I didn't like the game as much as I hope I would.
Don't get me wrong; the graphics are superb, the sound & music well made, and everything seems to be in order... but not quite.There are a few -but critical- gameplay errors that entirely spoil the -otherwise very well put- experience.
First of all, the game is a bit confusing as to what it wants you to do.There are message banners across the levels, but nobody cares to read when you are surrounded by myriads of enemies and/or you want to blow them up.After all, it's a shoot'em up, right?
The same applies to the buy menu.I simply don't understand what costs how much, what needs to be upgraded first to proceed, basically, it looks like a mixed mess of numbers, icons, bars, etc.It needs to be clean, not confusing.
Secondly, it's the power of the weapons that leads to rationing of shots.The energy weapon, that is the mainstay of your craft, is quite weak.On the contrary, the matter weapon, is faster, and deals better damage with shielded enemies.However since it's got a finite amount of shots (while the energy weapon recharges albeit very slowly) you have to be careful not to waste precious ammo by spraying fire on the level.If you do, you can easily find yourself either out of ammo, or in wiat for your weaker gun to recharge.Not good.
Consequently, you have to reserve your ammo for the shielded enemies,Which is dowright bad design in such a type of game because, you have to keep track & remember what type of weapon to use on which enemy to make the best out of your guns.All that while maneouvering to avoid enemy fire , and shooting back to a lot of small sized targets.That makes life difficult, especially during the initial levels.You may overcome this by upgrading your weapons, but the buy menu again doesnt help.
That's about it.Sorry if I tired you out with my review.
I replayed the game, still find it terrible.One thing I should add to my previous review, is that I hate the fact that the game has 4 (yes, four) different fire buttons.2 for the main guns and another 2 for the drones (yes the game allows you to have those too) -AND a special ability button-.Needless to say, how much confusing it is to remember what button to press at any appropriate time.Again bad design prevails.This control scheme was made with a console controller in mind (I think the game has native support for the Xbox device).The rest of us that play with a keyboard we can throw ourselves in front of a bus.
Hopefully Jets and Guns is released later this month, and everyone will be able to make comparisons.
Posted: January 20th, 2014