Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.
Nutzerreviews: Sehr positiv (62 Reviews)
Veröffentlichung: 17. Feb. 2014

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Über dieses Spiel

Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.

Journal is a narrative driven adventure game by Richard Perrin, the creator of Kairo and the white chamber, with art and writing by Melissa Royall.

Systemvoraussetzungen

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: 2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    • Hard Drive: 250 MB available space
    Minimum:
    • OS: Ubuntu 10.10
    • Processor: 2GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0
    • Hard Drive: 250 MB available space
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Wer ein Spiel mit gutem Gameplay, oder fantastischer Grafik sucht wird dieses Spiel nicht mögen. Es ist meiner Meinung nach weniger ein Spiel sondern eher eine Geschichte, ein spielbares Buch. Die Geschichte ist es allemal Wert gehört zu werden, sie ist überraschen, spannend und lehrreich. Ich kann dieses Spiel allen Freunden von gut erzählten Geschichten empfehlen. Das Ende ist überraus überraschend und traurig.
Verfasst: 8. Juli
War dieses Review hilfreich? Ja Nein
52 von 57 Personen (91%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Personal Rating: "Grab it during a sale"
Traditional Rating: 5.5/10
Genre: Indie Adventure

I am not really sure what to make of indie darling Richard Perrin's (the maker of the wonderful puzzler Kairo) latest game - Journal. It's clear from the ending that it must have been a deeply personal project, but I am still not entirely convinced the adventure game medium was the best way to tell this tale. First things first - Journal is not much a game, but more an interactive choose-your-own adventure kind of experience. How you view this in relation to what you consider constitutes the act of gaming will greatly affect the way you will probably feel about the title. Most are probably going to be dismissive about it and that is perfectly fine since Journal exists in a tightly sealed niché vacuum. I am all for games expanding beyond the traditional shoot-to-kill or might-and-magic tropes that have become gaming's hobbyhorse of late but I am not convinced that Journal is going to be the one to breach those shores.

The game opens with an unnamed girl whose diary seems to have lost all its pages. Interrogating friends and family on the various topics that crop up or situations the young girl finds herself in will result in her journal once again fleshing itself out. These engagements will also start to give you some context into this young girls life. We soon learn that her parents are separated but we don't learn the truth behind this separation until the final stages of this brief adventure. The games central themes of loss and grief are slowly recorded within the journal but the problem here is that the journal, a central plot-device, is often left on the sidelines as we endure one too many angst-ridden teenage growing pain moments (the Diary of Adrian Mole this most certainly ain't).

Maybe I am just too old and I have forgotten what it must feel like to be a selfish teenager and all the drama that accompanies those evolving years, but I found I cared less and less about stolen snow globes, broken windows or cheating on math tests and even more so when I was trying to do good by helping a pair of school friends fall into love when beneath the surface of this action it did nothing but cut and scar my young protagonist's heart. There is a bigger theme at play here that eventually gives rise to the reasons why the young girl is behaving the way she is and I am not going to reveal it for those still interested in playing Journal. This late game reveal does try to ground the actions that preceded it, but in the end I found it didn't really move me.

There are some striking things to be found in Journal though. The carnival puppet show that moves each chapter along is engrossing and very well told, eventually tying into the games main story-line and one can't deny it does exude a certain British charm, even if that charm feels as though it has come direct to us from the 1950's. There is a human beating heart at the core of this game - it's just a pity that it's all so surface-level philosophy (ripped straight from psychology 101) than the actual tapping into of one of life's realities - that life can often be a tangled mess when concerned with the likes of human emotion. The game is accompanied by a lovely piano score that while often depressing to listen to suits the tone of the game quite well.

Journal asks that its user be a bit more introspective, but in the end the message it conveys is something one would more likely find written on a milk or cereal carton and that ultimately diminishes its power. Try it - if you dare to be different - but just don't expect your indie world to be spun off its axis.
Verfasst: 13. Juli
War dieses Review hilfreich? Ja Nein
17 von 18 Personen (94%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Journal comes with few interesting features like visualization and music, and rely heavily on storytelling aspect. However story isn't that gripping or intriguing from start till the end, even though final "twist" helps a bit.

I personally didn't enjoy this game as much as i would like to, but quality is present.

6/10
Verfasst: 11. Juli
War dieses Review hilfreich? Ja Nein
10 von 11 Personen (91%) fanden dieses Review hilfreich
2.2 Std. insgesamt
A very short and linear story about a teenage girl navigating through griefs of adolescence, some of them more intimate than others. The style is an appealing novelty, and the writing itself is solid, with great moments of poignancy as the days progress and the world broadens for you, but these positives are quickly bogged down by clunky controls, glitchy area transitions, and general code/etc hiccups. Still, I recommend picking it up at a substantial discount for the experience.
Verfasst: 27. Juni
War dieses Review hilfreich? Ja Nein
8 von 10 Personen (80%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Journal is a very enjoyable inde adv game, It requires no real skill other than a willingness to explore the world and converse with the NPCs in it. Journal tells the story of an unnamed women, looking back on a difficult time in her child hood through her journal, which you are helping her write as you play. The unusual premise and the beautiful hand drawn children’s story book graphics are worth the price of admission alone. The story elements (divorce, death, friendship, coming of age) are never handled to deeply, but it was enough to cause me to think back on my life more than once as I played which is something very few video games have ever accomplished, its more like a good novel or movie in that way. The only game aspects are how you chose to answer questions (aggressive, guilty, positive, pessimistic), how much of the world you interact with, and how that changes your relationships along the way. None of this ever really changes the outcome, which will make sense once you play it and the story even addresses this at a point. If you enjoy adventure games and can have some empathy with a main character in fiction then you will enjoy Journal. Oh, and it plays great with a gamepad too.
Verfasst: 22. Juni
War dieses Review hilfreich? Ja Nein