Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.
User reviews: Very Positive (208 reviews)
Release Date: Feb 17, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Journal

WEEK LONG DEAL! Offer ends August 3

-80%
$9.99
$1.99
 

About This Game

Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.

Journal is a narrative driven adventure game by Richard Perrin, the creator of Kairo and the white chamber, with art and writing by Melissa Royall.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: 2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: Ubuntu 10.10
    • Processor: 2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    • Hard Drive: 250 MB available space
Helpful customer reviews
15 of 17 people (88%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: February 15
This game I quite enjoyed. First off, I was surprised that it was by the same developer(s) as crafted Kairo, although in retrospect, it made sense storywise a bit. Definitely demonstrated some variety in their ability to craft games. The secret ending is something they like to do, and it seems to be more about their whimsy than about being part of the actual game, which I appreciate.

Anyway, as to the actual game. This is a curious blend of interactive novel and point and click adventure. It was very well written in my opinion. The 2-D design was fairly perfect for this game. The artwork itself was very cool, in that it seemed to be sketchbook art given life, which I thought was pretty neat.

So, in the game, you play as a high school teen who seems to be having some issues in her life. Her friendships are strained, her family relationships are strained, her schoolwork is suffering, etc...As you explore this world, more is revealed, and it leads you on a bit of a path to self discovery. However, what I thought was even more interesting was the Sixth Sense (movie) approach to story telling in this game, which is to say that everything that happens in the game has a greater prupose that, upon finishintg the game, will all fall into place seamlessly and present an entirely different picture after than you might have thought was happening during the course of events that led you through this experience. I thought that was particularly well handled, especially considered that this was obviously a cathartic experience for the games writer as well

All told, I think this game deserved about a 7.5 out of 10, but I also think that depending on your real life circumstances prior to playing this game, the ratings could easily be higher. I was glad to be given this window into the writers mind a bit. There are also some very nice film reels at the end of the game that also give some real life perspective to the in game story....and that secret ending....make sure you see it. It's really easy to accomplish and will only take you about 5 minutes longer to take the necessary steps (which can be found in the Community Hub if you dont feel like exploring...but basically finishing the game unlocks new dialogue towards the beginning of a second playthrough which will allow you to unlock the secret ending without having to play through the entire game again).
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
3.5 hrs on record
Posted: June 21
I will admit it: at first, I didn't like Journal. The main character comes across as an unlikable narrator. As other negative reviews have mentioned, she steals, lies, and hurts her friends. It's hard to find anything to like about her as you begin her story.

But then the experience broadens, and you begin to see some of the reasons why she is making poor choices. One of the girl's regrettable experiences hit home so much that I was emotionally jarred. Perhaps because I was also once a teenage girl, I found myself relating heavily to her story. You watch as she struggles through the realities of divorce, relationships, death, and the daily nonsense of life. It is an extremely personal tale, and I was floored by what the game achieved. I could have easily been that girl, through some of the ways she related to others and the choices she made. I didn't like myself then, and the girl in the game doesn't like herself now. Journal is in some ways a tragic work. How much you like the game will possibly depend on how much you relate to her and her journey.

There are some minor flaws in the experience. It can be difficult at times to determine where the next conversation trigger is, so that you may talk to some individuals multiple times fruitlessly, trying to figure out what you're supposed to do. You will wander over the same settings again and again, although this is accomplished at a pretty brisk pace that never feels too cumbersome. Some of the dialoge choices could be clearer; at times, I was unsure what my character was getting ready to communicate by the options.

Still, for the flaws, I absolutely recommend Journal. It blends painful realism with touches of imagination that create a story that can stun you in the accomplishment of its narrative arc. I applaud Locked Door Puzzle for what they've made: Journal is a piece of art.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
2.1 hrs on record
Posted: May 26
Another "Interactive Storybook" type of game about a young girl. You play the "game" and find out what it going on in her (with her?) life.

Nice story, beautiful music and a unique art style. Well worth the couple of hours it will take you to complete. (for a cheap price)
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
3.5 hrs on record
Posted: April 5
Pleasantly surprised.

I launched this game only to collect the trading cards, but something in me got me to stay put and try this game out. I honestly thought it was just another adolescent trash story, but, no, it's not that at all. It's actually a mature story.

Basically, you control a young female who goes around wondering where her journal pages went. As you begin to ask people about this, you begin to discover there are other more important things going on. You quickly discover that all bad things that happen is your fault. Eventually, I began to question what the heck is going on? Why is the character I control doing these things?? By day 5, it all comes out, and wow... I was moved. Truly, the writer did an excellent job presenting this story in the manner she did, from the perspective of an older woman re-telling the story of herself as a young person who is shielded from a very dear and important truth, and acting out because of not knowing. I was deeply moved.

This is a gem amidst ♥♥♥♥♥. If you can overlook the simplicity of the gaming aspects, and take this as an interactive novel more than a cheesy game, then I highly recommend this. It's a very good story for anyone of any age, from pre-adolescent on up. I was moved. You might be too.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
2.0 hrs on record
Posted: March 24
It took me an hour and a half to finish the story twice. Though I generally enjoy story-driven games, the personality of the protagonist in Journal made it hard to commit to the story. She was generally a rude person who acted selfishly. I understand she was (without spoiling anything) going through a lot, but she is just not likable. This made it difficult to really get into the game. It's not something I would spend money on if I had played it before buying it.
Was this review helpful? Yes No Funny