Play the first game where the Mage is a total badass!
User reviews: Mostly Positive (788 reviews)
Release Date: Aug 26, 2014

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Recommended By Curators

"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
Read the full review here.

Recent updates View all (30)

November 25

Lichdom: Battlemage 1.2 - Hotfix 2014.11.25.69972-Release_v1_2_1 is Now Live!

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.6MB patch includes the following update:

  • Fixed a configuration bug that kept users from being able to change their difficulty setting
  • Unlocking Badass difficulty achievements now awards all analogous lower difficulty achievements

2 comments Read more

November 24

Lichdom: Battlemage 1.2 is Now Live!

We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.

  • New Achievements (for bosses, difficulties, and spell crafting)
  • Allow players to choose a particular Synergy shape when synthesizing
  • NG+ Fast Travel - Play the game again with scaling difficulty and loot
  • Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
  • Various sigil improvements
  • User Interface improvements

    New Achievements
    • Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
      • Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
    • “It does not get any better than this”
      • All equipped spells are tier 20
    • “A need to acquire every permutation”
      • Craft every possible Synergy spell
    Controller Support
    • Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
    • Fixed menu focus bugs when using a controller
    Unique Item Creator
    • Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
    • New synergy tutorial video will play the first time a synergy is equipped
    NG+ Improvements
    • All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
    • Increased the difficulty of NG+ to provide a more challenging experience
    Gameplay Changes
    • Sigil progression is not lost when playing in the first 3 difficulty settings
    • New Feature: Players can now select from 4 difficulty settings
      • Casual
        • Players are immune to all detrimental status effects
        • No enemy Affixes
        • Player takes 25% less damage
        • Shield regeneration is not bound to a single pip
        • All sigils are automatically focused
      • Explorer
        • Shield regeneration is not bound to a single pip
        • All sigils are automatically focused
      • Battlemage
        • Default difficulty
        • All sigils are automatically focused
      • Badass
        • Players take 25% more damage
        • All enemies enrage when crowd controlled
        • Players are attacked more often
        • Only three sigils can be focused at any given time
    • Pacing
      • Levels 4-8 have been rebalanced to improve pacing
      • Players now receive a 40% "out of combat" movement speed buff
    • Sigils
      • Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.
    Spell Changes
    • Delirium
      • Control
        • Control Delirium is now duration-based instead of encounter-based
        • Delirium pets are imbued with an existing status effect for their entire lifespan
        • Delirium pets kill themselves at the end of the Control duration
        • Pets can no longer be created while previous pet is still alive
        • Control Delirium marks targets for your pet to attack
        • Pets who have been shielded by Control Delirium are now immune to crowd control effects
      • Mastery
        • Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies
      • Sigil Power
        • Invisibility now lasts for five spell casts instead of a duration
    • Lightning
      • Sigil Power
        • Arc Lightning now lasts for five spell casts instead of a duration
    • Ice
      • Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game
    • Phase
      • Synergies
        • Maw of the Abyss
          • Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy
    User Interface
    • Crafting and Inventory
      • Spells now display their tier using Arabic numerals instead of Roman numerals
      • Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
      • Spells with long names are no longer truncated in the inventory menus
    • Prompts
      • Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users

10 comments Read more


“... the combat in Lichdom sets a new gold standard”
Paste Magazine

Game Informer

“Never has magic felt as powerful as it does in Lichdom”

About This Game

November Loot Craters can save ~70% on Lichdom: Battlemage this week!!

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Helpful customer reviews
33 of 41 people (80%) found this review helpful
20.0 hrs on record
Posted: November 18
This is a hard game to review, one one side you see wasted potential and in the others what marvelous thing they accomplished. First off, they are right, never before has being a mage been taken to this extend as far i know. you craft your own spell from components, and each spells can be influenced in 9 different ways, some with varying results. Some spell can behave completely differently depending on their focus while others barely register a change. But this is because some spells are better suited for some things, Control fire is inherently less. interesting than say control frost, but destruction fire on the other hand.... The game feature a large quantity of spell sigil, a decently long campaign with a new game + challenging boss fights, i for one thought i was too strong for as moment, and the boss put me in my place. Being an immortal mage never been this fun and i hope to see a Lichdom 2 someday. Takes everything that's great with this game and improve on the rest and its GOTY material. as it stand the game is not too pricey and you will get a good bit of fun. The game strength is not its story, it is its mechanic. The graphics are pretty decent and it is one of the only game that force my computer to work for them, noticeably. It is one of the game i will/have taken the time to finish. Blast away!

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25 of 35 people (71%) found this review helpful
14.7 hrs on record
Posted: November 20
It might be fun to play for some people, but it wasn't for me.

Lichdom: Battlemage is basically a first person shooter with magic. The advertising goes like "be a mage with unlimited power, no cooldowns or anything". Having unlimited power, the "mage" feels fairly limited. Not only does your magic often enough feel incredibly weak and slow, the entirely unnecessary base damage/health value increase over the course of the game makes fighting a lot more annoying than it is fun.
The game starts off being rather easy. Enemies in the first two regions of the game (Drivasser City and the caves underneath) are pretty easy to defeat. However, during the course of the third region the player is introduced to (the snowy Greyteeth Mountains) difficulty tends to spike and reach a level where combat becomes a tedious chore and no fun at all anymore. Increasingly large groups of enemies dotted with more and more "miniboss" or "empowered mob" kind of foes start applying a headache inducing number of rapidfire CC effects on the player, which are terribly hard- to often impossible to dodge or deflect. For example, there will be a low powered ranged-attack mob shooting arrows that freeze the player. While damage to the player will break the ice, those mobs shoot these arrows in rather rapid succession, freezing you on every hit. This combined with CC effects of other enemies that usually spawn in tow of these can lead to the player being frozen, stunned, slowed or otherwise impaired litterally for minutes before there is even a slight chance to break such a chain, given that the player survives it at all.
That said, the players very few own useful CCs are usually frail, weak, slow to deploy and outright unrelieable. For example freezing: You can usually freeze most enemies with a simple Ice-beam spell or an ice shot, which usually works on trashmobs with no to little special effects. However, enemies which you would actually NEED to be frozen for "Combat Control" (which is was CC stands for after all) are either not affected, or the effect works only for maybe a half to two seconds, which doesn't really give you time for a worthy followup. That said, all enemies (especially bosses, minibosses and empowered mobs though) seem completely randomly immune to CC effects like freezing or being held in place by a kinetic spell, which, as mentioned before, makes these spells utterly unrelieable. The fact that enemies tend to spawn around and right next to you, doesn't really help you keep control or fight systematically.

Combine all that with a completely unnecessarily complex and unrewarding spell crafting system (granted, the smart inventory crafting system helps a little but it has it's limits), unnecessary difficulty spikes through utterly over-powerful enemy types being introduced, and a completely off-putting story and storytelling.
Story... I have yet to experience something of the sort in this game. Basically it goes: The Cult of Malthus is your enemy because it's evil. Go and murder as many as you can and kill their bosses. Oh and they have undead. Enjoy.
That not being enough, the "mage" (player character) called "Dragon" in this game, isn't actually a mage, but some random person the Cult has done wrong by, which is handed a pair of magic bracers that allow throwing spells, make you unkillable (if you die you get revived by waypoints without loadscreens and regular dying is actually part of the lore), and give you shields. The player character has actually no frickin idea how his/her magic works and is magic-wise generally a dumb n00b.

Personal note: I don't feel like playing a "mage" when the "mage" is just some random idiot with enchanted weapons and hasn't worked for their magic power by study or training AT ALL.

Anyway, now for the positive aspects of the game:

Amazingly beautiful environments. Seriously, the game world might lack some of the fidelity and dynamic effects of for example Crysis (this is a Cry-Engine 3 game after all), but still it is extremely beautifully crafted. Surroundings look entirely awesome, that much must be said. Characters, enemies and most special effects like spells or fire also look very nice (ice/freezing being the possible exception), but a game is not just about looks.
Sadly however, for all it's good looks, there's very little one can do in the environment. Shoot a few glowing plants or ice crystals here and there, and find a book or a scroll for some journalbound lore now and then, but that's largely it.

The soundtrack is decent, yet largely unremarkable.

The most positive aspect of the game for me is that, however in a game like this most people would maybe consider it unnecessary, the player get's to choose if the protagonist should be male or female, while the game is actually completely voice acted for both player genders. It might be a minor detail for some, but I find it very nice and would wish for more games to include that option.

Very bad and annoying combat gameplay, unnecessary damage/healthrange increases, needlessly complex crafting system (with the recent addition of an automated crafting system which is alright), really really beautiful graphics, not mentionworthy story that doesn't really make too much sense, player choice of gender.

I cannot really recommend the game, but if you like first person shooters with a "challenging" gameplay in a fantasy setting with little in the way of a compelling tale and you don't mind retrying a lot, sure, go ahead.
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16 of 22 people (73%) found this review helpful
89.3 hrs on record
Posted: November 18
On my second playthrough of this game and I have to say it is unexpectedly beter than I thought it would be.

If I had to try to classify it, I would say it is a mix of the old school magic FPS games like Hexen and Herectic with some Diablo loot collecting and some crafting thrown in for good measure.

Requires a decent rig, but it is great fun once you understand the mechanics of the game.

With 8 spell schools to choose from(each with 3 spell types) and three spell attunements to apply to each of those spells, there is a huge variety in what you can do.

The game is also more tactical and less twitch than I initially thought it would be which is also a good thing IMO.

In short, give it a try. Freeze, burn, shock, phase, corrupt, force and necro to your heart's content! Oh and craft new spells too...
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11 of 17 people (65%) found this review helpful
93.7 hrs on record
Posted: November 5
I'd like for it to be very clear that this is a review coming from someone who only played it after it was released. It is not limited to only 3 types of spells - it's more like 8. you can only use 3 elements at once, but there's enough complexity to more intelligent builds that it is plenty.

I've heard people complain about how it isn't as interesting a spell process as Skyrim. As someone who has played more than 150 hours of Skyrim, I can honestly say these people are wrong. Could it still use some things from that game? Perhaps so, but if I had to choose one over the other, I have found Lichdom's magic FAR more entertaining. Just don't do the standard DPS only spells, and you will see what I mean. Using spells to fill your enemies with insect larvae, then use mindcontrol to buy you the 10 seconds you need for the larva to mature before setting fire to the right mob... Well, that's just not something you can do in Skyrim, and it's a blast juggling it like so.

Yes, it's quite linear - this is true. Only a few branch off options to do fights for "loot". They are worth it, are a blast, and are often a great challenge.

Give this game enough time for you to get to the first boss fight and get at least 2 interesting spell types in your inventory. You will find trying to build the perfect spell build to be very enjoyable. I seriously hope this game gets a sequel!
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3 of 4 people (75%) found this review helpful
3.2 hrs on record
Posted: November 26
The graphics are beautiful, similar to Skyrim. Don't buy this for the storyline, the storyline is confusing and relatively cheesy. Make sure to get it on sale, too. I feel they delivered on the "invincible badass battlemage" but you may have to adjust the difficulty and craft some good spells before you feel truly powerful. The crafting system is ok, there are a lot of spells, but most of them are very similar. There are 8 branches of spells, and each has 3 sub-categorys of different casting. Area, Lob, and Missle. Lichdom is not very RPG-like and I don't think it should be considered one. Lichdom is one of those games that I'd rather listen to music and shoot some fireballs at a walking corpse then try to follow the story line. 7/10 recommended but gets old after a while
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8 of 14 people (57%) found this review helpful
27.9 hrs on record
Posted: November 1
Gameplay / combat

Lichdom: Battlemage is an action RPG where you control a single character from a first person perspective. You are a badass mage on a personal revenge quest and you've got a wide range of spells to choose from.

You've got traditional fireballs and AoEs as well as grenade like "lobs" and "rays" that are short range constant beams. You don't have any melee weapons but you can block, and if timed correctly, this will trigger a "nova" which damages everything in a radius around you. There's also a very useful dodge move. There is no mana limit or cooldowns so you can cast as frequently as you desire.

Each of these spell "shapes" can be given an element which identifies the basic damage type, but also has unique bonus attributes. For example ice can freeze your enemy, lightning can chain its damage to other nearby enemies, and kinetic can hold an enemy in place. And this is just a small selection - there are several others to choose from. Its kind of like the magic equivalent of Borderlands' guns.

Enemies include Human warriors and mages, undead archers and powerful demons. Many of them have access to the same range of spells as the player, as well as special abilities that allow them to shield allies, summon minions, teleport behind you, slow you, freeze you and more.

Lichdom is approximately 25 hours long and is heavily focused on combat, but with such a wide variety of spells and enemy types, there's a fantastic tactical depth and I honestly never got bored.

Level design is mostly linear, but many of the areas are quite wide so it doesn't feel too restrictive. You have room to approach enemies from different angles and plenty of objects to take cover behind. There aren't any side quests, but there are some hidden areas branching off the main path where you can find challenge rooms - kill multiple waves of enemies to be rewarded with lots of loot in the form of spell crafting components.


You gain new spells by crafting them. Each spell requires an element and a shape, and these components are rated from "common" and "rare" to "epic" and "legendary". More powerful components have bonuses to damage, critical chance, casting speed, etc. Sadly I found the crafting system to be very confusing. Whenever I tried to manually create a new spell, it was always weaker than the one I currently had equipped ... even if I was crafting with top tier components. So after a while I just let the game automatically upgrade my spells when a better version was available.


Its not as detailed as most RPGs, and the player doesn't have any control over dialogue, but there are a few interesting characters. I especially liked the interactions between the two heroes, Dragon and Gryphon, and two villains, Hedaro and Hedira. There is some excellent voice acting from the likes of Jennifer Hale (Mass Effect), Troy Baker (Bioshock Infinite), Gina Torres (TV's Firefly) and Jaime Murray (TV's Defiance).


Lichdom uses Cryengine3 so as you can expect, the graphics for environments and spell effects are gorgeous. However, its also quite demanding in terms of PC spec.

I'm running an i7 2600K at 3.4 Ghz, 8GB ram and a GTX 770 with 4GB Vram - well above the recommended specs listed on the Steam store page - but I can't maintain a constant 60 FPS on maximum settings (very high) at 1080p. The early areas seem fine, but after a few hours I started to encounter fights with lots of enemies which killed my framerate. I hate screen tearing, but with Vsync on I was getting dropped to 30 FPS.

For the last few hours I've dropped everything down to high, and enabled adaptive Vsync in Nvidia control panel. Its still not perfect, but performance has improved, and it still looks pretty good. I'm not saying this as a massive critisism, it hasn't hurt my enjoyment of the game too much, its just really a heads up to expect to have to do some tweaking.

I haven't suffered any crashes or noticed any bugs. Controls are fully rebindable and work great with mouse and keyboard.


If you're a massive RPG fan like me, I recommend buying Lichdom at full price. I don't like using numbers to review games, but lets just say the 69% Metacritic average shown on the store page is too low.
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11 of 20 people (55%) found this review helpful
32.8 hrs on record
Posted: November 7
This game is so much fun, love it. The crafting system is challenging but worth the time investment to learn, the power it makes you feel is awesome. Love the improved crafting sytem and guides btw. The story is basic but well done, graphics are awesome, but most of all the spell combos are amazing and super fun. Great job.
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1 of 1 people (100%) found this review helpful
8.2 hrs on record
Posted: November 23
meh, painfully mediocre game but still fun. nothing wrong yet nothing special.
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: November 25
This game gets a 7/10 from me.
(I've only played less then an hour so this may change)

- you're a blacksmith right? Make enchanted Swords a thing.
- needs more free running. I want to be a badass who run, jump and shoot fire in the face. IN DA FACE
- parkour.^^
- Loot system is a little conusing. Do they drop loot? I don't see anything... :/
- Co-op need to be a thing. Just one other person would be fine with me. :)
- combat system is a little weird, and making the sheild an instant kill? TOO OVER POWERED. NERF THAT, ADD A SHOVE AND ADD SOME KIND OF MELEE.

other than that, It's a GREAT game. I've always wanted a First-Person magic game. Great graphics, awesome story
(so far) and great gameplay.
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1 of 1 people (100%) found this review helpful
83.1 hrs on record
Posted: November 25
Amazing game. The effort and imagination that was put to make this game is outstanding. It is very unique in what you have to do, the gameplay is awesome. I have been playing this for some time now and can easily say that it's an outstanding game, graphics are one of the best, gameplay is crazy, sounds, music background give it atmosphere. what else do you want? perfection? i would say that it's not perfect but then again, nothing is. if you are a gamer and not a wanna be gamer then play this and see if you can hack it.

ladies and germs, i'm old school here and I should know a thing or two.

Good work to the team and I hope you come up with other unique games in the future.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: November 27
I just started playing the game and so far it is fun.
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2 of 3 people (67%) found this review helpful
2.8 hrs on record
Posted: November 27
How I didn't discover this game Earlier!

Extremely Beautifully crafted Environments, The power it makes you feel as a dominating battlemage is insane, it's very hard to get that feeling in other games. The game is super fun, so much magic, beautiful scenery. If you like first person shooters with a "challenging" gameplay in a fantasy setting with little in the way of a compelling tale and deep Spell crafting system like a 1000 different spells, Click "Add to Cart" -- 10/10

P.S. This game is AMD Gaming Evolved "AMD Optimized", so there is some options like AA and Tress FX technology not available for Nvidia users and will drop the frame rate significantly if Enabled on non AMD Cards.
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8 of 16 people (50%) found this review helpful
9.9 hrs on record
Posted: November 2
man, the tryhards that say the spells suck. like really? try actually useing the crafting system. iver done like 1500 dmg in the first area after getting my third spell and doing a wombo combo. if i changed the configuration of my spells i can do so much more. nothing more satisying then turning telekinesis from a mastery lob, into a control ray. just whip it around and send every one of them into the sky, then throw a aoe of your choice and laugh. XD 1000/10
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0 of 1 people (0%) found this review helpful
16.7 hrs on record
Posted: November 27
At the end of the day, there are some major issues with Lichdom. Mostly it drags on for hours without giving much story at all. After putting in nearly 17 hours, I don't feel any closer to beating the game than when I was 5 hours along.

Boss fights are overly difficult, and by not giving any enemies weaknesses there is a massive difficulty wall, especially if you don't get the crafting system early on. On the subject of crafting, it may be the least explained tutorial in the entire game. It tells you how to make a variety of things and do upgrades, but it doesn't give you any idea about what affects what. It ends up being trial and error without much of a reward.

One other major issue I have is the lack of spell variety. When it boils down to it, there are only a handful of spell types with a handful of elements. The only synergy that comes from it appears when you waste away three legendary loots to make a red one, which will only give you a bonus spell type if you have both elements equipped. Not usually an issue until you realize you've spec'd into the wrong element for the synergy you just aquired.

In the end the game is barable at best until you get to the swamplands. By that point I have all but given up trying to... what was it? Avenge my wife I think? The lackluster story never really cared enough to bring it back up once the game went all Michael Bay. But hey, at least it looks pretty amazing.
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0 of 1 people (0%) found this review helpful
1.5 hrs on record
Posted: November 27
Graphics are nice, but the gameplay mechanics are too confusing. I still don't get the whole spell upgrade path. The story feels contrived and simply an excuse to walk around and cast the spells.
Not recommended.
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0 of 1 people (0%) found this review helpful
0.9 hrs on record
Posted: November 27
Very repetitive, very SLOW combat style. purchased for 70% off and feel like i wasted money.
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6 of 14 people (43%) found this review helpful
1.9 hrs on record
Posted: November 16
This is the first game that i really feel that i am playing as a dominating battlemage. It is very hard to get that feeling in other games. The crafting system might be very confusing in the begining but once you get the hang of it you can create spells of immence power. The way you cast spells could be a tiny bit different to my opinion but it is still better than I expected for all those spells.

All in all this games like an fps version of Skyrim as a wizard and i think it really works.
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5 of 12 people (42%) found this review helpful
9.0 hrs on record
Posted: October 30
I find this game hard to review, because it has some really repetitive corridor gameplay, mixed with awesome spell casting, combat and visuals. You are the titular character, either male or female. Depending on your choice, the opposite gender joins you as a companion who pops up now and then to be sarcastic, which i actually found hilarious.

But what's craptastic is just how "go from point A to point B" the gameplay is, it literally follows the same template level after level with samey enemies, except for the "wanna punch a puppy" difficult bosses.

And what pretty levels they are, earning the CryEngine 3 badge with honour. Foresty, icy, deserty, it's all here folks!

Overall, if you don't mind the painful linearity, then i hesitantly recommend this.
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4 of 10 people (40%) found this review helpful
4.4 hrs on record
Posted: November 8
This game is super fun, so much magic,beautiful scenery, and I think there is a somewhat long story line. Also the only somewhat bad part of it is the somewhat long loading screens and it is caped at 30fps but other than that it doesn't take away the fun experience. 7.75\10
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3 of 8 people (38%) found this review helpful
7.0 hrs on record
Posted: November 10
A hard game but very satisfying, the character interactions can sometimes get a little awkward in my opinion but a good game nonetheless because of the gameplay.

If you liked spellcasting in skyrim you'll probably like this one

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