A fast paced FPS with an engrossing storyline written by cult Scottish author Christopher Brookmyre. You play Heather Quinn aka “Athena” trapped in a world of video games, desperate to find a way back home. Will you make it? Or will you be trapped here forever? Here's where you find out..
User reviews: Positive (15 reviews)
Release Date: Aug 8, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We'd like to get it out and start having fun as soon as we can, feedback and suggestions from the community are very important to us. This is a unique project for a shooter that not only explores the history of FPS games but gives the player first person shooter perspectives in other game genres - we'd love to know what you think and want you to tell us where things are broken so we can fix them asap!”

How long will this game be in Early Access?

“Currently we think around 3 to 4 months with tweaks added weekly and major updates once a month adding further levels each time. We're working on a road map now and will post it here soon.”

How is the full version planned to differ from the Early Access version?

“The full version of Bedlam will have around 24 levels (we may merge some but others are huge), much added polish and lots more cute detail. The first Early Access version launches with 10 of the levels with more to come each month.”

What is the current state of the Early Access version?

“It's a bit rough around the edges but you'll have great fun. We need you to hunt down those bugs. It will help you understand the concept of Bedlam and just how big that concept is, this is a game that can run and run, while being armed with a gun.”

Will the game be priced differently during and after Early Access?

“Yes, we want to reward early access players for helping us to frag those bugs. You'll receive Bedlam at a reduced price of $19.99. The final version will be priced around $29.99”

How are you planning on involving the Community in your development process?

“We'll be taking note of all the feedback and we may be able to make some quite big changes prior to full release based on that feedback. We're also hoping to sign off on a sequel, so suggestions for what game types players would like to charge into while armed to the teeth and why would be fun to see!”
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Recent updates View all (22)

October 20

Week 11

This week we're aiming to patch out the new content for the sewers and then move on to the RPG and RTS worlds. These new levels have new weapon pickups and new enemies. The story continues ^^

We're also looking into the performance issues some players are having with Death or Glory.

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October 13

Week 10

A whole new ending for the Zombie sewers is nearly finished, plus a big bucket load of performance and other improvements. Some of these might make it out this week. If not then they will be in next week along with all new levels!

0 comments Read more
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About This Game

BEDLAM - THE GENRE JUMPING SHOOTER

Bedlam is a unique FPS game based on a novel of the same name by cult Scottish author Christopher Brookmyre.

Pitched as a shooter for those who survived online gaming in the 80s and 90s, Bedlam takes a look through an iconic time in online gaming and serves up some authentic gaming nostalgia with up-to-date graphics and gaming features. Bedlam is set entirely in the first-person but will explore other game genres from a first-person perspective.

In the game you play Heather Quinn (aka Athena) a colleague of Ross Baker (aka Bedlam). Heather is an overworked and underpaid scientist developing medical technology for corporate giant Neurosphere. One rainy Monday morning Heather volunteers as a test candidate for the new Neurosphere brain scanning tech - anything to get out of the office for a few hours.

But when she gets out of the scanner she discovers she's not only escaped the office, but possibly escaped real life for good! Heather finds herself trapped in Starfire - the violent sci-fi game she spent her teenage years playing - with no explanation, no backup and, most terrifyingly, no way out!

Join us in Early Access and get ready to unleash BEDLAM.

The description below was written by Christopher Brookmyre for the release of the novel in 2013

Heaven is a prison. Hell is a playground.

Would it be your ultimate fantasy to enter the world of a video game?

A realm where you don’t have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, visit any period in history, any realm in fiction, yet all of it feels completely real. A realm where there are no consequences and no responsibilities, to the extent that even if you die, you can just respawn and start again.

Or would it be your worst nightmare?

Trapped in a place where every demon ever conjured by the human mind can be made flesh. Cut off from the real world, unable to see your family or friends ever again. Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.

Prison or playground. Heaven or hell.

This is where you find out


Check out the first hands on preview of Bedlam by Rock, Paper, Shotgun: http://www.rockpapershotgun.com/2014/07/25/bedlam-game/

One of the first Bedlam play thru's by Jim Sterling of The Escapist: https://www.youtube.com/watch?v=Jutpej9ZcyM
And coverage about our female lead character Heather Quinn by BBC News: http://www.bbc.co.uk/news/uk-scotland-highlands-islands-27695235

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP or later
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9 level (shader model 2.0) capable card
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Any DirectX Compatible
    Recommended:
    • OS: Windows 7 or later
    • Processor: Quad Core 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: Any DirectX10 capable card.
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Sound Card: Any DirectX Compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9 level (shader model 2.0) capable card
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X 10.6 or later
    • Processor: Quad Core 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: Any DirectX10 capable card.
    • Hard Drive: 4 GB available space
    • Sound Card: Any
Helpful customer reviews
51 of 66 people (77%) found this review helpful
19.4 hrs on record
Early Access Review
I've played for two hours and was actually able to complete the game in this time. Initially I was uncertain whether it was a good choice considering that it's got $20 price tag, however;
- It was overall really really fun, it's buggy but some of the bugs made the game even more entertaining
- BUT the full game isn't actually available yet, you will reach a sign saying after only an hour or two that says 'end of early access, check for updates’ and a dead end

http://youtu.be/kfPwOlYgAlc
http://youtu.be/Qeft_KXzh0M
Okay to start off with you are are in a world with a theme that borrows heavily from Quake II. I loved that game. You get to play as a Strogg. They don't actually call themselves Strogg but I'm just going to refer to them as Strogg. I was very happy to get to be a Strogg =). I decapitated my superior officer with my salute and off I went. Initially combat wasn't so great. You have a blaster but it's nowhere near as cool as the real Quake II blaster. I found it hard to aim, you need to be very precise and I found it hard to fine tune aiming with the mouse in this game. However after playing for sometime I found aiming easier, so I may have just needed time to adjust. I still think your projectiles need to be bigger, especially your rockets. By the way the rocket launcher in this game has an identity crisis, it doesn’t know whether its a rocket launch or a rail gun lol. I soon found myself in a section playing domination i.e. capture all the points against the AI. That part is a bit of a work in progress, I think they could flesh it out quite a bit more. After taking the points I fought a boss in the next area. It was a cool Quake II style cyborg tank.
_____However I had trouble progressing through this section. At first it just killed me because it was too strong. Then I was unable to confront it again several times because the guard you need to kill to trigger the boss fight just wouldn't die no matter how many limbs I chopped off of him. So I had to reload and start from the end of the last area a few times until it worked. It also took me a while to discover the chaingun you need to defeat the boss.
_____Combat started to get more fun at this stage, mainly because there were more enemies. Sometimes you have specific objectives but they can be a little buggy or apparently not fully implemented e.g. at one point I was supposed to proceed to a tower and destroy it. However as soon as I made my way to the tower I was given the next objective without having destroying a thing. Gameplay mainly consists of heading to the next area and fighting through the enemies.
_____Along the way were some sort of alternate dimension instances filled with purple metallic platforms as well. There wasn't much to these areas but they were interesting locations, sort of like a non-organic version of the alternate dimension in the Half-Life series.
_____There is one bug at the moment which persistently made the game difficult and apparently it is something to do with the gravity levels. I found that when I reloaded after dying the gravity is for some reason extremely high. You are unable to jump, jump pads a rendered useless and for some reason it creates a really big frame rate drop. Until this bug is fixed in a patch the only way I could find to return the game to normal is by restarting it. This doesn't take long to do, just use quicksave so that you don't lose any progress. There is a bright side to this issue, it causes enemies to do cart-wheels when they die =)
After completing the Strogg act you find yourself in a World War II themed area fighting Germans on your way to church. Unfortunately the game ends before you get to your destination. I never actually saw some of the locations and weapons featured in the screenshots on the steam page.

The game doesn't look too bad. Obviously it is intended to look like older titles. Make sure you choose the right aspect screen ratio in the display menu. For some reason mine was incorrect by default and I spent the first half hour or so unable to see most of my HUD. Also the game looked a lot better after tweaking this.
_____Did I mention that I really liked being a Strogg? =) You retain this form throughout the game even during the WW2 section, which was cool.
_____I found several visually entertaining bugs or unintended features. You can pick up dropped enemy weapons with E and launch them out of the map with left click. You can pick up corpses and flail them about around like Ragdolls. Sometimes amputated limbs of enemies will roll continuously without stopping. I sliced of a Strogg's head and it rolled all the way across a large room bounced off the wall and kept on rolling. Usually the AI is good at aggressively finding you and hunting you down but sometimes enemies spin around continuously or walk around and around in tight circles. If you shoot enemies with the crossbow it takes them to the ground in a low arc and pins them there instead of carrying them at high speed to the surface behind them. Some of the stuff I saw I think should be left as it is =)
_____The dialogue wasn't always amazing sometimes it was amusing. I found it a bit painful to hear feigned American accents however, especially when I had to repeat that scene multiple times. Some of the sound effects sound like they are straight out of familiar old titles, which was pretty good for nostalgic reasons.

So yeah I did enjoy enjoy playing this. But I do think $20 is a bit much for what you are getting at least at the moment. I was expecting a full albeit buggy game. Yes I would have preferred not to have been set back so much to buy this game. But I'm not too worried about it personally. However I'm pretty sure it's guaranteed that a lot of people would not be happy to pay $20 for what they would get get in this case.
Posted: August 8
Was this review helpful? Yes No
12 of 14 people (86%) found this review helpful
2.7 hrs on record
Early Access Review
This game definitely has alot of potential! A game that takes you back to experience early child hood memories of first person shooters is a great idea that i havent seen done before! (although that doesnt entirely mean that there isnt another with the same concept that i just am unaware about)

Ive only gotten into it like 30min and so far ive become a robot, gotten to shoot peoples legs off (and i mean how completely awesome is that?!?), played hokey-pokey with some of the enemies (cause that is what its all about), and went back and forth trying to capture control points because the freakn enemies kept taking them as soon as I got to the next one..... but I eventually destroyed them all with my 8-bit lazer gun!

I think this game would be alot more fun for the people who love the old school kind of games or the people who grew up loving these kind of games rather than the people looking for a next generation game cause your not going to get that from this game! its supposed to be an old-school kind of game!

$20 for this game may seem a little pricey (especially since there isn't much gameplay in it yet and there havent been many people to play this on YouTube yet) but i can say that they definitely are adding updates to it at LEAST once a week, so there is constantly new levels to experience and shiny new weapons that you can use to dominate all of your enemies!!! >:-D

If you want a more in depth look at this game before you buy it come check me out on YouTube cause im doing a complete playthrough of this game :-)
If you want to check it out here's the first video:
https://www.youtube.com/watch?v=7ncGgnl-mBM&list=UUYAJO7jbKdmSR3pOQDQ7AfA



To the Developers:
I think a better introduction with more of a backstory as to why the character is here could really help get people more excited to get into the game, as well as making a good fist impresion of it! Even if it's just a small bit of background for now while the rest of it is being deveoped, that little bit of background can help the player get that much more connected and encourage people to buy it more! :-)
Posted: August 18
Was this review helpful? Yes No
13 of 17 people (76%) found this review helpful
6.5 hrs on record
Early Access Review
(THIS REVIEW IS FOR THE STEAM EARLY ACCESS BETA, AS OF 8/14/2014)

This game is pretty much a history of first person shooters meets a sort of tron/reboot story. Pretty much, a super cool scottish lady gets zapped into a game parodying quake 2 and proceeds to jump from game world to game world, keeping all of the abilities and weapons she gained in previous game worlds. The early access beta features the first quake 2- based mission and the call of duty 1-based mission, but I believe this game will really stir things up.
Also, the voice acting and writing is truly something to behold. I can remember only one other fps game that had a female protagonist, and that's Unreal Gold. This game is pretty cool!

Also, in case you're wondering this game runs on the unity engine!
Posted: August 14
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6 of 8 people (75%) found this review helpful
3.2 hrs on record
Early Access Review
Shaping up to be a great game, if the rest of it continues along the same lines as the inital opening levels it will be a stoater! Some of the puzzles are not straight forward and i loved the twist on space invaders. Decent enough plot so far but perhaps too close to the book. Can i suggest a level based on a real old favourite of mine Rebelstar Raiders/laser squad or any of Julian gollop's chaos games.
Posted: September 20
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3 of 3 people (100%) found this review helpful
4.6 hrs on record
Early Access Review
This game is insane. Utterly utterly insane.

I cannot recommend this game enough. It's one of those games you have to play, just to experience it.

I put nearly five hours into this game, and finished the early access in one sitting. I'm genuinely disappointed there's not more to play yet.

The storyline is... confusing, but I gather that it's supposed to be. I want to see where it goes. I am committed to this wild ride.

The game is pretty self-aware, ticking off tropes like there's an achievement for including them all, and manages to balance the vast array of weapons from genre to genre and era to era well too.

However, the game is not without its faults too.

In the obligatory sewer level, there is a conversation with an NPC that triggers at a certain point. I was mobbed by zombies and died before the end of the conversation, and reloaded. This time, the conversation didn't trigger, and I spent a full 45 minutes in the sewer, attempting to find an exit that apparently only appears after the conversation has finished.

In the WW2 level, the enemy soldiers will sometimes run around in circles when you shoot them. I'm not sure if this is satirising dodgy AI, or is actually dodgy AI.

Overall, none of the problems are deal-breakers; and the game itself is full of dark, quirky humour, interesting concepts, and fast-paced, fun gameplay.

Worth every penny.
Posted: October 11
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