Lethal League is a competitive projectile fighting game where you have to hit an anti-gravity ball into the face of your opponent to win. The ball speeds up with every strike, up to explosively extreme velocities. Play intense local matches with friends and foes, challenge yourself in the singleplayer mode or battle it out online.
User reviews:
Recent:
Very Positive (106 reviews) - 89% of the 106 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (3,249 reviews) - 96% of the 3,249 user reviews for this game are positive.
Release Date: Aug 27, 2014

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Recent updates View all (21)

July 5

Summer 2016 Update

This update spent a long time coming. After many iterations, the parry has finally reached a form that is fair to high and low level players on low and high speed. An array of smaller tweaks are also included.


Dice
After the first year of post-release, I've been more or less hands off in terms of character balance. I believe it's a good thing that these things don't constantly change. After consideration I have decided to make an exemption for Dice. He received some tweaks that make his special move faster and a little more versatile.


Parry
Parrying at low speed now allows the victim to live, but grants full energy to the initiator. This allows specials to be used to guarantee ball control after release. At high speed, parries become a certain kill instead.

Just activating the parry increases the speed by 3 now. Which makes it harder to constantly spam (as you'll lose the ball over time due to the speed). And can be used as a tool to speed up the ball more without doing a more predictable smash.


Change log:
- Parry hitpause delay scales from 40 to 80 speed, 29 frames to 0
- Additional hitpause delay is added if the player is parried from behind
- Serve Auto-parry knockback is reduced to make it certain-kill
- A successful parry completely fills up the energy meter now
- Special moves can be performed after a successful parry, but will be activated at the end of the hitpause
- Parry knockback stun releases 3 frames earlier when pushed against a wall
- Dice's special ball bounce duration is reduced from 16 to 8 frames
- Dice can now choose to release a bunted ball from the ground by holding 'down'
- Reduced clash knockback
- Endlessly extending parry hitpause bug fixed
- Player release before ball release on parry bug fixed
- Latch sprite fix on taunt
- Switch sprite fix on various frames

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30 comments Read more

March 10

Jaw Breakers Live Video

https://youtu.be/guqDJnGkmnM
Hype matches, top players from all around Europe and a great setting made the first live Lethal League tournament an event to remember! We had our boy Gijs from Mortier Media make a video to give you a taste of how the event went down. Check out the footage of Jaw Breakers Live!

The music in the video is by Rahzan. The tracks ‘Astronomic’ and ‘Hey’ were a great fit for the vibe we had going. Check out his latest album ‘Home’, released just last month, here. If you’d like to support him, you can (in true underground fashion) give him a mail and ask to buy a copy!

Jaw Breakers Live was won by aTastyT0ast from Germany. As a high placed EU player in the previous Jaw Breakers online tournament all eyes were on him and he has proven to be a worthy champion. On top of the prize money and Lethal League goodies, he will be awarded a special ingame icon to show off with! We hope aTastyT0ast will be there next time to defend his spot and all the others (and more) to challenge him!

The top 5 results:
1) aTastyT0ast (Germany)
2) Ice Coldas (Netherlands)
3) Glioburd (France)
4) YinYin (Germany)
5) Tenasow (Denmark) and Creme Brulee (Netherlands)

To wrap this post up we also got some new merch from EightySixed! Check out this brand new Lethal League tee. Now buy this or the critical error WILL be you!



And as always, follow, retweet, like, love, blablablabla Instagram, Twitter, Facebook

0 comments Read more

Reviews

“Team Reptile really hit it out of the park with this one.”
9/10 – Destructoid

“You'll get tons of fun, with this addictive arcade style game.”
9/10 – IGN Italy

“it's a hell of a lot of fun.”
TotalBiscuit

About This Game

Lethal League is a competitive projectile fighting game where you have to hit an anti-gravity ball into the face of your opponent to win. The ball speeds up with every strike, up to explosively extreme velocities. Play intense local matches with friends and foes, challenge yourself in the singleplayer mode or battle it out online.

Key Features

  • Up to 4 players:
    Play locally AND online with up to 4 players in free-for-all and team modes.
  • High performance online GGPO multiplayer:
    In the online mode, invite friends for a Private Match or head into a Quick Match. Using the proven GGPO technology, the high speed nature of Lethal League translates seamlessly to online play and provides a way to tweak your online experience.
  • Easy to pick up, hard to master gameplay:
    Start off simply hitting the ball faster and faster. Improve by learning how to use Smashing, Bunting, Parrying and Special Abilities to your advantage.
  • Street-styled characters:
    From the mad Candyman to the cyborg crocodile Latch, every character has their own unique play-style and abilities.
  • Singleplayer challenge mode:
    Step up to the plate by yourself and beat a series of opponents arcade-style to reach the beat-blasting bossfight.
  • Banging beats:
    A Big-beat, Hip-Hop and House soundtrack featuring the likes of Grillo, Bignic, Dr. Lazer and more.
  • No weak shit.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: NVidia Geforce FX, 6x00, 7x00, 8x00, 9x00 and GTX 2x0 and newer. ATI Radeon 9x00, Xx00, X1x00, HD2x00 and HD3x00 series and newer. Intel® HD Graphics
    • Storage: 1 GB available space
    • Additional Notes: Videocard must support GLSL to run the game. Be sure to use updated video drivers.
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or equivalent - 2.0 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce FX, 6x00, 7x00, 8x00, 9x00 and GTX 2x0 and newer. ATI Radeon 9x00, Xx00, X1x00, HD2x00 and HD3x00 series and newer. Intel® HD Graphics
    • Storage: 1 GB available space
    • Additional Notes: Videocard must support GLSL to run the game. Be sure to use updated video drivers.
    Minimum:
    • OS: Mavericks (OSX 10.9.X)
    • Processor: 2.0 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: NVidia or ATI graphics card
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Core 2 Duo or equivalent - 2.0 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce FX, 6x00, 7x00, 8x00, 9x00 and GTX 2x0 and newer. ATI Radeon 9x00, Xx00, X1x00, HD2x00 and HD3x00 series and newer. Intel® HD Graphics
    • Storage: 1 GB available space
    • Additional Notes: Videocard must support GLSL to run the game. Be sure to use updated video drivers.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (106 reviews)
Overall:
Overwhelmingly Positive (3,249 reviews)
Recently Posted
Timo★
( 14.3 hrs on record )
Posted: July 27
I summon the storm with my mighty hit. I erase existence.
Helpful? Yes No Funny
Exist
( 2.2 hrs on record )
Posted: July 26
Like a good sequel should, Call of Duty: Ghosts Lethal League doesn’t ignore the formula of fast, fluid gameplay that has made the series famous, but introduces a unique new premise, unprecedented player personalization, and sweeping changes that breathe new life into the multiplayer experience. It’s over-the-top and at times unnecessarily complex, but serves both current and next-generation consoles with ambitious new ideas and tremendous replay value.

Despite sharing a name with one of Modern Warfare’s Lethal League best-known characters, Ghosts takes place in an entirely new Call of Duty universe set in the not-too-distant future. In a genre overwrought with antiquated Russian conflicts and ambiguous Middle Eastern terrorist threats, Ghosts takes on a refreshingly unique premise in which the threat comes not from the east, but the south: a federation of oil-rich South American nations rises to take over the hemisphere, pushing north and coming to blows with the U.S.

The prelude establishes a harrowing vision of a United States homeland that's broken but not beaten – not quite Red Dawn, but not Fallout 3, either. It’s a space not often explored by modern shooters, and its mood is heightened by missions set in a besieged Santa Monica and the wasted remains of San Diego, to the tune of an excellent, somber score from David Buckley (The Town, Metal Gear Solid 4). But ultimately, time on the poignant homefront is short lived as the story goes behind enemy lines in Caracas, the Andes mountains, and other exotic locales.

Those might lack to familiarity, but the variety of environments keeps the campaign fresh, not only in terms of visuals, but in gameplay as well. Instead of just fighting waves of enemies through a linear stage at ground level, you’ll find yourself rappelling down skyscrapers, flying helicopters, having firefights in space, commanding tanks, scuba diving through shipwrecks, playing as a dog, and evading shark attacks. Each requires new strategy, acute situational awareness, and – in the case of the space and water missions – special consideration for verticality and physics.

Of course, it wouldn’t be a Call of Duty game without elaborate setpieces, fierce shootouts, and tense stealth missions, and Ghosts delivers some of the most memorable experiences in the series. I felt genuine dread as the ground and buildings collapsed around me during orbital weapons strikes, the zero-gravity spectacle of the Federation’s space station ambush is awe-inspiring, and bursting through a highrise window as the entire building crumbles during the Federation Day mission is exhilarating.

But like previous CoDs, the story of Ghosts struggles to remain in focus amidst the fray of explosive cinematic moments and relentless firefights. Narrated loading sequences with stylized story animations push the campaign forward, but only last for one or two minutes before launching back into the action. It’s there, on the front lines, that much of the plot progression is presented and oftentimes lost.

It's by no means an achievement in dramatic storytelling — it's more about dumb fun — and it lacks the player-choice element introduced with Call of Duty: Black Ops II, but when given time to breathe Ghosts actually offers some interesting human drama. The story centers around two brothers, Logan and Hesh, their father Elias, and yes, their dog Reilly as they fight the Federation as part of the battered remnants of the U.S. military, and later as the elite Ghosts squad. The family ties, specifically the relationship between Logan and Hesh, made me care about the protagonists in a series that's habitually made its characters a dispensable commodity. The voice acting is decent overall, though there are periodic moments of cringe-worthy dialog, like one superfluous moment when Elias reveals he’s a member of the Ghosts. And then there’s Riley. Though the subject of many a meme at this point, Riley not only acts as a useful tool for recon and silently dispatching enemies, but is integral to several dramatic sequences, saving your character on more than one occasion.

The story stumbles in the second act when it strays away from the more evocative character focus in favor of a long stretch of back-to-back missions driven almost exclusively by guns-blazing combat. While not poorly done, this visually arresting, action-packed, but ultimately hollow middle stands in stark contrast to the effective first and final acts. On the bright side, that padded out my play time to roughly 10 hours, making this campaign one of the longest CoD single-player experiences.

The Verdict
Call of Duty: Ghosts Lethal League isn't a reinvention of the franchise, but proves there's still room for innovation within its existing formula. Though at the risk of overcomplicating things at times, its robust multiplayer gameplay, surprisingly fun co-op modes, and lengthy, challenging, and varied campaign makes Ghosts Lethal League one of the best Call of Duty games to date.
Helpful? Yes No Funny
Arum
( 9.1 hrs on record )
Posted: July 26
Easy enough to pick up, and playing online can be a lot of fun.
Helpful? Yes No Funny
Kronozzzzzz
( 2.2 hrs on record )
Posted: July 26
Crazy fun game with friends!

10/10
Helpful? Yes No Funny
Yijuwarp
( 2.9 hrs on record )
Posted: July 25
good game for some couch play but it gets old quick, but since it is also an extremely cheap game (2 for 10$ roughly in India) I'm recommending it.
Helpful? Yes No Funny
DeadManPizza
( 0.6 hrs on record )
Posted: July 24
This game is pretty damn awesome. Lethal League (As the game itself states) is a "projectile based fighting game" and what that means is, instead of directly hitting your opponents, you hit a zero gravity ball, and try to make it hit your opponents instead. This game is simple, yet fun. My only real gripe with the game is that, from my experience, the multiplayer is pretty broken. Other than the multiplayer issues this game is pretty great, and I highly recommend you pick it up the next time it goes on sale.
Helpful? Yes No Funny
Megasound V A P O R W A V E
( 38.8 hrs on record )
Posted: July 24
-batten down the hatch, here comes Latch.
-batten down your ♥♥♥♥♥, here comes Switch.
-batten down your rice, here comes Dice.
-batten down the chapter, here comes Raptor.
-batten down the enchilada, here comes Sonata.
-batten down the garbage can, here comes the Candyman.
Helpful? Yes No Funny
Longshotrider
( 11.3 hrs on record )
Posted: July 24
Check thi-
Have a jaw-
Break it dow-
EEEEEEYAAAAAAAAAAAH
Oof
Doh
DAMN IT DAMN IT DAMN IT!

Hah, The critical error was you.
Helpful? Yes No Funny
GTB79
( 103.2 hrs on record )
Posted: July 22
I great 2d fighter mixing SMB and Dodgeball, very unique and deserves more attention.
Helpful? Yes No Funny
Boxes are Always Applicable
( 41.5 hrs on record )
Posted: July 22
Yeah I know Candyman is your favorite character shut up.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
17.0 hrs on record
Posted: June 29
scream inducing game to play with your friends that'll have you clenching your butt the Whole time in focus and true f e a r

it like super smash bros melee dodge ball
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
8.4 hrs on record
Posted: July 9
interesting local coop with a twist
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
3 people found this review funny
Recommended
2.2 hrs on record
Posted: July 26
Like a good sequel should, Call of Duty: Ghosts Lethal League doesn’t ignore the formula of fast, fluid gameplay that has made the series famous, but introduces a unique new premise, unprecedented player personalization, and sweeping changes that breathe new life into the multiplayer experience. It’s over-the-top and at times unnecessarily complex, but serves both current and next-generation consoles with ambitious new ideas and tremendous replay value.

Despite sharing a name with one of Modern Warfare’s Lethal League best-known characters, Ghosts takes place in an entirely new Call of Duty universe set in the not-too-distant future. In a genre overwrought with antiquated Russian conflicts and ambiguous Middle Eastern terrorist threats, Ghosts takes on a refreshingly unique premise in which the threat comes not from the east, but the south: a federation of oil-rich South American nations rises to take over the hemisphere, pushing north and coming to blows with the U.S.

The prelude establishes a harrowing vision of a United States homeland that's broken but not beaten – not quite Red Dawn, but not Fallout 3, either. It’s a space not often explored by modern shooters, and its mood is heightened by missions set in a besieged Santa Monica and the wasted remains of San Diego, to the tune of an excellent, somber score from David Buckley (The Town, Metal Gear Solid 4). But ultimately, time on the poignant homefront is short lived as the story goes behind enemy lines in Caracas, the Andes mountains, and other exotic locales.

Those might lack to familiarity, but the variety of environments keeps the campaign fresh, not only in terms of visuals, but in gameplay as well. Instead of just fighting waves of enemies through a linear stage at ground level, you’ll find yourself rappelling down skyscrapers, flying helicopters, having firefights in space, commanding tanks, scuba diving through shipwrecks, playing as a dog, and evading shark attacks. Each requires new strategy, acute situational awareness, and – in the case of the space and water missions – special consideration for verticality and physics.

Of course, it wouldn’t be a Call of Duty game without elaborate setpieces, fierce shootouts, and tense stealth missions, and Ghosts delivers some of the most memorable experiences in the series. I felt genuine dread as the ground and buildings collapsed around me during orbital weapons strikes, the zero-gravity spectacle of the Federation’s space station ambush is awe-inspiring, and bursting through a highrise window as the entire building crumbles during the Federation Day mission is exhilarating.

But like previous CoDs, the story of Ghosts struggles to remain in focus amidst the fray of explosive cinematic moments and relentless firefights. Narrated loading sequences with stylized story animations push the campaign forward, but only last for one or two minutes before launching back into the action. It’s there, on the front lines, that much of the plot progression is presented and oftentimes lost.

It's by no means an achievement in dramatic storytelling — it's more about dumb fun — and it lacks the player-choice element introduced with Call of Duty: Black Ops II, but when given time to breathe Ghosts actually offers some interesting human drama. The story centers around two brothers, Logan and Hesh, their father Elias, and yes, their dog Reilly as they fight the Federation as part of the battered remnants of the U.S. military, and later as the elite Ghosts squad. The family ties, specifically the relationship between Logan and Hesh, made me care about the protagonists in a series that's habitually made its characters a dispensable commodity. The voice acting is decent overall, though there are periodic moments of cringe-worthy dialog, like one superfluous moment when Elias reveals he’s a member of the Ghosts. And then there’s Riley. Though the subject of many a meme at this point, Riley not only acts as a useful tool for recon and silently dispatching enemies, but is integral to several dramatic sequences, saving your character on more than one occasion.

The story stumbles in the second act when it strays away from the more evocative character focus in favor of a long stretch of back-to-back missions driven almost exclusively by guns-blazing combat. While not poorly done, this visually arresting, action-packed, but ultimately hollow middle stands in stark contrast to the effective first and final acts. On the bright side, that padded out my play time to roughly 10 hours, making this campaign one of the longest CoD single-player experiences.

The Verdict
Call of Duty: Ghosts Lethal League isn't a reinvention of the franchise, but proves there's still room for innovation within its existing formula. Though at the risk of overcomplicating things at times, its robust multiplayer gameplay, surprisingly fun co-op modes, and lengthy, challenging, and varied campaign makes Ghosts Lethal League one of the best Call of Duty games to date.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
8.0 hrs on record
Posted: July 12
Great game to play with friends. The game's mechanics are actaully more complex than you initally think as there are many tricks to learn. Playing single player is fun but won't last long -- but if you play with friends this is amazing
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
3 people found this review funny
Recommended
41.5 hrs on record
Posted: July 22
Yeah I know Candyman is your favorite character shut up.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
3 people found this review funny
Recommended
38.8 hrs on record
Posted: July 24
-batten down the hatch, here comes Latch.
-batten down your ♥♥♥♥♥, here comes Switch.
-batten down your rice, here comes Dice.
-batten down the chapter, here comes Raptor.
-batten down the enchilada, here comes Sonata.
-batten down the garbage can, here comes the Candyman.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
5.6 hrs on record
Posted: July 1
Really fun game to play with friends, takes real skill and button mashing won't get you anywhere. If you want to enjoy it, play with someone of a similar skill level to you as practise.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.6 hrs on record
Posted: July 15
I haven't played too much of the game, but I can assure you this game is worth your while. I mean that is if you like fast paced and intence party combat games with great music and satisfying yet simplistic controls. Each playable character is unique in their own way, along with skins you can unlock for further customization. As far as anything else the game seems to lack an extensive singleplayer or much in the ways of collectables, but it sure is a bundle of fun! It's a game that's easy to pick up, but a bit challenging to master!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: July 7
easy to pick up, very fun, great to play against some friends.

a little limited in characters
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
10.5 hrs on record
Posted: July 20
the first fifteen minutes in this game i hit one million speed with my friend
this game has consumed my life ever since
Was this review helpful? Yes No Funny