Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™
Valiant Hearts : The Great War is the story of 4 crossed destinies and a broken love in a world torn apart. Dive into a 2D animated comic book adventure, mixing exploration, action and puzzles. Lost in the middle of the trenches, play as each of the 4 strangers, relive the War and help a young German soldier find his love.
User reviews: Overwhelmingly Positive (8,362 reviews)
Release Date: Jun 25, 2014

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Packages that include this game

Buy Ubi Arcade Pack

Includes 3 items: Child of Light, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Trials Fusion™

Buy Ubisoft Prime Pack

Includes 8 items: Assassin’s Creed® IV Black Flag™, Child of Light, Far Cry 3, South Park™: The Stick of Truth™, Tom Clancy’s Splinter Cell Blacklist, Trials Fusion™, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Watch_Dogs™

 

Recommended By Curators

"WORTH BUYING?! - Valiant Hearts"
Read the full review here.

About This Game

“CHARMING AND DEEPLY MOVING” –IGN

“INTRIGUING AND EVOCATIVE” – DESTRUCTOID

“A GORGEOUS AND EMOTIONAL JOURNEY” –IGN.COM

“VALIANT HEARTS IS TREMENDOUSLY EXCITING” - XBOX ACHIEVEMENTS

“UBISOFT’S LATEST BIG PUSH ON THE DIGITAL FRONT.” - EUROGAMER


This is the story of crossed destinies and a broken love in a world torn apart.
All of them will try to survive the horror of the trenches following their faithful canine companion.
In Valiant Hearts, the lives of all these characters are inextricably drawn together over the course of the game. Friendship, love, sacrifice and tragedy befall each one as they help each other to retain their humanity against the horrors of war.

Key Features



An animated comic book adventure

From the green forests of the French countryside, to dank trenches and snowy fields, go back through history in this emotional adventure game delivered with a unique tone and art style.

A mix of exploration, action and puzzles

Move into action and help your heroes survive the Great War by solving puzzles or sneaking through enemy lines… live a touching and comical adventure.

Follow the stories of these Valiant Hearts...

Lost in the middle of the trenches, play each of these characters and help a young German soldier find his love!

… And their faithful canine companion

With the help of your trusty companion’s canine sense of smell, send him through barbed-wire obstacles and shell holes to solve puzzles or avoid enemies… Rely on him: this dog will be your best friend!

Relive the Great War

This fictitious story takes you back to famous WW1 locations, like Reims or Montfaucon, revisiting historical battles on the Western Front, such as the Battle of the Marne or the Battle of the Somme!

Powered by UbiArt Framework

Valiant Hearts makes the most of the UbiArt Framework and its motto “Bringing Art to Life”. This powerful engine provides the ability to transfer creative concepts and bring them to life in video games.

A team of senior artists at Ubisoft Montpellier

Small is beautiful: a small but highly talented team, including the Audio and Art Directors of games such as Beyond Good & Evil and Peter Jackson’s King Kong, and key level designers on Rayman Origins and Rayman Legends.

System Requirements

    Minimum:
    • OS: Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
    • Processor: Intel Pentium IV 630 @ 3.0 GHz or AMD Athlon64 3000 + @ 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM)
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
    Recommended:
    • OS: Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
    • Processor: Intel Core 2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2 GHz
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9600GT or higher, AMD Radeon HD3850 or higher (512MB VRAM with Shader Model 4.0)
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
Helpful customer reviews
311 of 366 people (85%) found this review helpful
5 people found this review funny
9.0 hrs on record
Posted: November 30, 2014
Crying Simulator 2014.
Was this review helpful? Yes No Funny
178 of 195 people (91%) found this review helpful
5 people found this review funny
7.2 hrs on record
Posted: February 18
1- Buy the game
2- Play to the end
3- Lie down
4- Try not to cry
5- Cry a lot
6- Appreciate the art, the gameplay, the music
7- Cry again
Was this review helpful? Yes No Funny
139 of 159 people (87%) found this review helpful
6.6 hrs on record
Posted: December 6, 2014
Valiant Hearts: The Great War

Well, this is quite an amazing adventure/ puzzle game based on the First World War.

You will be captivated by this one!

Just get it! It is just brilliant!

10/10
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45 of 50 people (90%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: January 3
The game is by Ubisoft, so you'll have to have a Uplay account in order to play the game. A bit of a pain, but worth it if you love a good story!

The screen resolution is adjustable anywhere from 640x480 through 1980x1020, and you can play Windowed if you wish. We have separate sliders for sound effects, music, and brightness, and if you want subtitles, they are NOT the default. Luckily you can adjust the settings at any time. If you're using the keyboard you can rebind the keys to whatever you wish, but the controller buttons are not adjustable. Speaking of which, we have full-controller support on this title.

The game is rich in history, though dosed out in segments small enough to keep one from getting overwhelmed (or bored ^_~ ) if not a history buff. These tidbits are easily accessible, and while it's not required reading, it surely enriches the story! In addition to the facts that are unlocked as you play, there are 100 collectibles, and each has its own story to tell. We also have a diary with separate entries, which I didn't realize until later on in the game. The diary, like the hints, is accessible through the game menu (hit Esc.)

Speaking of hints, there are multiple modes of play -- regular and veteran. I believe you have to complete regular mode before you can access veteran mode, however. Hints, if you wish to use them, are tiered, and give you a picture of one of the steps you'll need to take to progress in the game.

We play as multiple characters, giving us varied views of the war and its toll. These characters' stories are beautifully weaved together in a touching story. The gameplay is a combination of point-and-click, puzzles, light platforming, and arcade-like action scenes. Anyone looking for a thrilling ride, rife with action and glory might want to look elsewhere, as the compelling story is the driving force behind this game, and it's the story that will keep bringing you back to the game.

The narrator will explain things as we transition, and his voice works beautifully with the story. Our characters' voices, on the other hand, are intentionally garbled -- you don't actually need to understand what they're saying. It may sound strange, but it really does work well. Any person you see who has ' . . . ' over their heads means you need to "talk" to them. You will see what they want or need via images in speech bubbles. It's not terribly hard to figure out what you're supposed to be doing -- most of the time when I was stuck it was because I had missed seeing an exit or some such. :p

I highly highly recommend this game to anyone who loves a good story, with one caveat: Some of the action scenes need to have quick reactions, and I know that some of my friends have issues with this kind of thing. Let me give you an example. This will not be a spoiler as long as you don't watch the whole video -- Just watch the first ten seconds or so:
https://www.youtube.com/watch?v=saKbYGB7JwA

I had to redo the above-referenced kind of scene more than once, but that is not the part of the game I'm worried about. There are sequences where you have to press buttons quickly in succession, switching around between buttons, and sometimes hitting more than once button at a time. I don't know how well I would have done if I'd been on the keyboard instead of a controller! I can't give you a visual of what I'm talking about without potentially spoiling some of the story, just be warned!

I finished the game in somewhere between four and five hours -- not really certain since I got interrupted a few times. Remember those collectibles I mentioned at the beginning of the review? It turns out that you can replay any part of the game you wish in order to gather all of the collectibles! Go to the Chapters & Collection section of the main menu, and you will be able to see how many items you gathered, and how many you missed for each section. Personally I think it would be better to go back to get some of these rather than grab them as you play, as sometimes they're sitting out in the open during a time when you could easily get killed! It interrupts the flow of the story a bit to stop and examine these things during the action sequences.

Valiant Hearts: The Great War is a moving journey that kept me guessing 'til the end, and had me happily learning about the first World War (history is NOT my forte). I really did love playing this game, and recommend checking it out if the above review appeals to you.
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39 of 43 people (91%) found this review helpful
2 people found this review funny
8.7 hrs on record
Posted: December 26, 2014
Its 11:30 PM right now and I have just finished Valiant Hearts.

Things for you to do-

1. Buy Valiant Hearts
2. Buy Tissues
3. Cry
4. Cry

10/10
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21 of 22 people (95%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: January 12
Valiant Hearts is quite simple but moving puzzle game. It's story is placed in first world war, connecting the stories of German Karl, French Emile, Belgian Anna and American Freddie. The story is based on actual letters sent from the war to the peoples families.

The visual style was the first thing that really cought my eye on early E3 trailer, had been waiting the game to release since. The music and sound also added to the great experience. Unfortunately the gameplay is bit lacking. Some action scenes and puzzles feel a bit repetitive, though it doesn't grow to be a big problem because of the games quite short lenght of 5-7 hours.

Also there is a "villain" a German Baron whos character is bit too over the top and caricaturized. So it broke the atmosphere for me a bit. Otherwise the little bits of humour didn't bother me at all.

Overall the game was great experience while played in short bursts. There is also lot to read about events, locations and items of the war for those who want to educate themselves a bit.

Highly recommended for fans of great mature stories and/or casual puzzles.

[Score: 84]
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20 of 21 people (95%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: January 17
-SPOILER FREE-
Without a doubt, one of the best games I've ever played. The graphic style is cartoony but the story and theme are deep and touching. The puzzles were great, gameplay was fun... and all the while, the story moved you. I don't even know how to really recommend this game other than: play it. It's an amazing experience.

If you've played the game and you're here to read other people's thoughts, read on. Otherwise, be warned, there are **SPOILERS** from here on out.

-REVIEW WITH SPOILERS-

Valiant Hearts is now among my top games. I'm not going to say it's a perfect game: it's not. But for me it was an amazing experience.

The graphics of the game might turn some people off... You know, the people who want realism all the time and want life-like HD textures. Well, VH is one of those games that prove realism isn't everything. I loved the art style of this game. It does what it needs to do: It's attractive, appealing, yet clear. It artistic enough to be pretty and illustrate what's going on but simple enough to keep the focus on the story.

Same with the game play. It's not overly difficult but entertaining enough to keep you playing and interested; and simple enough to keep the focus on the story. Most puzzles in the game are fairly straight forward. Yet I still got that little feeling of accomplishment as I solved them and moved forward.

The more action packed parts of the game also served their function well. There is obviously no emulating the feel of actually being in the battle field and having bombs raining down on you nor is that the game's purpose. It strives to ride that balance between showing the player a bit of chaos and still keeping it fun. For me, it achieved that balance. The digging part with Emile near the end is a great example. It was hectic with the cacophony of explosions in your ear, new bombs appearing out of no where, and realizing that you need to go as fast as you can or you're not going to make it. I failed a couple times... and that's when you have a little voice in the back of your mind saying, "You get another chance but this kind of stuff really happened to real people and they only got one try. Failure was fatal." Fatalities of war... so easily accepted by the "higher powers" yet so devastating on an individual level.

The story of the game is really its best part. Each character shows the different kinds of people in the war: farmers and fathers who wanted nothing to do with the war; the nurses who had a never ending job to do; and the people with real anger in their hearts. The plot wasn't ground breaking. It had lots of cliches and was a little predictable but that wasn't necessarily a bad thing for me. I feel like these people's stories were meant to be a little more wide angled and "general" because that's who they represent... people like them in general. It's predictable and cliche to us precisely because the kind of stuff that's happened to them in the game have really happened in real life and we've already heard so much about it.

I feel like the little touches the devs put in really helped this game feel like a piece of art. It was a very good decision on their part to have the player decide whether Emile kills that officer or not. Clearly, there was no real choice. We can all recognize that it would be wrong to send out a man into certain death for no reason like the officer did. The fact that you're the one pressing that button makes you feel complicit in Emile's action. I used to be against that kind of thinking for video games really... and I still am for the most part. If I have to kill some guy to progress in a game, I'm generally NOT going to feel bad about it. It's a GAME. But the fact that the situation they created here evoked a feeling of helplessness out of me speaks volumes. That's what art does; it evokes emotion.

Don't even get me started on the end. You may or may not have noticed from the video but it is the player who has to walk Emile all the way out to the shooting post. YOU are the one marching Emile to his death and there's absolutely no choice about it. The decision has been made already by those in power. I tried to hide it in the video but I'll be honest here: I cried. It's why I didn't really give any good analysis in the credits. I was still trying to deal with the emotions. It wasn't sad just because Emile died. It was sad because it was so unfair. He didn't mean to kill the officer; he just wanted to stop another man from being killed. It was also doubly emotional because I pressed that button to make Emile do that. I didn't even need to see whether the game wouldn't let me progress without doing that. I knew what I had to do, and I did. I expected it only to knock him out but that's what Emile thought too. And so, Emile has to die.

It was also an interesting contrast of endings. On one hand you're happy that Karl is reunited with his family... then they throw Emile's death at you. You watch the credits thinking it's over but then you see Freddy, clearly about to participate in further battles. There's no end to these war stories. They go on and on.
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32 of 42 people (76%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: December 22, 2014
It is a simple and beautiful puzzle game animated and disguised as a war animated skit.
To be honest I've played the game and haven't finished the bit.
The music is fantastic and the art is unreal.
play this game if you want to experience feel.
The Puzzles though was as easy for me as using a toilet
but in this game you'll even befriend a mutt.
Get this great game today and enjoy your christmas day.
Oh and before I forget the game uses Uplay.
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29 of 38 people (76%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: December 26, 2014
This gave me PTSD

10/10 would be sad again
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23 of 28 people (82%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: April 25
a game must to play...
the art
the story
the music
its awesome...
highly recommended....
10/10

if you pass this game because uplay, you'll miss something really good...
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16 of 19 people (84%) found this review helpful
5.8 hrs on record
Posted: December 23, 2014
A game never made me cry, until now.
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15 of 20 people (75%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: January 22
this game touched me like a priest touches a young boy

10/10 i cry erry time
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9 of 9 people (100%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: December 27, 2014
had to punch a puppy to feel like a man again 10/10
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9 of 10 people (90%) found this review helpful
54.1 hrs on record
Posted: January 28
A simple puzzle-based 2d game with brilliant narration and story.

Valiant Hearts takes the background to World War 1 era, when French battled Germany. Needless to say, it's very tragic already to remember one of the worst of humanity's darkest history. But hey, those who cannot remember the past are condemned to repeat it, right? Not my quote, though. It cleverly incorporates the story of WW1 war into the game and adds more background story in a log book for you to review.

Anyway, the game's one hell of linear one. You mostly control one protagonist (swapping around four as you progress) at one time.... and a dog. Puzzles are fairly simple and don't require you to do much. Some don't make sense - and mostly it's just like hidden object games bring this stuff to there rinse and repeat, but more often than not it's engaging. There are some boss battles, a bit nonsensical on top of it, but fun.

Playing with controller is my preference, and this game's great at it - suitable to lay comfortably on the bed, read the narration and play. It's even able to detect controller on the fly.

Achievements and game saves are stored cloudly on uPlay. If you detest it, alas, there's no help for it. I also found one game breaking bug, because of it I failed to pass the level so many minutes. It's on chapter 2, but there's a workaround for that, at least I was able to pass it. And no patch so far, either. uPlay also prevents me to take screenshots at all on Steam's Overlay. It doesn't even appear. Ah well... an annoyance, but isn't gonna do anything against my enjoyment of the game.

Replayability only involves collecting more hidden objects. There's a progress bar in main menu that helps you to track what's missing. Other than that, the game has literally zero replayability unless you just want to remember the story again. Though, for sure, the value diminishes after first playthrough - I sure have no interest to beat this game again, did once already. That doesn't change the fact that the story is sad but beautiful.

So, for once, I have to say "Well done Ubisoft!".
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10 of 12 people (83%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: March 30
sangat bagus untuk mengenal/mengetahui lebih dalam tentang sejarah dari perang dunia khususnya perang dunia pertama (WW1).

membuat kita terbawa kedalam suasana yang ada didalamnya.

jalan cerita yang dikemas pun menarik dengan soundtrack, puzzel dan art yang sangat bagus.


9.5/10

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11 of 14 people (79%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: March 16
Masterpiece. the engine Ubi-Art is cool, everything looks like an art. emotional, moving, intimate, simple and Beautiful story based on a truly horrific event. Easy to identify with, lovable characters, and an interface so friendly this is accessible to gamers of all skill level. war isn't fun, and it has a real impact on the people that are involved in it. this game remind us that there is a human side to war. the best advice I can give is to stop reading about this game and go buy it now. 10/10
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8 of 9 people (89%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: March 7
Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

Behind your 2d graphic and gameplay side scrolling. One magnificent history of the World War I arises, an exciting history and above all human. Never told in books, movies or other games.

-Simple Gameplay
-An encyclopedia of the World War I
-Soundtrack, inspired by classical music

I recommend this game cause it's an experience that everyone should enjoy

"leur sacrifice vit toujours. Nous devons nous efforcer à chérir leur mémoire et ne jamais oublier ..."
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8 of 9 people (89%) found this review helpful
6.1 hrs on record
Posted: February 27
Mechanically, Valiant Hearts has what it takes to be a fun, quirky puzzle/platformer/adventure hybrid. Instead, it takes on the First World War and all the associated brutality that came with it. And while it does a good job of driving home the differing perspectives, showing you the meaning of loss, and hammering you with the trauma of war, one can't help but wonder if the Great War was the right setting.

Games tend to demand three things: 1) player agency, 2) the feeling of progress, and 3) the feeling that the world responds to your actions. World War 1 presented correctly could never do that. You grow attached to the characters because of their clear relatable goals, but a proper picture of the war would leave them wholly unable to act upon them. And by placing your characters in some of the rare pivotal moments of what was otherwise a four-year intractable meat-grinder of a conflict, it feels like individual moments of heroism can really save the day. It stands in jarring contrast to the reality of the war: a bureaucratic nightmare where political expedience and officers' incompetence fed young men into machine-gun fire by the hundreds of thousands.

The game that was truly faithful to the war would kill everyone around you regardless of your actions. Your decisive push for new ground is turned back the following week. One day, your commanding officer gets it in his mind to secure glory by feeding as many of you into bloodbath of No-Man's-Land as possible. As you seek cover from machinegun fire, a howitzer shell bursts the thin strip of ground between you and a muddy crater and you drown in the blood, mud, and necrosis. Your commanding officer is later promoted for bravery. There is no rationality or narrative, just the slow drift of whole economies toward each other and a tectonic snap at the point of conflict. Valiant Hearts just barely scratches the surface of this.

It's hard to imagine any game in the traditional sense being able to convey that. Valiant Hearts does the best job of it I've seen, but it's still much too far from the truth.

I'd be remiss if I didn't mention that Valiant Hearts uses Uplay, Ubisoft's utterly needless third-party DRM and achievement/social system. It's less obtrusive than in some games but still ought to be removed.

ENDING SPOILER:
The last "puzzle" does attempt to drive home more of the senselessness of the war by having a commanding officer shove your squad through increasingly brutal segments of a French counterattack. I feel like the solution may be more effective on other players than it was for me. The growing sense of despair, confusion, and hopelessness that comes from your commanding officer demanding you push through a literally impassable section may drive players to the horrifying conclusion that they need to mutiny against their own officer as the only way to survive. There was no moment of dawning horror for me since offing him was my very first response to meeting an impassable puzzle. People with less wildly anti-authoritarian bents might get more out of it.
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6 of 6 people (100%) found this review helpful
8.6 hrs on record
Posted: April 28
A great emotional story, absolutely non-repetitive gameplay, good puzzles not frustrating (I normally dislike puzzle elements), beautiful gfx. This game worth the full price. DO NOT even think twice to buy immediately when in sale!
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7 of 8 people (88%) found this review helpful
8.7 hrs on record
Posted: December 18, 2014
Should you play this game? Well, it depends...

From the game-mechanics point of view, it's not particularly appealing. Especially in the first few hours the game feels really dull because there aren't many game-mechanics to speak of. But as the game progresses it's getting better, even though the mechanics remain the same and there are only about five different things you can do, they are used in different circumstances and they bring a breath of fresh air into the game.

You will do basic puzzles which aren't hard, but at least they make sense. There'll be stealth parts which are really basic and some driving instances which are really bad. The most interesting mechanics is that you can give orders to your dog, who can do stuff that you can't. The important thing is that even though the mechanics and little quests you have to do are not strong, they communicate a strong message (most of the time). It shows what was important for those unfortunate enough to be a part of the Great War.

Some actions are there to represent the conditions of the soldiers, like digging through mud. This had a strong impact on me, because I've read all the little historical information offered by the game. The problem is that if people don't read them (and I bet there's a huge number of those who don't), the message will be lost to them. It would be much better if all the historical information was presented through the gameplay itself, or via the narrator, who did a really good job.

The game caught my eye because of its art style and it was the main reason why I bought it in the first place. And although it's really nice in most cases, it brings the game down in some situations. The graphical fidelity of the art assets isn't particularly great and when the game zooms into an item, it looks bad. And I mean really bad - the game looks really unprofessional and feels really cheap in those moments. But most of the time the game does a great job of setting the mood with the colour pallet and all the assets.

The story is about four more or less random people whose lives are closely tied together and you will play the roles of all four of them. The connections between them and their motives unfold as the story progresses and you'll grow to care for them.

So, it's not the best "gamy" game but it brings about a really strong experience, if you can endure the first few hours (which you should). As for the price tag, I would buy it in a sale.
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