Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie...
User reviews:
Overall:
Very Positive (294 reviews) - 88% of the 294 user reviews for this game are positive.
Release Date: Jun 3, 2014

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About This Game

Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. The elder Hawkins mysteriously disappeared while exploring the ruins. Before his disappearance, the elder Hawkins entrusted his daughter, Tina with a map to the location of the ruins but with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.

Features

■ 1001 Lives to pass 100+ Levels
Devious traps and cleverly designed levels ensure a variety of challenges that will test the limits of your skills, reflexes and patience.

■ 4-Player Local Co-op and Versus Gameplay
Test your platforming and treasure skills with up to 4 of your friends!

■ Retro with style
Classic 8-bit style chiptunes by Rushjet1 and Misoka with true-to-Famicom graphics

■ Secret of Ukampa
Unlock nearly two-dozen secret characters, each with vastly different gameplay and abilities

■ Watch the Story unfold
The action and mystery advances through in-game cutscenes, each character with their own unique story!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 8 / 7 / Vista / XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon-Series 9600 and up, Nvidia GeForce 6000 and up
    • Storage: 256 MB available space
    Recommended:
    • Processor: 2.4 GHz Dual Core 2.0 (or higher)
    • Memory: 4 GB RAM
    • Storage: 256 MB available space
    Minimum:
    • OS: 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon - Series 9600 and up. Nvidia: Geforce 6000 and up.
    • Storage: 256 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 GHz Dual Core 2.0 (or higher)
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up.
Helpful customer reviews
21 of 26 people (81%) found this review helpful
0.7 hrs on record
Posted: February 9
1001 Spikes is a difficult platformer made by Nicalis (Cave Story+, The Binding of Isaac). Father of the protagonist is missing - only thing there's left by him is a map and a letter to seek Ukampa ruins in South America. Challenge accepted.

Controls are made pretty tight, you won't have any problems regarding movement or jumping, which are required for hard platformers anyway. Jumping isn't depending on the intensity of your button pushing and is always same height, because you actually have two buttons to jump - you can do a small (1 block up) or a big (2 blocks up) jump. But that isn't something bad, you'll get used to it quickly.

Level design is nice, all levels are made with emphasis on speedrunning, so they are not long - expect usually about 1 minute per level from start to finish. That doesn't mean you'd need only one minute to beat every level, you'll be dying a lot. There are many traps and passages that just asks for you to die so you know what to avoid next time.

The game also requires some basic multitasking skills, as there are passages where you have to check spikes around you, and throw daggers at shooting traps meanwhile - you'll have to count the time of trap reset to throw at the right time. Do you still thing that 1001 lives for 1001 Spikes is enough for you?

Controls, game menu and overall presentation of the game is polished and worth the price. That includes sweet pixelart graphics and great 8bit soundtrack that won't get old (well, it did, but you'll still like it).

Conclusion:
This game is a great buy for those who want a 2D platforming challenge. It's not easy, it requires proper training for every level, and is rewarding enough in the end, with the feel of success.


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14 of 17 people (82%) found this review helpful
3 people found this review funny
18.1 hrs on record
Posted: December 5, 2015
I'm having a lot of fun with this game.

The graphics and music draw a ton of inspiration from NES games, as does the incredibly hard and often trial-and-error style of gameplay. While the game is very challenging, and often unfair, it still feels incredibly rewarding because you get a little bit further with each attempt. It's twitchy platforming action with a lot of projectiles, and some cruel traps thrown in. That's probably not for everyone, but I like it.

The graphics are beautiful, and I'm very excited to see each new area. It looks and feels like a NES game with some subtle modern touches that wouldn't be possible on a real NES. For example, background vines animate when you walk past them. There's tons of references to classic games like Mario or Ghosts n Goblins, and the cutscenes even have intentional spelling errors!

There's tons of content and different game modes too. I've still not seen everything, 11 hours in. And then there's replay value on top of that.

However, a lot of what makes 1001 Spikes great also hurts it. The difficulty does ramp up pretty damn high. At first I was playing this game together with my girlfriend, and that was awesome - the levels are well designed for multiple players. But eventually I had to dump her because we were progressing too slowly together. It's hard to concentrate with a group of people when playing such a difficult game.

So I guess if I had to complain about something, I'd say more could have been done to make this game more accessible. Maybe an easy mode? Or maybe the whole game should have just been easier in general. I love it as it is, but I would have liked to play the whole thing with friends.
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8 of 11 people (73%) found this review helpful
21.1 hrs on record
Posted: November 30, 2015
Hard as nails but incredibly addicting. You probably already know from the screenshots and trailer if this is your kind of game or not, but I would recommend it to anyone looking for a seriously challenging game.

As a completionist I 100%'d the game, golden skulls and all but even without you're looking at a solid 15-20 hours of gameplay. One of my favourite games of 2014, which is something I didn't think I'd be saying when I bought it.
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2 of 2 people (100%) found this review helpful
18.3 hrs on record
Posted: November 6, 2015
Extremely hard, unforgiving and addicting.
If you don't like unforgiving rogue-like hardcore games that require you to memorize patterns and trap locations, then don't get this game.
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2 of 2 people (100%) found this review helpful
3.2 hrs on record
Posted: November 2, 2015
1001 Spikes... just the name alone is enough to send me into a fit of rage on a bad day. That being said, I'm glad to see this title come to Steam.

I purchased 1001 Spikes for $1.00 on Xbox Live Indie about 4 or 5 years ago. That game was by far the most frustrating, unforgiving torture I've ever put myself through. While the Steam version of this game is hard, the Xbox Live Indie version was at least 10x tougher. Even though it has been quite a few years, I still remember many of the levels and I have noticed that they're toned down a lot. At least in this version of the game, the spikes take about two seconds to come out of the ground whereas before it was immediate.

Now, onward with the review of the Steam version. You start the game with 999 lives. It is not enough. It will never be enough. It may seem like a lot of lives, but this game is all about trial, error and remembering your trials and errors. Anxious to get back to where you died? You better not forget about that falling block or those hidden spikes. This game is not for pansies; there are no checkpoints. The next level is your checkpoint.

It's good to see that the game has a story now, where as in the XBLI version there was no story. You're a semi-young adventurer, your father hates you, left all of your inheritance to your sister and instead gave you a map to discover long-lost hidden treasures. The story is told through awesome NES style 8-bit panels. The main level map is set up like Ghosts N' Goblins, which is quite fitting seeing as 1001 Spikes has a difficulty that's almost on par with the old NES classic.

The art is fantastic, the music is engaging, the level designs are irritably entertaining, the controls are smooth and the story progression is enough to be prominent but not overwhelming. I cannot recommend this game enough to fans of platforming who enjoy a powerful retro-level challenge. I'm proud to see how far 1001 Spikes has come since its days on Xbox Live Indie, and I'm glad to see that it has gained a warm reception on Steam. In my opinion, $16.99 CAD is a little steep for this game, though. I'd draw the line at about $10.00.

Rating: 5.0/5.0 - An amazing achievement, this game must be played.
Belphegore's Hell House Reviews (Group)
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