wouldn't be such a problem. But here, since even the slightest minion levels up as the game advances, it still takes the same freaking time to eradicate them, especially when you consider that at the start of the game you would have dealt 50 damage with a particular combo, and at the end 16'000 !

So yeah, given the fantastic possibilities of this magic system, I would have loved a game that actually make me feel like a badass - mid-game and onward, you should have been able to oneshot whole enemies waves with well executed combos, instead of that, you're just doing the same thing over and over again.

Sooo... Recommended, yeah, because I still had some fun playing it.. But only if you are into this type of games and only if it is on sale.

1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
Not Recommended
12.9 hrs on record
Posted: May 14
TL:DR - You'd probably have a better time playing Skyrim with infinite magicka on.

Here's my playthrough in a nutshell:

Freeze enemies, switch to Kinesis
Tether enemies, switch to Fire
Blow everything the ♥♥♥♥ up, then switch to Ice
Sprint around like an idiot and repeat twelve million times.

And occasionally getting two shot by incredibly cheap enemies, and die by that one boss from the snow level 20 times, because underleveled shield and dat difficulty spike.

Yeah there's other elements, I tried them, they felt like sidegrades more than anything else, so I went back to the initial "vanilla" loadout because it worked and I was used to it. The game is really repetitive no matter how you slice it.

So the game is pretty much:

Run through vast levels
Murder tons of dudes that appear out of thin air
Occasionally sidetrack and murder more dudes for crafting materials
Fiddle around with an overly complicated crafting system, give up, use the smart inventory, which then eventually ♥♥♥♥s up upgrading your meteor synergy spell and literally tosses it out the window, thanks game.

Generally the game isn't too hard unless your stuff is severely underleveled, and you're not paying attention to using your shield and dodging out of the way and whatnot. I mainly died by the really cheap stuff, like stunlocks, and those oversized dudes that like rooting you in place.

Only give this game a try (On sale/bundle) if you have undying patience for frustrating and repetitive gameplay, and also like having your CPU hit the temperature of the sun constantly, because Cryengine.




Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: May 8
Lichdom: Battlemage review

TL;DR
Lichdom: Battlemage is a game with a good idea but fails to implement it in a good way.

Overview
I had high hopes going into the game. I've always liked the idea of mages and being able to combine different spell enchantments to make new spells sounded like a good idea. However after only 10 minutes or so the gameplay starts getting repetetive. The whole game is basically spamming your fireballs untill mobs of enemies dies. The crafting system works fine but different type of spells is clearly better than others so if you don't want it to take forever to kill one out of all the mobs you don't really have a lot of choice, which is a shame because the options itself are fine. The way they punish the players for dying is by making the crafting parts they find not as good as if they didn't die. This makes it so if a player is having a hard time in the game it makes it even harder for them because their spells wont be as strong so it'll just get harder and harder for them as their spells gets underpowered.

Pros
At first the fighting is fun.
Fully voiced characters.
Crafting system has a lot of options.
The graphics are pretty and the spells are really well animated.

Cons
Some enemies are really "bullet spongy"
If you experiment with the crafting the game punishes you for it because you don't get good spells and there's no way of trying out spells without crafting them first.
The story is not very intresting

Final words
Even though I really wanted to like the game and be able to recommend it there is just too many flaws in it to be able to recommend it, especially for the price (36,99€ by the time I write this review). If it goes on sale consider picking it up as you might have some fun.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Recommended
23.2 hrs on record
Posted: May 4
Graphics and sound
  • Superb artwork with flashy spells that really makes your spells powerful.
  • Awesome scenario and background.
  • Ambient sounds, music and character voicing really well done.
  • Character models however feels bland and without expression.
  • Enemies suffer from reskin on each different stage, making them uninteresting.
It really shows all the power of the Cry Engine on the graphical aspect.

Combat
Interesting at the start. Begins to be boring as times go and you see that all you have to do is:
  • Hit with one spell
  • Switch to other spell
  • Blink
  • Kill
  • Rinse and Repeat.

Story
A great evil rises and you're the chosen one to stop it with your scout companion that obviously going to die at some point

Cliche, skippable and uninteresting. Don't bother with it.

Gameplay
Ranges from too easy from unfair. And by unfair I mean enormous soak sponge enemies with tons of HP and willl totally never hit you. But can offer pretty interesting challenges sometimes.

Crafting is a bit too complicated until you understand it. Takes a few looks at the tutorials to fully understand it. Once you craft your main spells you'll never use it again, since smart inventory upgrades your spells automatically for you.

Save points are another problem. Often too close to each other to not care or so far that it makes you afraid to die and repeat the stage all over again.

Performance
While it sure plays smoothly when it can, it does offer a fair amount of framerate drops and crashes. All I can offer as advice is: Keep your nvidia driver updated or it will surely give you a bad experience with crashing. (At least on my case).

Verdict
6.5/10.

Sweet graphics, nice explosions and the true feeling of being a one shotter mage, but it can be a serious let down to someone who simply can't learn the crafting, people looking for a more "rpg" feeling or someone gets bored too soon with the combat.

Its fun for a one-run play. Completed the history mode for the heck of it, but wouldn't give it another try.
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1 of 2 people (50%) found this review helpful
Not Recommended
53.3 hrs on record
Posted: May 13
I keep shooting Gryphon when he/she teleports into my line of sight :(

Why is Roth a white mouse?

Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
29 of 34 people (85%) found this review helpful
2 people found this review funny
Recommended
25.9 hrs on record
Posted: March 1
Before I dig in here, I should probably mention that I got this game in a $5 bundle with some other stuff. So I paid less than a dollar for what normally retails at $40 as of writing. Obviously that allowed me to lower my expectations a ton.

Though deeply flawed and repetitive to the point I almost wondered if the game was joking sometimes, Lichdom: Battlemage managed to do enough to make me enjoy it. It's hyped up and marketed as the next big thing in AAA fantasy gaming but when you get past the shiny CryEngine environments and flashy effects, it really does play like a budget title. It took me a little while to realize it, and it's still fun, but its production values are weirdly out of sync with its overall design and had I bought into hype and pre-ordered this one at full price I'd probably be writing a long-winded rant right now instead. But with the mediocre reviews and huge discount, I was pleasantly surprised by how much I enjoyed myself. Funny how that works.

It puts its best foot forward with its impressive visuals and professional-quality voice acting, with Troy Baker and Jennifer Hale as the fairly likeable interchangeable player or support characters. It looks poised to set up an interesting revenge story, but that falls apart pretty thoroughly The magic looks and feels good. It's easy to control. I wouldn't say they nailed the "unshackled mage" feel they were going for, but it's less bland than the treatment most games give magic, at least. At first, the crafting system seems impressively deep, and it's fun to tinker around with it to try out new ways of using each type of sigil until you settle on the playstyle you like. I played around with every different element, crafted hundreds of different spells, and never really settled into using the same strategy until fairly deep in the game.

It does a poor job explaining itself and new players will likely craft themselves into a corner if they don't know what they're doing. Plus, though the illusion of complexity is there, it really is pretty simple when you get down to it. It plays itself up with its elaborate stats and systems, but a lot of spells end up basically feeling the same, just a different colour. There are some exceptions, like the nifty corruption that grows big gross hives on your enemies rather than just directly damaging or debuffing them, but others are less creative. You can play around and do some cool things, but in the end the most effective strategy was just debuffing the enemy to take more damage then fireballing their face off. What could have been a drawn-out battle using corruption and necromancy or other more interesting elements became just zap, boom, dead, over and over.

And the battles being over fast was a very good thing, I eventually found. The game is pretty long, and not because it's loaded with ideas. The levels are pretty, but they go on for ages, walking you from room to room, spawning the same enemies on you a hundred times, with no unique strategies ever required other than exploding them all yet again. With level design that's basically corridor, room battle, corridor, repeat, this game is just laughably repetitive. The same enemy types keep appearing all throughout the whole game, with the same annoying battlecries shouted at you each time, going down to the same spells, every time. A bit of exploring is possible with some hidden secrets and extra optional fights to get you more crafting loot, but the game doesn't have many ideas other than "use spells to defeat enemies!"

Though I had fun for the first few hours, the repetition really sets in after a while. Constantly tinkering with my spells and trying new things kept me entertained for a time, welcoming the same enemies so I could try a new strategy on them. But once I found a setup much more effective than others I tried, combat was a bore, and crafting was a pain. They were just things I had to do to get them out of the way, which is bad, because that's all the game actually has you doing. I'd groan when new enemies would spawn in, and eventually was tired of spellcrafting to the point I just kept using the same ones, using the (not very) smart inventory system to handle the upgrades for me.

I guess this doesn't exactly sound like a recommendation so far, but it's still a game that's worth trying and a worthy purchase at the deep discount I got it for. I've seen it sell for 90% off during Steam sales, and it's worth those four bucks. You'll have fun and enjoy the scenery and fancy magic explosions even if you don't ever end up finishing it. Playing half the game or so was enjoyable, finishing the whole thing was a slog, but I was still at least moderately satisfied that I got all the way through it. If the concept sounds cool to you, then you'll definitely find things to like, but don't buy into its over-budgeted marketing hype and expect a genre-changer, because it most definitely is not that.

So in short, it's a "meh". But it's a meh that tried, a meh with some good ideas, and even at its most frustrating or boring moments, didn't stop me from playing all the way through it. If you've been curious about this one, it has "sale purchase" written all over it.
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11 of 13 people (85%) found this review helpful
Not Recommended
7.3 hrs on record
Posted: April 16
Great concept ....poor implementation. The spells feel underpowered, the maps uninspired, the enemies bland and samey. The spell crafting system, which is basically the cornerstone of the game, becomes tedious very quickly and is not at all induitive or fun. I really can't recommend this game unless it's selling super cheap and you're bored, or you just really like obsessively micromanaging a pile of crafting components and putting in a silly amount of time into what amounts to a 1 or 2 percent firepower upgrade.
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7 of 8 people (88%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: March 24
Well, after playing several hours of this game, I think I am now qualified to make a little review about it. I'll make a little pros and cons list to start this off, then add my more detailed opinion afterwards.

Pros:
- The controls are fairly solid and responsive (if you have a computer that doesn't lag too much).

- The magical effects are amazing, so much so that I just want to launch fireballs in all directions just to watch them explode.

- The graphics are superb; the game in itself is a form of eye-candy and makes gameplay all the sweeter.

- The art style (which mostly shows in the cinematics) is brilliant and fits the style of the game quite well.

Cons:
- I found that the game was riddled with glitches, such as my companion character constantly phasing through walls, getting caught on things, and, at one point, going in mid-jump to teleport only to freeze in the air for a while. However, this could just simply be due to my computer and I have not been able to compare this with other's experiences.

- There is very little explanation in the game at all for most things, especially the magic crafting system. I found it to be bizarre and confusing and mostly just wanted to give up on making any spells.

- The game is very linear; while this is not a bad thing in and of itself, it becomes very boredom-inducing when it is coupled with a rather uninteresting story. Half the time, I couldn't even follow the story and was more concerned about figuring out which of the linear paths I was supposed to take to get to the next checkpoint. Which brings me to my next con.

- The checkpoints are placed in odd portions of the game, areas that are too far apart from one another or just bizarre. I found that this irritated me many a time when I died just before the next checkpoint and was sent ALL the way back to the last, which was what felt like half a continent away.

- The gameplay, although fun and engaging at first, quickly becomes mundane due to a lack of diverse enemies and a strange tendency to throw in enemies which seem far too powerful for the level.


In short, I would recommend this game only when the prices is reasonably low. I somewhat regret buying it for however much it was ($40 or so I think) way back when. It's not too bad a game and has some really cool and interesting gameplay mechanics, but lacks in an engaging plot and consistently-entertaining gameplay. But, overall, it's not a must-play by any means.
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11 of 18 people (61%) found this review helpful
2 people found this review funny
Not Recommended
5.7 hrs on record
Posted: April 23
So...
I got this game in bundle and thanks GOD.
And the game looks great, BUT
IT IS SLOW. Like veeeeeeeeeeery slow.
The walking is slow, the running is too fast.
The game has no athmosphere, even tho developers tried.
There whole gameplay is nothing, compering to Blade of Times for example.
Blade of Times had that "wow factor", those combos You made,
this blood all over, the intense of that game, was something!
I felt exosted after playing it, like I would kill by myself.
And here? Meh, yawn, went to sleep after 5 hours of playing.
Seriously that is soo boring, no action.
The skill crafting is not explained.
No idea what to mix with what and etc.

Another console game, I wish i had controler, at least I woulnd't be so bored of clicking same left button,
over... and over..... and over....
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4 of 5 people (80%) found this review helpful
Not Recommended
16.9 hrs on record
Posted: March 21
Lichdom: Battlemage is one of those games that pulls you in with enticing screenshots and explosive trailers that showcase its frantic violence, but turns out to be a crushing disappointment and an empty promise of what could have been. Any potential is trampled by the mind-numbingly tedious gameplay, levels that drag on for far too long and the supposed crown jewel; an underwhelming and prosaic spell system. You will engage in fights that are challenging and enjoyable; however, these are few and far between, and as you progress further into the game you feel less and less powerful as enemy encounters take an increasingly absurd amount of time to grind through. The visuals are gorgeous, particularly those of the landscapes and spells, not surprising given the engine it was created with.

The search for playing as a truly unstoppable killing machine of a mage continues, as this does not provide it.

4/10
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8 of 13 people (62%) found this review helpful
Not Recommended
7.3 hrs on record
Posted: April 24
I found this game incomprehensible. You're flooded with popup messages of things happening or things you're picking up or skills being gained or something (I had no idea what most of the time) that aren't explained. The popup tutorials are useless, and the video tutorials they include didn't help much. What does "Rarity level increased 5" mean? I have no idea, but I kept getting those sorts of popups. The inventory/crafting was also a mess. I imagine I could figure it out with a lot of studying and research, but the gameplay in this game is not nearly good enough for me to devote the time to that.
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4 of 6 people (67%) found this review helpful
Recommended
1.0 hrs on record
Posted: April 23
I find myself having mixed feelings about this game.

In short, it's a flawed action game that is still worth your time nonetheless; It's got beautiful particle effects, but the environments are bland. The spell crafting system is interesting and offers you to play it the way you want, but the menus make it a little confusing. The story lacks development when it comes to the world you're in outside of the magical elements, but the dialogue has this campy feel I enjoy.

I don't recommend it at the $40 price tag, however, as I'm writing this, it is 3 dollars in a bundle on Bundle Stars. This is not shilling or anything, but at 3 dollars, I'm glad I got to try it.

EDIT: Obviously, the deal on BundleStars is over, so wait for it to be ~15 bucks on a steam sale.
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4 of 6 people (67%) found this review helpful
Recommended
35.1 hrs on record
Posted: March 11
Oh boy I gathered my toughts about this game for quite a long time. I simply couldn't decide is it worth recomending...

Sigils:
A good variety of sigils but still most of them works the same way (in destruction) as debuffs well we have a good variety but still AOE spells ICE/Kinesis/Phase anchor the enemies more or like the same...
I hardly can put Kinesis as a spell so I find it a bit hard to place in Battlemage role... It would be better to have Air based sigil instead of kinesis but thats just my opinion.
Necromancy... I got a love hate relationship with this one... (spoiler) we fight undeads by creating more undeads well fight poison with poison but still somehow wrong... Summoning system is well executed you need to mark enemy and after You kill it you will get an undead.
Rest of the sigils did its work for me. Specialls were good just trigering them takes more work than effect...
Overall - YES it was good - still could be better

Spell crafting: Its a nice thing to have smart inventory and custom you cook your spells as you want. All options with crafting are good. I wanted more AOE effects and more targeted effects. Elemental summons would be nice to have not only as synergy type... thing is with one type of sigil and one type of spell you can actually beat the game so it is a bit linear... System itself is ok but it needs expansion. My expectations were much bigger... overall- NO needs expansion...

Shields: 3 types and they work ok. Idea with shields is a good one - YES for me

Plot: (spoiler)
As we play plot seems to be ok. We wanted mostly to kick ♥♥♥ with magic so who needs a plot? :D
We have a vengance thirst for power, undeads, we meet a friend the friend gets killed and we need more vengance... In the end I think creators dimply run out of ideas how to end plot line... its really linear and borring and incomplete...

Plot overall - NO it sucked...

Graphics and animation - looks good all flows in nice colors and animation - YES it is good

Boss fights: Some minor bosses were worse than the main ones... I had my time YES it was fun

Secrets and specials: not so secret and not so special anyone with a sharp eye can get it all... NO

Fight in general: As I was closing to endgame I was begging for it to end... After some time it gets boring - It needed a bit more of variety.. But bashing the sh*t out of my foes still was fun - so lets say YES :D

I recomend this game but ONLY on some good sales its not worth its basic price... If you buy it just to mash the undeads and other minions demons etc it will do its work.

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6 of 10 people (60%) found this review helpful
Recommended
36.8 hrs on record
Posted: April 1
Lichdom: Battlemage

Fun fast paced first person spam spells simulator - linear gameplay experience with a very thin story just enough to justify the mindless destruction you unleash ( tho no destructible environment ) - big + FOV slider and a long campaign - recommended 7/10 !
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8 of 14 people (57%) found this review helpful
Recommended
62.0 hrs on record
Posted: April 18
Lichdom was Great i was worried because most the player reviews i saw werent that good but it was a ton of fun working with the different magic types and seeing how you could combine effects
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3 of 5 people (60%) found this review helpful
Not Recommended
15.2 hrs on record
Posted: February 26
http://uncrownedreview.blogspot.com/2016/02/lichdom-battlemage.html

That's my full in-depth review of the game but allow me to summarize.

I do not understand how this game could ever be considered fun. It makes a power fantasy boring. The entirety of the combat is just wave based arena or walking to another wave based arena and getting harrassed along the way (if you're lucky). Going from environment to environment that can be summed up perfectly by that one word because none of these look alive (or as if they ever were). The story is nothing more than "awe you just missed it, something interesting happened over that hill. Oh look, another hill!".
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4 of 7 people (57%) found this review helpful
Recommended
24.0 hrs on record
Posted: April 18
A game with a fairly uninspiring story and run-of-the mill generic characters, this game is held up solely by its combat and crafting.

The gameplay consists mainly of horde-style arenas where you go from place to place, and a bunch of enemies spawn which you have to kill to ge to the next area. Corridors, roads and passages serve as both opportunities to get fed some story from your companion AI character (who serves only this purpose, (s)he never actually participates in combat), and as a way to take in some scenery. The dialogue is fairly standard but executed with a good degree of skill, which prevents it from becoming annoying and keeps the game from becoming too stale.

The two main draws of this game as, as mentioned earlier, the combat and also the crafting system.
As you kill enemies, loot "chests" and destroy random things you are awarded spell components that come in several varieties, which you combine to create all new spells for you to use in combat.
The spell creation system can be a bit daunting until you figure it all out, but thankfully the game comes with an "auto-craft" function that can automatically upgrade your spells for you at the touch of a button. You'll frequently resort to this in the beginning, but as you progress to the mid and late game you'll gradually start to understand how it all fits together and start to fiddle with it to create some pretty nice spells that combo with eachother to explosive effect.

This is the cycle of the game, really. You kill stuff to get more spell components, which you craft into spells used to kill more stuff to get more components.
The game lets you select a new Sigil (which is kinda like an element such as fire or ice) to use as a base for your spells at the end of a level, and spells created with them can have very different effects since they're good at different things. While you can switch which 3 of these you can have equipped at a time, you can change them at any savepoint to spice things up if things gets too repetitive.

The game also features some rather brutal boss fights, and if you're unprepared you WILL get your ♥♥♥ handed to you.
There are plenty of strategies available on the net to use if want, but if i were to give one piece of advice then it's this: never use a shield power that does not allow you to dash, and practice the blocking manouver on smaller enemies beforehand so you get it figured out before you actually need it.

At the end of the day, what's going to decide it for you with this title is if you like magic or not. I play a spellcaster in nearly every RPG i get that allows me to, so I'm very biased towards games that glorify the class. I liked Battlemage quite a bit, even if it was a bit frustrating at times.
I'll definitely keep an eye out for a sequel, if they ever make one, to see if they iron out the issues this one had. In the meantime, if you can handle the steep learning curve and actively seek variation to combat the repetetiveness, then you could definitely do a lot worse than this game.

You should probably wait until a sale, though :)
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2 of 4 people (50%) found this review helpful
3 people found this review funny
Recommended
134.1 hrs on record
Posted: March 16
Positive;
Artstyle and Graphics
Challenging & diverse spellcrafting
"Smart Inventory Mode"
Entertaining combat
Decent sound effects
SLI works
Small savegame size

Negative;
Spellrarity don't correspond to the level of a spell, augmentation slots or spell power.
SpellLevel have nothing to do with augmentation slots.
Spellnames don't correspond to effects.
Sigilswitching is detrimental.
Corridor layout design
Soundtrack
Story
(Repetitive, but tons of games are, a barely valid critique)
-Some areas look similar, can be difficult to navigate without any map, compass or markers.
-Lichdom depends on its magic system being fun but ended up being too arcane. I still don't understand most of it.
The title of the game is misleading, you can't be a Lich, you're not even a Battlemage, you're a Dragon, but you look like a Man or a Woman. Tbh I didn't pay attention to the story much. They should have called it something like
"Magic Person: Undead Magnet"
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1 of 2 people (50%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: March 4
Picked it up on sale. Good looking game with terrible pacing, needlessly punishing difficulty and boring enemies. I think it's one of those that really prides itself on its "difficulty" without having the polished controls it needs to make that fun. I really wanted to like it. I'll give it another run but I definitely would not recommend it currently.
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1 of 2 people (50%) found this review helpful
Not Recommended
12.4 hrs on record
Posted: March 31
I'm not recommending this game BUT, if the combat and spell crafting mehcanics interest you and you have money burning a whole in your pocket and a steam library already full of better games, you might wanna get this anyway. I bought this game a while back when it much cheaper, I think when it was still beta, I can't remember exactly - ANYWAY

I had a lot of fun with this game untill I recently reached a point in the game I can only describe as unbalanced. The game was going pretty good for me up untill this point, the graphics are pretty good, the spell effects are nice, the crafting mechanic is fun and varied (once you learn how to use it which admittedly could use more explaination game wise) and all the different "sigils" or spell types are fairly unique. The combat was to a degree repetitive, the game is very linear, but I still really enjoyed the combat and mixing up different spell combos and figuring out how different sigils interact together, crafting spells that fit each one etc.

The story is another well... story, its... probably not the worst story ever, but certainly nothing to praise, the characters are not too interesting, the story's not any better, the voice acting meh. probably one of the games weaker points. I was not capitivated by any part of the narrative, and I'm someone who can appreciate a good story. This is not a game one plays for the narrative is all I'm sayin'. You can probably figure out if the combat portion is for you by reading my and others reviews, and if it doesn't sound like you'd love it, you'll probably hate this game.

Despite all that I still thoroughly enjoyed my experience, I was just playing on the default difficulty lvl 3/4 I believe, and for the most part having a grand ol' time blasting enemies away with my spells. I managed not to die (except for one time i slipped into water and drowned, oops) untill I reach this big boss, now this boss killed me probably around 8 times and ate over an hour of my life. If I was looking for this kind of excruciating frustration, I would've bought Dark Souls. Keep in mind this game has been for the most part easy to slighly challanging up untill this point (which is generally the kind of experience I look for in a game) so I was quite taken aback at how drastically different the difficulty was. It was like someone turned the amp from a 4 to 11, I honestly think this is a fairly big flaw in the game, something of a balance issue, since even if you like getting your guts ripped out your ♥♥♥ and handed to you on your tibia, youd have to mow your way through around 9 hours of squishy punching bags. I take no problem with games that demand alot from their players, I admire the Souls fans, but a game that goes 0 to 100 (real quick) with no warning like this is simply flawed. Myabe i'll return tomorrow and swallow my pride and just lower my difficulty, or maybe i'll just buy Dark souls finally, or maybe i'll just shoot myself, I don't know which yet, but I WONT recommend this game unfortunately, despite its many good aspects. I personally feel that this game came close to being a good game, but didn't quite make the cut.
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