Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™
A Valiant Hearts : The Great négy összefonódó sors és egy bukásra ítélt szerelem története egy háború dúlta világban. Vesd bele magad egy képregényeket idéző, animált 2D kalandba, amely a felfedezést és az akciót fejtörőkkel vegyíti!
Vásárlói értékelés: Rendkívül pozitív (8,097 értékelés)
Megjelenés dátuma: 2014. jún. 25.

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Valiant Hearts: The Great War / Soldats Inconnus : Mémoires de la Grande Guerre vásárlása

Ezt a játékot tartalmazó csomagok

Ubi Arcade Pack vásárlása

3 elemet tartalmaz: Child of Light, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Trials Fusion™

Ubisoft Prime Pack vásárlása

8 elemet tartalmaz: Assassin’s Creed® IV Black Flag™, Child of Light, Far Cry 3, South Park™: The Stick of Truth™, Tom Clancy’s Splinter Cell Blacklist, Trials Fusion™, Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™, Watch_Dogs™

 

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"WORTH BUYING?! - Valiant Hearts"
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A játékról

A Valiant Hearts : The Great négy összefonódó sors és egy bukásra ítélt szerelem története egy háború dúlta világban.

Vesd bele magad egy képregényeket idéző, animált 2D kalandba, amely a felfedezést és az akciót fejtörőkkel vegyíti!
A lövészárkok között tévelyegve öltsd magadra a négy összefonódó sorsú idegen szerepét, éld át a háború korszakának eseményeit, és segíts egy fiatal német katonának megtalálni a szerelmét!

Bízz hűséges, négylábú társadban, küldd be őt a szögesdrótból készített akadályok és gránáttölcsérek dzsungelébe, hogy a segítségével fejtörőket oldhass meg vagy elkerülhesd az ellenséget. Bízd rá magad nyugodtan: ez a kutya lesz a legjobb barátod!

Rendszerkövetelmények

    Minimum:
    • OS: Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
    • Processor: Intel Pentium IV 630 @ 3.0 GHz or AMD Athlon64 3000 + @ 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM)
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
    Recommended:
    • OS: Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
    • Processor: Intel Core 2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2 GHz
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9600GT or higher, AMD Radeon HD3850 or higher (512MB VRAM with Shader Model 4.0)
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
Hasznos vásárlói értékelések
20 emberből 20 (100%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
8.4 óra a nyilvántartásban
Közzétéve: március 8.
Ügyességi/kalandjáték, ami rajzfilmes stílusban mutatja be az első világháború borzalmait négy főhős segítségével.

Ami tetszett benne:
-Fantasztikus zene és hangok. A csaták alatt szóló számok adrenalint pumpálnak, a főmenü melankólikus aláfestése pedig nagyon jól alapozza azt, amit az elhagyása után látni fogunk. A karakterek elhadart, halandzsának ható szinkronja pedig nagyon jópofa.
-Szép grafika
-A puszta látvány megvalósítása. Hihetetlenül éles kontraszt tud kialakulni a gyerekes, rajzfilmes karakterek és a háttérben látható felforgató borzalmak között. Ezen kívül pedig az interakciót igénylő elemek (karok, fogaskerekek, dobálható tárgyak) is szépen simulnak a háttérhez, mégis észrevehetőek. Kicsit a művészien túlzó, monumentális és fura fegyverek és hadi gépezetek eleinte zavaróak, de később észre se venni őket.
-Maga a téma és az a remek narrálás, amivel tálalják. Az első világháborút nagyon kevés játék dolgozza fel. Pláne ennyire elgondolkodtatóan és tiszteletteljesen.
-A sok gyűjtögethető tárgy, amik mindegyike egy-egy kis szabadon elolvasható történelmi tényt unlockol.
-Az egyszerű, de mégis helyenként elgondolkodtató játékmenet. Igaz, hogy állandóan ugyanazokat a puzzle-öket rakja az ember elé, de ezek valahogy mindig frissnek hatnak. Az autós részeket pedig egyszerűen nem lehet megállni mosolygás nélkül.
-A sztori és a hangulat... Hihetetlen, hogyan képes egy rajzfilm vicces bohókásságából átcsapni a játék komolyba nem csak látvány, hanem játékmenet, zene és események szintjén is. A történet pedig olyan, mint egy jó regényé. Egyszer megmosolyogtat, hogy hogyan kerülnek a karakterek csöbörből vödörbe, de el is borzaszt az, hogy miket kell átélniük. Az egész játék keserédes hangulata érvényesül ebben is.
-Tisztességes játékidő. Nyolc órába tellett a történet befejezése.

Ami nem:
-Freddie karakterét sokkal jobban kidolgozhatták volna. A többiek tökéletesen betöltik a szerepüket, de az ő folyamatos haragját sokkal jobban meg kellett volna alapozni. A többiekkel ellentétben nehéz vele nagyon azonosulni.
-A kioldható naplórészletek nagyon kevesek. Sokkal többet el kellett volna ezekben mondani a karakterek lelki világáról és hogy mit hogyan éltek meg.

Nem tudom, észrevehető-e, de szerintem a Valiant Hearts egy gyönyörű és szinte tökéletes játék, ami egy olyan kor szellemét idézi meg, amit mindenkinek sokkal jobban kellene ismernie. Egyszerűen rádöbbenti az embert, hogy bármennyire is nyomorultnak érzi magát, az ő sorsa csupa boldogság a dédnagyszüleiéhez képest. Nagyon ajánlom mindenkinek attól függetlenül, hogy mennyire rajong a korért, amit ábrázol, mivel katarktikus élmény.
Hasznos volt ez az értékelés? Igen Nem Vicces
4 emberből 4 (100%) találta hasznosnak ezt az értékelést
5.1 óra a nyilvántartásban
Közzétéve: március 16.
Amikor egy AAA kategóriás cég szabadon engedi a dolgozóit, akkor olyan alkotások születnek, mint a Valiant Hearts. Gyönyörű zenei betétekkel operáló megemlékezés az I. világháború névtelen katonáiról. A játéknak igazán csak két negatívumát tudom felhozni, az első, hogy rövid, a második pedig az, hogy néha megtörik a hangulat (főleg Anna gyógyítós részeinél). Nem is jártatom inkább a számat tovább... menjél és vegyed meg!
Hasznos volt ez az értékelés? Igen Nem Vicces
304 emberből 254 (84%) találta hasznosnak ezt az értékelést
52 személy találta viccesnek ezt az értékelést
9.0 óra a nyilvántartásban
Közzétéve: 2014. november 30.
Crying Simulator 2014.
Hasznos volt ez az értékelés? Igen Nem Vicces
116 emberből 106 (91%) találta hasznosnak ezt az értékelést
3 személy találta viccesnek ezt az értékelést
6.5 óra a nyilvántartásban
Közzétéve: 2014. november 8.
The most emotional, artistic, story-driven and musically fortified game I've played in years. If not ever.
Hasznos volt ez az értékelés? Igen Nem Vicces
127 emberből 113 (89%) találta hasznosnak ezt az értékelést
34 személy találta viccesnek ezt az értékelést
7.2 óra a nyilvántartásban
Közzétéve: február 18.
1- Buy the game
2- Play to the end
3- Lie down
4- Try not to cry
5- Cry a lot
6- Appreciate the art, the gameplay, the music
7- Cry again
Hasznos volt ez az értékelés? Igen Nem Vicces
136 emberből 116 (85%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
6.6 óra a nyilvántartásban
Közzétéve: 2014. december 6.
Valiant Hearts: The Great War

Well, this is quite an amazing adventure/ puzzle game based on the First World War.

You will be captivated by this one!

Just get it! It is just brilliant!

10/10
Hasznos volt ez az értékelés? Igen Nem Vicces
75 emberből 73 (97%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
13.4 óra a nyilvántartásban
Közzétéve: 2014. november 16.
Valiant Hearts is a puzzle-platforming game with a rather unique subject matter: World War I. Instead of shooting waves of enemies or commanding massive faceless armies as is the usual in most war games, Valiant Hearts instead decides to focus on the lives of several characters with WWI merely serving as the backdrop that changes their lives forever. The main cast of characters are Emile, a Frenchman getting on in his years who is conscripted into service despite his age; Karl, a German living in France who is married to Emile's daughter Marie; Freddie, an African American Creole who enlisted in the French military to avenge a loved one; Anna, a Belgian field medic who's father designs weapons for the Germans; and Marie, the daughter of Emile and wife of Karl who struggles to maintain her family farm as the war escalates.

This game is first and foremost about its story. Not just the written story per se; in fact there is very little spoken dialogue that isn't from the interlevel narrations and most of the in game diction is handled through speech bubbes with cartoonish graphics inside them along with body gestures. Rather, this game is about story in a much deeper and meaningful way, its about how these characters as well as the minor and even nameless NPCs are shaped and affected by the terrible war around them. It says so much with very little, letting the emotions and feelings of the situation grab ahold of you and fill it in itself. There's no egregious monologues or exposition or self-indulgent angst; just pure humanity in all of its forms, and it touches you in a very personal way because you really feel for what these characters are going through.

Now the game itself, as a game, is nothing too terrilbly spectacular: it is about a 10 or so hour game given or take a few more for finding all of the hidden items (it can't be an Ubisoft game without a hundred odd pickups, could it?) with basic sidescrolling and controls. You move left and right, can climb over ledges and sneak behind cover when permitted, perform context specific actions as well as character specific ones (such as using Emile's shovel to dig through tunnels), all while solving modest item based puzzles where you pull levels and turn wheels and blow up walls or unlock doors. It is honestly nothing groundbreaking or new, and the puzzle solving is broken up with a handful of obstacle course style driving levels (which are my personal favorite) and the occasional quicktime event. Nothing about the gameplay is truly spectacular, but it is adequate enough to serve its purpose and keep you interested in progressing.

However, while the gameplay might be standard fare, everything else does truly stand out. Along with the story, the game has a beautifully composed original soundtrack, as well as a few classical bits too (Brahms's Hungarian Dance no. 5, the French Cancan, Flight of the Bumblebee, and Night on Bald Mountain all play during the various driving segments). The art direction is simplistic and charming, but deceptively dark and grim when it needs to be (and given the subject matter, that is often). Backgrounds are beautifully illustrated and detailed, and character animations are smooth and well made. There are collectibles as said before, over 100 items spread throughout most of the game's 20+ levels which are divided into four chapters. These items are all historically researched and finding them adds an entry to the in-game "Wiki" describing what it is, what it was for, and why it came to be during WWI. There is also more history to be found every level with short articles about what is relevent to the current level: be it a battlefield history, an elaboration on colonial army units, or chemical warfare. The game goes the extra mile to really help you feel what it was like to live during this time and in turn that helps you better associate with the characters in the story.

Ultimately, Valiant Hearts is a simplistic and unassuming puzzle sidescroller that has a LOT of heart and soul in it. Beyond the so-so gameplay is a gripping and upsetting tale of one the 20th century's greatest catastrophes, uncensored and unabashed in a beautiful package that serves to keep the past alive and help us never forget the tragedies that were had. Forgive the underwhelming gameplay and let everything else engross you and I'm sure you'll love it as much as I have. It is a work of art.
Hasznos volt ez az értékelés? Igen Nem Vicces
48 emberből 43 (90%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
7.9 óra a nyilvántartásban
Közzétéve: január 3.
The game is by Ubisoft, so you'll have to have a Uplay account in order to play the game. A bit of a pain, but worth it if you love a good story!

The screen resolution is adjustable anywhere from 640x480 through 1980x1020, and you can play Windowed if you wish. We have separate sliders for sound effects, music, and brightness, and if you want subtitles, they are NOT the default. Luckily you can adjust the settings at any time. If you're using the keyboard you can rebind the keys to whatever you wish, but the controller buttons are not adjustable. Speaking of which, we have full-controller support on this title.

The game is rich in history, though dosed out in segments small enough to keep one from getting overwhelmed (or bored ^_~ ) if not a history buff. These tidbits are easily accessible, and while it's not required reading, it surely enriches the story! In addition to the facts that are unlocked as you play, there are 100 collectibles, and each has its own story to tell. We also have a diary with separate entries, which I didn't realize until later on in the game. The diary, like the hints, is accessible through the game menu (hit Esc.)

Speaking of hints, there are multiple modes of play -- regular and veteran. I believe you have to complete regular mode before you can access veteran mode, however. Hints, if you wish to use them, are tiered, and give you a picture of one of the steps you'll need to take to progress in the game.

We play as multiple characters, giving us varied views of the war and its toll. These characters' stories are beautifully weaved together in a touching story. The gameplay is a combination of point-and-click, puzzles, light platforming, and arcade-like action scenes. Anyone looking for a thrilling ride, rife with action and glory might want to look elsewhere, as the compelling story is the driving force behind this game, and it's the story that will keep bringing you back to the game.

The narrator will explain things as we transition, and his voice works beautifully with the story. Our characters' voices, on the other hand, are intentionally garbled -- you don't actually need to understand what they're saying. It may sound strange, but it really does work well. Any person you see who has ' . . . ' over their heads means you need to "talk" to them. You will see what they want or need via images in speech bubbles. It's not terribly hard to figure out what you're supposed to be doing -- most of the time when I was stuck it was because I had missed seeing an exit or some such. :p

I highly highly recommend this game to anyone who loves a good story, with one caveat: Some of the action scenes need to have quick reactions, and I know that some of my friends have issues with this kind of thing. Let me give you an example. This will not be a spoiler as long as you don't watch the whole video -- Just watch the first ten seconds or so:
https://www.youtube.com/watch?v=saKbYGB7JwA

I had to redo the above-referenced kind of scene more than once, but that is not the part of the game I'm worried about. There are sequences where you have to press buttons quickly in succession, switching around between buttons, and sometimes hitting more than once button at a time. I don't know how well I would have done if I'd been on the keyboard instead of a controller! I can't give you a visual of what I'm talking about without potentially spoiling some of the story, just be warned!

I finished the game in somewhere between four and five hours -- not really certain since I got interrupted a few times. Remember those collectibles I mentioned at the beginning of the review? It turns out that you can replay any part of the game you wish in order to gather all of the collectibles! Go to the Chapters & Collection section of the main menu, and you will be able to see how many items you gathered, and how many you missed for each section. Personally I think it would be better to go back to get some of these rather than grab them as you play, as sometimes they're sitting out in the open during a time when you could easily get killed! It interrupts the flow of the story a bit to stop and examine these things during the action sequences.

Valiant Hearts: The Great War is a moving journey that kept me guessing 'til the end, and had me happily learning about the first World War (history is NOT my forte). I really did love playing this game, and recommend checking it out if the above review appeals to you.
Hasznos volt ez az értékelés? Igen Nem Vicces
81 emberből 58 (72%) találta hasznosnak ezt az értékelést
9 személy találta viccesnek ezt az értékelést
12.3 óra a nyilvántartásban
Közzétéve: 2014. november 22.
I cried at the end...
Hasznos volt ez az értékelés? Igen Nem Vicces
20 emberből 19 (95%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
6.8 óra a nyilvántartásban
Közzétéve: január 12.
Valiant Hearts is quite simple but moving puzzle game. It's story is placed in first world war, connecting the stories of German Karl, French Emile, Belgian Anna and American Freddie. The story is based on actual letters sent from the war to the peoples families.

The visual style was the first thing that really cought my eye on early E3 trailer, had been waiting the game to release since. The music and sound also added to the great experience. Unfortunately the gameplay is bit lacking. Some action scenes and puzzles feel a bit repetitive, though it doesn't grow to be a big problem because of the games quite short lenght of 5-7 hours.

Also there is a "villain" a German Baron whos character is bit too over the top and caricaturized. So it broke the atmosphere for me a bit. Otherwise the little bits of humour didn't bother me at all.

Overall the game was great experience while played in short bursts. There is also lot to read about events, locations and items of the war for those who want to educate themselves a bit.

Highly recommended for fans of great mature stories and/or casual puzzles.

[Score: 84]
Hasznos volt ez az értékelés? Igen Nem Vicces
41 emberből 31 (76%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
1.6 óra a nyilvántartásban
Közzétéve: 2014. december 22.
It is a simple and beautiful puzzle game animated and disguised as a war animated skit.
To be honest I've played the game and haven't finished the bit.
The music is fantastic and the art is unreal.
play this game if you want to experience feel.
The Puzzles though was as easy for me as using a toilet
but in this game you'll even befriend a mutt.
Get this great game today and enjoy your christmas day.
Oh and before I forget the game uses Uplay.
Hasznos volt ez az értékelés? Igen Nem Vicces
25 emberből 21 (84%) találta hasznosnak ezt az értékelést
6 személy találta viccesnek ezt az értékelést
8.7 óra a nyilvántartásban
Közzétéve: 2014. december 26.
Its 11:30 PM right now and I have just finished Valiant Hearts.

Things for you to do-

1. Buy Valiant Hearts
2. Buy Tissues
3. Cry
4. Cry

10/10
Hasznos volt ez az értékelés? Igen Nem Vicces
30 emberből 23 (77%) találta hasznosnak ezt az értékelést
7 személy találta viccesnek ezt az értékelést
9.6 óra a nyilvántartásban
Közzétéve: 2014. december 26.
This gave me PTSD

10/10 would be sad again
Hasznos volt ez az értékelés? Igen Nem Vicces
15 emberből 14 (93%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
8.2 óra a nyilvántartásban
Közzétéve: január 17.
-SPOILER FREE-
Without a doubt, one of the best games I've ever played. The graphic style is cartoony but the story and theme are deep and touching. The puzzles were great, gameplay was fun... and all the while, the story moved you. I don't even know how to really recommend this game other than: play it. It's an amazing experience.

If you've played the game and you're here to read other people's thoughts, read on. Otherwise, be warned, there are **SPOILERS** from here on out.

-REVIEW WITH SPOILERS-

Valiant Hearts is now among my top games. I'm not going to say it's a perfect game: it's not. But for me it was an amazing experience.

The graphics of the game might turn some people off... You know, the people who want realism all the time and want life-like HD textures. Well, VH is one of those games that prove realism isn't everything. I loved the art style of this game. It does what it needs to do: It's attractive, appealing, yet clear. It artistic enough to be pretty and illustrate what's going on but simple enough to keep the focus on the story.

Same with the game play. It's not overly difficult but entertaining enough to keep you playing and interested; and simple enough to keep the focus on the story. Most puzzles in the game are fairly straight forward. Yet I still got that little feeling of accomplishment as I solved them and moved forward.

The more action packed parts of the game also served their function well. There is obviously no emulating the feel of actually being in the battle field and having bombs raining down on you nor is that the game's purpose. It strives to ride that balance between showing the player a bit of chaos and still keeping it fun. For me, it achieved that balance. The digging part with Emile near the end is a great example. It was hectic with the cacophony of explosions in your ear, new bombs appearing out of no where, and realizing that you need to go as fast as you can or you're not going to make it. I failed a couple times... and that's when you have a little voice in the back of your mind saying, "You get another chance but this kind of stuff really happened to real people and they only got one try. Failure was fatal." Fatalities of war... so easily accepted by the "higher powers" yet so devastating on an individual level.

The story of the game is really its best part. Each character shows the different kinds of people in the war: farmers and fathers who wanted nothing to do with the war; the nurses who had a never ending job to do; and the people with real anger in their hearts. The plot wasn't ground breaking. It had lots of cliches and was a little predictable but that wasn't necessarily a bad thing for me. I feel like these people's stories were meant to be a little more wide angled and "general" because that's who they represent... people like them in general. It's predictable and cliche to us precisely because the kind of stuff that's happened to them in the game have really happened in real life and we've already heard so much about it.

I feel like the little touches the devs put in really helped this game feel like a piece of art. It was a very good decision on their part to have the player decide whether Emile kills that officer or not. Clearly, there was no real choice. We can all recognize that it would be wrong to send out a man into certain death for no reason like the officer did. The fact that you're the one pressing that button makes you feel complicit in Emile's action. I used to be against that kind of thinking for video games really... and I still am for the most part. If I have to kill some guy to progress in a game, I'm generally NOT going to feel bad about it. It's a GAME. But the fact that the situation they created here evoked a feeling of helplessness out of me speaks volumes. That's what art does; it evokes emotion.

Don't even get me started on the end. You may or may not have noticed from the video but it is the player who has to walk Emile all the way out to the shooting post. YOU are the one marching Emile to his death and there's absolutely no choice about it. The decision has been made already by those in power. I tried to hide it in the video but I'll be honest here: I cried. It's why I didn't really give any good analysis in the credits. I was still trying to deal with the emotions. It wasn't sad just because Emile died. It was sad because it was so unfair. He didn't mean to kill the officer; he just wanted to stop another man from being killed. It was also doubly emotional because I pressed that button to make Emile do that. I didn't even need to see whether the game wouldn't let me progress without doing that. I knew what I had to do, and I did. I expected it only to knock him out but that's what Emile thought too. And so, Emile has to die.

It was also an interesting contrast of endings. On one hand you're happy that Karl is reunited with his family... then they throw Emile's death at you. You watch the credits thinking it's over but then you see Freddy, clearly about to participate in further battles. There's no end to these war stories. They go on and on.
Hasznos volt ez az értékelés? Igen Nem Vicces
24 emberből 19 (79%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
7.0 óra a nyilvántartásban
Közzétéve: április 25.
a game must to play...
the art
the story
the music
its awesome...
highly recommended....
10/10

if you pass this game because uplay, you'll miss something really good...
Hasznos volt ez az értékelés? Igen Nem Vicces
14 emberből 11 (79%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
11.6 óra a nyilvántartásban
Közzétéve: március 16.
Masterpiece. the engine Ubi-Art is cool, everything looks like an art. emotional, moving, intimate, simple and Beautiful story based on a truly horrific event. Easy to identify with, lovable characters, and an interface so friendly this is accessible to gamers of all skill level. war isn't fun, and it has a real impact on the people that are involved in it. this game remind us that there is a human side to war. the best advice I can give is to stop reading about this game and go buy it now. 10/10
Hasznos volt ez az értékelés? Igen Nem Vicces
9 emberből 8 (89%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
7.6 óra a nyilvántartásban
Közzétéve: március 7.
Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

Behind your 2d graphic and gameplay side scrolling. One magnificent history of the World War I arises, an exciting history and above all human. Never told in books, movies or other games.

-Simple Gameplay
-An encyclopedia of the World War I
-Soundtrack, inspired by classical music

I recommend this game cause it's an experience that everyone should enjoy

"leur sacrifice vit toujours. Nous devons nous efforcer à chérir leur mémoire et ne jamais oublier ..."
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 7 (88%) találta hasznosnak ezt az értékelést
8.7 óra a nyilvántartásban
Közzétéve: 2014. december 18.
Should you play this game? Well, it depends...

From the game-mechanics point of view, it's not particularly appealing. Especially in the first few hours the game feels really dull because there aren't many game-mechanics to speak of. But as the game progresses it's getting better, even though the mechanics remain the same and there are only about five different things you can do, they are used in different circumstances and they bring a breath of fresh air into the game.

You will do basic puzzles which aren't hard, but at least they make sense. There'll be stealth parts which are really basic and some driving instances which are really bad. The most interesting mechanics is that you can give orders to your dog, who can do stuff that you can't. The important thing is that even though the mechanics and little quests you have to do are not strong, they communicate a strong message (most of the time). It shows what was important for those unfortunate enough to be a part of the Great War.

Some actions are there to represent the conditions of the soldiers, like digging through mud. This had a strong impact on me, because I've read all the little historical information offered by the game. The problem is that if people don't read them (and I bet there's a huge number of those who don't), the message will be lost to them. It would be much better if all the historical information was presented through the gameplay itself, or via the narrator, who did a really good job.

The game caught my eye because of its art style and it was the main reason why I bought it in the first place. And although it's really nice in most cases, it brings the game down in some situations. The graphical fidelity of the art assets isn't particularly great and when the game zooms into an item, it looks bad. And I mean really bad - the game looks really unprofessional and feels really cheap in those moments. But most of the time the game does a great job of setting the mood with the colour pallet and all the assets.

The story is about four more or less random people whose lives are closely tied together and you will play the roles of all four of them. The connections between them and their motives unfold as the story progresses and you'll grow to care for them.

So, it's not the best "gamy" game but it brings about a really strong experience, if you can endure the first few hours (which you should). As for the price tag, I would buy it in a sale.
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 7 (88%) találta hasznosnak ezt az értékelést
54.1 óra a nyilvántartásban
Közzétéve: január 28.
A simple puzzle-based 2d game with brilliant narration and story.

Valiant Hearts takes the background to World War 1 era, when French battled Germany. Needless to say, it's very tragic already to remember one of the worst of humanity's darkest history. But hey, those who cannot remember the past are condemned to repeat it, right? Not my quote, though. It cleverly incorporates the story of WW1 war into the game and adds more background story in a log book for you to review.

Anyway, the game's one hell of linear one. You mostly control one protagonist (swapping around four as you progress) at one time.... and a dog. Puzzles are fairly simple and don't require you to do much. Some don't make sense - and mostly it's just like hidden object games bring this stuff to there rinse and repeat, but more often than not it's engaging. There are some boss battles, a bit nonsensical on top of it, but fun.

Playing with controller is my preference, and this game's great at it - suitable to lay comfortably on the bed, read the narration and play. It's even able to detect controller on the fly.

Achievements and game saves are stored cloudly on uPlay. If you detest it, alas, there's no help for it. I also found one game breaking bug, because of it I failed to pass the level so many minutes. It's on chapter 2, but there's a workaround for that, at least I was able to pass it. And no patch so far, either. uPlay also prevents me to take screenshots at all on Steam's Overlay. It doesn't even appear. Ah well... an annoyance, but isn't gonna do anything against my enjoyment of the game.

Replayability only involves collecting more hidden objects. There's a progress bar in main menu that helps you to track what's missing. Other than that, the game has literally zero replayability unless you just want to remember the story again. Though, for sure, the value diminishes after first playthrough - I sure have no interest to beat this game again, did once already. That doesn't change the fact that the story is sad but beautiful.

So, for once, I have to say "Well done Ubisoft!".
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 7 (88%) találta hasznosnak ezt az értékelést
6.1 óra a nyilvántartásban
Közzétéve: február 27.
Mechanically, Valiant Hearts has what it takes to be a fun, quirky puzzle/platformer/adventure hybrid. Instead, it takes on the First World War and all the associated brutality that came with it. And while it does a good job of driving home the differing perspectives, showing you the meaning of loss, and hammering you with the trauma of war, one can't help but wonder if the Great War was the right setting.

Games tend to demand three things: 1) player agency, 2) the feeling of progress, and 3) the feeling that the world responds to your actions. World War 1 presented correctly could never do that. You grow attached to the characters because of their clear relatable goals, but a proper picture of the war would leave them wholly unable to act upon them. And by placing your characters in some of the rare pivotal moments of what was otherwise a four-year intractable meat-grinder of a conflict, it feels like individual moments of heroism can really save the day. It stands in jarring contrast to the reality of the war: a bureaucratic nightmare where political expedience and officers' incompetence fed young men into machine-gun fire by the hundreds of thousands.

The game that was truly faithful to the war would kill everyone around you regardless of your actions. Your decisive push for new ground is turned back the following week. One day, your commanding officer gets it in his mind to secure glory by feeding as many of you into bloodbath of No-Man's-Land as possible. As you seek cover from machinegun fire, a howitzer shell bursts the thin strip of ground between you and a muddy crater and you drown in the blood, mud, and necrosis. Your commanding officer is later promoted for bravery. There is no rationality or narrative, just the slow drift of whole economies toward each other and a tectonic snap at the point of conflict. Valiant Hearts just barely scratches the surface of this.

It's hard to imagine any game in the traditional sense being able to convey that. Valiant Hearts does the best job of it I've seen, but it's still much too far from the truth.

I'd be remiss if I didn't mention that Valiant Hearts uses Uplay, Ubisoft's utterly needless third-party DRM and achievement/social system. It's less obtrusive than in some games but still ought to be removed.

ENDING SPOILER:
The last "puzzle" does attempt to drive home more of the senselessness of the war by having a commanding officer shove your squad through increasingly brutal segments of a French counterattack. I feel like the solution may be more effective on other players than it was for me. The growing sense of despair, confusion, and hopelessness that comes from your commanding officer demanding you push through a literally impassable section may drive players to the horrifying conclusion that they need to mutiny against their own officer as the only way to survive. There was no moment of dawning horror for me since offing him was my very first response to meeting an impassable puzzle. People with less wildly anti-authoritarian bents might get more out of it.
Hasznos volt ez az értékelés? Igen Nem Vicces