Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie...
User reviews:
Recent:
Mixed (31 reviews) - 48% of the 31 user reviews in the last 30 days are positive.
Overall:
Very Positive (373 reviews) - 80% of the 373 user reviews for this game are positive.
Release Date: Jun 3, 2014

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About This Game

Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. The elder Hawkins mysteriously disappeared while exploring the ruins. Before his disappearance, the elder Hawkins entrusted his daughter, Tina with a map to the location of the ruins but with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.

Features

■ 1001 Lives to pass 100+ Levels
Devious traps and cleverly designed levels ensure a variety of challenges that will test the limits of your skills, reflexes and patience.

■ 4-Player Local Co-op and Versus Gameplay
Test your platforming and treasure skills with up to 4 of your friends!

■ Retro with style
Classic 8-bit style chiptunes by Rushjet1 and Misoka with true-to-Famicom graphics

■ Secret of Ukampa
Unlock nearly two-dozen secret characters, each with vastly different gameplay and abilities

■ Watch the Story unfold
The action and mystery advances through in-game cutscenes, each character with their own unique story!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 8 / 7 / Vista / XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon-Series 9600 and up, Nvidia GeForce 6000 and up
    • Storage: 256 MB available space
    Recommended:
    • Processor: 2.4 GHz Dual Core 2.0 (or higher)
    • Memory: 4 GB RAM
    • Storage: 256 MB available space
    Minimum:
    • OS: 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon - Series 9600 and up. Nvidia: Geforce 6000 and up.
    • Storage: 256 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 GHz Dual Core 2.0 (or higher)
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up.
Customer reviews
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Recent:
Mixed (31 reviews)
Overall:
Very Positive (373 reviews)
Recently Posted
All Might
( 0.1 hrs on record )
Posted: July 24
I would not recommend this game because of the sure irritation of this game.

I would rather recommend Spelunky if you are looking to play with a character that resembles Indiana Jones, because it is way more fun and less more frustrating.

I don't mind doing a level over and over again, but it is starting to get really painfully.
Helpful? Yes No Funny
fireball
( 22.6 hrs on record )
Posted: July 23
A really well designed game with a lot of content. Not reccomended if you don't like hard games, or if being tricked by a trap here and there will make you angry. Luckily most of the traps are predictable if you pay attention. Very high on my indie game list.
Helpful? Yes No Funny
Challak
( 0.3 hrs on record )
Posted: July 23
Summary:
Not recommended for those who are frustrated by "surprise" deaths. You will die MANY times in a level simply because getting through it is a long sequence of "trial and error" attempts where you'll be killed by traps and hazards that provided no forewarning to their existence or nature, and so succeeding becomes a series of deaths that provide the experience you need to memorize where the dangers lie so that you can combine that with skilled platforming and attack shots in order to pass a level. Repeat for the next level, and so on.

I'm not one to enjoy either trial and error experiences, or a memory game, so I don't recommend it.
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ℛaven・Ꭿmeno
( 7.3 hrs on record )
Posted: July 22
I really tried to enjoy this game. I like a challenge in my games and i also dont mind restarting a stage hundreds and hundreds of times. But this game is just blatant unfair at some stages. The first World (The Golden Tempel) was really fun and challenging, the golden skulls were well hidden, sometimes a bit unfair, but oh well you can buy a Skull-Wallhack for some Coins in the Store.

The real Pain begins in the Antarctic World, some Levels require so much luck.. its unbearable. And the Final Boss is a Joke. (The Snake one) You basically have to hit Crystals to destroy the Snake. It would be a fun Bossfight if there wouldnt be random Rocks falling down from the Sky killing you instantly without any warning. And the Fact that my Savegame broke and i had to do the Antarctic world twice to get the last achievment wasn't really fun either.

I would love to recommend this game, but at some points it is just so frustrating and stupid that i cant. The only pros i can think of are the well-done "cutscenes" with nice artwork and good music. I also like the general Artstyle.
Helpful? Yes No Funny
Kei-chan
( 0.8 hrs on record )
Posted: July 21
Product received for free
Just by looking at it you can say the game is promissing. But no, reallity came hitting hard on this one, and I really mean hard!

I manage to play it for 45 minutes before the madness began and for those 45 minutes I really enjoyed the game, really challenging but boring to a point since in each level you will die, and die, and die, and die before you find the pattern of each trap.

And right after those 45 minutes, the game just crashed. That is right, it crashed, and now everytime I try to start it, it just crhases. I have looked for a way to fix this but found nothing, and now i just have a game in my library that doesn't run and that I liked.

I won't recommend this game just for that reason, if it is going to crash it is not worthy, even if you get it for free. Just don't bother with it.

Accidently Reviewed
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Steam Group: AccidentlyReviewed
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VahidSlayerOfAll
( 0.2 hrs on record )
Posted: July 16
played once, and now it wont open.....
Helpful? Yes No Funny
Salarn
( 0.5 hrs on record )
Posted: July 14
https://youtu.be/eHNI0Fumt3I

The much awaited sequel to 1000 Spikes this masocore platformer delivers a steady flow of brutal levels filled with multiple paths and hidden traps to challenge even the best of players.

The game's difficulty is both the game's greatest strength and weakness, relying heavily on 'gotcha' traps that will get a cheap kill on players learning the level, but the satisfaction from clearing a level makes up for most of the pain.
Helpful? Yes No Funny
ScizorRising
( 0.1 hrs on record )
Posted: July 8
If you like retro-style hardcore platformers that make you want to pull your hair out, then 1001 Spikes is for you. Seriously this game feels like it wants to screw with you at every moment. This game is the definition of a trial and error game; whereas you have to study each individual part of the level in order to beat it. Everything in this game is designed to be cheap, unfair and unforgiving. But don't worry, the game is completely aware of its brutal difficulty and it almost seems proud of it. This game is incredibly frustrating and will infuriate you just trying to complete the main story.

Now with that rant out of the way...

1001 Spikes is a 2D style action platformer. A very, VERY hard platformer. It’s also a sequel/remake of the game “Aban Hawkins and the 1000 Spikes.” Each world has its own theme and obstacles to overcome. These include falling blocks, bottomless pits, poisonous scorpions, and most of all, spikes. Lots and lots of spikes. So on top of being incredibly difficult, because this game loves to harken back to the days of old school retro video games, there are also lives in this game. How many? 1001. Now that is admittedly funny and you can more lives throughout the course of the main campaign, but in today's day and age lives are an archaic design choice the artificially extends the game's length. However even with the 1001 lives, you will die a lot in this game. First off, all it takes to kill you in this game is one hit. Whether that's getting crushed by a collapsing ceiling, getting stabbed by randomly appearing spikes, or getting shot by a dart, you will die. This game pulls no punches and will surprise you at every chance it gets.

But with all that said, 1001 Spikes is a very well designed game. The graphics look very retro and look good for the game it's trying to be. The music is good and fits the stages very well. The sound effects are fitting and satisfying. There are also plenty of other game modes to keep you busy and frustrated once you finish the main story. The only thing that might be hard to adjust to is the fact that there are two jump buttons. A short jump button and a high jump button. You will need to get used to using both of them because there will be times in which you have to utilize both in order to beat some levels. So don't think you cheese your way through the game by abusing the high jump. The game will punish you for it.

But anyways, if you want a hardcore, unfair, brutally difficult retro-style platform game, 1001 Spikes will satisfy your retro hunger. Just be prepared to die.
Helpful? Yes No Funny
Ricky Slugface
( 0.5 hrs on record )
Posted: July 8
1001 Spikes is challenging, that's true, the problem is that the game's challenge pretty much entirely comes from how unfair it is. You'll find yourself dying less because you mistimed jumps and more because a random floating block fell on you or a spike trap came up from a block you were standing on, despite that block being identical to the completely normal block you were standing on seconds ago. Trial and error isn't very fun.
Helpful? Yes No Funny
KinGobleen
( 0.9 hrs on record )
Posted: July 6
This game is bad. I mean, i like challenging platforms but this is not challenging, it is just unfair and the game is all about to learn the patterns of the traps and do the same level over and over until you have learned how a level is made and this does not require any "gaming" skill, just patience and luck even if you are good enough. I don't even understand why the developers made TWO buttons to jump, when every other single game requires only one button to jump and you can choose the height of it, i died many times for this. Some games punish you with death if you are not careful, but at least they give you enough time to react. This game is like "you walk --> you are dead", or at least this was my experience. A good game should be like "you walk --> danger --> you are dead/alive".
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
2 people found this review funny
Not Recommended
0.8 hrs on record
Posted: July 21
Product received for free
Just by looking at it you can say the game is promissing. But no, reallity came hitting hard on this one, and I really mean hard!

I manage to play it for 45 minutes before the madness began and for those 45 minutes I really enjoyed the game, really challenging but boring to a point since in each level you will die, and die, and die, and die before you find the pattern of each trap.

And right after those 45 minutes, the game just crashed. That is right, it crashed, and now everytime I try to start it, it just crhases. I have looked for a way to fix this but found nothing, and now i just have a game in my library that doesn't run and that I liked.

I won't recommend this game just for that reason, if it is going to crash it is not worthy, even if you get it for free. Just don't bother with it.

Accidently Reviewed
Was this review helpful or maybe even not helpful? Either way join this group for more. Free Keys and Reviews weekly!
Steam Group: AccidentlyReviewed
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
7.3 hrs on record
Posted: July 22
I really tried to enjoy this game. I like a challenge in my games and i also dont mind restarting a stage hundreds and hundreds of times. But this game is just blatant unfair at some stages. The first World (The Golden Tempel) was really fun and challenging, the golden skulls were well hidden, sometimes a bit unfair, but oh well you can buy a Skull-Wallhack for some Coins in the Store.

The real Pain begins in the Antarctic World, some Levels require so much luck.. its unbearable. And the Final Boss is a Joke. (The Snake one) You basically have to hit Crystals to destroy the Snake. It would be a fun Bossfight if there wouldnt be random Rocks falling down from the Sky killing you instantly without any warning. And the Fact that my Savegame broke and i had to do the Antarctic world twice to get the last achievment wasn't really fun either.

I would love to recommend this game, but at some points it is just so frustrating and stupid that i cant. The only pros i can think of are the well-done "cutscenes" with nice artwork and good music. I also like the general Artstyle.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
25.0 hrs on record
Posted: June 30
Yes, this game's difficulty is not for everyone. Yes, this game will troll you several times. And yes, you'll die a lot — sometimes just a couple of steps away from clearing a level! If you can't stand any of that, then I'll get this out of the way for you right now: just give this one a miss, but at least strongly consider buying it. Otherwise, go right ahead and grab this game! It's pretty cheap and yet provides a fair amount of bang for your buck.

The presentation is amazing, the 8-bit-style art looks great (both in-game and during cutscenes), and most notably the controls are tight, precise, and work like a dream. You have a button for each a low and a high jump (one and two tiles high, respectively), and you also have a shoot button to take out the occasional critter, stop projectiles that are coming at you, break blocks to unveil secret collectibles, and change the trajectory of spinning blade traps. Mastering these controls is key to survive the increasingly deadly gauntlets you'll come across along the way.

Throughout the game, you'll be able to unlock guest characters from other indie games. Each character has their own gameplay gimmicks such as higher jump height, hovering, or rapid-fire shooting. There are also a few unlockable extra game modes but I personally didn't find them that interesting.

If you're a fan of NES-styled, tough as nails titles, I can't recommend this one enough. The levels are tough but they never feel like they're impossible, although a few of them may have an RNG factor which could lead to some unfair, perhaps even unavoidable deaths. I will admit that I quit the game a few times because of stuff like that, but there was something about it that kept me coming back. It's fun, addicting, challenging, and very satisfying once you get the hang of it.

(P.S.: The adorable Curly Brace from "Cave Story" is one of the guest characters in this game!)
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1 of 1 people (100%) found this review helpful
Recommended
0.5 hrs on record
Posted: July 14
https://youtu.be/eHNI0Fumt3I

The much awaited sequel to 1000 Spikes this masocore platformer delivers a steady flow of brutal levels filled with multiple paths and hidden traps to challenge even the best of players.

The game's difficulty is both the game's greatest strength and weakness, relying heavily on 'gotcha' traps that will get a cheap kill on players learning the level, but the satisfaction from clearing a level makes up for most of the pain.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.7 hrs on record
Posted: June 29
1001 Spikes is a game that seems like it should be frustrating, which makes it all the more impressive that it generally isn't. Between the well-cultivated atmosphere and the responsive, reliable controls, a death doesn't feel like you've been cheated, even when spikes suddenly skewer you from the platform you thought was safe - rather, it feels like you and the ruins are each constantly plotting to outwit the other.

That's not to say that it's not difficult, just that the difficulty, speaking as someone who is just past the halfway point, seems fair. In general, even the most nefarious traps give just enough warning that in theory you could avoid them all the first time you saw them - though, well, that's not too likely. While the game makes a point of being 'hardcore' with your life counter steadily ticking down from 1001 and autosave keeping you honest, it's more forgiving than it looks there as well - the relics you collect at the end of areas give you bonus lives and it's fairly reasonable to stay 'on pace'. There's also a nice variety of levels and challenges to face - some where you'll be carefully planning out each move, and some where you'll be madly dashing through corridors.

In all, 1001 Spikes feels as though it turned out exactly as intended - simply put, it's a well-crafted game, and one worth experiencing.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: July 16
played once, and now it wont open.....
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
93 of 106 people (88%) found this review helpful
Recommended
15.9 hrs on record
Posted: June 3, 2014
There is probably some joke or pun to be made about the 1001 spikes but I'm coming up empty. So I'll just say that it looks like the spike maker counted up the order wrong and ...

Ok I have nothing. Luckily Nicalis have something quite special in this platformer from the affectionately named "♥♥♥♥ing troll ♥♥♥ game" genre.

The gameplay is simple enough (with one oddity, which I will get to). You enter a level, you avoid traps and make some jumps while also shooting knives at the occasional enemy. You find the key and perhaps the hidden mask object and make your way to the exit. You then repeat this process through longer and more difficult stages until you run out of things to do. Along the way expect plenty of water, fire, snakes, scorpions, crushing blocks, spikes and even more spikey spikes. There isn't anything particularly original here if you have played similar games in the past (stretching a long way back) but what is here has been proven to work.

The controls are a little strange in that you have two jump buttons, one "high" and one "low". This saves you having to judge how hard to press a button (high enough to clear a spike, but low enough to avoid the fire above?) but it can get a bit fiddly at times. Personally I always found myself using the high jump unless a situation specifically seemed to call for it. In these cases, such as jumping on a block without triggering an arrow trap it was handy, but I'm still not sold on the concept. Still, everything works and you can aim your jumps properly and it doesn't feel floaty. If anything, jumping and shooting fails a bit more often than it should, when trying to line up a small object like an arrow (when you are standing shots line up perfectly). This isn't a big deal though, so in this regard the controls get a solid pass.

To complement the tight controls, the level design is all important in a game like this and 1001 Spikes doesn't let you down. The levels all seem lengthy but not "too long" and there is a good variety in the challenges. For example, one level will have you carefully negotiating spiked passages, waiting for just the right moment to advance forward. The next level will require you to make a series of fast paced jumps as everything falls down around you. Levels feel unique, despite reusing a lot of assets and the effort required to pass them should make them memorable long after.

That is, if you don't give up on it. The magic of "♥♥♥♥ing troll ♥♥♥ game" is in how much they troll you and how much of it you can take. Think you have finished the level? Well you forgot about that block, right at the end which will drop on your head without warning. This will kill you, forcing you to restart the level (no checkpoints here!) in an increasingly infuriating manner. So where does it sit on the troll meter? Above Super Meat Boy, some obstacles you just can't avoid. But it is also well below something like I want to Be The Boshy. Most traps give you a split second of warning, such as the tips of spikes showing before they impale you. Because of this, most deaths (but not all) feel like they are a result of you not paying close enough attention. The game does a good job of training you too. Chance are if you find a good place to rest while you evaluate the next section of a level? There are spikes on that block.

So you'll die, but you'll learn and progress always feels achievable (or you can skip levels, so it isn't a big drama). Note that you do technically have a life limit (x1000) but 1ups are easily farmable by redoing short stages and finding the bonus pick up. So 1001 Spikes is tough but just fair enough (think 1-5 deaths on an easy stage, 20-30 on a hard one), which will hopefully not put off too many people.

Having said that, one of the most difficult challenges the game offers is getting through the story parts without hitting "skip". They are long, stretching on forever and the text forwards far too slowly. I kind of enjoy the ironic tone to the writing, but little of importance is said and there doesn't seem to be any need for a story at all. Rest assured you can safely skip it and get back to the spikes.

To round out the package, the game offers other arcade style modes which can be played in 4 player local coop (sorry online fans). These include challenges such as climbing a high tower and competitive modes like holding an urn the longest, which remind me strongly of old NES or even C64 titles and other treats like an extra difficult tribute to a past game. Rest assured too that the coins you collect in those modes are not completely going to waste.

Now I'm not a big coop gamer (people who are will love playing through the main game with a friend), so these extras are not necessarily for me, but they do make an easy purchase decision even easier. Further the game provides a wide variety of unlockable characters, each with their own abilities (longer jumps, double jumps etc). This lets you tackles the levels again with different approaches and helps alleviate any concerns about the number of available levels (although there are enough anyway, without spoiling anything, probably a lot more than you think!).

In terms of presentation, 1001 is more functional than impressive, but everything does the job. The music is suitably excellent and the sound effects inoffensive. If anything the menu systems and cutscenes could use an extra coat of polish, but as mentioned before they are best skipped anyway, so perhaps skimping on them was the best approach after all.

I really like 1001 Spikes. I realise it will not be for everybody, given the brutal style. But it is just accessible enough that everybody should give it a go, just in case they get the right level of sadistic fun out of it.

Just keep an eye out for that 1001'th spike. That'll be the one that gets you or ... yeah still nothing.
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94 of 128 people (73%) found this review helpful
Recommended
50.7 hrs on record
Posted: June 2, 2014
Easily one of my favorite platformers, I cannot recommend this game enough! It's full of difficult moments but it never feels unfair. All of the unlockable characters have an immense amount of detail added to them, each one that references another game respects the source material completely and totally. This is the instant-classic of 2014.
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26 of 28 people (93%) found this review helpful
Recommended
62.4 hrs on record
Posted: May 1
1001 Spikes has the misfortune of coming at a time when we feel like we've had enough of its ilk. We've played Indiana Jones-themed platformers (La Mulana and Spelunky), short-level-many-lives platformers (Super Meat Boy, I Wanna Be The Guy), and technologically accurate retro homages (Shovel Knight). It's unfortunate because 1001 Spikes is all these things, but it's also something more.
It tosses out the fiddly analog jumping of Super Meat Boy in favor of digital two-button jumping. You know where your jumps are going to take you, even if you play blindfolded. The challenge is picking the right place and time to jump. There are no leaps of faith. The limited pallet of hazards allows you to grow muscle memory. Far from being an exercise in trial and error, 1001 Spikes is a game you can get good at. My second playthrough took 10% as long as my first.
Instead of the single-screen levels of Super Meat Boy, you have levels that you can't finish while holding your breath. There are parts where you really have to think hard about how you can pass an obstacle. There are shortcuts. If Super Meat Boy is a triceps dip, 1001 Spikes is a push-up.
If you've played IWTBTG, you'll know that that game can kill you in ways that are funny. 1001 Spikes has jokes too, but they are funnier.
1001 Spikes has a story, and a damn good one. It's told in Ninja Gaiden style cutscenes which are long but don't overstay their welcome. It's about a love-hate relationship. The protagonist goes on an adventure to prove something to himself -- when you play this game it will be to prove something to yourself. 1001 Spikes is a Japanese indie game, and when it comes to story it seems like Japanese indie developers can do something that Americans can't. They can set their games in worlds that seem real. They can be sentimental without being sappy.
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42 of 55 people (76%) found this review helpful
Recommended
18.1 hrs on record
Posted: July 2, 2014
Everybody knows that 1001 Spikes is a masterpiece of mechanics and the pinnacle of level design as an art form, but, for as much as I have relished every agonizing, brilliant moment, my favorite thing about it is the respite stages at the end of each area. You simply move through the level, free from danger, and ironically these are the moments in which I truly feel like I am on an adventure.

It's not that I use this time to reflect on the challenges that I've surmounted. It's not that transition in which I am saying goodbye to one area with its distinctive tileset before moving on to another. The romance of these stages is simpler than that: It's just a pleasure to move through an exotic space! By suddenly stripping away all semblance of difficulty, 1001 Spikes startles you into noticing that one of the basic strengths of videogames is the experience of place.

When all of the scorpions and dart-shooting busts and crushing effigies and flamethrowers fall away, there's just you and a decaying ruin, adorned by idols carved from bricks of gold and lit by columns of blue flame, housed within the red dirt of the jungle and deep purple caverns, overgrown with vines that sway as you brush by, curtained by waterfalls and the slowly flooding drip of leaking ceilings, and eroded by lakes of fire barely contained with thick stone dams. Corridors narrow to a crawlspace and balloon outward into large pedestal chambers. They wind from side to side, rising and falling, or provide a shambling staircase out of darkness.

The fundamental lines of these spatial compositions are as beautiful as the pixel art with which they are drawn, and these little journeys are yet further characterized by situational events. Rope bridges collapse behind you, imposing doors are opened with the depression of multiple switches or the assembly of several ritual keys, and gates crumble away with the terrain, dropping you into the abyss. These surprises somehow manage to evoke a sense of mystery even though there are no puzzles to solve and a sense of adventure even though your path is a straight line. I could play an entire game comprised of these completely safe yet intriguing and enchanting stages.

Ukampa lies behind me in ruins, its golden skulls all safely ensconced within my loot sack, but I am not finished with 1001 Spikes. Not by a long sight. More adventures await. Regardless, I am more than ready to say that I don't just enjoy this game; I love it.



Update: After completing the game, I was so enamored with it that I felt compelled to make a critical video describing how deftly it uses space in its level design:

https://www.youtube.com/watch?v=G5AtwovL_yQ
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