Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™
Valiant Hearts : The Great War is the story of 4 crossed destinies and a broken love in a world torn apart. Dive into a 2D animated comic book adventure, mixing exploration, action and puzzles. Lost in the middle of the trenches, play as each of the 4 strangers, relive the War and help a young German soldier find his love.
User reviews: Overwhelmingly Positive (9,012 reviews)
Release Date: Jun 25, 2014

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Buy Valiant Hearts: The Great War / Soldats Inconnus : Mémoires de la Grande Guerre

Packages that include this game

Buy Ubi Arcade Pack

Includes 3 items: Child of Light, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Trials Fusion™

Buy Ubisoft Prime Pack

Includes 8 items: Assassin’s Creed® IV Black Flag™, Child of Light, Far Cry 3, South Park™: The Stick of Truth™, Tom Clancy’s Splinter Cell Blacklist, Trials Fusion™, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Watch_Dogs™

 

Recommended By Curators

"WORTH BUYING?! - Valiant Hearts"
Read the full review here.

About This Game

“CHARMING AND DEEPLY MOVING” –IGN

“INTRIGUING AND EVOCATIVE” – DESTRUCTOID

“A GORGEOUS AND EMOTIONAL JOURNEY” –IGN.COM

“VALIANT HEARTS IS TREMENDOUSLY EXCITING” - XBOX ACHIEVEMENTS

“UBISOFT’S LATEST BIG PUSH ON THE DIGITAL FRONT.” - EUROGAMER


This is the story of crossed destinies and a broken love in a world torn apart.
All of them will try to survive the horror of the trenches following their faithful canine companion.
In Valiant Hearts, the lives of all these characters are inextricably drawn together over the course of the game. Friendship, love, sacrifice and tragedy befall each one as they help each other to retain their humanity against the horrors of war.

Key Features



An animated comic book adventure

From the green forests of the French countryside, to dank trenches and snowy fields, go back through history in this emotional adventure game delivered with a unique tone and art style.

A mix of exploration, action and puzzles

Move into action and help your heroes survive the Great War by solving puzzles or sneaking through enemy lines… live a touching and comical adventure.

Follow the stories of these Valiant Hearts...

Lost in the middle of the trenches, play each of these characters and help a young German soldier find his love!

… And their faithful canine companion

With the help of your trusty companion’s canine sense of smell, send him through barbed-wire obstacles and shell holes to solve puzzles or avoid enemies… Rely on him: this dog will be your best friend!

Relive the Great War

This fictitious story takes you back to famous WW1 locations, like Reims or Montfaucon, revisiting historical battles on the Western Front, such as the Battle of the Marne or the Battle of the Somme!

Powered by UbiArt Framework

Valiant Hearts makes the most of the UbiArt Framework and its motto “Bringing Art to Life”. This powerful engine provides the ability to transfer creative concepts and bring them to life in video games.

A team of senior artists at Ubisoft Montpellier

Small is beautiful: a small but highly talented team, including the Audio and Art Directors of games such as Beyond Good & Evil and Peter Jackson’s King Kong, and key level designers on Rayman Origins and Rayman Legends.

System Requirements

    Minimum:
    • OS: Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
    • Processor: Intel Pentium IV 630 @ 3.0 GHz or AMD Athlon64 3000 + @ 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM)
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
    Recommended:
    • OS: Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
    • Processor: Intel Core 2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2 GHz
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9600GT or higher, AMD Radeon HD3850 or higher (512MB VRAM with Shader Model 4.0)
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
Helpful customer reviews
521 of 562 people (93%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: February 18
1- Buy the game
2- Play to the end
3- Lie down
4- Try not to cry
5- Cry a lot
6- Appreciate the art, the gameplay, the music
7- Cry again
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52 of 56 people (93%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: January 17
-SPOILER FREE-
Without a doubt, one of the best games I've ever played. The graphic style is cartoony but the story and theme are deep and touching. The puzzles were great, gameplay was fun... and all the while, the story moved you. I don't even know how to really recommend this game other than: play it. It's an amazing experience.

If you've played the game and you're here to read other people's thoughts, read on. Otherwise, be warned, there are **SPOILERS** from here on out.

-REVIEW WITH SPOILERS-

Valiant Hearts is now among my top games. I'm not going to say it's a perfect game: it's not. But for me it was an amazing experience.

The graphics of the game might turn some people off... You know, the people who want realism all the time and want life-like HD textures. Well, VH is one of those games that prove realism isn't everything. I loved the art style of this game. It does what it needs to do: It's attractive, appealing, yet clear. It artistic enough to be pretty and illustrate what's going on but simple enough to keep the focus on the story.

Same with the game play. It's not overly difficult but entertaining enough to keep you playing and interested; and simple enough to keep the focus on the story. Most puzzles in the game are fairly straight forward. Yet I still got that little feeling of accomplishment as I solved them and moved forward.

The more action packed parts of the game also served their function well. There is obviously no emulating the feel of actually being in the battle field and having bombs raining down on you nor is that the game's purpose. It strives to ride that balance between showing the player a bit of chaos and still keeping it fun. For me, it achieved that balance. The digging part with Emile near the end is a great example. It was hectic with the cacophony of explosions in your ear, new bombs appearing out of no where, and realizing that you need to go as fast as you can or you're not going to make it. I failed a couple times... and that's when you have a little voice in the back of your mind saying, "You get another chance but this kind of stuff really happened to real people and they only got one try. Failure was fatal." Fatalities of war... so easily accepted by the "higher powers" yet so devastating on an individual level.

The story of the game is really its best part. Each character shows the different kinds of people in the war: farmers and fathers who wanted nothing to do with the war; the nurses who had a never ending job to do; and the people with real anger in their hearts. The plot wasn't ground breaking. It had lots of cliches and was a little predictable but that wasn't necessarily a bad thing for me. I feel like these people's stories were meant to be a little more wide angled and "general" because that's who they represent... people like them in general. It's predictable and cliche to us precisely because the kind of stuff that's happened to them in the game have really happened in real life and we've already heard so much about it.

I feel like the little touches the devs put in really helped this game feel like a piece of art. It was a very good decision on their part to have the player decide whether Emile kills that officer or not. Clearly, there was no real choice. We can all recognize that it would be wrong to send out a man into certain death for no reason like the officer did. The fact that you're the one pressing that button makes you feel complicit in Emile's action. I used to be against that kind of thinking for video games really... and I still am for the most part. If I have to kill some guy to progress in a game, I'm generally NOT going to feel bad about it. It's a GAME. But the fact that the situation they created here evoked a feeling of helplessness out of me speaks volumes. That's what art does; it evokes emotion.

Don't even get me started on the end. You may or may not have noticed from the video but it is the player who has to walk Emile all the way out to the shooting post. YOU are the one marching Emile to his death and there's absolutely no choice about it. The decision has been made already by those in power. I tried to hide it in the video but I'll be honest here: I cried. It's why I didn't really give any good analysis in the credits. I was still trying to deal with the emotions. It wasn't sad just because Emile died. It was sad because it was so unfair. He didn't mean to kill the officer; he just wanted to stop another man from being killed. It was also doubly emotional because I pressed that button to make Emile do that. I didn't even need to see whether the game wouldn't let me progress without doing that. I knew what I had to do, and I did. I expected it only to knock him out but that's what Emile thought too. And so, Emile has to die.

It was also an interesting contrast of endings. On one hand you're happy that Karl is reunited with his family... then they throw Emile's death at you. You watch the credits thinking it's over but then you see Freddy, clearly about to participate in further battles. There's no end to these war stories. They go on and on.
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41 of 44 people (93%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: January 12
Valiant Hearts is quite simple but moving puzzle game. It's story is placed in first world war, connecting the stories of German Karl, French Emile, Belgian Anna and American Freddie. The story is based on actual letters sent from the war to the peoples families.

The visual style was the first thing that really cought my eye on early E3 trailer, had been waiting the game to release since. The music and sound also added to the great experience. Unfortunately the gameplay is bit lacking. Some action scenes and puzzles feel a bit repetitive, though it doesn't grow to be a big problem because of the games quite short lenght of 5-7 hours.

Also there is a "villain" a German Baron whos character is bit too over the top and caricaturized. So it broke the atmosphere for me a bit. Otherwise the little bits of humour didn't bother me at all.

Overall the game was great experience while played in short bursts. There is also lot to read about events, locations and items of the war for those who want to educate themselves a bit.

Highly recommended for fans of great mature stories and/or casual puzzles.

[Score: 84]
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54 of 72 people (75%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: January 22
this game touched me like a priest touches a young boy

10/10 i cry erry time
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31 of 37 people (84%) found this review helpful
7.0 hrs on record
Posted: April 25
a game must to play...
the art
the story
the music
its awesome...
highly recommended....
10/10

if you pass this game because uplay, you'll miss something really good...
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