Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.
Análises de usuários:
Todas:
Muito positivas (287 análises) - 80% das 287 análises de usuários deste jogo são positivas.
Data de lançamento: 17/fev/2014

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Comprar Journal

OFERTA DA SEMANA! A oferta acaba em 30 de maio

-85%
$9.99
$1.49
 

Sobre este jogo

Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.

Journal is a narrative driven adventure game by Richard Perrin, the creator of Kairo and the white chamber, with art and writing by Melissa Royall.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP
    • Processador: 2GHz Dual Core
    • Memória: 2 GB de RAM
    • Placa de vídeo: Shader Model 3.0
    • Armazenamento: 250 MB de espaço disponível
    Mínimos:
    • SO: OSX 10.6
    • Processador: 2GHz Dual Core
    • Memória: 2 GB de RAM
    • Placa de vídeo: Shader Model 3.0
    • Armazenamento: 250 MB de espaço disponível
    Mínimos:
    • SO: Ubuntu 10.10
    • Processador: 2GHz Dual Core
    • Memória: 2 GB de RAM
    • Placa de vídeo: Shader Model 3.0
    • Armazenamento: 250 MB de espaço disponível
Análises de usuários
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Muito positivas (287 análises)
Últimas análises
Yorkin
( 2.0 horas registradas )
Publicada: 23 de maio
I was in the mood for a quick, single sitting, interactive narrative experience but I couldn't even make it to the end of this short game.

I'll start with what I like about this game. I like the storybook graphic design, music, voice acting and general story delivery.

What I don't like is the story itself or any of the characters. At best, the story is excruciatingly boring. At worst, it's frustrating to witness all the schoolyard drama play out in front of you.

As a big fan of walking simulators or interactive narratives or whatever you choose to call them, I would not recommend this game to anybody.
AccidentlyOnPurpose
( 14.3 horas registradas )
Publicada: 22 de maio
7/10 - A Heavy Offering of Nostalgia; Blast from the past!

My girlfriend caught me playing this game; It's the same feeling as being caught masturbating. I was embarrassed and a little defensive. If you really wanted to engage in this activity... it should be done in private!

This game hooked me in and kept me interested mainly due to the fact that I felt as though I was reliving my past. If you are at least 20 then you probably at some point utilized AOL instant messenger. This game takes place entirely within the confines of your computer.

The game spans several years through college; you begin talking to a girl from your past and each year the dynamic of the relationship changes. Things get real pretty fast and the path you choose may differ from time to time. Just when you think you have this one figured out... You may be wrong.

Worth $5 or so; it’s better than I thought it would be, but grab on-sale!

Accidently Reviewed
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Steam Group: AccidentlyReviewed
angry quantum physicist
( 0.8 horas registradas )
Publicada: 11 de maio
This game is very good! You'd think it'd be a game for children, but the story is very ineresting, The quirkiness of this title makes it fun to play.
冇鬼用
( 3.3 horas registradas )
Publicada: 30 de abril
A very, very short game (1 hour max) about a teenager going through the past five days of her life, where you realise that this girl's life gets more and more tragic the more you play the game. Well it feels more like a visual novel. There are different dialogues you can choose, but they seriously don't seem to have any effects on the actual game. The story feels like a mess to me, where there is so much going on that are not related at all to each other and it is hard to connect everything together. Although on the flip side, this may describe the turmultuous life that our protagonist is experiencing right now. I felt like the only part that mattered in the entire game was the final day, closer to the end. Everything else before felt trivial to the story.

Tl:dr. Story gets more ♥♥♥♥ed up the longer you play. Story that just jumps everywhere with no connection. Lovely artwork and music. If you got a few bucks to burn, get it. It's still a good game (or visual novel) and there is proof that the game creators put time and effort into it to make this a quality piece.
letterboxmusic
( 4.7 horas registradas )
Publicada: 24 de abril
Really enjoyed this game and the story.

Played through in one sitting.
Lyonesse
( 4.1 horas registradas )
Publicada: 20 de abril
At first, you probably won't like the main character. She's a mess: manipulative, lies a lot, steals, mean to her true friends and gets manipulated by a jerk classmate.

As the story goes by, you'll see some reasons that explains why she's making poor choices. Also, she'll notice her own failures and start to feel regret.

If you were once a teenage and have dealt with some complicated experiences like death, divorce, confused relationships... you'll for sure relate with her story and be touched by it.

Journal is an unique and heartmoving experience. Give it a try!

P.S.: Don't forget to find the secret ending in your second playthrough. You'll love it!
Leedzie
( 3.4 horas registradas )
Publicada: 1 de abril
Was this game what I expected it to be? No. Is that a bad thing? Maybe not necessarily.

I can definitely say that the game struck me on an emotional level; it pretty much nailed how much it sucks to be in middle school, having friendships go down in flames, a parent abruptly bringing someone new into the picture, and trying to handle the loss of a loved one. It addresses how we can do stupid things in the heat of the moment and not be able to take it back or undo it, and the way that can leech onto your life going forward even if you try to make amends. It also confronts the conflict of selfishness and feeling that you're expected to perform to a certain standard but not being able (or not wanting) to satisfy it.

Part of me does wish that there were more distinct consequences for each of my actions, but on some level I kind of appreciate that there aren't. One of the themes of this game is that some things just can't be changed no matter how hard you try, and I caught myself experiencing that on a personal level as I attempted a second playthrough but got similar outcomes. I still think unique consequences would've made the game better, but I don't think it's completely pointless for the game to be without it.

Overall, Journal gave me a lot to think about, and even made me cry a few times because it stirred up some incidents from my own past that I too wanted to redo. The controls are a little clunky and it's a bit short, but I'd still give it a go if you're looking for something a little more contemplative. I definitely don't think this game is for everyone, but for those that get invested in a narrative, I think it's worth a play.
Helena
( 4.5 horas registradas )
Publicada: 29 de março
I found the game’s concept interesting. BGM was lovely, but the game itself… It was annoying. I’m not talking about the art style (I actually liked, I found it very different), but both characters and gameplay were quite bad; I couldn’t feel sympathy for any character, and the gameplay is annoying… Having to walk all over the scenario just to trigger scenes, casually leaving the screen when you don’t want to… What a pain.

VA was okay. The animated scenes were also good.

3/10. This game is just really expensive for what is offering. I don’t recommend unless you can get it on a good sale.
MrDowntempo
( 6.8 horas registradas )
Publicada: 26 de março
This was an interesting game. I'm, personally, quite a fan of narrative focused games, and this fits that bill. It touches on some tough subjects. I really enjoyed how you come to discvoer the personailty of the protagonist through play, and how she might not be the girl you had expected. Still, there is very little gameplay, and the narrative is mostly dumped out through text in speech bubbles. Overall it was a worthwhile experience, although, I did pick it up on sale. I doubt I'd feel the same way if I had paid full price. If you catch this one cheap and can enjoy a heavy story presented in a different, but still straightforward way, then pick this one up!
L$D
( 0.6 horas registradas )
Publicada: 22 de março
Journal is the most fun single palyer ofline game i reccomend it
headholo
( 2.6 horas registradas )
Publicada: 21 de março
Perfect for relaxing and doing a little night-time point n clicky
feuron=
( 1.6 horas registradas )
Publicada: 19 de março
I feel certain aspects of Journal didn't quite "fit", Catherine was a bit obscure...her transformation from "popular girl" status to "caring girl" didn't flow well. Also, messages such as "honesty is the best policy" were not implemented in the greatest way.

With that being said, Journal has a relatable story that includes beautiful artwork and decent voice acting. The plot is a huge mess until the final day, but that sums up the entire theme of the game...life is a mess, filled with mistakes and regrets.

P.S : Journal is a bit overpriced to say the least, make sure to pick it up on sale.
Rendition
( 1.9 horas registradas )
Publicada: 18 de março
Short, simple game with a compelling narrative. Worth it if you get it on sale :)
OGOriginalGamer
( 2.0 horas registradas )
Publicada: 15 de março
I used my MadCatz Arcade Stick and mashed through the story for the achievements





10/10 would shoryuken again
eaturbyfill
( 2.2 horas registradas )
Publicada: 27 de fevereiro
Journal takes you into the life of a troubled young girl. It kept me on the edge of my seat, yearning to understand the reasons behind her actions. The artwork is perfect for setting the atmosphere of the game, and toes the line between beautiful and brilliantly unsettling. All characters have a lot of depth for such a short narrative.

My only complaint is that the narrative may have been better handled if the illusion of choice had been left out in some places. It leaves the player expecting to have more control than they do.
SpaceLion
( 2.4 horas registradas )
Publicada: 12 de fevereiro
I wish I could do a so-so option, because the thumbs down feels a little harsh in this case, but a full on rec wouldn't sit right with me.

I'm not judging this like how I would an adventure game, first off, because that'd be unfair and also quite silly. I'm judging this purely on what it is: a walk in a person's shoes during a difficult time.

As that, the way the game is done is a great concept. The carnival stories between the chapters were a great idea, and done to good effect. The every day objects "blocking" off places was a very cute idea. The designs, the plot itself, all of it is really interesting, again, as a concept. But in execution it just really didn't hold up for me.

There just.. wasn't really enough to do. Secrets to find, optional and hidden parts of the memories as simple as earnable dialogue, would have boosted the experience considerably.

Another issue is not being able to reason out the truth of anything going on with any of the events until we're told, when the avatar herself does know. Denial doesn't cause a lack of knowledge, so to use what we quite literally don't know anything about in order to Surprise us about specific actions didn't work for me. (it was, however, used to great affect for the last reveal) Maybe if she seemed surprised when it was revealed too, like if the missing journal pages manifested narratively as the avatar in the journal not knowing either until it was repaired, it would have. But I don't know.

It's just.. a very good idea executed too blandly for me to recommend it freely. I don't regret buying the game, and I would probably recommend it to creative friends who'd get something from the concept on it's own, but other than that it's just... okay.

4/10
Acinonyx
( 6.0 horas registradas )
Publicada: 10 de fevereiro
I've just finished this game. And i have mixed feelings. In this game you are taking role of young girl, who has diary, has problems, etc. First day (the story is divided into 5 days), you can walk around a little bit, talk to 3 people. So far, so good, and i was trying to pay attention to dialogues, names, also choices while talking to those people. Second day, new locations are available, with more people (every day will add new locations and new people). Yeah, you can see the relationship between them, you can interact with them, but nothing really matters. Your "choices" can change only few lines of text, nothing more. And in the end, none of those interactions really matters. It is there just to fill some time, or just to show you that girl has some serious problems. But those problems are actually nothing to worry about, everybody has some problems in his life. What is really important in this game, is actually Day 5, the last "chapter" of this game. Change of atmosphere will tell you that something is not right, your mum will send you to a special place, and you will uncover the truth. The main problem of our protagonist. Well, the ending was really hard and strong, and also started some processes in my head (because as i said, everybody has some problems, and i have some now), but after finishing game, i realize that most of the game was useless, and it should not be there as it gives you nothing. But yeah, without content, it would be more shorter, and also price would be lower, and maybe that's why developers put everything in. I don't know, it is already short enough (and ask 10 euros for that is really ridiculous, real gametime is around 2-3 hours. Yes, i have 6 hours on record, because i actually fell asleep for a moment).

But let's summarize it. Soundtrack is not bad, it is actually good, even as backround music, it helps to create the right atmosphere. The controls, well, you need only 3 keys (space, <- and -> ). Animations, well, there are not any real animations, maybe those "carneval" things (short stories between the days, not really related to protagonist - maybe a little). Hmm, graphics. You can see screenshots from the game, that's all. It is probably hand-drawn, so it does not look bad, but as i said, there are no real animations, so it feels cheap. And for 10 euros, it is really sad. I know, it is an indie game, but still.

There are also some achievements (i've got most of them after first ending, but for 1-2 achievements, you have to play game again. And as there are zero replayability, you can just ignore dialogs), and also trading cards, if anybody interested. But you can't buy that soundtrack. As i am looking at game's price, i don't want to see soundtrack's price (it would be probably 10 euros too).

I don't know, i still don't think it is a good game for 10 euros. Maybe 2-4 euros at max, but no more. So if you want this game, you'd better pick it on sale (-75% or even -87%, then the price is right and that's when i can recommend this game). I still have that bad feeling that developers just wanted to grab money from people, who loves these kind of games, especially with that description about "A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.". Well, yes, it is there, they are not lying, but i was expecting something more, that's all. I am not saying that this have to be same for everybody, it is just my feeling about it. I have played much better adventure games, with better stories, gameplay, soundtrack, etc, and for less money. And only good thing about this game is just that ending, which nobody sees coming, because the game keeps it as an secret. It will show it to you only at the end. I don't know, do as you want, it is your money :) I just wanted to warn you, as lot of people (80% of them) are recommending this. Maybe they can see something special about this abstract game, or it just helped them in hard times. Yeah, maybe. But there are many alternatives :) Just saying.
Lockhart Gi
( 7.1 horas registradas )
Publicada: 31 de janeiro
É um ótimo jogo pra quem gosta de "visual novel", no entanto essa é mais puxado pra uma versão francesa do que japonesa tradicionalmente em anime. A atmosfera do game é voltado pra problemas casuais do dia a dia, que conseguem ser bem interessantes. Esse jogo exige um entendimento de inglês razoável, já que não possui um linguajar muito complexo, principalmente por ser do cotidiano de uma pré-adolescente, colocando desta forma. As conquistas são fáceis de desbloquear, e a trilha sonora é agradável e adptada ao cenário, portanto 10/10 para o game.
Biha
( 1.3 horas registradas )
Publicada: 31 de janeiro
I was very interested in this game when I read the reviews and heard about story in the game, but as I went on, I realized that the story is something very personal(as if it already happened) and you don't really have choice over what the character do, I think what goes in the journal is the only difference and the game felt like a book, I couldn't finish the game because I lost too much interest in the process.
I really liked the soundtracks, but the game itself wasn't my style.
Brownie
( 4.8 horas registradas )
Publicada: 24 de janeiro
Um bom jogo, nao é jogabilidade que te faz querer terminar, e sim, o fato de querer entender o que se passa na cabeça da menina controlada. Recomendo também que saiba inglês, porque é a língua disponível e a única forma de entender o jogo que é mais sobre os textos do que sobre as ações, ele analisa o quanto a memória é subjetiva de acordo com cada pessoa e o que pode se passar na cabeça de alguém pra agir do jeito que age. Só que de um forma simples.

Faz um paralelo entre a vida da menina com pais divorciados recentemente e um circo. Recomendo pra quem gosta de visual novels ou histórias lineares com lições de moral.
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Recomendado
14.3 horas registradas
Publicada: 22 de maio
7/10 - A Heavy Offering of Nostalgia; Blast from the past!

My girlfriend caught me playing this game; It's the same feeling as being caught masturbating. I was embarrassed and a little defensive. If you really wanted to engage in this activity... it should be done in private!

This game hooked me in and kept me interested mainly due to the fact that I felt as though I was reliving my past. If you are at least 20 then you probably at some point utilized AOL instant messenger. This game takes place entirely within the confines of your computer.

The game spans several years through college; you begin talking to a girl from your past and each year the dynamic of the relationship changes. Things get real pretty fast and the path you choose may differ from time to time. Just when you think you have this one figured out... You may be wrong.

Worth $5 or so; it’s better than I thought it would be, but grab on-sale!

Accidently Reviewed
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
3.3 horas registradas
Publicada: 30 de abril
A very, very short game (1 hour max) about a teenager going through the past five days of her life, where you realise that this girl's life gets more and more tragic the more you play the game. Well it feels more like a visual novel. There are different dialogues you can choose, but they seriously don't seem to have any effects on the actual game. The story feels like a mess to me, where there is so much going on that are not related at all to each other and it is hard to connect everything together. Although on the flip side, this may describe the turmultuous life that our protagonist is experiencing right now. I felt like the only part that mattered in the entire game was the final day, closer to the end. Everything else before felt trivial to the story.

Tl:dr. Story gets more ♥♥♥♥ed up the longer you play. Story that just jumps everywhere with no connection. Lovely artwork and music. If you got a few bucks to burn, get it. It's still a good game (or visual novel) and there is proof that the game creators put time and effort into it to make this a quality piece.
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2 de 2 pessoas (100%) acharam esta análise útil
Não recomendado
2.0 horas registradas
Publicada: 23 de maio
I was in the mood for a quick, single sitting, interactive narrative experience but I couldn't even make it to the end of this short game.

I'll start with what I like about this game. I like the storybook graphic design, music, voice acting and general story delivery.

What I don't like is the story itself or any of the characters. At best, the story is excruciatingly boring. At worst, it's frustrating to witness all the schoolyard drama play out in front of you.

As a big fan of walking simulators or interactive narratives or whatever you choose to call them, I would not recommend this game to anybody.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
0.8 horas registradas
Publicada: 11 de maio
This game is very good! You'd think it'd be a game for children, but the story is very ineresting, The quirkiness of this title makes it fun to play.
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1 pessoa achou esta análise engraçada
Não recomendado
4.5 horas registradas
Publicada: 29 de março
I found the game’s concept interesting. BGM was lovely, but the game itself… It was annoying. I’m not talking about the art style (I actually liked, I found it very different), but both characters and gameplay were quite bad; I couldn’t feel sympathy for any character, and the gameplay is annoying… Having to walk all over the scenario just to trigger scenes, casually leaving the screen when you don’t want to… What a pain.

VA was okay. The animated scenes were also good.

3/10. This game is just really expensive for what is offering. I don’t recommend unless you can get it on a good sale.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
4.1 horas registradas
Publicada: 20 de abril
At first, you probably won't like the main character. She's a mess: manipulative, lies a lot, steals, mean to her true friends and gets manipulated by a jerk classmate.

As the story goes by, you'll see some reasons that explains why she's making poor choices. Also, she'll notice her own failures and start to feel regret.

If you were once a teenage and have dealt with some complicated experiences like death, divorce, confused relationships... you'll for sure relate with her story and be touched by it.

Journal is an unique and heartmoving experience. Give it a try!

P.S.: Don't forget to find the secret ending in your second playthrough. You'll love it!
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
1.6 horas registradas
Publicada: 19 de março
I feel certain aspects of Journal didn't quite "fit", Catherine was a bit obscure...her transformation from "popular girl" status to "caring girl" didn't flow well. Also, messages such as "honesty is the best policy" were not implemented in the greatest way.

With that being said, Journal has a relatable story that includes beautiful artwork and decent voice acting. The plot is a huge mess until the final day, but that sums up the entire theme of the game...life is a mess, filled with mistakes and regrets.

P.S : Journal is a bit overpriced to say the least, make sure to pick it up on sale.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
3.4 horas registradas
Publicada: 1 de abril
Was this game what I expected it to be? No. Is that a bad thing? Maybe not necessarily.

I can definitely say that the game struck me on an emotional level; it pretty much nailed how much it sucks to be in middle school, having friendships go down in flames, a parent abruptly bringing someone new into the picture, and trying to handle the loss of a loved one. It addresses how we can do stupid things in the heat of the moment and not be able to take it back or undo it, and the way that can leech onto your life going forward even if you try to make amends. It also confronts the conflict of selfishness and feeling that you're expected to perform to a certain standard but not being able (or not wanting) to satisfy it.

Part of me does wish that there were more distinct consequences for each of my actions, but on some level I kind of appreciate that there aren't. One of the themes of this game is that some things just can't be changed no matter how hard you try, and I caught myself experiencing that on a personal level as I attempted a second playthrough but got similar outcomes. I still think unique consequences would've made the game better, but I don't think it's completely pointless for the game to be without it.

Overall, Journal gave me a lot to think about, and even made me cry a few times because it stirred up some incidents from my own past that I too wanted to redo. The controls are a little clunky and it's a bit short, but I'd still give it a go if you're looking for something a little more contemplative. I definitely don't think this game is for everyone, but for those that get invested in a narrative, I think it's worth a play.
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3 de 4 pessoas (75%) acharam esta análise útil
Recomendado
2.6 horas registradas
Publicada: 21 de março
Perfect for relaxing and doing a little night-time point n clicky
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
0.6 horas registradas
Publicada: 22 de março
Journal is the most fun single palyer ofline game i reccomend it
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
4.7 horas registradas
Publicada: 24 de abril
Really enjoyed this game and the story.

Played through in one sitting.
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
2.9 horas registradas
Publicada: 16 de janeiro
Este jogo, apesar de curto, é incrível. Tem uma profundidade absurda, uma carga emocional muito grande. Faz a gente pensar em nossas atitudes diante de nossa família e amigos, e também faz com que a gente pense em como as outras pessoas estão lidando com a gente. Particularmente, demorei três dias para terminar, porque caía no choro o tempo todo.
Quanto à jogabilidade, ele é bem simples, direcionais e barra de espaço basicamente. Acredito que só tenha o texto todo em inglês, e precisa saber ler bem em inglês para entender tudo, mas vale a pena. Prende a atenção e é bem bonito.
Uma última coisa... eu fiquei bastante impressionada com o jogo, ele me afetou muito emocionalmente, e no final estava em prantos. Se você é sensível e não está afim de chorar com um jogo, acho que este não é pra você...
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63 de 73 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
5.0 horas registradas
Publicada: 23 de janeiro
"Memory is not particularly linear - it is associative, repetitive, subjective and porous." - Dana Spiotta

This whole little game that Richard Perrin was working on for 10 years is actually about memory, and how definitely subjective it is. Any event, any occurrence that we either live ourselves or solely witness, will be retold through a certain perception. There is no such a thing as the truth once an event is recalled from the memory. There is only our own experience, thus, any narrator is eventually an unreliable narrator. Journal is a perfect example of this notion.

The narrative centers a 5 day period in a nameless teenage girl's life when she's been trying to deal with both expected troubles of growing up, establishing a character, making choices, learning hard earned truths and living consequences; and a specific, singular disaster fundamentally too heavy for her young being to deal with. Through detached and off dialogue options, abhorrently selfish exclamations and numbing expressions, we take a walk. Journal is an interesting, yet eventually surreal and nettlesome experience.

The artwork is hand drawn, picking a thin balance between beautiful and creepy, and that many would basically define as being eerie. A melancholy, water color environment combined with slender, faceless characters do create our setting. The whole display screams detachment and an inability of adaptation with the world. A failure to emphasize is written all over the artwork. The music changes as our heroine change places within a side scrolling environment from "feeling blue" to "something's off" any minute. We are given short stories told with shadow plays between chapters to declare some bitter life lessons now and then, and complete a whole playthrough within 2 hours.

I do adore story driven or narrative games mostly. But defining Journal to be either story driven, or narrative would be an understatement and probably even a completely wrong definition. In this collection of personal expressions, the narrative is completely subjective with little to no room for diverse character progression. Contrary to player expectation with the choice options presented in game, our protagonist already displays a precognized set of actions. Her mentality, her actions and reactions are not actually alterable. Any and all events that we encounter within the game, are already lived, thus categorized and concluded within the mind of our heroine. We are solely there to witness her personal recognition of events rather than having a gameplay. She is a bitter, troubled, detached, numb child; stuck in an existential crisis.

Is this a bad thing for us to witness in a game? Quite possibly not. This game was one of the best examples of "unreliable narrator" in any game I've seen before. Yet, it also comes with the direct obstacle of constantly misinforming the player, making him/her walk into dialogues with semi-truths, wrongly presented information and endless defense mechanisms, evading for any kind of truth to be discovered. Being trapped within the narration, you are doomed to make wrong choices inconsequentially. Thus, there is no immersion, no character sympathy or even empathy, no control over any outcome. You are forced to witness endless apathy directed through stereotyped declarations.

The game is most definitely a great art project, and managed to accomplish what it has come to aspire: an ode to memory, perception and illusion of understanding. Yet, I find myself failing to recommend the game in the end. It is not fun to play. It is impossible for one to actually emphasize with the setting. It all is fleeting, surreal and numbing... as it was probably intended to be so. I most certainly appreciate it, yet fail to recognize the beauty of this kind of existentialist numbness as gameplay. There is no hate, no love, no fear, no bravery... "Nothing" wrapped in pretty colors. Pick it on sale if you'd like to take an unusual experience with the grand illusion of choice.

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8 de 11 pessoas (73%) acharam esta análise útil
Recomendado
4.5 horas registradas
Publicada: 14 de janeiro
Summary
Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.

Journal is a narrative driven adventure game by Richard Perrin, the creator of Kairo and the white chamber, with art and writing by Melissa Royall.

Tags: Indie, Adventure, Female Protagonist, Walking Simulator, Interactive Fiction, Hand-drawn, Casual, Visual Novel, Singleplayer
http://steamcommunity.com/sharedfiles/filedetails/?id=600360443
Review
As the summary says, in this game you play as a troubled young girl, facing her responsibilities and the consequences of her choices.

The game plays relatively well, aside from the controls. It feels like they made this game, intending it to be a point & click, but instead decided to use keyboard controls half way through development. I really think the game would be better if, instead of keyboard controls, they used point & click mechanics. It would even go really well with the game; in its current state, you have to navigate with the arrow keys (which are a little too responsive) and space to talk to people or interact with the environment. So, naturally, point & click controls would help with the over sensitive arrow keys and also allow you to simply click on a person to walk over to them and talk to them.

The story is a really well made one, despite it being only around 2 hours long. The premise is that suddenly, the pages of your diary are blank and you need to find out what happened to them. By playing through each of the 5 days, you collect the information that has disappeared. If you like games where the character has a mild case of amnesia, or is needs to find pieces of his/her memories as they progress, you will enjoy this game. The secret ending that you can get after you play through the game once is worth your time to find ;)

Has beautiful hand-drawn visuals and a soothing soundtrack. The perspective of this game is strange: you (as the girl?) are sitting at what seems to be a desk in your bedroom, looking into your journal, playing the game, looking for the missing words of your journal (journal-ception?!). When you complete each day, the perspective changes, and you are greeted by a shadow puppet show that tells a unique story. The main part of the game consists of wandering through your British town, talking to people, completing tasks, resolving troubles, and taking part in school life.
Some actions are influenced by your decisions, but I think you get the same ending no matter what choices you make during your first playthrough.

There are 10, easily unlockable achievements that took my 2.3 hours to unlock (one is sitting at the menu screen for 10 minutes xD). The price is high for only 2 hours of content, so I recommend you buying this game on sale for under $5, unless you really want to play it. Overall a really enjoyable game that plays sort of like a visual novel. I got it for $1.39, and I couldn’t be happier.

My implemented rating system:
Run away! 1-2/10
Handle with caution… 3-4/10
Buy on sale: 5-6/10
Every day purchase: 7-8/10
Must buy: 9-10/10


This game's rating: 6.5/10. A little expensive, but well worth the cost on sale.
Read the full review here on our website: {LINK REMOVIDO}
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
3.9 horas registradas
Publicada: 5 de janeiro
life is a roller coaster. but for a teenager from a broken family , the ride will go with max speed.


this visual novel (or point and click? or interactive fiction? meh nevermind.) tell a story about a teenage anxiety with a really good narrative and also good voice act too. and i love the cute journal-ish environment.


but the most outstanding aspect in this game is:
the indiepop song about the game itself in the secret ending! if you like tunes from sarah records, or maybe band like teenage fanclub / speedmarket avenue / ozma / weezer, you'll like this. its hillarious :D
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2 de 2 pessoas (100%) acharam esta análise útil
Não recomendado
6.0 horas registradas
Publicada: 10 de fevereiro
I've just finished this game. And i have mixed feelings. In this game you are taking role of young girl, who has diary, has problems, etc. First day (the story is divided into 5 days), you can walk around a little bit, talk to 3 people. So far, so good, and i was trying to pay attention to dialogues, names, also choices while talking to those people. Second day, new locations are available, with more people (every day will add new locations and new people). Yeah, you can see the relationship between them, you can interact with them, but nothing really matters. Your "choices" can change only few lines of text, nothing more. And in the end, none of those interactions really matters. It is there just to fill some time, or just to show you that girl has some serious problems. But those problems are actually nothing to worry about, everybody has some problems in his life. What is really important in this game, is actually Day 5, the last "chapter" of this game. Change of atmosphere will tell you that something is not right, your mum will send you to a special place, and you will uncover the truth. The main problem of our protagonist. Well, the ending was really hard and strong, and also started some processes in my head (because as i said, everybody has some problems, and i have some now), but after finishing game, i realize that most of the game was useless, and it should not be there as it gives you nothing. But yeah, without content, it would be more shorter, and also price would be lower, and maybe that's why developers put everything in. I don't know, it is already short enough (and ask 10 euros for that is really ridiculous, real gametime is around 2-3 hours. Yes, i have 6 hours on record, because i actually fell asleep for a moment).

But let's summarize it. Soundtrack is not bad, it is actually good, even as backround music, it helps to create the right atmosphere. The controls, well, you need only 3 keys (space, <- and -> ). Animations, well, there are not any real animations, maybe those "carneval" things (short stories between the days, not really related to protagonist - maybe a little). Hmm, graphics. You can see screenshots from the game, that's all. It is probably hand-drawn, so it does not look bad, but as i said, there are no real animations, so it feels cheap. And for 10 euros, it is really sad. I know, it is an indie game, but still.

There are also some achievements (i've got most of them after first ending, but for 1-2 achievements, you have to play game again. And as there are zero replayability, you can just ignore dialogs), and also trading cards, if anybody interested. But you can't buy that soundtrack. As i am looking at game's price, i don't want to see soundtrack's price (it would be probably 10 euros too).

I don't know, i still don't think it is a good game for 10 euros. Maybe 2-4 euros at max, but no more. So if you want this game, you'd better pick it on sale (-75% or even -87%, then the price is right and that's when i can recommend this game). I still have that bad feeling that developers just wanted to grab money from people, who loves these kind of games, especially with that description about "A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.". Well, yes, it is there, they are not lying, but i was expecting something more, that's all. I am not saying that this have to be same for everybody, it is just my feeling about it. I have played much better adventure games, with better stories, gameplay, soundtrack, etc, and for less money. And only good thing about this game is just that ending, which nobody sees coming, because the game keeps it as an secret. It will show it to you only at the end. I don't know, do as you want, it is your money :) I just wanted to warn you, as lot of people (80% of them) are recommending this. Maybe they can see something special about this abstract game, or it just helped them in hard times. Yeah, maybe. But there are many alternatives :) Just saying.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
1.8 horas registradas
Publicada: 13 de janeiro
A short and sweet story with an intriguing art style. Very much an Angsty Teenage Girl Simulator, but in a good way.

P.S. if you decide to play this, I STRONGLY suggest starting a second playthrough after finishing your first one and unlock the secret ending. Worth it.
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25 de 27 pessoas (93%) acharam esta análise útil
Recomendado
3.1 horas registradas
Publicada: 26 de julho de 2014
Journal é um jogo que não agradará aos olhares de todos. Apesar de aparentar ser simples, é uma obra profunda, que requer olhos diferentes para que a experiência e o objetivo de sua narrativa sejam compreendidos. Journal é uma obra de aventura, esta conduzida por uma narrativa, sendo o cenário a representação de um diário de uma garota problemática que deverá aprender a enfrentar difíceis decisões e a lidar com possíveis consequências, apresentando eventos similares que enfrentamos em nossa realidade. Apesar de soar clichê, a narrativa realmente não é extremamente emocionante, mas é muitíssima profunda por seu detalhamento e imersão às confusões que a garota está a encontrar. O jogo permite por parte do jogador uma reflexão própria de seus atos durante a jogatina, já que é o próprio quem desenvolve os diálogos e as decisões.

A característica mais surpreendente é a arte do jogo, que é impressionante e muitíssimo bem trabalhada. A arte adiciona a história e a trilha sonora uma imersão auxiliar, já que não há exigências ou dificuldades apresentadas a jogabilidade ou aos puzzles. A história é a única ferramenta a forçar o jogador a compreender e entender a experiência, esta diferente e completamente recomendada. Journal encerra como uma excelente obra e até mesmo uma surpresa, assim como Dear Esther e o magnífico Gone Home, sendo uma excelente recomendação àqueles que estão à procura por algo diferente.

Informações adicionais:

» Clique aqui para checar a análise de Gone Home.
» Clique aqui para checar a análise de Dear Esther.
» Curadoria Gamers do Brasil.
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11 de 12 pessoas (92%) acharam esta análise útil
Recomendado
4.3 horas registradas
Publicada: 25 de dezembro de 2014
arte em forma de game, perfeição demais.
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8 de 8 pessoas (100%) acharam esta análise útil
Recomendado
1.9 horas registradas
Publicada: 13 de fevereiro de 2015
Em Journal, nós entramos no mundo e na mente de uma adolescente que escreve diariamente em seu diário. Um dia, ela percebe que as páginas, que antes estavam escritas, agora estavam em branco. O que aconteceu com todas as suas anotações? Inicialmente, o foco principal é o mistério das páginas que sumiram, mas não demora muito para outros problemas começarem a surgir. A heroína deve enfrentar seus próprios problemas e lidar com todos ao seu redor.

Na maior parte do jogo, eu criei um vínculo maior com os personagens secundários e me senti bastante frustrado com as ações da garota, mas tudo isso não é feito em vão. Todos esses sentimentos negativos estão aí para que possamos compreender a dificuldade de amadurecer em uma situação como a da personagem e todas essas cargas emocionais são transmitidas de uma forma brilhante. Sendo esse o caso, dificilmente alguém irá atravessar Journal sem compará-lo com sua própria vida.

No entanto, nem tudo é tão encantador. Muitas vezes os personagens irão repetir diálogos que fazem pouco sentido depois que certa tarefa foi completada. O universo criado pela Locked Door Puzzle é limitado. A tentativa de investigar para além dos limites da história revela quão compacto o jogo realmente é. Alguns jogadores não irão se encontrar tão emocionalmente instigados como eu, mas não há nada de errado com isso. No entanto, Journal é uma tentativa bem-sucedida em transformar uma história pessoal em um jogo e eu espero que mais desenvolvedores se aventurem nesse campo que ainda é tão pouco explorado.
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