Play the first game where the Mage is a total badass!
User reviews:
Recent:
Mixed (57 reviews) - 56% of the 57 user reviews in the last 30 days are positive.
Overall:
Mixed (1,654 reviews) - 63% of the 1,654 user reviews for this game are positive.
Release Date: Aug 26, 2014

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Buy Lichdom: Battlemage

 

Reviews

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

About This Game



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Storage: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (57 reviews)
Overall:
Mixed (1,654 reviews)
Recently Posted
MaxBeoulve
( 22.1 hrs on record )
Posted: May 4
Graphics and sound
  • Superb artwork with flashy spells that really makes your spells powerful.
  • Awesome scenario and background.
  • Ambient sounds, music and character voicing really well done.
  • Character models however feels bland and without expression.
  • Enemies suffer from reskin on each different stage, making them uninteresting.
It really shows all the power of the Cry Engine on the graphical aspect.

Combat
Interesting at the start. Begins to be boring as times go and you see that all you have to do is:
  • Hit with one spell
  • Switch to other spell
  • Blink
  • Kill
  • Rinse and Repeat.

Story
A great evil rises and you're the chosen one to stop it with your scout companion that obviously going to die at some point

Cliche, skippable and uninteresting. Don't bother with it.

Gameplay
Ranges from too easy from unfair. And by unfair I mean enormous soak sponge enemies with tons of HP and willl totally never hit you. But can offer pretty interesting challenges sometimes.

Crafting is a bit too complicated until you understand it. Takes a few looks at the tutorials to fully understand it. Once you craft your main spells you'll never use it again, since smart inventory upgrades your spells automatically for you.

Save points are another problem. Often too close to each other to not care or so far that it makes you afraid to die and repeat the stage all over again.

Performance
While it sure plays smoothly when it can, it does offer a fair amount of framerate drops and crashes. All I can offer as advice is: Keep your nvidia driver updated or it will surely give you a bad experience with crashing. (At least on my case).

Verdict
6.5/10.

Sweet graphics, nice explosions and the true feeling of being a one shotter mage, but it can be a serious let down to someone who simply can't learn the crafting, people looking for a more "rpg" feeling or someone gets bored too soon with the combat.

Its fun for a one-run play. Completed the history mode for the heck of it, but wouldn't give it another try.
Helpful? Yes No Funny
Eagle
( 15.2 hrs on record )
Posted: May 1
Got this game during its early development and continued to revisit periodically. I have a craving for a game with true freedom of spell creation and with a "total badass" mage. Something that's challenging, but you can move through a horde and leave bodies strewn across the battlefield. That's not this game.

The spell crafting system is essentially a weapon crafting system. Here's the base spell, increase its special effect or damage. Combining spells? Nono, your mage isn't smart enough for that. You can't even equip two different elements for each type of attack, such as ice on main and fire on aoe.

As for gameplay, it sucks. Yes, it is graphically beautiful and clearly alot of effort went in to every detail, but not so much on variety. Once you're in a level, which can span an hour or two easily, everything looks the same. Each cave you passed looks just like the one before. That ice mountain before you, exactly the same as the last three. Enemies are all the same as well. There's skeletons, humans, ghost thingies, etc, but they're all really the same.

The only real strategy for this badass of a mage is to kite and shoot. Shoot what? That's up to you. Ice and you'll live longer, fire they'll die faster. Add in some necro and things will get distracted, but the pets don't really do much damage. Fire/Necro's my perferred path, and I'm not sure my undead ever actually killed anything.

When I bought it, I paid $20, and it's probably worth that much. With the new price tag at 40, wait for a sale.
Helpful? Yes No Funny
Hypenor
( 86.6 hrs on record )
Posted: May 1
Once you get into it, It's a really fun and fast paced, with a deep crafting system and a lot of gameplay. I always play on Badass difficulty, which makes the really challenging. It also has a pretty good story.
Helpful? Yes No Funny
-Axton-
( 14.8 hrs on record )
Posted: April 29
Large open maps, but the nice 3d artwork of the Cryengine is held back by the foggy post-processing effect they used in every single level. It's really a shame because there's a good variety of scenery in this game, and sadly the enemies are the same pretty much the entire way through. If you're ok with that then go ahead get it on sale. (sail) www.gaben.tv
Helpful? Yes No Funny
Miyamoto Musashi
( 4.1 hrs on record )
Posted: April 28
It's a great sorcery game with lots of action in FPS - First Person Shooter, with good graphics and gameplay!

Gameplay versus the first Boss of the game:
https://www.youtube.com/watch?v=wxIoO87vPPI
Helpful? Yes No Funny
Örbi
( 5.6 hrs on record )
Posted: April 27
confusing spell casting system which makes it very boring and feeling angry about this good looking game
Helpful? Yes No Funny
Yella 🎓
( 6.6 hrs on record )
Posted: April 26
Lichdom: Battlemage is a game that I recommend because:
- is a method to banish boredom
- it has trading cards
- it is a good RPG game
- it has action
- it is first-person

Enjoy!
Helpful? Yes No Funny
An4lyt1c
( 12.7 hrs on record )
Posted: April 26
+Best magic I have seen on a first person RPG. Bethesda should learn to from this game.
+ The crafting of the spells are cool. You would enjoy if you like ARPG.
- Story is meh.
- Level design is boring.
- Always the same enemies.
+ Bosses are not bad.

6/10. Buy on bundle or less than 5$.
Helpful? Yes No Funny
Doom_BloodHounds
( 3.9 hrs on record )
Posted: April 26
Having Fun So Far, There Are Some Things They Could Improve On It.
Helpful? Yes No Funny
tqwert13
( 7.3 hrs on record )
Posted: April 24
I found this game incomprehensible. You're flooded with popup messages of things happening or things you're picking up or skills being gained or something (I had no idea what most of the time) that aren't explained. The popup tutorials are useless, and the video tutorials they include didn't help much. What does "Rarity level increased 5" mean? I have no idea, but I kept getting those sorts of popups. The inventory/crafting was also a mess. I imagine I could figure it out with a lot of studying and research, but the gameplay in this game is not nearly good enough for me to devote the time to that.
Helpful? Yes No Funny
Hermanmunchther
( 0.3 hrs on record )
Posted: April 23
This game is a great example of why I hate FP games. Clunky poorly animated hands flopping around in mid-air in front of you. ALWAYS looks cheezy, Follow a path while monster after monster comes at you. I don't think the graphics are as impressive as everyone else seems to think they are. They look nice for circa 2006 to me. I did only play for .3 hours, so I didn't get a chance to explore much of the spell system, but god it was a hard, painful .3 of an hour, I didn't even want to play for that long, but was trying to get to a save point. I got this game as a free bonus when I purchased the Culling. I should have stayed away from both of them. Now it's a hassle 'cause i have to let the game run in the backgound to get the trading cards to sell to dumb a$$es that actually liked this game.
Helpful? Yes No Funny
Spukc
( 0.7 hrs on record )
Posted: April 23
i feel bad i paid these devs 30 cents ..
shut down the studio and never make games again ..

xoxo..

the console community

Helpful? Yes No Funny
Redka!
( 5.7 hrs on record )
Posted: April 23
So...
I got this game in bundle and thanks GOD.
And the game looks great, BUT
IT IS SLOW. Like veeeeeeeeeeery slow.
The walking is slow, the running is too fast.
The game has no athmosphere, even tho developers tried.
There whole gameplay is nothing, compering to Blade of Times for example.
Blade of Times had that "wow factor", those combos You made,
this blood all over, the intense of that game, was something!
I felt exosted after playing it, like I would kill by myself.
And here? Meh, yawn, went to sleep after 5 hours of playing.
Seriously that is soo boring, no action.
The skill crafting is not explained.
No idea what to mix with what and etc.

Another console game, I wish i had controler, at least I woulnd't be so bored of clicking same left button,
over... and over..... and over....
Helpful? Yes No Funny
The Last MethBender
( 1.0 hrs on record )
Posted: April 23
I find myself having mixed feelings about this game.

In short, it's a flawed action game that is still worth your time nonetheless; It's got beautiful particle effects, but the environments are bland. The spell crafting system is interesting and offers you to play it the way you want, but the menus make it a little confusing. The story lacks development when it comes to the world you're in outside of the magical elements, but the dialogue has this campy feel I enjoy.

I don't recommend it at the $40 price tag, however, as I'm writing this, it is 3 dollars in a bundle on Bundle Stars. This is not shilling or anything, but at 3 dollars, I'm glad I got to try it.
Helpful? Yes No Funny
Scorpion
( 2.4 hrs on record )
Posted: April 23
This game is pretty cool, i really like the spells and the magic in this game,also the game running 60fps all the way on ultra
I really like it.
Helpful? Yes No Funny
Raven_Soul
( 3.8 hrs on record )
Posted: April 22
Combat is detailed and spell affects are well done. Story could be worked on a bit and points of the game needs attention but over all I would recommend this game.
Helpful? Yes No Funny
Shite Games
( 5.5 hrs on record )
Posted: April 21
got this in a $2 bundle so I can't complain, though that doesn't change that this is an incredibly generic, boring game. the regular $40 is absolutely rediculous for what this is, at most this is worth $5.

needlessly difficult to figure out what the hell is goin on and what to do, even though the mechanics, once you figure it out, are very easy to understand.

also looks like someone bought a ton of generic assets and cobbled this awful game together. gameplay is repetitive and boring. there are so many effects on screen at any time that its hard to tell what is going on, especially if you have minions as there is no way to differentiate friendly and enemy npcs.

also there is apparently a story or something

genric/minecraft - IGN
Helpful? Yes No Funny
Sir John O'Cyka
( 0.3 hrs on record )
Posted: April 21
pretty ♥♥♥♥ing bad
Helpful? Yes No Funny
DontHave
( 3.0 hrs on record )
Posted: April 21
i love it <3
but a bit sad that aint have local coop or coop or multi its was alot awesomer to play with friend or somethin =3
but the game is fire me up!!!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
7.3 hrs on record
Posted: April 16
Great concept ....poor implementation. The spells feel underpowered, the maps uninspired, the enemies bland and samey. The spell crafting system, which is basically the cornerstone of the game, becomes tedious very quickly and is not at all induitive or fun. I really can't recommend this game unless it's selling super cheap and you're bored, or you just really like obsessively micromanaging a pile of crafting components and putting in a silly amount of time into what amounts to a 1 or 2 percent firepower upgrade.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: April 23
So...
I got this game in bundle and thanks GOD.
And the game looks great, BUT
IT IS SLOW. Like veeeeeeeeeeery slow.
The walking is slow, the running is too fast.
The game has no athmosphere, even tho developers tried.
There whole gameplay is nothing, compering to Blade of Times for example.
Blade of Times had that "wow factor", those combos You made,
this blood all over, the intense of that game, was something!
I felt exosted after playing it, like I would kill by myself.
And here? Meh, yawn, went to sleep after 5 hours of playing.
Seriously that is soo boring, no action.
The skill crafting is not explained.
No idea what to mix with what and etc.

Another console game, I wish i had controler, at least I woulnd't be so bored of clicking same left button,
over... and over..... and over....
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
4.1 hrs on record
Posted: April 28
It's a great sorcery game with lots of action in FPS - First Person Shooter, with good graphics and gameplay!

Gameplay versus the first Boss of the game:
https://www.youtube.com/watch?v=wxIoO87vPPI
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
22.1 hrs on record
Posted: May 4
Graphics and sound
  • Superb artwork with flashy spells that really makes your spells powerful.
  • Awesome scenario and background.
  • Ambient sounds, music and character voicing really well done.
  • Character models however feels bland and without expression.
  • Enemies suffer from reskin on each different stage, making them uninteresting.
It really shows all the power of the Cry Engine on the graphical aspect.

Combat
Interesting at the start. Begins to be boring as times go and you see that all you have to do is:
  • Hit with one spell
  • Switch to other spell
  • Blink
  • Kill
  • Rinse and Repeat.

Story
A great evil rises and you're the chosen one to stop it with your scout companion that obviously going to die at some point

Cliche, skippable and uninteresting. Don't bother with it.

Gameplay
Ranges from too easy from unfair. And by unfair I mean enormous soak sponge enemies with tons of HP and willl totally never hit you. But can offer pretty interesting challenges sometimes.

Crafting is a bit too complicated until you understand it. Takes a few looks at the tutorials to fully understand it. Once you craft your main spells you'll never use it again, since smart inventory upgrades your spells automatically for you.

Save points are another problem. Often too close to each other to not care or so far that it makes you afraid to die and repeat the stage all over again.

Performance
While it sure plays smoothly when it can, it does offer a fair amount of framerate drops and crashes. All I can offer as advice is: Keep your nvidia driver updated or it will surely give you a bad experience with crashing. (At least on my case).

Verdict
6.5/10.

Sweet graphics, nice explosions and the true feeling of being a one shotter mage, but it can be a serious let down to someone who simply can't learn the crafting, people looking for a more "rpg" feeling or someone gets bored too soon with the combat.

Its fun for a one-run play. Completed the history mode for the heck of it, but wouldn't give it another try.
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3 of 4 people (75%) found this review helpful
Recommended
24.0 hrs on record
Posted: April 18
A game with a fairly uninspiring story and run-of-the mill generic characters, this game is held up solely by its combat and crafting.

The gameplay consists mainly of horde-style arenas where you go from place to place, and a bunch of enemies spawn which you have to kill to ge to the next area. Corridors, roads and passages serve as both opportunities to get fed some story from your companion AI character (who serves only this purpose, (s)he never actually participates in combat), and as a way to take in some scenery. The dialogue is fairly standard but executed with a good degree of skill, which prevents it from becoming annoying and keeps the game from becoming too stale.

The two main draws of this game as, as mentioned earlier, the combat and also the crafting system.
As you kill enemies, loot "chests" and destroy random things you are awarded spell components that come in several varieties, which you combine to create all new spells for you to use in combat.
The spell creation system can be a bit daunting until you figure it all out, but thankfully the game comes with an "auto-craft" function that can automatically upgrade your spells for you at the touch of a button. You'll frequently resort to this in the beginning, but as you progress to the mid and late game you'll gradually start to understand how it all fits together and start to fiddle with it to create some pretty nice spells that combo with eachother to explosive effect.

This is the cycle of the game, really. You kill stuff to get more spell components, which you craft into spells used to kill more stuff to get more components.
The game lets you select a new Sigil (which is kinda like an element such as fire or ice) to use as a base for your spells at the end of a level, and spells created with them can have very different effects since they're good at different things. While you can switch which 3 of these you can have equipped at a time, you can change them at any savepoint to spice things up if things gets too repetitive.

The game also features some rather brutal boss fights, and if you're unprepared you WILL get your ♥♥♥ handed to you.
There are plenty of strategies available on the net to use if want, but if i were to give one piece of advice then it's this: never use a shield power that does not allow you to dash, and practice the blocking manouver on smaller enemies beforehand so you get it figured out before you actually need it.

At the end of the day, what's going to decide it for you with this title is if you like magic or not. I play a spellcaster in nearly every RPG i get that allows me to, so I'm very biased towards games that glorify the class. I liked Battlemage quite a bit, even if it was a bit frustrating at times.
I'll definitely keep an eye out for a sequel, if they ever make one, to see if they iron out the issues this one had. In the meantime, if you can handle the steep learning curve and actively seek variation to combat the repetetiveness, then you could definitely do a lot worse than this game.

You should probably wait until a sale, though :)
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3 of 4 people (75%) found this review helpful
Recommended
62.0 hrs on record
Posted: April 18
Lichdom was Great i was worried because most the player reviews i saw werent that good but it was a ton of fun working with the different magic types and seeing how you could combine effects
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5 of 8 people (63%) found this review helpful
Recommended
6.6 hrs on record
Posted: April 26
Lichdom: Battlemage is a game that I recommend because:
- is a method to banish boredom
- it has trading cards
- it is a good RPG game
- it has action
- it is first-person

Enjoy!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.0 hrs on record
Posted: April 18
really good game! the fact that you can craft your own "weapons" is really cool. I'm not really sure how engaging is this game, but its well sorth a try.
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1 of 1 people (100%) found this review helpful
Recommended
1.0 hrs on record
Posted: April 23
I find myself having mixed feelings about this game.

In short, it's a flawed action game that is still worth your time nonetheless; It's got beautiful particle effects, but the environments are bland. The spell crafting system is interesting and offers you to play it the way you want, but the menus make it a little confusing. The story lacks development when it comes to the world you're in outside of the magical elements, but the dialogue has this campy feel I enjoy.

I don't recommend it at the $40 price tag, however, as I'm writing this, it is 3 dollars in a bundle on Bundle Stars. This is not shilling or anything, but at 3 dollars, I'm glad I got to try it.
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1 of 2 people (50%) found this review helpful
Not Recommended
7.3 hrs on record
Posted: April 24
I found this game incomprehensible. You're flooded with popup messages of things happening or things you're picking up or skills being gained or something (I had no idea what most of the time) that aren't explained. The popup tutorials are useless, and the video tutorials they include didn't help much. What does "Rarity level increased 5" mean? I have no idea, but I kept getting those sorts of popups. The inventory/crafting was also a mess. I imagine I could figure it out with a lot of studying and research, but the gameplay in this game is not nearly good enough for me to devote the time to that.
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Most Helpful Reviews  In the past 90 days
55 of 68 people (81%) found this review helpful
5 people found this review funny
Not Recommended
0.7 hrs on record
Posted: February 8
So, a few months ago, I think Bundlestars snuck this in with the Apogee Retro Pack for like $5 and I couldn't resist. Overall, that pack had 40 games in it, including Halloween Harry and all the pre-DNF PC Duke Nukem Games. That was enough nostalgia to get me to bite, and so I wound up with this in my inventory.

I'm trying to figure out a way not to be mean to this game. I really, really, am. But see, I played 40 minutes of this right now and something about it made me feel irritated enough to the point where I actually got a little physically ill.

That, for me, is a very strange reaction to have towards anything, let alone a game. I think I can explain how this happened, though.

In order for an FPS about being a hardcore awesome mage to work, you need a few things.

1) Spells should have an obvious visceral impact.

2) Controls should respond to the slightest movement.

3) Menus and interfaces should be intuitive enough to ensure you're rarely out of the action.

Lichdom: Battlemage, for me, achieved none of those things.

Instead, what I got was a game that very badly wanted to be both an exciting nonstop action mage FPS, but also a reasonably complex RPG with deep crafting elements. Lichdom seems to have succeeded somewhat in being a Frankengame because it happens to end up with the worst elements of a shooter, and an RPG.

The game gives up on explaining its own menus pretty quickly, leaving you to figure a good amount of the game out, and the controls feel somehow like you're always acting on some serious input delay.

Part of me feels bad for not carrying on and giving the game a fairer shake, but I simply cannot enjoy a shooter in which launching a fireball takes a noticeable delay after I click, and has all the impact of a feather duster when it actually reaches its target. Enemies simply POOF out of existence with a little puff of smoke. Physics attached to enemy gibs could have really made all the difference here, but the system as-is feels somehow weak. For a supposedly tough-as-nails mage, I was left wondering why it felt as though my spells merely tickled my opposition until the game decided to replace them with a "dead pile of bones" texture on the ground.

The more I type, the more I'm reminded of that feeling in the pit of my stomach. Lichdom has a lot of great ideas, and that makes it all the more upsetting. It looks nice, but it's static. It aims to revitalize Hexen, but it fails to feel fast or responsive. It tries to tell a mystical story, but its voice acting and writing is all over the place.

These disappointments, and others like them, leave me with this uneffable sensation that enough is enough, and 40 minutes is all I can take. I simply can't get into this. Lichdom has the best of intentions, but intentions and ability to follow through are very, very different things.
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58 of 78 people (74%) found this review helpful
27 people found this review funny
Not Recommended
1.9 hrs on record
Posted: February 14
I can only click Mouse 1 for so long.
Was this review helpful? Yes No Funny
27 of 31 people (87%) found this review helpful
2 people found this review funny
Recommended
25.9 hrs on record
Posted: March 1
Before I dig in here, I should probably mention that I got this game in a $5 bundle with some other stuff. So I paid less than a dollar for what normally retails at $40 as of writing. Obviously that allowed me to lower my expectations a ton.

Though deeply flawed and repetitive to the point I almost wondered if the game was joking sometimes, Lichdom: Battlemage managed to do enough to make me enjoy it. It's hyped up and marketed as the next big thing in AAA fantasy gaming but when you get past the shiny CryEngine environments and flashy effects, it really does play like a budget title. It took me a little while to realize it, and it's still fun, but its production values are weirdly out of sync with its overall design and had I bought into hype and pre-ordered this one at full price I'd probably be writing a long-winded rant right now instead. But with the mediocre reviews and huge discount, I was pleasantly surprised by how much I enjoyed myself. Funny how that works.

It puts its best foot forward with its impressive visuals and professional-quality voice acting, with Troy Baker and Jennifer Hale as the fairly likeable interchangeable player or support characters. It looks poised to set up an interesting revenge story, but that falls apart pretty thoroughly The magic looks and feels good. It's easy to control. I wouldn't say they nailed the "unshackled mage" feel they were going for, but it's less bland than the treatment most games give magic, at least. At first, the crafting system seems impressively deep, and it's fun to tinker around with it to try out new ways of using each type of sigil until you settle on the playstyle you like. I played around with every different element, crafted hundreds of different spells, and never really settled into using the same strategy until fairly deep in the game.

It does a poor job explaining itself and new players will likely craft themselves into a corner if they don't know what they're doing. Plus, though the illusion of complexity is there, it really is pretty simple when you get down to it. It plays itself up with its elaborate stats and systems, but a lot of spells end up basically feeling the same, just a different colour. There are some exceptions, like the nifty corruption that grows big gross hives on your enemies rather than just directly damaging or debuffing them, but others are less creative. You can play around and do some cool things, but in the end the most effective strategy was just debuffing the enemy to take more damage then fireballing their face off. What could have been a drawn-out battle using corruption and necromancy or other more interesting elements became just zap, boom, dead, over and over.

And the battles being over fast was a very good thing, I eventually found. The game is pretty long, and not because it's loaded with ideas. The levels are pretty, but they go on for ages, walking you from room to room, spawning the same enemies on you a hundred times, with no unique strategies ever required other than exploding them all yet again. With level design that's basically corridor, room battle, corridor, repeat, this game is just laughably repetitive. The same enemy types keep appearing all throughout the whole game, with the same annoying battlecries shouted at you each time, going down to the same spells, every time. A bit of exploring is possible with some hidden secrets and extra optional fights to get you more crafting loot, but the game doesn't have many ideas other than "use spells to defeat enemies!"

Though I had fun for the first few hours, the repetition really sets in after a while. Constantly tinkering with my spells and trying new things kept me entertained for a time, welcoming the same enemies so I could try a new strategy on them. But once I found a setup much more effective than others I tried, combat was a bore, and crafting was a pain. They were just things I had to do to get them out of the way, which is bad, because that's all the game actually has you doing. I'd groan when new enemies would spawn in, and eventually was tired of spellcrafting to the point I just kept using the same ones, using the (not very) smart inventory system to handle the upgrades for me.

I guess this doesn't exactly sound like a recommendation so far, but it's still a game that's worth trying and a worthy purchase at the deep discount I got it for. I've seen it sell for 90% off during Steam sales, and it's worth those four bucks. You'll have fun and enjoy the scenery and fancy magic explosions even if you don't ever end up finishing it. Playing half the game or so was enjoyable, finishing the whole thing was a slog, but I was still at least moderately satisfied that I got all the way through it. If the concept sounds cool to you, then you'll definitely find things to like, but don't buy into its over-budgeted marketing hype and expect a genre-changer, because it most definitely is not that.

So in short, it's a "meh". But it's a meh that tried, a meh with some good ideas, and even at its most frustrating or boring moments, didn't stop me from playing all the way through it. If you've been curious about this one, it has "sale purchase" written all over it.
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18 of 28 people (64%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: February 15
One of the most boring FPS rpg , when u do the same spells all and over again gets really annoying from some point
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7 of 10 people (70%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: February 5
The performance of this game is horrible.
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3 of 3 people (100%) found this review helpful
Not Recommended
10.1 hrs on record
Pre-Release Review
Posted: February 6
The game concept is good, and I had great hopes based on what the dev team kept promising, but unfortunately the implementation is very, very lacking.

The only strong point this game has is the world design, and even that is plagued with annoyance as levels resemble labyrinths for no good reason.

The gameplay itself is quite boring and incredibly limiting and repetitive - for all the talk about making a "powerful battlemage" character, the game locks you into having three different spells at any given point, with upgrades to them being farmed in a boring and a very non-obvious way. The "thousands of combinations" come down to selecting an element and a delivery level.
Every enemy encounter is similar, and the game features plenty of invisible walls to make sure you can't engage enemies without running up head first.

I do not recommend this game at all.
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3 of 3 people (100%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: February 7
The trailer for this game really hyped it up for me. I bought it for 4$ on a sale and that's about how much the game is worth in my opinion, certainly not $40. After fighting the first boss and moving on to the next area, I was hoping to encounter new and exciting types of enemies to unleash magical destruction upon, but I still fought basic melee enemies, archers, and the occasional spellcaster who would freeze me. The game does look really pretty though, and the crafting system is neat, but it isn't enough for me to continue spending time on this game.
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3 of 3 people (100%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: March 24
Well, after playing several hours of this game, I think I am now qualified to make a little review about it. I'll make a little pros and cons list to start this off, then add my more detailed opinion afterwards.

Pros:
- The controls are fairly solid and responsive (if you have a computer that doesn't lag too much).

- The magical effects are amazing, so much so that I just want to launch fireballs in all directions just to watch them explode.

- The graphics are superb; the game in itself is a form of eye-candy and makes gameplay all the sweeter.

- The art style (which mostly shows in the cinematics) is brilliant and fits the style of the game quite well.

Cons:
- I found that the game was riddled with glitches, such as my companion character constantly phasing through walls, getting caught on things, and, at one point, going in mid-jump to teleport only to freeze in the air for a while. However, this could just simply be due to my computer and I have not been able to compare this with other's experiences.

- There is very little explanation in the game at all for most things, especially the magic crafting system. I found it to be bizarre and confusing and mostly just wanted to give up on making any spells.

- The game is very linear; while this is not a bad thing in and of itself, it becomes very boredom-inducing when it is coupled with a rather uninteresting story. Half the time, I couldn't even follow the story and was more concerned about figuring out which of the linear paths I was supposed to take to get to the next checkpoint. Which brings me to my next con.

- The checkpoints are placed in odd portions of the game, areas that are too far apart from one another or just bizarre. I found that this irritated me many a time when I died just before the next checkpoint and was sent ALL the way back to the last, which was what felt like half a continent away.

- The gameplay, although fun and engaging at first, quickly becomes mundane due to a lack of diverse enemies and a strange tendency to throw in enemies which seem far too powerful for the level.


In short, I would recommend this game only when the prices is reasonably low. I somewhat regret buying it for however much it was ($40 or so I think) way back when. It's not too bad a game and has some really cool and interesting gameplay mechanics, but lacks in an engaging plot and consistently-entertaining gameplay. But, overall, it's not a must-play by any means.
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5 of 7 people (71%) found this review helpful
Recommended
36.8 hrs on record
Posted: April 1
Lichdom: Battlemage

Fun fast paced first person spam spells simulator - linear gameplay experience with a very thin story just enough to justify the mindless destruction you unleash ( tho no destructible environment ) - big + FOV slider and a long campaign - recommended 7/10 !
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2 of 2 people (100%) found this review helpful
Not Recommended
16.9 hrs on record
Posted: March 21
Lichdom: Battlemage is one of those games that pulls you in with enticing screenshots and explosive trailers that showcase its frantic violence, but turns out to be a crushing disappointment and an empty promise of what could have been. Any potential is trampled by the mind-numbingly tedious gameplay, levels that drag on for far too long and the supposed crown jewel; an underwhelming and prosaic spell system. You will engage in fights that are challenging and enjoyable; however, these are few and far between, and as you progress further into the game you feel less and less powerful as enemy encounters take an increasingly absurd amount of time to grind through. The visuals are gorgeous, particularly those of the landscapes and spells, not surprising given the engine it was created with.

The search for playing as a truly unstoppable killing machine of a mage continues, as this does not provide it.

4/10
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