Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.
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發售日: 2014 年 02 月 17 日

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Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.

Journal is a narrative driven adventure game by Richard Perrin, the creator of Kairo and the white chamber, with art and writing by Melissa Royall.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: 2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: Ubuntu 10.10
    • Processor: 2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    • Hard Drive: 250 MB available space
具參考價值的用戶評論
70 人之中有 64 人(91%)認為這篇評論有參考價值
1.8 記錄時數
張貼於:07 月 13 日
Sir Faulty's Scorecard

Personal Rating: "Worth purchasing during a sale"
Traditional Rating: 5.5 out of 10
Genre: Indie Adventure

A penny for your thoughts

I am not really sure what to make of indie darling Richard Perrin's (the maker of the wonderful puzzler Kairo) latest game - Journal. It's clear from the ending that it must have been a deeply personal project, but I am still not entirely convinced the adventure game medium was the best way to tell this tale. First things first - Journal is not much a game, but more an interactive choose-your-own adventure kind of experience. How you view this in relation to what you consider constitutes the act of gaming will greatly affect the way you will probably feel about the title. Most are probably going to be dismissive about it and that is perfectly fine since Journal exists in a tightly sealed niché vacuum. I am all for games expanding beyond the traditional shoot-to-kill or might-and-magic tropes that have become gaming's hobbyhorse of late but I am not convinced that Journal is going to be the one to breach those shores.

http://steamcommunity.com/sharedfiles/filedetails/?id=343391623
The game opens with an unnamed girl whose diary seems to have lost all its pages. Interrogating friends and family on the various topics that crop up or situations the young girl finds herself in will result in her journal once again fleshing itself out. These engagements will also start to give you some context into this young girls life. We soon learn that her parents are separated but we don't learn the truth behind this separation until the final stages of this brief adventure. The games central themes of loss and grief are slowly recorded within the journal but the problem here is that the journal, a central plot-device, is often left on the sidelines as we endure one too many angst-ridden teenage growing pain moments (the Diary of Adrian Mole this most certainly ain't).

Maybe I am just too old and I have forgotten what it must feel like to be a selfish teenager and all the drama that accompanies those evolving years, but I found I cared less and less about stolen snow globes, broken windows or cheating on math tests and even more so when I was trying to do good by helping a pair of school friends fall into love when beneath the surface of this action it did nothing but cut and scar my young protagonist's heart. There is a bigger theme at play here that eventually gives rise to the reasons why the young girl is behaving the way she is and I am not going to reveal it for those still interested in playing Journal. This late game reveal does try to ground the actions that preceded it, but in the end I found it didn't really move me.

http://steamcommunity.com/sharedfiles/filedetails/?id=343391309
There are some striking things to be found in Journal though. The carnival puppet show that moves each chapter along is engrossing and very well told, eventually tying into the games main story-line and one can't deny it does exude a certain British charm, even if that charm feels as though it has come direct to us from the 1950's. There is a human beating heart at the core of this game - it's just a pity that it's all so surface-level philosophy (ripped straight from psychology 101) than the actual tapping into of one of life's realities - that life can often be a tangled mess when concerned with the likes of human emotion. The game is accompanied by a lovely piano score that while often depressing to listen to suits the tone of the game quite well.

Conclusion
Journal asks that its user be a bit more introspective, but in the end the message it conveys is something one would more likely find written on a milk or cereal carton and that ultimately diminishes its power. Try it - if you dare to be different - but just don't expect your indie world to be spun off its axis.


http://steamcommunity.com/sharedfiles/filedetails/?id=343391127
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36 人之中有 29 人(81%)認為這篇評論有參考價值
3.3 記錄時數
張貼於:11 月 11 日
I can appreciate games with more focus on storytelling rather than gameplay, but I did not like this game. It's not a bad game, the voice acting is good and sketchy artstyle is really appealing but I could not sympathize with the unnamed protagonist nor did I have any interest in her. She's a troublemaker who lies, cheats and steals... and breaks windows. Even if you pick the positive moral choices, it doesn't effect the outcome of the story and as a result, she is still a ♥♥♥♥♥.

Throughout the whole game, you're left wondering what it is that she's going through that has caused her to behave this way. I felt like the story was a bit of a muddle and that it wasn't going anywhere as they leave out details for pretty much everything such as her parent's divorce, her grandmother's sudden change of behaviour and the package you have to pick up from the post office. They don't really contribute to her bad behaviour as the ending explains why she has been acting out.

The ending (which I won't spoil) was very cheesy and it was clearly meant to be sentimental but it just happens all of a sudden. Nothing in this game has lead to the events of the ending. That's been told through the carnival interludes (that serves as a backstory), in which you end your day by going back to your journal. I feel like I would've sympathize with the character more if they told us this in the first place rather than trying to make it some sort of a huge twist.

Is this game trying to tell us a story about the life of a teenage girl or was it meant to be deeper? Either way, the disjointed narrative structure of the game just shoehorns more mysteries that feels pointless. I bought this game with my disposable income of £1.74 as the game was 75% off. You can complete this game within an hour and a half and the achievements, as well as the game of course, is very easy. They try to tell so much story within that game length. Unless the game is at that price, I would avoid. It's a love it or hate it game but one with no incentives to play it through the second time.

5/10 - AVERAGE!
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27 人之中有 23 人(85%)認為這篇評論有參考價值
2.3 記錄時數
張貼於:10 月 30 日
This is a quiet, lovely story about grief, remembrance, loss, and adolescence. I'm sure a lot of people in the "this is not a game" camp would be quick to dismiss it, but I know I rather like games that have a great narritive and are more of an interactive story. I'd most compare this to a visual novel...there's no puzzles to solve but rather just choices in responses to questions. The visual style is really interesting...the entire game takes place on pieces of paper, which flip as you change scenes and everything looks like a drawing.
The game is rather brief though...it took me about 2 hours. It can probably be done in far less if you don't take the time to talk to everyone. I'd say to definitely wait until it's on sale, the full price isn't worth it, but it IS worth getting.
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22 人之中有 19 人(86%)認為這篇評論有參考價值
1.4 記錄時數
張貼於:07 月 11 日
Journal comes with few interesting features like visualization and music, and rely heavily on storytelling aspect. However story isn't that gripping or intriguing from start till the end, even though final "twist" helps a bit.

I personally didn't enjoy this game as much as i would like to, but quality is present.

6/10
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23 人之中有 18 人(78%)認為這篇評論有參考價值
3.0 記錄時數
張貼於:07 月 3 日
As much as I really wanted this game, and even wanted to give it a good review I just can't. I am sitting here fresh after playing it, feeling terrible after the game. Most of the time I can review games with a better manner of my feelings. This game however even though it made me feel terrible, it was for all the wrong reasons.

You have absolutely no influence in this game what-so-ever. When I found out this girl was a bit of a trouble maker I thought I could just make the right choices and avoid it. To no avail though. And decisions were able to be made before you even knew what was going on. Like the broken window, your friend is upset because everyone thinks she did it, you tell her you know you didn't do it just to hear from someone else you were the one saying she did it.

You also steal from charity, but not by choice, and you're not even aware of it until your stopped by a police officer and your character admits she stole. Then you can't even take it back by first choice, you have to admit it to your mother. The character is very very selfish and by the end of it I just hated her, and this game. The circus "cut scenes" were completely comfusing and I feel so terrible because I wasted money on this. It had been in development for a long time, one would expect better gameplay from it.

I just cannot reccomend this game, because as much as I love games with stories, this just isn't a good one.
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14 人之中有 12 人(86%)認為這篇評論有參考價值
2.2 記錄時數
張貼於:06 月 27 日
A very short and linear story about a teenage girl navigating through griefs of adolescence, some of them more intimate than others. The style is an appealing novelty, and the writing itself is solid, with great moments of poignancy as the days progress and the world broadens for you, but these positives are quickly bogged down by clunky controls, glitchy area transitions, and general code/etc hiccups. Still, I recommend picking it up at a substantial discount for the experience.
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17 人之中有 13 人(76%)認為這篇評論有參考價值
1.4 記錄時數
張貼於:11 月 10 日
A very short but very interesting game
I cant spoil the end
but I seriously cried. 37 year old man here, cried
not that its real or what not but .. what could be, what should be, regrets etc

the game is about an hour long or less
dont expect puzzles or to much plot,
but this game is wonderful in its own right just it should be cheaper, the sale price is even overpriced,
id have gladly donated 5$ for the game to the devs but not to valve

awesome game, great premise.
Kal wipes tears from his eyes
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10 人之中有 8 人(80%)認為這篇評論有參考價值
4.8 記錄時數
張貼於:12 月 11 日
I honestly don't know how I feel about this game!
It's kinda hard to explain.
It's not what I expected.
This is not a game but a very short story being told.
Your choices make no difference whatsoever to the outcome.
Still I liked the end, didn't see it coming.
Loved the artstyle and the shadow theater between chapters.
I only recommend it for 75% off. Not worth the full price.
Also recommend you watch videos before purchasing it. This is a love it or hate it game. (or maybe you will be confused like me!)
Didn't hate the game so that it would make me give thumbs down. But didn't love it either.

5/10
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12 人之中有 9 人(75%)認為這篇評論有參考價值
2.3 記錄時數
張貼於:06 月 22 日
Journal is a very enjoyable inde adv game, It requires no real skill other than a willingness to explore the world and converse with the NPCs in it. Journal tells the story of an unnamed women, looking back on a difficult time in her child hood through her journal, which you are helping her write as you play. The unusual premise and the beautiful hand drawn children’s story book graphics are worth the price of admission alone. The story elements (divorce, death, friendship, coming of age) are never handled to deeply, but it was enough to cause me to think back on my life more than once as I played which is something very few video games have ever accomplished, its more like a good novel or movie in that way. The only game aspects are how you chose to answer questions (aggressive, guilty, positive, pessimistic), how much of the world you interact with, and how that changes your relationships along the way. None of this ever really changes the outcome, which will make sense once you play it and the story even addresses this at a point. If you enjoy adventure games and can have some empathy with a main character in fiction then you will enjoy Journal. Oh, and it plays great with a gamepad too.
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11 人之中有 8 人(73%)認為這篇評論有參考價值
3.1 記錄時數
張貼於:06 月 19 日
Honestly, I kind of liked it at first. But soon it started getting boring, since your decisions don't actually change anything. The only thing that actually changes something is if you complement Anne or Catherine to Keith. There is also a bug, where you go to the end, but it doesn't say anything. But the main reason I'm giving this game a thumbs down is because I thought it was cool how I make desicions that affect the ending, but that's not the case. They give you descisions, yes, but only one actually does something. And even that decision didn't affect the ending. But desicions aren't the only feature that I dislike. It's the story. Throughout the story, no matter if you try to act nice, your still a selfish teenage girl. This is going to go back to the decisions, but they're practically useless! I like it when I can be the one who decides the ending, not every single ending the same, so replaying is pointless!


Overall, I didn't like the game.
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2 人之中有 2 人(100%)認為這篇評論有參考價值
1.6 記錄時數
張貼於:09 月 12 日
This game was a little too confusing for my taste. I didn't know what was going on most of the time, and then ♥♥♥♥ started to hit the fan. I wanted to end the game to judge the whole story, but it just didn't add up for me. The twist was just so random and didn't have anything to do with the rest of it. Not to me, anyway.
I personally didn't like the artstyle or the shadow theater part, but some people might love it. The characters felt shallow and I found it really hard to choose the right dialouge option. The voiceacting was nice though.
I have definitely played worse games, but I didn't enjoy it that much to be honest. 4/10, Catherine needs a beating.
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2 人之中有 2 人(100%)認為這篇評論有參考價值
2.5 記錄時數
張貼於:11 月 18 日
There isn't enough detail to make the characters feel alive. It's all very surface. Telling, not showing. For a narrative based game, that kind of thing is vital.
I don't have the same problem with the main character's moral choices other people have. I like that she wasn't perfect but from the player's perspective, there's little to no fallout from her actions. For instance, at some point during the game (minor spoiler) she totally messes up her relationship with someone she's close to and NOTHING HAPPENS. There's a brief moment of "oh, that's a darn shame. I probably should have acted differently there, huh?" I don't think the character is ever mentioned again. It's really frustrating.

Overall, this game feels more like a piece of personal writing someone wrote as therapy, rather than something intended for public consumption. The carnival interludes are especially awkward.
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2 人之中有 2 人(100%)認為這篇評論有參考價值
3.1 記錄時數
張貼於:12 月 1 日
Very hard decision, But 51% of me would not recommend this game.

I don’t want to spoil the game, but for me, at the start, it's normal to get confused in games or stories, "it'll make sense later on, don't worry!"(What I said to myself). But in the middle to the near end, I was still confused about the divorce, in fact, it was only until the middle-end I found out it was a divorce(I was that confused) and had to infer to figure out that the protagonist’s mum cheated on her father with John(I think that was his name, but he was a farmer guy).But maybe that’s just the 12ive perspective. Speaking about that, when you had to make the decisions, I had to search up some of the words so i knew i was making the right decisions: /.I had especially been confused with the about the carnival cut scenes. At first, I thought they were like her dreams(since the cut scenes would start when she came home and a new day would start after them) and then I thought of them having a meaning into what you would choose, like you had to learn a lessons from the cut scenes to be successful in the game. I turns out *Minor SPOILER* that it wasn’t something random, but it was to intensify the happy place the carnival was before the closing. But what i hated the most about this game, was the fact that it was intentionally un-organised. The creator told you a major event at the very end of the game, to show you how cowardly she/he was, and how she didn’t want to face it, and ran away from her past. This part made me think and say to myself "This game was telling everyone how depressed she was, as she lived a life of a girl who chose so many wrong mistakes in her early life and causing various problems, but most importantly, showing everyone how she ran away from everything. But at least the moral was to not end up like her, so selfish and heartless."

On the bright side, this game had an art style that I wish more games were like, which lead me to why i bought the game. I also liked the idea of the creator making us the troublesome protagonist, because was it not only unique, but interesting in a way that it would make us feel irritated and regrettable in the decisions that we were forced to play with, so we could see the creator view in wishing we would regret the actions done.

Overall, I think this game would be a nice game for people who want to play a different game, a game where you will lose, possibly feel heart-stuck(if your a softie like me) and have most of the storyline make sense at the very, bitter, end. By this game in like the Christmas/summer sales if you are up for the experience.
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1 人之中有 1 人(100%)認為這篇評論有參考價值
3.2 記錄時數
張貼於:07 月 10 日
I was not much into this game, though I enjoyed it well enough to complete it. Cute little game, but not really worth the few hours I spent on it.
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1 人之中有 1 人(100%)認為這篇評論有參考價值
3.2 記錄時數
張貼於:12 月 13 日
This is different from everything I have ever played. In spite of being short, I was fascinated by the story and what an ending! This is a game you either love or hate. it really depends on whoever play it. I liked this game. Short & sweet, good piano music, good atmosphere, good voices and dialogue. It's basically an interactive story.

If you like new gaming experiences, you must try this out! Nice dialogues!

Game: 7.5/10
Graphic: 8.5/10

100% Achievement : Easy | Medium | Hard | Very Hard
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1 人之中有 1 人(100%)認為這篇評論有參考價值
1.9 記錄時數
張貼於:12 月 15 日
Very good game. A lot like Gone Home, but a much better ending. Gone Home was way too much buildup for the worst ending a game could have.
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3 人之中有 2 人(67%)認為這篇評論有參考價值
4.2 記錄時數
張貼於:11 月 13 日
Journal...how do I describe Journal.

Journal is a game that focuses on the story. The only keys you use are the right and left arrow buttons, and then the space bar. It's more than enough.

Journal...is something different.

When I first started playing the game after buying it on sale, I'll admit. I wasn't that impressed. I thought it was a bit odd, and I liked the art style. The story was simplistic and seemed to have no point. Then a window got broken. Then you find out YOU broke the window.

You make all sorts of descions in the game that all pertain some sort of importance, though some are miniscule and others are...game changing. Literally and metephorically. You change the course of the game with each move you make, and then you also change the story itself, to a point. At first it isn't all that interesting and honestly a bit confusing, but then things fall into place. it's like a puzzle and you have to put it together. Piece by piece, word by word. You'll have to stop a couple times to figure it all out, though it isn't an inconveinance. Little puppet show stories are between each...chapter? Page? In your journal that sort of help you understand, while also delivering a seperate lesson and helping piece things together.

The most remarkable thing about this game is the ending. The ending made me think, made me sit back and stare at the screen. At the last sentance for a good ten minutes, just wondering. Wondering, thinking. Appreciating. This game gets a whole lot of credit for its ending; you realize what the whole game was about, why you did what you did, what your motiviations and everything else were for your actions and the truth behind the puppet shows.

This game is more of an experience, and it's a real good one. I reccomend it to anyone who wants to be surprised and enlightened, and who doesn't mind contomplating things.

Amazing ending, art, and style. It all ties up and is just...beautiful. Buy it. They earned the money.
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3 人之中有 2 人(67%)認為這篇評論有參考價值
0.7 記錄時數
張貼於:09 月 16 日
Interesting concept and story. If you like visual novels and story-driven (as in, you're not keen on the puzzles) adventure games, this is for you. The biggest down side it is a lack of polish.

Pros: Good writing. The storybook, child-like art is really nice. Original concept, not something seen in games much.

Cons: The pointless 3d UI, it's glitchy and adds nothing. The interaction is clunky. Not as polished as it could be.
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5 人之中有 3 人(60%)認為這篇評論有參考價值
5.3 記錄時數
張貼於:11 月 25 日
I recommend the game.
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7 人之中有 4 人(57%)認為這篇評論有參考價值
2.5 記錄時數
張貼於:10 月 19 日
A simple little story that you could call it as "interactive fiction". Following the story of a young girl and her quest to fill the pages of her journal, it is well written and has a very charming appeal in the design and flow of the game. The only objection I'd have would be that its a bit too short, yet it's very nice and I'd recommend that you'd give it a go just as a reprieve from the monster slaying and portal jumping .
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