A charming puzzle platformer starring Filo and his band of misfit clones as they attempt to save a world threatened by an ancient, malevolent evil. Using their combined powers, Filo and his fellow Me must puzzle their way through a land of exotic creatures, devious traps and evil minions.
User reviews:
Overall:
Very Positive (74 reviews) - 93% of the 74 user reviews for this game are positive.
Release Date: Jul 17, 2014

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Reviews

“A wonderful game. Very well designed and highly playable. The only thing letting it down (and this is probably merely a matter of taste) was the boss fights.”
90 – CalmDownTom

“So Many Me is an outstanding puzzle-platformer that fans of the genre should pick up. It makes brilliant use of the doppleganger mechanic allowing you to both solve puzzles and beat the crap out of enemies at will.”
80 – Hardcoregamer

“So Many Me is adorable. It’s clever. And it’s punishing. If you are looking for a fun puzzle platformer that’s easy on the eyes, I highly recommend So Many Me.”
80 – Twinfinite

About This Game

So Many Me combines puzzle-solving platform gameplay and the careful resource management of classic games like Lemmings!



You play as an unassuming green blob named Filo, who has an incredible ability: to control his many, many clones -- referred to as the “ME”. These clones possess all sorts of fun abilities that can be used to solve puzzles throughout the game. As you progress further through Filo’s adventure, you will find a variety of new types of clones. Understanding and harnessing their unique powers are key to your success.

Filo’s myriad of adventures take him to a whimsical universe. It features a colorful art genre filled with adorable characters in their world’s mysterious environment.

  • Honorable Mentions, Main Competition – IGF China
  • IndieCade E3 Showcase – IndieCade
  • Unity Showcase – GDC, China Joy, Tokyo Game Show, Korea Games Conference & G Star Global Game Exhibition

Key Features:

  • Discover new transformational abilities as you progress through each chapter. Learning to master these forms and using them in sequence, is key to solving the game’s many puzzles.
  • Filo’s endless adventures take you to a wondrous world of color filled with delightfully, intriguing characters.
  • Ride massive and powerful creatures. Utilize their unusual abilities to solve special puzzles and to smash through pesky obstacles on your way to the goal!
  • Boss monsters, each with their own distinct characteristics, will try to eliminate you. Challenge and overcome them.
  • Earn your rewards when you have solved the puzzles! Dozens of adorable costumes, ancient artifacts, and bonus levels are waiting for you!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: Intel Core™2 Duo Processor, AMD Athlon x2 Processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7600 series, ATI Radeon HD 2400 series
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectSound compatible (DirectX 9.0c or higher)
    Minimum:
    • OS: OS X Maverics
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphic 3000
    • Storage: 1 GB available space
Customer reviews
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Overall:
Very Positive (74 reviews)
Recently Posted
Realtione idle.
( 7.8 hrs on record )
Posted: March 25
Splendid work. I've bought this game nearly a year ago, but i couldn't find enough time to take a look. Now, here i am.

I've played a lot of indie games before. Nowadays still i am playing. This one is so unique with the art style, puzzles and characters.

Storyline is pretty basic. Characters are excellent as both characteristic feature and design. Bossfights and level designs are qualified. But above all, this game's colors are just so beatiful.

As gameplay ; controls are a bit frustrating but you get used to it. I can highly recommend a controller since it's a puzzle-platformer games. Platforming is not that hard, puzzles can make you bite your nails.

Checkpoints are not that bad, the game is friendly enough but as i said before at some points you wanna bite your nails or sth else if possible. There is some challenging levels/puzzles/boss fights. Clearly it's not easier than Super Meat Boy -but harder than Nihilumbra-

So, at least get this game at sale and support the developers. It's worth to finish or at least give it a try (first levels may be.)

77/100 - Highly recommended, great art and colors, cute characters, kawaii costumes.
Helpful? Yes No Funny
AD
( 3.9 hrs on record )
Posted: March 25
The demo is very misleading, this game is actually extremely hard and frustrating. The lack of checkpoints (Especially during later levels, like Chrono Clock) makes me want to pull my hair out and cry in the corner.
Helpful? Yes No Funny
Monkeythyme
( 1.0 hrs on record )
Posted: January 30
a unique game. much fun to pass the time, as well as provide a pleasent challenge.
Helpful? Yes No Funny
Pylgrimm
( 20.6 hrs on record )
Posted: December 30, 2015
People seem to like itemised lists so here we go.

WHAT I LOVED
-Challenging puzzles. So Many Me really pushed and probed my brain in unexpected ways. The deceptively simple mechanics can be used in devious ways thanks to a clever rule: You use your petrified clones as stepping stones or switch-stoppers, but instead of allowing you to reclaim your clones in the more expected first-in/first out fashion, it has to be done in a last-in/first out one. This means that the most intuitive "order" of actions is incorrect and you have to learn to think in a different way. This also has the effect of constantly keeping you barely ahed of resource-starvation as you have to leave most of your available copies behind to allow you to retrace your steps when you find the key item or power-up that a certain obstacle requires.
-Colourful and sharp graphics. The game is really easy on the eyes, especially if you like cutesy Nintendo-like characters and settings.
-The soundtack is nice and evocative, if nothing super memorable. It helps you keep relaxed in the moments where you want to tear your hair off. How could a puzzle game provoke such reaction, you ask? Keep reading.
-Achievements. Very few of the patronising "you did something that you needed to do anyway!" types and a lot of ones that encouraged you to go out of your way to do more things or do them in a different way.

WHAT I DIDN'T LOVE, DIDN'T HATE/SOMETIMES LOVED, SOMETIMES HATED
-Platforming. The overall mechanics of the game and the kind of obstacles and power-ups provide an opportunity for interesting and challenging platforming... however your character's movement is not as polished and pixel-perfect as it should be. This results in what seem like punishing and unfair deaths at some points which are especially frustrating when they come as part of a puzzle that requires a lenghty and complex setup on your end. The game includes a bonus challenge area where most of the puzzle elements are stripped out and it explores and pushes the possibilities of the platforming mechanics. It emphasises both the enormous potential of the world they built and the infuriating roughness of the controls.
-Humour. It was pretty hit and miss. It made me smile about as many times as it made me roll my eyes.
-Collectibles and game lenght. Too many of the former and a bit to little of the latter, which makes the former more obvious. There is a high number of seemingly random cosmetic collectibles plus a significant number of near useless upgrades and power-ups. Is all very harmless but it's hard not to think that they were created as filler content to fluff up a somewhat short and simple game.

WHAT I HATED
-The story. I'll be blunt here: it was so bad that I wish it didn't have any story at all. Completely strewn with the most tired cliches and tropes which were made not any better by the characters continuously lampshading how very trite it all was. The fact that it was less-than-expertly translated to English doesn't help.
-The last boss battle included one element of randomness that made an already long, difficult and repetitive sequence of actions all the more frustrating.


All things said, the things I loved far outstrip the few glaring flaws, so I gladly recommend this game to anyone looking for a good brain exerciser.
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SpatialAnomaly
( 3.5 hrs on record )
Posted: December 13, 2015
A really like the demo and bought the game a while ago, I left it there as I think it leverages too much on extremely precision platforming and puzzles that can end up being frustating because of the above reason. I like the challenge but nearly every single part of the game is precision platforming (when I say precision I really mean it, nearly at the "pixel" level or you just die and repeat).

It is a shame as the graphic and characters are brilliant and I would have surely enjoyed it if it was a super mario style game more than a serie of frustating levels.
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Dangerous Beans
( 3.0 hrs on record )
Posted: November 2, 2015
Fun puzzle platformer where you earn clones of yourself as you go on and can use them to solve various puzzles by turning them into stepping stones or combining with them, etc.
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neizod
( 15.4 hrs on record )
Posted: October 30, 2015
Pretty good puzzle game.
Helpful? Yes No Funny
rhywun
( 3.1 hrs on record )
Posted: September 28, 2015
"Dark Forest" is fun. The difficulty ramps up too high in "Outskirts" to make the game enjoyable. There is only so much screaming at my monitor that I can take.
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SkyWolve
( 9.9 hrs on record )
Posted: August 15, 2015
Don't trust So Many Me's cute exterior, because behind the mask of dozens of cute costumes and a silly story hides a feindish puzzle game. This games puzzles take time to unravel and all the while gives you cheery music and cute graphics to look at. I'd wholey recommend this game to anyone who loves puzzle platformers.
Helpful? Yes No Funny
missemmamichelle87
( 2.6 hrs on record )
Posted: July 18, 2015
absolutely love this game. i love the characters, everything is so cute and its relaxing to play. really enjoyable :)
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Most Helpful Reviews  Overall
104 of 115 people (90%) found this review helpful
Recommended
10.5 hrs on record
Posted: July 17, 2014
Given the charming, cutesy art and some emphasis on riding creatures, my initial thoughts were that So Many Me would be akin to Nintendo’s favorite kid-friendly pink puffball, Kirby, with some added puzzle elements to round out the package. And in some ways, I was right. The aforementioned art design is adorable and inviting, and riding the animals, (especially the dino), brought back fond memories of riding Rick the Hamster or Coo the Owl from Kirby’s Dreamland. But this is where the similarities to Nintendo’s friendliest series end, and for the better, in many respects. So Many Me’s emphasis on expansive, challenging puzzles and platforming prowess provides an exceptionally demanding cerebral and dexterous experience that I never expected. And I absolutely adored every moment of it.

From the moment you boot up the game, you’re assaulted by one of the cutest and charming art styles this side of Kirby’s Epic Yarn, and from the get-go, the bubbly movement of the characters and the world they inhabit put a big smile on my face. But as adorable as they are, the graphics disguise the true nature of So Many Me. It’s extremely challenging. It’s easy to reach the end of each level, sure, but by only doing so, you’re missing out on more than half of what the game has to offer. Of the main worlds, (of which there are four, each with their own specific gimmicks) reaching the end, as I said, is easy to do. Rather than simple exercises in moving rightwards whilst jumping over small pits, levels range from small to expansive networks filled with traps and tricks for you decipher your way around. Most are avoidable, unless you aim to collect the three collectibles in each stage. Each level hides a costume, an extra Me, and an artifact. And these aren’t hidden in the traditional sense; you’ll be able to see them, plain as day, as well as the seemingly impossible-to-bypass trickery blocking your path to each. This is where the true game lies. The puzzles between you and those delectable collectibles range from the small and simple to the overly complex and level-wide. Even once you’ve figured out what you’re supposed to do, it’s an entirely different matter pulling it all off without screwing up.

And you will mess up. A big part of what makes these often complex puzzle layouts complex , is that in congruence with an often demanding level of dexterity on your part, you will have to carefully manage the use of your me’s which provide you with stepping stones, switch presses, bounce pads and other varying abilities dependent on world. Mess up the proper order of tasks even once, and it’s back to step one. It’s as much about strategy as it is making each clean jump. I often found myself stuck on figuring out several of the more complex puzzles in the game for nearly a half hour or more, since there are often so many pieces you can experiment with, but it made the satisfaction of finally getting that artifact or costume so much sweeter. But most importantly, the collectibles matter. Besides the obvious use of having extra mes or new costumes (which you can use to uniquely dress up each and every me), artifacts are used to purchase perks, which range from the purely aesthetic to the all-but-necessary in reaching certain collectibles. There are no superfluous “good job!” collectibles here, and when the game really makes you earn each and every one, it truly feels like an achievement.

Luckily, checkpoints are forgiving, and so long as you remain in the level, enemies do not respawn outside of specific instances, even after you fall into a spike pit a half dozen times. And thankfully, you’re never asked to find every collectible in a single go; you’re free to try again at any time, as each level is easily selected from the game’s pause menu. Allow me to iterate: Once you find a me in a given level, or a costume, or an artifact, it’s yours. Once you kill an enemy, outside of specific instances, that enemy remains gone, as long as you remain in the level. This all leads to levels feeling more like contained little worlds, rather than just levels, each with their own sense of progression, especially in some specific instances, where smaller puzzles act as cogs leading into a whole. Further variation in mechanics come in the form of your creatures, which you’ll utilize plenty, and the boss battles ending each world. These are generally of no real concern once you have their given patterns down, and it’s only until the final boss that you might have any real trouble, as the difficulty is dramatically increased here from what you’ve faced previously. But again, it’s all a matter of pattern memorization and careful movement.

For anyone more inclined toward the purely platformer aspect of So Many Me, in addition to the four main worlds and end boss levels, the developers have kindly opted to include a fifth bonus world, filled almost entirely with exceptionally challenging platformance gauntlets. Many of these courses demand perfection on the part of the player to succeed, even more so than some of the later levels in the standard worlds, and each offers two elusive artifacts just out of reach for all but the most skilled platformer aficionados. With no checkpoints to speak of, a few skirt the line of frustration that lies between the game’s mechanics and your own inability to succeed, though it typically lies closer to the latter. I cannot stress how challenging some these completely optional segments are, and along with the larger puzzles provide some of the most satisfying moments in the game to best, especially with both artifact pieces in tow.

So Many Me is brilliant. If it wasn’t clear in the preceding paragraphs, know now that I adored the entire experience. Despite looking more kid friendly in nature, So Many Me offers a fantastic challenge for puzzle and platformer fanatics alike, with some extremely intricate puzzles requiring serious forethought as well as dexterity and finesse. And to that end, allow me to make clear one final time: more than half the game lies in collecting the various trinkets. Failure to even attempt would be denying yourself the immense joy in besting the devious designs keeping them from you, and would keep you from experiencing the best of what this game has to offer, since reaching the end itself contains comparably little challenge on its own. Try and best each level, trinkets and all, and I guarantee that you will love the adventure as much as I. It took me 10 hours to complete everything, and that included plenty of screen-staring just trying to figure out many of the given puzzles. A keener mind than mine will finish it much more quickly. Me offers an adorable world, filled with beautiful scenery and character design, a silly and very self-aware sense of humor, plenty of seekables, and puzzles and platforming designed for a matured gamer wanting an actual challenge in their cutesy puzzle-platformer. That challenge is delivered in spades, and you’ll be grinning ear to ear, in between bouts of cursing at your own ineptitude.

If you have a question about So Many Me or this review, leave a comment and I will answer to the best of my ability.
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42 of 51 people (82%) found this review helpful
Recommended
2.1 hrs on record
Pre-Release Review
Posted: July 16, 2014
So Many Me is a breath of fresh air in a genre that is plagued with mediocre at best games. The gams is first off is a very visually stunning game, I can't help but feel like I lost 50 points to my manliness scale when I play it because the artstyle makes me gigle like a schoolgirl. What I didn't expect on top of the great visuals is a great puzzle platformer as well. The mechanics are very solid and challenging, the idea of utilzing multiple replicas of yourself in unique ways to complete levels or get that epic hat that you've been wanting makes the actual gameplay experience very rewarding. The replayability is there as well, there are loads of unlocks that give you cosmetic items throughout the map. Obtaining these will allow you to customize ALL of your replicas. I HIGHLY recommend So Many Me for any fan of puzzle platformers or just simpily cutesy games.

If you prefer video format of basically what I said up there I do that too!

https://www.youtube.com/watch?v=RnwwbRi1DL0&list=UUf2ocK7dG_WFUgtDtrKR4rw
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39 of 55 people (71%) found this review helpful
Recommended
2.7 hrs on record
Posted: July 18, 2014
this game is charming , adorable costumes , the puzzle is interesting and clever
i like it :3
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15 of 16 people (94%) found this review helpful
2 people found this review funny
Recommended
18.5 hrs on record
Posted: August 23, 2014
This is a great game, the art style, the cuteness, the story and even the puns.
It deffinatly isn't for the faint hearted it requires alot of patiance and thinking outside the box. It will drive you nuts at times trying to solve the puzzles and the bosses.
There isn't really much Killing its more so trying to work around the enemies and the enviroment but in saying that it doesnt mean there is no killing at all.
You can customize your many me's with cute different outfits, and you also get the opportunity to be a Bird, a Jellysaur (yes thats right i said a Jellysaur!) and even a tank!
If this was intended for children well i feel sorry for them, I can already picture many controllers being thrown across the room or even a desk flip.
Worth every cent!
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17 of 21 people (81%) found this review helpful
Recommended
13.9 hrs on record
Posted: July 17, 2014
The character (or characters? because they are the same) is (/are) absolutely adorable. But the part that make this game best is well-designed challenging puzzles that you can play with relax atmosphere in game.

Though the first look is just another of blah blah game but after you played through few levels, you'll fond with the game mechanics, which is, very special crafted and well-blended for the game. Background music is really great, in relax tone. Sound do help chilling your brain down from squeezing it to solve puzzle.

This is a MUST for ones who want to enjoy solving puzzle with a good graphic, music and gameplay !!
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17 of 22 people (77%) found this review helpful
Recommended
14.7 hrs on record
Posted: July 19, 2014
Wait, don't you even know So Many Me? Do you know Kirby, or at least Mario? If yes, then now start reading. So Many Me, yes, as it seems, it is 2D puzzled platformer game, like Mario but with some more features and puzzles, of course! From the first of gameplay, you including me will think this game is just sold for kids who just love soooo cuteee <3 arts. Yes, sure, it's cute and graphics are super goooood... It is not burning your eyes like some 2.5 or 3D games. It will be good and relaxing in your eyes. What makes this game fun? Just when you played about half hour, you will forget game's cuteness like others said. Because puzzles are surprisingly harder than you expect, it requires quite some thinking to get past. I mean, to get all items, of course. Because going to the end of each map is too easy, and doesn't even require brains. Although storyline and boss battles are not really good, much. But overall, game is good to try. Try it, and you will know it worths.
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12 of 15 people (80%) found this review helpful
Recommended
1.5 hrs on record
Pre-Release Review
Posted: July 14, 2014
So Many Me is a fun and simple puzzle platformer. It's easy to pickup and play with it's simple control scheme. The idea of the game is that you are saving a world where you run into yourself many, many times. You can use yourself in your adventures to turn into blocks and solve puzzles. It's a fun and interesting concept, but doesn't bring anything excitingly new to the table. If you have a soft spot for platformers, this one will fit well into your library.

Here is my commentated video with more of my thoughts along with gameplay footage.

https://www.youtube.com/watch?v=oHNP7PijIm8
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17 of 25 people (68%) found this review helpful
1 person found this review funny
Recommended
4.1 hrs on record
Posted: July 15, 2014
Great visuals and gameplay. There are hats and boss battles too, lots of stuff to unlock and explore basicly. The puzzles can be challenging sometimes and this is a good thing.
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18 of 28 people (64%) found this review helpful
Recommended
3.8 hrs on record
Posted: July 16, 2014
Possibly one of the most charming games of all time with a
great soundtrack, a interesting main character / characters.
Challenging puzzles and also unlock able outfits,
like seriously you can freaking get a fez and be "Doctor" Filo if you want
The game is truly enjoyable and one of the best games I have ever played pretty much ever.
https://www.youtube.com/watch?v=43tbUppr0sg I highly recommend this game to anyone who loves puzzle platform games and also has a liking for comedy because this game has a fair amount of it.

Gamers-Haven
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6 of 6 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: July 23, 2014
Fun gameplay with really cute characters and story.
Interesting puzzles which are well thought out keep bringing you decent challenges as you collect cute costumes as your rewards.
New gameplay mechanics are introduced as you advanced through the stages which keeps things fresh.
If you like puzzle platformers then I really recommend this.
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