Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
User reviews:
Recent:
Mostly Positive (26 reviews) - 76% of the 26 user reviews in the last 30 days are positive.
Overall:
Very Positive (716 reviews) - 80% of the 716 user reviews for this game are positive.
Release Date: May 23, 2014

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May 28

Distant Worlds: Universe daily deal!

The critically acclaimed Distant Worlds: Universe gets a daily deal on Steam!

For 48 hours the game will get a -60% discount on Steam! Distant Worlds: Universe is a massive and epic 4x game, recently labelled by Rock, Paper, Shotgun as one the best space strategy game of all times. Few if any other games offer the same scale and level of detail of Distant Worlds: Universe. It's the ultimate space strategy experience. If you haven't played it yet, don't miss this opportunity!

http://store.steampowered.com/app/261470/

38 comments Read more

May 4

Slitherine lands on Bundle Stars! Distant Worlds: Universe at 50% off!

Amazing news!

We are happy to announce that Slitherine lands on Bundle Stars!

Starting from today a number of our games will be sold on the Bundle Stars store at a very special discount price!

If you are of a mind to save don’t miss this amazing offer. A whole Slitherine bundle comprising of three different tiers with so many titles at an incredibly cheap price. Three games for 1.99$, seven for 3.99$ and eight for 7.99$!

https://www.bundlestars.com/en/bundle/slitherine-bundle

The details of the bundle are as follow:

Tier 1: $1.99

- Battle of the Bulge
- Time of Fury
- Pride of Nations

Tier 2: $3.99 (including Tier 1!)


- Vietnam ‘65
- Ravenmark
- Legions of Steel
- Close Combat Panthers in the Fog

Tier 3: $7.99 (Including Tier 1 and Tier 2!)


- Pandora First Contact


The Bundle offer is valid until May 14th!

But it’s not all, folks. Be sure not to miss these amazing discounts on some of our other titles:

Battle Academy – 75% off!
Battle Academy 2: Eastern Front – 75% off!
Battle of the Bulge – 33% off!
Buzz Aldrin’s Space Program Manager – 50% off!
Distant Worlds: Universe – 50% off!
Last Days of Old Earth – 15% off!
Order of Battle: Pacific – 40% off!
Vietnam ’65 – 50% off!
Warhammer 40,000: Armageddon – 35% off!

All the discounts will be valid for 72 hours.

By buying these titles on Bundle Stars you will receive Steam keys and you will need to activate the products on Steam.


What are you waiting for? Don’t miss this unique opportunity and visit the Bundle Stars store now!

1 comments Read more

Reviews

“Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone”
Rock Paper Shotgun

“Distant Worlds: Universe is perhaps the finest 4x Space game in a generation, certainly since Galactic Civilizations 2. It's a challenging and complex game packed with features that allows you to choose just how you want to play it, while accommodating a wide variety of play-styles and strategies.”
9/10 – Strategy Informer

“Its enormous, complex and - above all - fun.”
4.5/5 – Digitally Downloaded

About This Game

The Universe is Yours!
Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline.  Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.  

Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.  

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game.  Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode.

Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy! 

Distant Worlds: Universe contains all of the following:


Features:

  • Truly Epic-Scale Galaxies: play in galaxies with up to 1400 star systems and 50,000 planets, moons and asteroids. Vast nebula clouds spiral out from the galactic core, shaping the distribution of star clusters in the galaxy
  • Private Enterprise: the private citizens of your empire automatically take care of mundane tasks like mining resources, transporting cargo, migration between colonies, tourism and much more. This frees you from micro-management and instead allows you to focus on a macro-scale
  • Diplomacy: interact with other empires, discussing treaties, making trade offers or just giving them a piece of your mind. Talk to pirate factions, tapping into their underground information, or paying them to do your dirty work for you...
  • Choose your Playstyle: Start with a single planet and sub-light ships, or as an established space-faring civilization with warp drives.  Play as a Standard empire or as a Pirate faction, with many adjustable victory conditions and gameplay choices depending on your actions.
  • Intelligent Automation: automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Or have your advisors make suggestions in different areas like colonization, defence or diplomacy – helping you learn the best tactics and strategies
  • Explore: explore the vast galaxy, discovering valuable resources, potential colonies for your empire and making contact with other empires. Uncover secrets that lift the veil on the galaxy’s mysterious past...
  • Colonize: send out colony ships to found new worlds for your empire. Develop your new colonies by keeping them well-supplied with a steady stream of valuable resources
  • Defend: patrol the outlying areas of your empire to protect from raiding pirates or dangerous space monsters. Construct defensive bases at your colonies. Build up your fleets to defend against enemy empires. Recruit troops to invade enemy colonies and conquer the galaxy!
  • Espionage: covertly seek out information about other empires, or even disrupt their progress with acts of sabotage
  • Research: develop new technologies for use in building your own unique ships and star bases
  • Characters:  including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve
  • Design and Build: A very flexible system allows you to design and build the ships and star bases in your empire. Construct mighty military ships ranging from escorts to carriers and dreadnoughts at your space ports, or build mining stations, research installations or secret monitoring facilities at remote locations throughout the galaxy
  • Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game
  • Extensive Help: exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, etc
  • Tutorials: in-game tutorials familiarize you with all of the game elements and tools

New to Universe!

  • The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion!
  • Comprehensive Modding and Customization Support: Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more
    • Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more
    • Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy)
    • Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditions
    • Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)
    • Can replace most of the user interface icons and sound effects
    • Add your own custom help files to the in-game Galactopedia
    • Switch between different customization sets with a couple of mouse clicks from the main game menu
    • Comprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detail
  • A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus.
 

 

System Requirements

    Minimum:
    • OS: Windows XP SP3, Vista, Windows 7, 8, 10
    • Processor: Pentium 4 @1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer
    Recommended:
    • OS: Windows Vista, Windows 7, 8 (64-bit), 10
    • Processor: Dual Core CPU @ 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (26 reviews)
Overall:
Very Positive (716 reviews)
Recently Posted
GreenFox
( 105.4 hrs on record )
Posted: June 29
The greatest 4x ever. The other 4x games are so unrealistics with the kinda restricted turn base system and the square/exagon tiles.
You manage an empire/whatelse choosing to dominate the galaxy via war or trade.

- CONS
Sometimes the diplomacy is limited; the AI dont understand when you are a mega threat and it wont try to ally with you. You can really abuse the AI, but sometimes is smart enough to understand when the war is lost.
The AI for automation of the small fleet is kinda weird and pirates can really be annoying if you are an expanded "nation", but probably is realistic to have annoying bugs in your domination.
Sometimes you cannot command efficiently part of a fleet (the light ships) to avoid to suicide on a planet base without changing all the stance of an entire class of ship.
Conquest of planets is "Meh", you just throw units until you have the more firepower. You have to use some tactics, but not so much.
The governament type make your "nation" unique, but only on statistics. Only the "Hive command" has enjoyable unique aspects, the others is only a "game style" choice.
The economy system could be better.

+ PROS
Custom fleet and ship with a tons of module. You can choose the size of the model and the design.
Automate aspect of the game to enjoy what really you want and let the AI take care (efficently) of the annoying stuff, so you can learn first some part and then you can manage all your "nation".
The combat system is sweet, you really feel your customization in action and the glory of your "Main fleet".
Replayable game.

It's a complex game that can give you challenges. If it's too much complex, let the AI automate some stuff. In the list of CONS and PROS could be appear that I dont like the game, but the CONS are just details that dont ruin the PROS.
Helpful? Yes No Funny
Krein
( 104.8 hrs on record )
Posted: June 29
Well, if you are reading this then you are in need of help deciding if you should buy this game. I like most people looking for a new moo2, have my own ideas on what would be the best game in the genre. So this review will start with my ideals.


- complexity


- the ability to manage things on the grand scale (i.e. just globally order things)


- or to micro manage every aspect of a planet/ship including placement of the parts on the ship design


- difficulty (no cheating AI's and a game that pushes you all the way)


- technologies that make you want to replay as a different type of race and culture


- I like star systems with a multitude of planets and other heavenly bodies (i.e. wormholes, asteroids, etc.)


So from this list of my ideals, which is by no means the complete list, I will now inform you if this game delivers.

With respect to complexity I find that this game delivers. With the state owned ships and the private ships you never have full control of your suply lines but you can either have the AI manage your escort ships or do it yourself. You can manage nearly all other aspects of the game.

The grandscale is sometimes my preferred method in this game for the mid to late game. It works well as the ships that are built pick up your grandscale orders (like nearest constructor- fix this ship, or you can have the AI make up your fleets).

You can micromanage most things but this game fails at the ship design. The player can only choose what parts are on the ship, not where they are on the ship. I believe that damage that occurs after the shields and armor is done to random parts on the ship.

As for all other ideals this game delivers a good difficulty curve, incorporates multi-planet systems, and has a good research tree that is enjoyable and keeps your desire to replay high.

So,

THIS GAME IS EASY TO RECOMMEND,

because it delivers on nearly all of my biggest desires for a space simulation game. The main problems are the lack of ship design aspects and decent space monsters that challenge. The pirates that I have yet to mention fix the challenging monsters.

P.S. I have deliberately only talked about the game play of a normal nation not as a pirate nation because that is just icing on the cake!!

P.P.S. This game is worth $60US!!!! But if you are quick to this post get it for $30US in the summer sale
Helpful? Yes No Funny
FireWood
( 345.8 hrs on record )
Posted: June 28
Distant Worlds : The only video game smart enough to play with itself.
Helpful? Yes No Funny
epneff1
( 113.5 hrs on record )
Posted: June 26
This is the only space 4x game that has ever really gripped me. It has some interface issues that could be improved, but no 4x game is as deep or rewarding to play. Stellaris has potential as Paradox continues to support it, but for now DWU is my king of the space 4xs.
Helpful? Yes No Funny
Percival Kekingsworth
( 67.7 hrs on record )
Posted: June 26
Critically underrated.

It's a shame that it received any poor reviews.

While the game is a bit hefty on the price end, currently $60, $30 if you catch it on a sale, you DO get every DLC for free. It's worth either price, I wouldn't mind spending the full $60 on this, for it has proved its worth.

Distant Worlds is an incredibly open-ended space 4x strategy sandbox game. You can manage huge aspects of your empire, down to ship design, attitude toward migrants/foreign alien races, pirates, economy, etc. The generated maps are huge, and one thing about this game that really makes me drool is the seamless transition between galaxy to sector to star system to planet, as well as the lack of direct paths connecting systems that restrict travel; in other words, you can travel literally anywhere on the map, not just concrete points on a straight line between systems. If you want to have a space battle in middle-of-nowhere-deep-space, you can. Anyways, managing a space empire is not easy when you command nearly everything. Such responsibility requires a rather intense learning experience, satisfied by reading a guide or two, maybe watching a youtube series.

Once you get the hang of the game (I recommend setting nearly every aspect of your empire to manual control, where the magic is) you can start to open up many other avenues of gameplay. The mod support for Distant Worlds is fantastic, albeit quite contained. The small community, however, seems dedicated.

10/10
Helpful? Yes No Funny
Telephoney
( 38.9 hrs on record )
Posted: June 25
Stardate 164, the 18th day of the 8th month.

The war with the Tamarians to our Northeast has not progressed to the expectations of the council. What was intended to be a short colonial war to annex the outer-colonies of the Tamarians has turned into a dragging war of attrition. After the unfortunate Invasion of Orto and the loss of the Alliance's Elite Guard, the empire lacks the reserves to assault the colonial militias of our enemy. However, the war progresses in our favor. Our superior naval forces continue to capture and scuttle the mining stations of our enemy, bleeding their navy dry as we hit it hard in our border sorties.

Stardate 165, the 2nd day of the 2nd month.

Hell is upon us. What started as a simple petty war of imperialism between two of the lesser empires has sent shockwaves throughout the galaxy. The delicate system of overlapping and contradicting guarentees and alliances has burst and thrown the galaxy into a haelstrom of practically free-for-all war. Most empires are at war with at least four others, and many at war with eight or greater. The Ferengi Alliance sits in a tenuous position. With the supreme navy of the galaxy, direct attacks on our systems seem unlikely, however, a deeper threat looms. The empire relies on mining stations in the nebulous border-zones of the empire, which draw the ire and greed of neighbors who wish to see those resources their own. The people are already worn out from the long colonial war with the Tamarians to the north-east, and though that front has been settled, this promises to be a war on a far grander, and more destructive scale. Only the alliance with our strong trading partner to the Southeast, the Federation has held strong. This is to be, I believe, our greatest crutch in this war. As long as the trade routes between us are protected against the vast swaths of enemies, our two nations can continue to hold fast. However, at this very moment, over half a dozen of our outlying mining stations are under attack, and the pirates grow worrisomely powerful, half the galaxy feeding into them for supplies and mercenary services. Trade cut as it has been, and war on several fronts, I look to the hands of fate to decide the future of the Alliance. Hell is upon us.
Helpful? Yes No Funny
JDCollie
( 24.4 hrs on record )
Posted: June 25
The most fun I've had with a 4x in quite awhile :D
Helpful? Yes No Funny
Fluffy Bunny
( 68.7 hrs on record )
Posted: June 18
One of the games that i gave 30 euro for it and after that regreted for that decision.... Better to have burned that money and throw the ash out of the window. That much this game sucks...
Helpful? Yes No Funny
BG
( 92.1 hrs on record )
Posted: June 17
Once you get into the game it is great, take it off easy and get challanged. Dont expect in depth space fighting as it is mostly an overview when you are invading or defending but i love watching my empire grow to be THE power in the galaxy
Helpful? Yes No Funny
Iridescence
( 105.1 hrs on record )
Posted: June 17
While there are many games now set in space this is really the only one that makes me actually feel like I am exploring a universe. It is simply the best 4X I've ever played and its depth puts most other games to shame. Start in a tiny corner of a 1400 star universe, get humiliated by space pirates, slowly map out your little corner of space, secure a few strategic resources and planets, build up your technology slowly, design your ideal fleet in minute detail,make first contact with aliens, send some of your secret agents to steal their secrets and finally you are ready to start building a real space empire.

One thing, you should not play the game on fully automated mode until you know what is going on with it. This is the best way to confuse yourself. Automated mode is great when you want to cut down on micromanagement late in the game, it is not a substitute for actually learning how to play. Best way to learn how to play is to start in a pre-warp universe and just take it slow. Put everything on manual at first with the computer making suggestions of what to do. At the beginning you will only have one planet and a few ships to worry about, it is not too overwhelming. Pay off the pirates when they come as your military is probably not strong enough to fight them, you'll get revenge later. Set your tax rate as low as possible to make your planet grow faster, occasionally raising it back when you need money.

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
Recommended
105.1 hrs on record
Posted: June 17
While there are many games now set in space this is really the only one that makes me actually feel like I am exploring a universe. It is simply the best 4X I've ever played and its depth puts most other games to shame. Start in a tiny corner of a 1400 star universe, get humiliated by space pirates, slowly map out your little corner of space, secure a few strategic resources and planets, build up your technology slowly, design your ideal fleet in minute detail,make first contact with aliens, send some of your secret agents to steal their secrets and finally you are ready to start building a real space empire.

One thing, you should not play the game on fully automated mode until you know what is going on with it. This is the best way to confuse yourself. Automated mode is great when you want to cut down on micromanagement late in the game, it is not a substitute for actually learning how to play. Best way to learn how to play is to start in a pre-warp universe and just take it slow. Put everything on manual at first with the computer making suggestions of what to do. At the beginning you will only have one planet and a few ships to worry about, it is not too overwhelming. Pay off the pirates when they come as your military is probably not strong enough to fight them, you'll get revenge later. Set your tax rate as low as possible to make your planet grow faster, occasionally raising it back when you need money.

Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
67.7 hrs on record
Posted: June 26
Critically underrated.

It's a shame that it received any poor reviews.

While the game is a bit hefty on the price end, currently $60, $30 if you catch it on a sale, you DO get every DLC for free. It's worth either price, I wouldn't mind spending the full $60 on this, for it has proved its worth.

Distant Worlds is an incredibly open-ended space 4x strategy sandbox game. You can manage huge aspects of your empire, down to ship design, attitude toward migrants/foreign alien races, pirates, economy, etc. The generated maps are huge, and one thing about this game that really makes me drool is the seamless transition between galaxy to sector to star system to planet, as well as the lack of direct paths connecting systems that restrict travel; in other words, you can travel literally anywhere on the map, not just concrete points on a straight line between systems. If you want to have a space battle in middle-of-nowhere-deep-space, you can. Anyways, managing a space empire is not easy when you command nearly everything. Such responsibility requires a rather intense learning experience, satisfied by reading a guide or two, maybe watching a youtube series.

Once you get the hang of the game (I recommend setting nearly every aspect of your empire to manual control, where the magic is) you can start to open up many other avenues of gameplay. The mod support for Distant Worlds is fantastic, albeit quite contained. The small community, however, seems dedicated.

10/10
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
72.3 hrs on record
Posted: June 12
First of all if you want to learn the game, here is a good YOutube Video tutorial from Dastactic
https://www.youtube.com/watch?v=ImB1MBJeGLo&list=PLGB6RkFB7ZmNxjw-XsdpbmTfYStObtNFc


I usually can never stick to any strategy games too much for one reason or the other, but Distant Worlds has been an exception. This is not just a space strategy game. Its amore of a simulation of an Empire, or writing a story of your race from begining of one planet, building your very first space station to finally spreading out to the stars. Every game i have played, i have had a unique experience, each game telling a different story. From freighters trasporting goods from one part of your empire to another, to passanger ships transporting migrants to other colonies within your empire, to tourists visiting that tourist resort you created near a black hole.

There is soo many things you can do in this game. It is only normal the UI would be a wee bit complicated. But once you learn the way the UI works, things get a lot easier. If you are willing to overlook the Graphics, and take the time to learn the game. I assure this game will take away your life assuming you are a space scifi fan like i am.

Gameplay

Starting from Galaxy map, every part of the galaxy si accessable, you can mvoe your ships to any part of the galaxy, build a star base anywhere, as opposed to having access to only the systems and not the area between it. This essentially increases the scale of the Universe immensly as compared to Stellaris if your playing in 1000 star system.

There are nearly 20 different types of resources, each of these resources needs to be mined by your minign stations, transported by freighters over to your space ports. From where these resources will be used to build ships and other thigns necessary. The transportation is handled by the private sector, so you do not need to worry about that. Each ship component uses certian types of resources, So an entire spaceship with hyper drives, proximity sensors, maxos blasters will use a whole host of resources which your spaceports will need an active stock of in its Cargohold. SO there is no automatic teleporatation of resources, its realistic.

Ships and starbases can be custom designed, if you want to leave the designing aspect to the AI, that can be done as well. But it will be a lot more usefull to design your own ships for specefic needs. You could fit exploration ships with long range sensors and place them on the edges of enemy systems, giving active information of ship movements with a sector. IF you simply want a starbase to give your colonies better access to entertainment and medicial facilities to improve their happiness and popuilation growth, that can be done as well...

Combat

IF you decide to build on giant fleet, for your entire empire, you are bound to ragequit. You will be attacked by pirates in different star systems, some times by giant fleets, sometimes by small 1 or 2 ships, some times by space bugs. The only way to adequatly defend your self is too create escorts and automate them to protect your trade lanes, build small strike fleets to defend vulnarable sectors and few bigger fleets for large engagements. Monitering stations are extremely necessary to find out enemy fleet movements and for better defence co-ordination, otherwise this will become a game of whack-a-mole with pirates constantly harassing you.

Ground combat is more or less simple, you have defensive troops which give massive defensive bonus, you have normal troops used for both attack and defence and then you have armoured regiments for purely offensive use, and then finally you ahve special forces to take out defensive emplacements like shields. There is arduamantry skill system for troops , as more they fight better they will get in combat effectiveness...

Exploration

Exploration is a rather huge aspect of the game, there are plenty of goodies out there to get from death star space weapons, to abaondned ships, to an ancient starship graveyards where you can end your contructors to repair the ships to special anomalies on planets where you can get tech, credits or activate something sinister which you will later regret.
PIrate bases are surprisingly well hidden, so you will rarely stumble upon them. Its easier to use the charecters to steal their territory map or operations map.

PIrates

PIrates are probably one of the best(As well as the most annoying) features in the game. There are bascially 3 different types.

Smugglers - they basically use indipendent feighters to transport goods into your empire, earning oney from the private sector. you can infact ask smuggling pirates to get the goods that your empire does not have. They are less aggressive, but they will have a few military ships

Mercenries - They basically do what you pay them to do, they will attack other pirate bases, planets, starbases if you pay them enough. Other empires will also use this feature against you. SO if youare getting harassed by a pirate merc faction. Most likely your rival is funding them.

Raiders - They basically raid, burn ♥♥♥♥ and pillage. YOU can pay them off to keep them away from you or you can wipe them out. BUt if you pay them off for too long, by mid game Raiders and merc factions can get extremely powerfull. Even far more powerfull than other Empires.

Trade

Trade in the game is a lot more realistic. Private sector will often go to nearby empires and purchase goods your empire might not have. They will even purchase goods from pirate bases assuming you pay them off to not be hostile with you.
The amount of trade done will positivly effect your relationship with another empire. So you might have in MId to late game freighers from several empires trading and traporting goods withint your empire.

Misc

AI is pretty good compared to other games, it certianly is not a walk over if you change all the setting to extreme. There is also an very good AI mod from icemania in Matrix forums which makes the AI a lot better. The AI still surprises many Vtearan players.

The End game threat is possible one of the hardest in any stratgy game history. Wars against the Shakturi are allways EPIC in scale. The size and scale of battle IMHO is unmatched by any other game until now. If you are not carefull, they will wipe out everyone and everything literally.


Final Comments

This game is dream come true for any space stratgy fan, Galaxy is literally alive from pirate attacks, boarding action , freighters, migrants , tourists , smugglers , space creatures. A pretty decent in game back story, with forgotten ships, starship graveyards , starbases and the massive scale of a 1400 star map with 50,000 odd planets and moons give the game an immense sense of scale and mystery.

I easily Rate this a solid 9/10
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
4 people found this review funny
Recommended
28.2 hrs on record
Posted: June 11
This: |
This is the learning "curve".
You see, it's not a "curve", it's a 90 degree straight line...
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
104.8 hrs on record
Posted: June 29
Well, if you are reading this then you are in need of help deciding if you should buy this game. I like most people looking for a new moo2, have my own ideas on what would be the best game in the genre. So this review will start with my ideals.


- complexity


- the ability to manage things on the grand scale (i.e. just globally order things)


- or to micro manage every aspect of a planet/ship including placement of the parts on the ship design


- difficulty (no cheating AI's and a game that pushes you all the way)


- technologies that make you want to replay as a different type of race and culture


- I like star systems with a multitude of planets and other heavenly bodies (i.e. wormholes, asteroids, etc.)


So from this list of my ideals, which is by no means the complete list, I will now inform you if this game delivers.

With respect to complexity I find that this game delivers. With the state owned ships and the private ships you never have full control of your suply lines but you can either have the AI manage your escort ships or do it yourself. You can manage nearly all other aspects of the game.

The grandscale is sometimes my preferred method in this game for the mid to late game. It works well as the ships that are built pick up your grandscale orders (like nearest constructor- fix this ship, or you can have the AI make up your fleets).

You can micromanage most things but this game fails at the ship design. The player can only choose what parts are on the ship, not where they are on the ship. I believe that damage that occurs after the shields and armor is done to random parts on the ship.

As for all other ideals this game delivers a good difficulty curve, incorporates multi-planet systems, and has a good research tree that is enjoyable and keeps your desire to replay high.

So,

THIS GAME IS EASY TO RECOMMEND,

because it delivers on nearly all of my biggest desires for a space simulation game. The main problems are the lack of ship design aspects and decent space monsters that challenge. The pirates that I have yet to mention fix the challenging monsters.

P.S. I have deliberately only talked about the game play of a normal nation not as a pirate nation because that is just icing on the cake!!

P.P.S. This game is worth $60US!!!! But if you are quick to this post get it for $30US in the summer sale
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Most Helpful Reviews  Overall
809 of 860 people (94%) found this review helpful
Recommended
50.1 hrs on record
Posted: May 23, 2014
Beware as you are just looking at the best 4X game that is.

Don't look at my played time here, this game was available for years already from a very unheard of distributor BUT now is available on Steam at last for the people to see it already.

Maybe you are wondering why it costs so much. Well it has 4 expansions build in it already so that's why. But believe me IT'S WORTH IT. If you like 4X games, this is just a must have.

The cons:

1. The game is not turn based. Everything is done in real time. You can pause the game and speed it up or slow down at your own liking. This may be a + for someone though...
2. It's not as shiny as some other 4X games so if pretty graphics are what you prefer you may be disappointed.
3. The game can be demanding even on high end PC's if you run really large galaxy.
4. Unfriendly UI. If you run huge resolution you will have problems to read the text.
5. The learning curve... you will spend hours getting into the game. But don't be afraid, huge automation can be set up to help you.
6. No multiplayer. I don't mind it but maybe you do?

The Pros:

Everything else. It's the most complex, never ending fun 4X game I have played. Just the way how the AI is done hooked me up. But to make it fair here are some picks for you.

1. Huge amount of races that actually play in character. It's not like in other games where every AI plays the same way but has different stats. Here the AI behaves in the ways how they are described. They play in character like in RPG game.
2. HUGE galaxies. Trust me you never saw something like this before in other 4x games. Each game can last for dozens of hours if you want.
3. Set up your game to the last possible thing you can imagine. The start up set up is just incredible.
4. Automation ... don't like research, or ship design, or diplomacy, or anything else you can imagine? You can automate it. You can focus only on the one thing you like the most!
5. Pirates ... you can even play as one.
6. Mods ... do you want 10 more races or to play Star trek 4x? ... You can have it.
7. Micromanagement ... it can be endless.
8. The complexity, you can spend hours in design tables that make sense in comparison to Moo3 for example.
9. Battles, there is very few games that can simulate such large scale engagements over the whole galaxy.
10. Play it your own way. You can win the game without any battle if you want. On the other side waging wars is FUN.

Do you need to know more? Watch some videos on YouTube from Das24680. He has also full tutorials for those who would need them.

*Update - I have added more Pros as this game deserves it and I have forgot to mention them.
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364 of 390 people (93%) found this review helpful
16 people found this review funny
Recommended
453.1 hrs on record
Posted: March 9, 2015
I write this review shortly after it becoming my most-played game on Steam.

It's difficult to summarize what is- without question- the best space 4X that exists.

With all my hours, I've never even really played past the midgame. There's so much replayability just in restarting galaxies with different settings. I constantly got somewhere in the midgame and realized there was a setting I wanted to change.

You'd be surprised how much some of those galaxy generation settings make a difference. Things like pirate amount, pirate strength, colonization range, galaxy size, colony influence range, and even the generic difficulty setting.

I constantly toyed with all of them. Trying less but stronger pirates. More but weaker pirates. I finally found the balance I like.

Colonization range matters. Too large and empires jump over each other's borders. Too small and you run out of in-range planets you can colonize.

Galaxy size, in relation to star amount. You can do 15x15 with 1400 stars, or 10x10 with 1400 stars. The difference of course is the density of the entire galaxy.

Influence range. Colonies project "influence" and these influence circles are considered your territory. This is a setting typically not thought of- just set to the recommended setting- but this matters too. For example I'm experimenting with having it set to the minimum setting- 10%- and this is all kinds of interesting. The influence circles basically don't extend beyond their respective solar systems, leaving the vastness of space permanently unclaimed. Multiple empires can have mines within a single solar system, and not ♥♥♥♥♥ at each other for having mines in the other's territory.

The difficulty setting. I played on Normal for the longest time. But I began to notice that towards the midgame, I would have like 16 colonies and every other empire would have like 3 or 4. I was vastly ahead. Bumping the difficulty up to Hard allows the AI to keep up with me, and it's common for a few to stay ahead of me as well. An extremely welcome change, to not just breeze through the entire game.

Ship design is amazing. I love unlocking new components and building ships from scratch. Testing them out in battle. When they wreck face, I feel like it's because I designed them well.

Lots of people describe the game as a space opera and it really is. The stories it creates, the politics that unfold, are amazing.

This game swept me away. I've played it for countless hours on end. There is a feeling of vastness to it that no other 4X has given me, whether in playing them myself or watching others. The fact that the game is real time rather than turn-based is a big part of this.

Look up pictures of the galaxy map for this game, largest size. You actually feel like you're a pathetic little nothing, in just one of the 1400!!! solar systems in the galaxy. Many empires, you'll never actually meet, just because they're so far away.

The reason this is the best is because of immersion, because of its mechanics that effortlessly cause such immersion. Fine control over resources, ship design, and surprisingly good diplomacy.

You can design your mining stations to be weak and have fleets to protect them, at the cost of state funds. Or you can decide to make them extra freaking beefy so that they can hold pirates off on their own, at the cost of the private sector, which usually has a ♥♥♥♥♥♥♥♥ of cash laying around anyway.

Need I go on?

I really hope you guys found this helpful. Comments are greatly welcomed!
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267 of 306 people (87%) found this review helpful
Recommended
35.4 hrs on record
Posted: May 23, 2014
Distant Worlds is the best 4x available today. It's combination of depth and accessibility is unmatched in this genre.

How, you might ask, does it accomplish this feat? Variable micromanagement. If you want to nurture your colonies from day one, to design every strut and gravatic beam weapon on your ships, and ensure that the right espionage agent ends up on a mission to steal operations maps from your dreaded enemy, you can. On the other hand, if you want the AI to deal with all the micromanagement and to instead cruise around the galaxy in your prototype hyperdrive rocket, look at the ruins of ancient civilizations and run from giant space lobsters, you can do that instead. You can even combine the two -- more or less -- and tool around in the rocket while occasionally changing tax rates, build orders, and spy/diplomatic targets.

Unlike most 4x games, DW is built on the back of a fairly intricate economic simulator. But wait - simulator - does that mean I can't control it??? Not directly. The civilian economy, all those little freightors, gas mining ships, and tourist vessels... that is almost entirely out of your hands. You can set up your military/industrial base to encourage good civilian use, but the civies decide for themselves whether they want to pick up a load of Cason gas and move it to where you need fuel for your next military campaign.

DW:U brings better pathing, improved AI, and expanded mod capabilities to an already great game.

Cons: The game resolution is set to your desktop resolution because it runs in a borderless window. Consequently, the font can be small and hard to read. If this is a problem for you, one solution is to lower your desktop resolution before launching the game.

*This review is based upon many hours of DW:Legends gameplay. Universe brings 2 additional expansions worth of gameplay to the table and I look forward to getting to know it well.
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198 of 218 people (91%) found this review helpful
3 people found this review funny
Recommended
21.3 hrs on record
Posted: September 5, 2015
TL:DR? See Conclusion

INTRODUCTION:
Distant Worlds: Universe is a game that falls under the RT4X genre (e.g. Sins of a Solar Empire), which is developed by Code Force and published by Slitherine Ltd., most notably known for their catalog of strategy games ranging from 4X to Real Time Strategy (RTS).

PLOT (No Spoilers):
Distant Worlds: Universe has a VAST and EXTENSIVE micromanagement system that basically allows the player to form their own dream space-faring civilization. If you're the type of player who loves war, the game has an extensive tech tree that follows that path. If you're not really into conflict then you can automate most of the war process and focus more on trade and commerce which is also very extensive. To make a long story short, the game can accommodate every play style that different 4X and strategy players usually look for such as War, Trade, Diplomacy, Space Piracy, Benevolent / Tyrannical Empire style etc.

PROS:
+ Extensive and deep empire management system that allows you to focus on certain aspects that interest the player. (War, Trade, Diplomacy, Space Piracy, Benevolent / Tyrannical Empire etc.)
+ Helpful in-game encyclopedia that details most of the game's mechanics.
+ Customizable civilizations and races, including personalized government types and policies.
+ Design and personalize your own ships, space stations and facilities. (Want to build a Death Star? Sure why not? The game is not going to stop you.)
+ Moddable
+ Unlimited replayability due to the game's extensive nature.
+ Large scale space battles and planet side (ground) combat, something that Sins of a Solar Empire should have had.
+ Good sound design and in-game music.

CONS:
- Graphics is sub-par. I'll be honest: the 2D sprites in this game are not that pretty to look at.
- User Interface (UI) is barebone in design and sometimes utilizes Windows sound effects and prompts. Seriously, it could use some work.
- Very steep learning curve
- Some sprites overlap each other making them a bit hard to click. Good thing that the game allows you to select the units through a pop-up list of the stacked units.
- Performance may degrade when your empire gets way too large but it still ultimately depends on your PC's CPU power. This means that the System Requirements in the Store page may not truly reflect what you really need if you're planning on playing this on the largest galaxy possible.

CONCLUSION:
EXCELLENT RT4X GAME but only if:

1. You’re a fan of 4X strategy games
2. You love micromanagement
3. Have a lot of free time
4. Have a lot of patience

This game makes all other 4X games look simple in comparison due to its vast scale.

WORTH IT?
One question that faced many people concerning this game was the hefty price tag of $60 (or your regional equivalent), a price normally seen with large Triple-A title games. In this case however, Distant Worlds: Universe contains the base game plus all past expansions including the final one, so treat this as a 'Complete Edition'.

Buy this game at full price if you fulfill the requirements I listed on the CONCLUSION part because otherwise, wait for a sale if you just want to try the game out.

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114 of 119 people (96%) found this review helpful
Recommended
200.0 hrs on record
Posted: June 29, 2014
Quick Summary:

Distant Worlds is the most complex space 4X strategy game I've played in my 15+ years of gaming. Where it lacks in flashy graphics, it makes up for in vibrant, uniquely immersive gameplay. While it's not without flaws, I definitely recommend it to any would-be galactic emperor looking for a thoughtful space 4X experience.

Pros:

  • Its galaxies are bustling with life and activity. DW provides pretty much the most engaging simulation of a sentient life-filled universe I've seen to date.
  • A rich and unique economic system: Your civilian taxpayers are actually running their own private economy with ships and bases you can't control.
  • You can automate pretty much anything, letting you focus on controlling the parts you most enjoy.
  • Every little ship has a competent AI allowing your empire to fend for itself even without constant input from you.

Cons:

  • Colony management is rather simplistic.
  • Research is done by advancing through a fixed tech tree just like in the Civilization series. I consider this a con because it makes large parts of each game play out rather samey, hurting the otherwise great replayability.
  • Due to the complexity, DW isn't an easy game to get into.
  • There's no multiplayer mode. This isn't a con for me but it might be for some.


Detailed Review:

I've played many of the space 4X games out there including Master of Orion 2, Imperium Galactica 1-2, Pax Imperia 2, Galciv 1-2, SotS 1, Endless Space, Space Empires 4-5, Star Ruler, Lost Empires, Armada 2526, etc and to me what sets Distant Worlds apart from all of these is that its galaxies feel "alive" and real to a degree that I just haven't seen in any other space 4X game to date.

They are living, breathing worlds filled with hundreds to thousands of ships, each with their own agenda, going about their daily activities around the clock: civilians hauling cargo, tourists visiting resort bases, military ships patrolling trade lanes, pirates raiding, ancients scheming... all in real time. There's always something going on.


At the core of this bustling activity is the economic model that's one of the most richly conceived ones out there.
For once the people that you're taxing for income are finally actively present in the galaxy - they're running a private economy, buying freighters from your shipyards, hauling resources to wherever they're in demand, carrying tourists to your resort bases, migrating in passenger ships from colony to colony to avoid high taxes, etc and they do that completely without your input - in fact you can't even control them directly but merely influence them (e.g. by designing better freighters for them to buy) which gives DW a bit of a Majesty-like charm.
All of this isn't just a small sideshow either - these civilians actually make up most of the interstellar traffic in the game.


The part of your empire that you directly control is also a lot smarter than in other games. It's not a completely helpless child that needs babysitting with even the most basic tasks such as resource flow or self-defense.

Resource flow for instance is handled by the aforementioned private economy *if* they have enough money to buy and maintain their own ships and bases after paying your taxes.

As for self-defense, even on full manual control, your ships can be given individual AI that automatically assigns them to civilian escort, patrol, defense, etc duties across your territory according to your empire's needs (and yes they're smart enough to refuel/repair without you). You just build them and they'll handle the rest *if* that's what you want but you can also take manual control and have them follow your orders only.

In either case, you can leave your ships completely unattended because it's possible to configure their design to e.g. kite enemies with long range weapons, close the distance for short range attacks, board and capture hightech enemies for disassembly, etc so that they fight exactly how you want them to even when you aren't looking. And it's always a glorious moment when your automated defense fleet first defeats a pirate raid without any input from you.

In fact part of DW's appeal is that when building your empire you're basically creating and nurturing a complex self-sufficient system with the aim of making it more efficient than the rival empires.


An interesting quirk is that you can automate just about anything from research to foreign policy, military operations, espionage, etc. On full automation, the game essentially plays itself. That'd be like watching a pure AI vs AI match in other games. Only here you can influence your AI by taking control of certain decisions. One possible playstyle is to only control one aspect (or just one fleet, or ship) of your empire while leaving the rest to the AI which makes it feel like you're just a minister/general/fleet admiral/ship captain instead of a supreme ruler.

The ability to automate things also makes the late-game mop-up period a lot less tedious. In other games, I often just quit once I reach a point where nothing can stop me because the game is practically won and the only challenge left would be to endure the tedium of rinse-repeat steamrolling whatever is left out there. In DW, you can finish up by declaring your wars, putting your military on full auto and watching your good hard work come to fruition as carnage ensues without the hassle of having to manually control all of that.


Naturally you also have most of the standard/good bits from other 4X classics such as custom ship design, diplomacy, research, espionage, pirate factions, assignable characters (scientist, governor, etc) with developing abilities, random events, hidden tech, abandoned ships around the galaxy and so on.


There are also some extras like the logistics system - in DW your ships generate their energy from fuel which will limit how long they can travel or fight before needing to stop by a gas giant's mining station or a spaceport to refill their tanks. I also really like the pre-warp starting condition where you're confined to your first solar system until you develop some type of warp drive due to the simple fact that your impulse engines are too slow and would take forever to reach even the nearest star.


My primary complaint would be that the research aspect which is exactly like the research in the Civilization series (and most other 4X games) is too static. Since technological progress essentially defines how these games play out, if the tech tree is always the same, then each game will also start feeling the samey after a few playthroughs. Fortunately in DW, 1 playthrough can be very long - I'm 137 hours in and only played 2 games so far.

Of course, this isn't a negative point in the sense that most other 4X games handle research the same simple way (remarkably, one of the few exceptions was good ole MoO2). But I hope game designers will someday inject some dynamism and randomness into this most overlooked and outdated aspect of the 4X concept.


My other complaint would be that colony management is rather simplistic. Setting taxes and race policies is pretty much the only meaningful "management" you can do as there are very few buildings to build and most have no economic impact so there's not much you can do to customize colonies.


Last but not least, it deserves a mention that the first few hours of DW can feel quite intimidating in various ways: If you don't use automation, it can feel overwhelming while if you use too much automation, it can make you feel unneeded. Don't let that discourage you though because with practice it will all become second nature and you will eventually do much better than the automation so just experiment to see which learning style suits you best.

At the end of the day, if you persevered, Distant Worlds will reward you with an epic space 4X experience that you just won't find anywhere else.
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