Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.
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Çıkış Tarihi: 17 Şub 2014

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$9.99
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Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.

Journal is a narrative driven adventure game by Richard Perrin, the creator of Kairo and the white chamber, with art and writing by Melissa Royall.

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • İşletim Sistemi: Windows XP
    • İşlemci: 2GHz Dual Core
    • Bellek: 2 GB RAM
    • Ekran Kartı: Shader Model 3.0
    • Depolama: 250 MB kullanılabilir alan
    Minimum:
    • İşletim Sistemi: OSX 10.6
    • İşlemci: 2GHz Dual Core
    • Bellek: 2 GB RAM
    • Ekran Kartı: Shader Model 3.0
    • Depolama: 250 MB kullanılabilir alan
    Minimum:
    • İşletim Sistemi: Ubuntu 10.10
    • İşlemci: 2GHz Dual Core
    • Bellek: 2 GB RAM
    • Ekran Kartı: Shader Model 3.0
    • Depolama: 250 MB kullanılabilir alan
Yararlı müşteri incelemeleri
44 kişiden 43 tanesi (98%) bu incelemeyi yararlı buldu
kayıtlarda 5.0 saat
Yayınlanma: 23 Ocak
"Memory is not particularly linear - it is associative, repetitive, subjective and porous." - Dana Spiotta

This whole little game that Richard Perrin was working on for 10 years is actually about memory, and how definitely subjective it is. Any event, any occurrence that we either live ourselves or solely witness, will be retold through a certain perception. There is no such a thing as the truth once an event is recalled from the memory. There is only our own experience, thus, any narrator is eventually an unreliable narrator. Journal is a perfect example of this notion.

The narrative centers a 5 day period in a nameless teenage girl's life when she's been trying to deal with both expected troubles of growing up, establishing a character, making choices, learning hard earned truths and living consequences; and a specific, singular disaster fundamentally too heavy for her young being to deal with. Through detached and off dialogue options, abhorrently selfish exclamations and numbing expressions, we take a walk. Journal is an interesting, yet eventually surreal and nettlesome experience.

The artwork is hand drawn, picking a thin balance between beautiful and creepy, and that many would basically define as being eerie. A melancholy, water color environment combined with slender, faceless characters do create our setting. The whole display screams detachment and an inability of adaptation with the world. A failure to emphasize is written all over the artwork. The music changes as our heroine change places within a side scrolling environment from "feeling blue" to "something's off" any minute. We are given short stories told with shadow plays between chapters to declare some bitter life lessons now and then, and complete a whole playthrough within 2 hours.

I do adore story driven or narrative games mostly. But defining Journal to be either story driven, or narrative would be an understatement and probably even a completely wrong definition. In this collection of personal expressions, the narrative is completely subjective with little to no room for diverse character progression. Contrary to player expectation with the choice options presented in game, our protagonist already displays a precognized set of actions. Her mentality, her actions and reactions are not actually alterable. Any and all events that we encounter within the game, are already lived, thus categorized and concluded within the mind of our heroine. We are solely there to witness her personal recognition of events rather than having a gameplay. She is a bitter, troubled, detached, numb child; stuck in an existential crisis.

Is this a bad thing for us to witness in a game? Quite possibly not. This game was one of the best examples of "unreliable narrator" in any game I've seen before. Yet, it also comes with the direct obstacle of constantly misinforming the player, making him/her walk into dialogues with semi-truths, wrongly presented information and endless defense mechanisms, evading for any kind of truth to be discovered. Being trapped within the narration, you are doomed to make wrong choices inconsequentially. Thus, there is no immersion, no character sympathy or even empathy, no control over any outcome. You are forced to witness endless apathy directed through stereotyped declarations.

The game is most definitely a great art project, and managed to accomplish what it has come to aspire: an ode to memory, perception and illusion of understanding. Yet, I find myself failing to recommend the game in the end. It is not fun to play. It is impossible for one to actually emphasize with the setting. It all is fleeting, surreal and numbing... as it was probably intended to be so. I most certainly appreciate it, yet fail to recognize the beauty of this kind of existentialist numbness as gameplay. There is no hate, no love, no fear, no bravery... "Nothing" wrapped in pretty colors. Pick it on sale if you'd like to take an unusual experience with the grand illusion of choice.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
21 kişiden 20 tanesi (95%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 3.0 saat
Yayınlanma: 13 Ekim, 2015
"A little schoolgirl of divorced parents livethrough a phasis of regrets and sorries"

From the creator of "Kairo" comes this nice little point&click adventure. The story is well told and the graphics are handdrawn. Once when you have started you can walk inside your opened journal (that's a diary with graphics and written). You speak to your school collegues and ppl from town. It's completely controlled over arrow keys + space. At the end of each chapter there comes this shadow puppet theater. It's introduced over an awful looking 3D animation in your bedroom. Mostly it tells you a fairytale related to your actual life. I would not say the game is bad. But it looks like a cheap flashgame and feels quite overpriced (still 1.79 EUR on sale).
Bu inceleme yararlı oldu mu? Evet Hayır Komik
11 kişiden 10 tanesi (91%) bu incelemeyi yararlı buldu
kayıtlarda 8.1 saat
Yayınlanma: 21 Kasım, 2015
The Good: This British choice-driven youth drama has plenty going for it.

* A solid premise -- find out why the teenage protagonist's journal is suddenly filled with blank pages.
* Goreous art direction -- hand-drawn graphics; clever use of real-world design elements to put spatial limits on the levels, as the story goes on; paper-cut shadow plays during the cut scenes between days (chapters)
* Believable, well-realized characters -- fun fact: without even trying, I unlocked all of the personality-related achievements without a guide during my first playthrough, just by asking "What would Angela Chase (from My So-Called Life) do?"
* Intriguing setting -- a surreal, dream-like version of an otherwise unremarkable British small town during the bleak early days of the Tony Blair era.

The Bad: Lack of options, maybe? You explore the town, talk to people, and figure out who you're meant to interact with next. Not a lot of variety in terms of gameplay. Theoretically, it would be possible to port the whole game into Twine, using hyperlinks and text descriptions to move between locations. (Thankfully, the characters and the central mystery are compelling enough to keep going.)

Also, if you're not into family drama or coming-of-age narratives, you should probably avoid this.

The Ugly: Awkward, buggy controls for such a straightforward game! There were a few crucial moments when it was obvious that you're meant to speak with a character but the positioning doesn't let you launch the conversation option.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 4.5 saat
Yayınlanma: 14 Ocak
Summary
Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.

Journal is a narrative driven adventure game by Richard Perrin, the creator of Kairo and the white chamber, with art and writing by Melissa Royall.

Tags: Indie, Adventure, Female Protagonist, Walking Simulator, Interactive Fiction, Hand-drawn, Casual, Visual Novel, Singleplayer
http://steamcommunity.com/sharedfiles/filedetails/?id=600360443
Review
As the summary says, in this game you play as a troubled young girl, facing her responsibilities and the consequences of her choices.

The game plays relatively well, aside from the controls. It feels like they made this game, intending it to be a point & click, but instead decided to use keyboard controls half way through development. I really think the game would be better if, instead of keyboard controls, they used point & click mechanics. It would even go really well with the game; in its current state, you have to navigate with the arrow keys (which are a little too responsive) and space to talk to people or interact with the environment. So, naturally, point & click controls would help with the over sensitive arrow keys and also allow you to simply click on a person to walk over to them and talk to them.

The story is a really well made one, despite it being only around 2 hours long. The premise is that suddenly, the pages of your diary are blank and you need to find out what happened to them. By playing through each of the 5 days, you collect the information that has disappeared. If you like games where the character has a mild case of amnesia, or is needs to find pieces of his/her memories as they progress, you will enjoy this game. The secret ending that you can get after you play through the game once is worth your time to find ;)

Has beautiful hand-drawn visuals and a soothing soundtrack. The perspective of this game is strange: you (as the girl?) are sitting at what seems to be a desk in your bedroom, looking into your journal, playing the game, looking for the missing words of your journal (journal-ception?!). When you complete each day, the perspective changes, and you are greeted by a shadow puppet show that tells a unique story. The main part of the game consists of wandering through your British town, talking to people, completing tasks, resolving troubles, and taking part in school life.
Some actions are influenced by your decisions, but I think you get the same ending no matter what choices you make during your first playthrough.

There are 10, easily unlockable achievements that took my 2.3 hours to unlock (one is sitting at the menu screen for 10 minutes xD). The price is high for only 2 hours of content, so I recommend you buying this game on sale for under $5, unless you really want to play it. Overall a really enjoyable game that plays sort of like a visual novel. I got it for $1.39, and I couldn’t be happier.

My implemented rating system:
Run away! 1-2/10
Handle with caution… 3-4/10
Buy on sale: 5-6/10
Every day purchase: 7-8/10
Must buy: 9-10/10


This game's rating: 6.5/10. A little expensive, but well worth the cost on sale.
Read the full review here on our website: http://giveaways.pl/reviews/journal/
Visit our steam group: http://steamcommunity.com/groups/vantom
Bu inceleme yararlı oldu mu? Evet Hayır Komik
5 kişiden 4 tanesi (80%) bu incelemeyi yararlı buldu
kayıtlarda 6.1 saat
Yayınlanma: 4 Ekim, 2015
Follow a troubled teen who is trying to remember how her journal got erased, and fill in the blanks by just being alive.

It's a visual novel if thats what you were wondering. No puzzles or anything to worry about.

Hand drawn art and simple controls, this relaxing casual game follows a young woman talking to friends, family and strangers to fill her journal with the missing information. Atleast, that what your object starts out as.

Soon after finding your journal blank, you begin finding trouble and relationships are pushed. Depending on certain things you say, characters will treat you differently.

The story seems to lose its focus and gets slightly confusing, having philosophical meanings and other behind the seen interpretations.

Its easy, its casual and its simple.
Grab it when its on sale, cause the price is pretty high for the very short 2 hour length and zero replayability.

Personal Rating: 2.5/5
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