A charming puzzle platformer starring Filo and his band of misfit clones as they attempt to save a world threatened by an ancient, malevolent evil. Using their combined powers, Filo and his fellow Me must puzzle their way through a land of exotic creatures, devious traps and evil minions.
사용자 평가: 매우 긍정적 (평가 60 개)
출시 날짜: 2014년 7월 17일

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So Many Me 구매

 

큐레이터의 추천

"...a puzzle platformer in which you use clones of yourself to stand on buttons, create temporary platforms, and generally try to reach the end of each.."
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평가

“A wonderful game. Very well designed and highly playable. The only thing letting it down (and this is probably merely a matter of taste) was the boss fights.”
90 – CalmDownTom

“So Many Me is an outstanding puzzle-platformer that fans of the genre should pick up. It makes brilliant use of the doppleganger mechanic allowing you to both solve puzzles and beat the crap out of enemies at will.”
80 – Hardcoregamer

“So Many Me is adorable. It’s clever. And it’s punishing. If you are looking for a fun puzzle platformer that’s easy on the eyes, I highly recommend So Many Me.”
80 – Twinfinite

게임에 대해

So Many Me combines puzzle-solving platform gameplay and the careful resource management of classic games like Lemmings!



You play as an unassuming green blob named Filo, who has an incredible ability: to control his many, many clones -- referred to as the “ME”. These clones possess all sorts of fun abilities that can be used to solve puzzles throughout the game. As you progress further through Filo’s adventure, you will find a variety of new types of clones. Understanding and harnessing their unique powers are key to your success.

Filo’s myriad of adventures take him to a whimsical universe. It features a colorful art genre filled with adorable characters in their world’s mysterious environment.

  • Honorable Mentions, Main Competition – IGF China
  • IndieCade E3 Showcase – IndieCade
  • Unity Showcase – GDC, China Joy, Tokyo Game Show, Korea Games Conference & G Star Global Game Exhibition

Key Features:

  • Discover new transformational abilities as you progress through each chapter. Learning to master these forms and using them in sequence, is key to solving the game’s many puzzles.
  • Filo’s endless adventures take you to a wondrous world of color filled with delightfully, intriguing characters.
  • Ride massive and powerful creatures. Utilize their unusual abilities to solve special puzzles and to smash through pesky obstacles on your way to the goal!
  • Boss monsters, each with their own distinct characteristics, will try to eliminate you. Challenge and overcome them.
  • Earn your rewards when you have solved the puzzles! Dozens of adorable costumes, ancient artifacts, and bonus levels are waiting for you!

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista, Windows 7 and Windows 8
    • Processor: Intel Core™2 Duo Processor, AMD Athlon x2 Processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7600 series, ATI Radeon HD 2400 series
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectSound compatible (DirectX 9.0c or higher)
    Minimum:
    • OS: OS X Maverics
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphic 3000
    • Hard Drive: 1 GB available space
유용한 고객 평가
3명 중 3명(100%)이 이 평가가 유용하다고 함
10.5 시간 기록
게시 일시: 2015년 7월 22일
똑같이 생긴 '나'들을 적절히 활용해가며 스테이지를 풀어 나가는 퍼즐 플래포머 게임.

주인공인 Filo와 Filo를 닮은 '나'들이 굉장히 귀엽다. 거기다 다양한 방법으로 획득할 수 있는 코스츔을 적용시키면 그 귀여움이 배로 증가한다. 탈것도 세 가지나 등장하는데, 이 탈것들도 Filo와 '나'들 못지 않은 귀여움을 자랑한다. 심지어 적으로 등장하는 몬스터들도 깜찍하다. 다른 건 몰라도 '귀여움' 점수만큼은 10점 만점에 10점이다.

Filo와 '나'는 생긴것도 똑같고 특성도 똑같다. 따라서 이 캐릭터들을 활용해가며 앞으로 나아가는 것이 중요하다. 예를 들자면, 한 명의 '나'가 발판이 되고, 다른 '나'들이 발판이 된 '나'를 활용해 더 위로(혹은 앞으로) 나아갈 수 있는 것이다. (물론, 발판이 된 '나'를 다시 불러올 수도 있다.) 이후에는 '나'의 특성을 바꿔주는 열매도 등장하고 다른 기능을 갖고 있는 '탈것'도 등장하며, 이것들을 적극적으로 활용해야 하는 스테이지들이 나온다. 손보다는 머리가 더 아플 만한 게임.

스테이지를 진행하면서 적당한 지점에 다다르면 자동 세이브가 수시로 된다. 덕분에 실패를 크게 두려워하지 않아도 된다. 헌데 막상 보스전만큼은 이 자동 세이브가 상당히 부실해서 한 번 죽으면 처음부터 보스전을 다시 치뤄야 하는 경우가 많이 생긴다. 특히 마지막 보스는 상당히 어려운 편인데, 어째서 여기에만 유독 세이브 지역이 인색한건지에 대해선 조금 납득하기 어렵다.

그 밖에 추가 스테이지인 시공의 성이 존재한다. 총 15개의 스테이지가 존재하며 각 스테이지마다 컨셉이 굉장히 다양하다. 고도화된 컨트롤을 요구하는 스테이지부터 단순한 미니게임 형식의 스테이지까지 온갖 컨셉의 스테이지가 준비되어 있다. 단순히 컨트롤을 요구하는 스테이지들로만 채운 것이 아니라, 다양한 컨셉의 스테이지를 준비해뒀다는 점이 이색적이다.

아쉬운 점이라면 다시 플레이하기가 조금 까다롭달까. 스테이지마다 새로운 '나'를 얻어야 하는 스테이지들이 있어서 그런지 각 챕터의 스테이지를 따로 골라 플레이할 수가 없다. 따라서 도중에 못 먹은 아이템 같은게 있다면 아예 그 챕터를 처음부터 다시 플레이해야 한다. 게임의 특성 상 어쩔 수 없긴 하지만, 여전히 아쉽게 느껴질 만한 부분이다.

조종할 캐릭터가 점점 많아지니 플레이 하면 할 수록 머리에 쥐는 좀 나겠지만, 여러명의 '나'라는 컨셉이 신선하고 또 그만큼 상당히 재미있는 플래포머 게임이다. 머리 쓰는 플래포머를 선호하는 이들에게 추천하고픈 게임.
이 평가가 유용한가요? 아니요 재미있음
100명 중 92명(92%)이 이 평가가 유용하다고 함
10.5 시간 기록
게시 일시: 2014년 7월 17일
Given the charming, cutesy art and some emphasis on riding creatures, my initial thoughts were that So Many Me would be akin to Nintendo’s favorite kid-friendly pink puffball, Kirby, with some added puzzle elements to round out the package. And in some ways, I was right. The aforementioned art design is adorable and inviting, and riding the animals, (especially the dino), brought back fond memories of riding Rick the Hamster or Coo the Owl from Kirby’s Dreamland. But this is where the similarities to Nintendo’s friendliest series end, and for the better, in many respects. So Many Me’s emphasis on expansive, challenging puzzles and platforming prowess provides an exceptionally demanding cerebral and dexterous experience that I never expected. And I absolutely adored every moment of it.

From the moment you boot up the game, you’re assaulted by one of the cutest and charming art styles this side of Kirby’s Epic Yarn, and from the get-go, the bubbly movement of the characters and the world they inhabit put a big smile on my face. But as adorable as they are, the graphics disguise the true nature of So Many Me. It’s extremely challenging. It’s easy to reach the end of each level, sure, but by only doing so, you’re missing out on more than half of what the game has to offer. Of the main worlds, (of which there are four, each with their own specific gimmicks) reaching the end, as I said, is easy to do. Rather than simple exercises in moving rightwards whilst jumping over small pits, levels range from small to expansive networks filled with traps and tricks for you decipher your way around. Most are avoidable, unless you aim to collect the three collectibles in each stage. Each level hides a costume, an extra Me, and an artifact. And these aren’t hidden in the traditional sense; you’ll be able to see them, plain as day, as well as the seemingly impossible-to-bypass trickery blocking your path to each. This is where the true game lies. The puzzles between you and those delectable collectibles range from the small and simple to the overly complex and level-wide. Even once you’ve figured out what you’re supposed to do, it’s an entirely different matter pulling it all off without screwing up.

And you will mess up. A big part of what makes these often complex puzzle layouts complex , is that in congruence with an often demanding level of dexterity on your part, you will have to carefully manage the use of your me’s which provide you with stepping stones, switch presses, bounce pads and other varying abilities dependent on world. Mess up the proper order of tasks even once, and it’s back to step one. It’s as much about strategy as it is making each clean jump. I often found myself stuck on figuring out several of the more complex puzzles in the game for nearly a half hour or more, since there are often so many pieces you can experiment with, but it made the satisfaction of finally getting that artifact or costume so much sweeter. But most importantly, the collectibles matter. Besides the obvious use of having extra mes or new costumes (which you can use to uniquely dress up each and every me), artifacts are used to purchase perks, which range from the purely aesthetic to the all-but-necessary in reaching certain collectibles. There are no superfluous “good job!” collectibles here, and when the game really makes you earn each and every one, it truly feels like an achievement.

Luckily, checkpoints are forgiving, and so long as you remain in the level, enemies do not respawn outside of specific instances, even after you fall into a spike pit a half dozen times. And thankfully, you’re never asked to find every collectible in a single go; you’re free to try again at any time, as each level is easily selected from the game’s pause menu. Allow me to iterate: Once you find a me in a given level, or a costume, or an artifact, it’s yours. Once you kill an enemy, outside of specific instances, that enemy remains gone, as long as you remain in the level. This all leads to levels feeling more like contained little worlds, rather than just levels, each with their own sense of progression, especially in some specific instances, where smaller puzzles act as cogs leading into a whole. Further variation in mechanics come in the form of your creatures, which you’ll utilize plenty, and the boss battles ending each world. These are generally of no real concern once you have their given patterns down, and it’s only until the final boss that you might have any real trouble, as the difficulty is dramatically increased here from what you’ve faced previously. But again, it’s all a matter of pattern memorization and careful movement.

For anyone more inclined toward the purely platformer aspect of So Many Me, in addition to the four main worlds and end boss levels, the developers have kindly opted to include a fifth bonus world, filled almost entirely with exceptionally challenging platformance gauntlets. Many of these courses demand perfection on the part of the player to succeed, even more so than some of the later levels in the standard worlds, and each offers two elusive artifacts just out of reach for all but the most skilled platformer aficionados. With no checkpoints to speak of, a few skirt the line of frustration that lies between the game’s mechanics and your own inability to succeed, though it typically lies closer to the latter. I cannot stress how challenging some these completely optional segments are, and along with the larger puzzles provide some of the most satisfying moments in the game to best, especially with both artifact pieces in tow.

So Many Me is brilliant. If it wasn’t clear in the preceding paragraphs, know now that I adored the entire experience. Despite looking more kid friendly in nature, So Many Me offers a fantastic challenge for puzzle and platformer fanatics alike, with some extremely intricate puzzles requiring serious forethought as well as dexterity and finesse. And to that end, allow me to make clear one final time: more than half the game lies in collecting the various trinkets. Failure to even attempt would be denying yourself the immense joy in besting the devious designs keeping them from you, and would keep you from experiencing the best of what this game has to offer, since reaching the end itself contains comparably little challenge on its own. Try and best each level, trinkets and all, and I guarantee that you will love the adventure as much as I. It took me 10 hours to complete everything, and that included plenty of screen-staring just trying to figure out many of the given puzzles. A keener mind than mine will finish it much more quickly. Me offers an adorable world, filled with beautiful scenery and character design, a silly and very self-aware sense of humor, plenty of seekables, and puzzles and platforming designed for a matured gamer wanting an actual challenge in their cutesy puzzle-platformer. That challenge is delivered in spades, and you’ll be grinning ear to ear, in between bouts of cursing at your own ineptitude.

If you have a question about So Many Me or this review, leave a comment and I will answer to the best of my ability.
이 평가가 유용한가요? 아니요 재미있음
43명 중 39명(91%)이 이 평가가 유용하다고 함
2.1 시간 기록
게시 일시: 2014년 7월 16일
출시 전 평가
So Many Me is a breath of fresh air in a genre that is plagued with mediocre at best games. The gams is first off is a very visually stunning game, I can't help but feel like I lost 50 points to my manliness scale when I play it because the artstyle makes me gigle like a schoolgirl. What I didn't expect on top of the great visuals is a great puzzle platformer as well. The mechanics are very solid and challenging, the idea of utilzing multiple replicas of yourself in unique ways to complete levels or get that epic hat that you've been wanting makes the actual gameplay experience very rewarding. The replayability is there as well, there are loads of unlocks that give you cosmetic items throughout the map. Obtaining these will allow you to customize ALL of your replicas. I HIGHLY recommend So Many Me for any fan of puzzle platformers or just simpily cutesy games.

If you prefer video format of basically what I said up there I do that too!

https://www.youtube.com/watch?v=RnwwbRi1DL0&list=UUf2ocK7dG_WFUgtDtrKR4rw
이 평가가 유용한가요? 아니요 재미있음
49명 중 38명(78%)이 이 평가가 유용하다고 함
2.7 시간 기록
게시 일시: 2014년 7월 18일
this game is charming , adorable costumes , the puzzle is interesting and clever
i like it :3
이 평가가 유용한가요? 아니요 재미있음
19명 중 17명(89%)이 이 평가가 유용하다고 함
13.9 시간 기록
게시 일시: 2014년 7월 17일
The character (or characters? because they are the same) is (/are) absolutely adorable. But the part that make this game best is well-designed challenging puzzles that you can play with relax atmosphere in game.

Though the first look is just another of blah blah game but after you played through few levels, you'll fond with the game mechanics, which is, very special crafted and well-blended for the game. Background music is really great, in relax tone. Sound do help chilling your brain down from squeezing it to solve puzzle.

This is a MUST for ones who want to enjoy solving puzzle with a good graphic, music and gameplay !!
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