Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.
User reviews: Very Positive (334 reviews)
Release Date: May 23, 2014

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Recommended By Curators

"The definitive version of the best space strategy game I’ve ever played"
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Recent updates View all (6)

September 19

Patch 1.9.5.8 is now available!

The most detailed 4X title gets another major update! As of today patch 1.9.5.8 is available for download through all major channels. This update adds new customization features for ship designs and also further increases the modability of the AI, giving you more control than ever over your copy of Distant Worlds, allowing you to tailor the game to your liking. Other changes includes new AI tweaks, and weapon balances.

If you own the Steam version of Distant Worlds: Universe, you patch will be applied automatically when it is available. All other users can run the updater tool on their launcher or download the patch manually here.

Click here to find out more about Distant Worlds: Universe.

V1.9.5.8

CRASH FIXES
- fixed rare crash when detect pirate smuggler docking at base
- fixed rare crash when ships in combat

BUG FIXES
- fixed bug where race-specific diplomacy mood music was not working in a theme

SHIP DESIGN
- AI ship design process now automatically adds extra energy collector components to match static energy requirements of design (similar to the way reactors are added)
- AI ship design now increases size of Carrier designs (beyond default design template) when construction size allows (like Capital Ships already did)
- added medium and large freighter designs to AI ship design shrinking process (attempt to fit within current maximum construction size)
- fighter firepower now listed in ship design detail screen (Weapons panel), to allow better comparison of military designs (firepower and fighters listed separately)

MODDING
- now optionally allow setting battle tactics, invasion tactics and fleeWhen settings for designs in design template files. To do this, for any design template file for any race, use the following entries (Entry name with possible values after the colon):
o TacticsWeaker: Evade, Standoff, AllWeapons, PointBlank
o TacticsStronger: Evade, Standoff, AllWeapons, PointBlank
o TacticsInvasion: DoNotInvade, InvadeWhenClear, InvadeImmediately
o FleeWhen: EnemyMilitarySighted, Attacked, Shields50, Shields20, Never

OTHER
- increased hold-off range for tractor beams on spaceports against enemy troop transports (i.e. prevent colony invasions)
- increased the maximum per-resource cargo space at spaceports and other bases from 30000 to 120000
- ship decision whether to use tractor beams to pull or push a target now uses optimal attack ranges defined by battle tactics, e.g. when set to Point Blank then will pull within close range, when set to Evade will always push. Spaceports defending a colony will push when enemy troop transport gets too close in an attempt to prevent them from dropping invading troops at the colony
- idle automated AI fleets and troop transports will now unload troops at colonies that have pirate facilities but insufficient troops to clear them

9 comments Read more

August 13

New 1.9.5.7 Official Update Available!

Distant Worlds: Universe is now updated to 1.9.5.7.

The six major updates since release, including the newest 1.9.5.7 released today, have included fixes for most of the issues reported since release (over 100 in total)! Additionally, more than 100 improvements to game balance, AI and user interface have been made, as well as some additional tutorial tweaks and the addition of an "Introductory Game" mode to get new players started more easily.

The user interface improvements include significant adjustments to support larger font sizes on larger monitors and allow more of the interface to scale. In addition, game performance optimizations have nearly doubled performance since release.

Also included are several new modding features, which lift the limitations on race-specific technologies as well as improving modding in a few other areas. If you wish, each faction can have a much more detailed and fully unique tech tree now. The AI's research path can also now be specifically set to optimize each faction exactly the way you want.

The AI in Universe has improved significantly with each update, both in fleet coordination, exploration, research strategy, ship design, construction and pre-warp strategy.

Finally, we've included a host of fixes for pirate gameplay as well, if you prefer to seek your own fortune among the stars.

This update will automatically install when you restart Steam, as long as you are on the non-beta branch.

This build has the following changes from 1.9.5.5:


CRASH FIXES
- fixed crash when evaluating designs
- fixed rare crash when drawing ships
- fixed crash when giving monetary gifts to other empires
- fixed crash when sorting ships in fleets
- fixed crash when ship attacks target
- fixed crash when reviewing pirate character traits
- fixed crash when fighter evaluates enemy threats
- fixed crash when empire declares war
- fixed crash when opening Construction Yards screen
- fixed rare crash when applying sun shadow graphics on planets in low-memory conditions

BUG FIXES
- character energy savings bonuses now properly reduce energy consumption instead of increasing it

GAME BALANCE
- counterespionage strength adjusted - slightly less chance of intercepting enemy intelligence missions
- reduced chance of empires switching to Corporate Nationalism government type when available
- altered empire military strength measurement to better account for fighters (affects diplomacy and AI empire evaluations)
- independent colonies now recruit more defending militia troops
- AI now gives higher preference to mining station build locations that are closer to space ports, colonies, etc
- strategic resources used in construction (for components) now weighted slightly higher when considering stockpiles at spaceports and elsewhere

SHIP DESIGN
- AI ship design now properly adds damage control components when repair bots are unavailable
- further optimized AI ship design process to allow shrinking designs with maximum construction size while still ensuring critical components are present (e.g. weapons on military ships)
- Fighter Bay components now considered as weapons in military ship designs (i.e. can have military ship designs with no weapons except for Fighter Bays)

PIRATES
- pirate factions now pay maintenance for any non-pirate raider troops (once have proper colonies)
- pirate faction flags retain pirate symbol in top-left corner when edited in game editor
- pirate faction flags propery update in galaxy view when edited in game editor
- pirate factions can now build normal planetary facilities and wonders at fully owned colonies using right-click pop-up menu and action buttons

MODDING
- now allow per-race modding for user interface in a theme (add subfolders named by race under images\ui\chrome folder to mod most chrome images, e.g. customization\THEMENAME\images\ui\chrome\human)
- custom characters with '?' appearance order now never appear at game start
- allow including GameText.txt from a custom mod (i.e. read from theme folder)
- altered images\units\creatures folder to be read from the mod (if present) instead of the root game folder
- allow modding MP3 files in sounds\EFFECTS (not just WAV files)
- fighters now properly use WeaponImageIndex value in fighters.txt to allow customization of fighter weapon effects
- allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3
- increased maximum number of components from 170 to 300 (components.txt)
- added optional ship design template files for planet destroyers in themes. To use, place a custom ship design template named "PlanetDestroyer.txt" in the appropriate race folder
- added new super weapon types, allowing different types of planet destroyer weapons: in addition to the default super beam weapons can now also have super torpedos, super missiles, super rail guns, super phasers. Any of these can be set to be planet destroying weapons when damage is 10,000 or greater (weapon component Value1). Particularly useful in conjunction with new planet destroyer ship design templates mentioned above. To add these new super weapons to a custom theme, use the following values in the components.txt file (Type): 62=SuperTorpedo, 63=SuperMissile, 64=SuperRailGun, 65=SuperPhaser. You can also focus an empire's tech efforts to these new areas using the following new values in the race policy files (ResearchDesignTechFocus1-6): 30=SuperTorpedo, 31=SuperMissile, 32=SuperRailGun, 33=SuperPhaser

OTHER
- slightly improved game performance
- can now build bases in disputed systems if your empire has a colony in the system
- decreased chance of counterintelligence intercepting enemy intelligence missions, especially when targeted enemy agent has high mission skill level (i.e. harder to catch)
- fixed display of game difficulty level in Achievements tab of Empire Comparisons screen (was previously sometimes mislabelling difficulty levels)
- AI ship design now better at shrinking mining ships when maximum construction size is low
- AI ship design now better at shrinking military ships with fighter bays when maximum construction size is low

12 comments Read more

Reviews

“Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone”
Rock Paper Shotgun

“Distant Worlds: Universe is perhaps the finest 4x Space game in a generation, certainly since Galactic Civilizations 2. It's a challenging and complex game packed with features that allows you to choose just how you want to play it, while accommodating a wide variety of play-styles and strategies.”
9/10 – Strategy Informer

“Its enormous, complex and - above all - fun.”
4.5/5 – Digitally Downloaded

About This Game

The Universe is Yours!
Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline.  Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support.  

Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.  

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game.  Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode.

Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy! 

Distant Worlds: Universe contains all of the following:


Features:

  • Truly Epic-Scale Galaxies: play in galaxies with up to 1400 star systems and 50,000 planets, moons and asteroids. Vast nebula clouds spiral out from the galactic core, shaping the distribution of star clusters in the galaxy
  • Private Enterprise: the private citizens of your empire automatically take care of mundane tasks like mining resources, transporting cargo, migration between colonies, tourism and much more. This frees you from micro-management and instead allows you to focus on a macro-scale
  • Diplomacy: interact with other empires, discussing treaties, making trade offers or just giving them a piece of your mind. Talk to pirate factions, tapping into their underground information, or paying them to do your dirty work for you...
  • Choose your Playstyle: Start with a single planet and sub-light ships, or as an established space-faring civilization with warp drives.  Play as a Standard empire or as a Pirate faction, with many adjustable victory conditions and gameplay choices depending on your actions.
  • Intelligent Automation: automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Or have your advisors make suggestions in different areas like colonization, defence or diplomacy – helping you learn the best tactics and strategies
  • Explore: explore the vast galaxy, discovering valuable resources, potential colonies for your empire and making contact with other empires. Uncover secrets that lift the veil on the galaxy’s mysterious past...
  • Colonize: send out colony ships to found new worlds for your empire. Develop your new colonies by keeping them well-supplied with a steady stream of valuable resources
  • Defend: patrol the outlying areas of your empire to protect from raiding pirates or dangerous space monsters. Construct defensive bases at your colonies. Build up your fleets to defend against enemy empires. Recruit troops to invade enemy colonies and conquer the galaxy!
  • Espionage: covertly seek out information about other empires, or even disrupt their progress with acts of sabotage
  • Research: develop new technologies for use in building your own unique ships and star bases
  • Characters:  including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve
  • Design and Build: A very flexible system allows you to design and build the ships and star bases in your empire. Construct mighty military ships ranging from escorts to carriers and dreadnoughts at your space ports, or build mining stations, research installations or secret monitoring facilities at remote locations throughout the galaxy
  • Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game
  • Extensive Help: exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, etc
  • Tutorials: in-game tutorials familiarize you with all of the game elements and tools

New to Universe!

  • The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion!
  • Comprehensive Modding and Customization Support: Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more
    • Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and more
    • Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy)
    • Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditions
    • Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)
    • Can replace most of the user interface icons and sound effects
    • Add your own custom help files to the in-game Galactopedia
    • Switch between different customization sets with a couple of mouse clicks from the main game menu
    • Comprehensive 99-page Modding Guide that outlines how to make Mods and explains all of the settings in detail
  • A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus.
 

 

System Requirements

    Minimum:
    • OS: Windows XP SP3, Vista, Windows 7 or 8
    • Processor: Pentium 4 @1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer
    Recommended:
    • OS: Windows Vista, Windows 7 or 8 (64-bit)
    • Processor: Dual Core CPU @ 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer
Helpful customer reviews
6 of 6 people (100%) found this review helpful
71.8 hrs on record
I can’t believe I haven’t played this game earlier. DWU is an enormous 4x strategy game set in space. On first sight, it can look overwhelming… but thanks to the developers, you can set almost everything into “AI controlled”. This is great, because if you just want to see a living universe in front of your eyes, you basically set all to “automated” and just see everything fold in front of your eyes. Other people preffer to micromanage every aspect of their Empire… and the game allows them to do it too! Personally, I am in a middle ground, I like to micromanage, but I do not want to micromanage all the details of this game. One simple example, early in the game I manually send my explorers to the neighboring systems to see what is out there… but once I have a solid base around me, I just don’t care anymore and I set them to “Ai controlled”… the AI can manage very well the task of jumping from system to system all the time. There are dozens of features in the game that I like and I think that are very well implemented, but I think that one to mention is the simple “ship designer”: You can basically design whatever you want in there adding components to your ship (that you research on the tech tree obviously). You do not like the basic Frigate design? No problem, just edit it, add more torpedoes and lasers… and then retrofit it to your entire fleet!! Awesome!
I highly recommend this game to all the people that love strategy games in space, you will surely not regret it!
Posted: October 7
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5 of 6 people (83%) found this review helpful
58.9 hrs on record
If you want the short story: A game which has a third of my gaming hours hooked, and pleases the sci-fi and strategy parts of me by a long way!!! 8/10

If you want the long story, then i suggest you take a good seat, have a good brew and listen close. :)

I have always had some undying thirst for games like these, though what has always put me off them is the fact i end up diving in the deep end and not realising HOW DEEP it is. But the developers i think have cleverly thought this out, with automanage features in the options menu (and which you can set in game too so your not having to restart from scratch). Meaning you can concentrate on the parts you, the player, want to focus on.

You can even do a kind of mini-game if you will like a 2D version of EVE online :P, and set everything on auto-manage while just manually ordering 1 ship to be built and personally customised by you via the ship design screen, after it is built, you can go with it on adventures across the galaxy and (if your a hardcore roleplaying kind of person) make up your own story. Aside from having your little RPG fun on a supposed 4x RTS game, you can set it to your liking as i mentioned earlier.

Do you want to just focus on the intel part of your empire and be an intergalactic James Bond? then go do that! Just set everything on auto manage except the intel parts of it and have fun! Or if you just want to be the man with the iron fist and go on a mad quest to conquer the galaxy you can do that too. If i had to pick one reason i love this game, it is the fact that it can be tailored around your play style. As the game motto is..."The Universe is Yours"

I also love the diplomatic relations on the game, where you can form alliance pacts to trade agreements, initiate sanctions and declare war, all the usual stuff. But what i like about it is that you can check another empires relations with everybody else and not just yours. It is really useful to keep in check over the ever shifting diplomatic web of relations to give you a rough picture of who to trust or not.

I have noticed with most game modes you start with, you will have 1 empire that is akin to your race. It bugges me a bit but after a while i can ignore this and simply create some sort of back story. Say they were some sort of event that made the two forget about eachother as time went by and only happened upon eachother in modern times. The real reason this happens though i think is so you can get a jump start and have some sort of support (and maybe even a friend among the empires) so you are not completely alone, though there is the matter of finding them first, and if they end up starting in the same system as you, expect an solar civil war to take place within that system.

What will also keep you hooked is that there are plenty of races to choose from, 22 in fact counting the guardians and shakturi in a fully customisable game. But what i also like about them is that each race has its own charicteristics, and that the victory conditions are set in a way that is more attuned to a said race. This allows for a more role play game and can introduce a fresh way of approach, so your not going in with exactly the same goal as everybody else and using the same strategy.

The victory conditions are divided into 4 sub conditions. Economy, Territory, Population and Race Specific (already mentioned). The economic, territorial and population is mostly the same but the race specific ones help create more of a diverse way of achieving those goals. But since the galaxy, as big as it is, is not unlimited, and that there will be collisions with other empires conditions, the victory benchmark is set to 80% of your total victory conditions, meaning you don't have to achieve 100% of what everything is set for you to win.

One thorny issue i have noticed is that the dialogue can be a bit user unfriendly at times and you may get spammed with messages from other empires. (especially true when you are part of an evershifting web of pacts and you end up with a seemingly intergalactic NATO vs Warsaw conflict. It is also the disadvantage of when you set the auto manage to advisors, where you get asked permission if your empire can build this and that or a new set of ships or fleet.

I have however come to terms with these issues and in the long run can be a fun game, but it does lose some of its magic after a while. As even with a standard 20 races to choose from (not counting the ancient guardians and shakturi of a fully customisable game), you eventually get to learn what they can behave like. The insectoids for example are your more angry bunch of races, some of which will just declare war on you and others just for the fun and giggles, while other races behave in a loose cannon and are just simply unpredictable, one point being all, sup, and you have no relations (but they have no beef on you so its mainly mutual), to suddenly, "we declare war on you, because we just feel like it, mad bro?" or at least thats how i see it, though usually they go less severe and just sanction trade with you instead, but it still dampens the mood with diplomatic relations. The Haakonish Race are seriously notorious for this, everytime i now see them im expecting them to ♥♥♥♥ 80% of the galaxy off with conflicts and sanctions.

So, in summary:

Pros:
Plenty of races to choose from so you are kept on your toes for a good while with new playstyles.
The diplomacy panel is actually quite easy to understand when you get used to it.
Completely customisable games.
Can set certain tasks to auto-manage so you are not overwhelmed with info, and also allows you to play your way.
Can even play as pirates. :P
Different storymodes to make a new game from.

***Cons:
Races can become predictable (even though government types can alter the factor).
Late game can be unfriendly userface wise.
Isn't exactly WOW factor with graphics, but you wouldn't mind too much given the scale of the game.
REALLY steep learning curve. but that is what the auto-manage is there for).
***Can be demanding with all the info it is gathering and processing, and in my case the Saves get overthrown and not recognised, but it doesn't happen everygame. To counter this I just use 2 saves so i can load on the previous one if the later one crashes.
***Can be demanding mid to late game when empires become large and there are many fleets going about their business.

***(probably due to the PC i use, it isnt exactly something for gaming but it can handle some, you will probably be better off though).

Overall, if your a strategy fan and a sci-fi lover, this should at least take a few months of your gaming calendar. Maybe after then it becomes a bit predictable with what may happen (such as an insectoid race declaring war on you as they are like that, nothing personal on you :D) but the fact it runs deep and there are a wide range of play styles to choose from, you shouldn't get bored any times soon and there are plenty of events that can interestingly occur that will get your curiosity spiking.

8/10
Posted: September 30
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3 of 4 people (75%) found this review helpful
168.6 hrs on record
Probably one of the best, if not the best 4X game I've ever played. Complexity is on the level of Paradox games.

UI and graphics seem like its from the late 90s but you don't play these games from the graphics.

You can also automate as much of the game or as little of the game as you want. I personally learned how to play by turning all of it off and starting in the Shadow's Age and learning how to do everything myself.
Posted: September 26
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1 of 1 people (100%) found this review helpful
84.1 hrs on record
Game is probably on of the most in depth and detailed 4Xes I have ever played to the point that they suggest you start off messing around with just one ship in your empire before working your way up. You can have almost everything automated, so there's that. Has many customization options as well. Want to build a galactic empire? Go for it? Want to build up a massive mercenary/pirate organization? You can do that too. While I enjoy it, I dont believe its worth the price its currently at on here. Wait for a sale, unless your a diehard fan of these types of games and are willing to put up with a steep learning curve
Posted: October 4
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1 of 1 people (100%) found this review helpful
52.8 hrs on record
Probably one of the most indepth X4 games I have ever played. I especially love the number of ways it can be played. You can play it straight up like any ole strategy game, or you can do wacky things like automating your entire empire.

Maybe you wana play out your fantasy of being a prestigeous ship engineer....well you can do that! Automate all of the empires functions except ship design! Bam! Ship Engineer!

The depth of the game is quite similar to AI war and they even use the high definition sprites for units and stations.

What I'm trying to say is that you should get this game if you like X4 games. It's worth it.
Posted: October 9
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3 of 5 people (60%) found this review helpful
8.3 hrs on record
This game is incredibly difficult to start playing. I love the 4x genre going back to Master of Orion and the Civs but the level of detail in this game is overwhelming. With such an extreamly steep learning curve, do not purchase unless you are in the mood for ALOT of homework. Myself, I was just hoping for a relaxing time killer....
Posted: October 12
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1 of 2 people (50%) found this review helpful
12.6 hrs on record
imagine a 4x with actual AI and large universe's simulated.
Posted: October 2
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1 of 2 people (50%) found this review helpful
16.8 hrs on record
this game is amazing. if you like 4x strategy games this one is for you. the gameplay is great, the ai is fairly intelligent, the sound track is awesome, and the variety of races is amazing. great job devs!!
Posted: September 30
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1 of 2 people (50%) found this review helpful
10.0 hrs on record
It's the final stage of space 4X strategy game. Why don't you open your wallet?
Posted: October 16
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0 of 1 people (0%) found this review helpful
216.1 hrs on record
I like this game, but I can't really recommend it. This game has some serious balence issues with pirates and ai fleets. The pirate can completely overhelm you if set to a slightly challenging. Ai fleets seem not to pay unkeep like the player does. Many of the mechanic are hard to discern such as removing pirate bases from your planets. Weapon and tech tree are somewhat boring but that has been true of a lot of simliar games.
Posted: October 14
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0 of 1 people (0%) found this review helpful
35.6 hrs on record
best space RTS ever
Posted: October 16
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1 of 5 people (20%) found this review helpful
5.6 hrs on record
I paid entirely too much for this boring game. I regret this purchase tremendously. Really wish I could get a refund.
Posted: October 4
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0 of 3 people (0%) found this review helpful
6.7 hrs on record
Not worth sixty bucks. When most of the game requires it to be automated for you to get anything done, in the end you're left wondering why you should even bother playing it.
Posted: October 6
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1 of 10 people (10%) found this review helpful
23.6 hrs on record
There are other games in this genre that are much better than this. This is more like a game you put on autopilot and take control every so often to attack, capture or defend. A lot of depth, but the depth isn't much fun to play. So, you end up on autopilot.
Posted: September 28
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167.0 hrs on record
First I want to say this is the best 4x game I have played, and I have played, Civs 4, 5, Sins all of them and modded, Pandora, galtic civs 1 and 2, sword of the stars 1 and 2. It has better depth than civs 4, better 4x than Sins, the most realistic solar systems I have seen in a 4x game.
That said, dont expect to just jump in and be the master of the game. If all you have played is Civs 5 then you will have a huge learning curve. Since in Civs 5 can be won really no matter what you do. I see in alot of these reviews for this, people get overwhelmed with all the stuff. I will say this, dont try to understand everything at once. Most of the people writing bad reviews, seem to be trying to controll 1400 star map, and do everything. While you can control everything manually, it makes it rather time consuming. The computer ai, does a great job of controlling the stuff you dont want to.
I skipped this game for the longest time due to the price, and 2d graphics, but I def regret that. This game has been one of the few i have bought, that i didnt feel i needed to have a mod running to enjoy the game. I have added some mods since I started, and they just make the game alot better.
I just want to address one thing though. I am not really sure why people are having such a hard time with the UI. Everything in the UI is customizable to what you want, I mean everything. Also everything is there easy to access, you can make your own ships, see all the aliens, see all colonies, ect. There isnt anything different really from the other 4x games. I found this UI alot easier to use than Civs 4.
Posted: October 19
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34.0 hrs on record
A deep, complex and rewarding space strategy game, where it is your job to manage your very own space empire.

Colonize planets, invent new techs, build your ships and wage war or use diplomacy. Basic stuff, really. But one thing makes it stick out to me: the civilian fleets. Every faction has their own civilians scooting through space. The galaxy feels alive because of this. You have no control over them, but you need them to generate revenue for your economy.

You can also extensively customize your starting options and generally define what kind of game you want to play. Make a peaceful galaxy for a more trade/diplomacy oriented game or ramp up the pirate activity and aggressiveness of the other factions for a more war oriented game. Other options like how advanced your faction is compared to the others, the scarcity of recources or the the size and composition of the map will make it easier or harder for you.

Graphics are outdated, the user interface is quite a mess and sound is basic. But still this is one of the best 4X space games out there.
Posted: October 20
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18.3 hrs on record
wow! 5/5 baby! 10/10 baby!
Posted: October 3
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93.7 hrs on record
This would be a great game if hit wasn't such a crash-fest. It constantly runs out of memory, no matter how great your machine is, and kicks you out of the game. It's really too bad the game was not developed by competent programmers who could take advantage of 64bit architecture and prevent this kind of problem from happening. Damn shame. I would advise against spending $60 on a four year old game that was written using twenty-year old technology.

And no matter how much it crashes, the support forum developers will claim the problem is on your end and the people in the forums will tell you "oh, I run the game the same way on an old crappy machine and NEVER have a problem." A lot of good that does you.
Posted: October 25
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1.4 hrs on record
Completely unplayable, still, on a 2560x1600 display. No way to scale up fonts to a readable size. DO NOT BUY if you have a large display.
Posted: October 19
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0.6 hrs on record
This game is a perfect example of why more games need a demo or a free trial option. At first glance, this game looks great. The reviews are generally good and the screenshots are deceptively positive. Under the surface however, things are very different. This game is needlessly complex, that is the short truth of it. Everything is pointlessly brought out and made complex.

It has so many extra functions that everything can be automated if needed. That means the best way to play this game is by not playing it. The text for everything is so small and hard to read and there are so many extra functions for pointless things. If you're into that... you might like this game, you might also be the same type of person who thinks your microwave needs another 30 buttons instead of one marked "popcorn" when you want to enjoy a movie. This game is not worth it's fifty dollar pricetag.
Posted: October 25
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