The Last Tinker is a joyous action adventure inspired by classics such as Jak and Daxter and Banjo Kazooie. Koru, a young boy from the slums of Colortown, must rise from his humble roots to tackle the Bleakness, a dark force intent on wiping out joy. Koru must use color and emotion to restore life to Colortown!
User reviews:
Overall:
Very Positive (303 reviews) - 85% of the 303 user reviews for this game are positive.
Release Date: May 12, 2014

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Reviews

“Captures the magic of yesteryears platformers...the soundtrack is outstanding”
8/10 – Computer And Video Games

“A downright pleasant experience full of charm and whimsy”
4/5 – Hardcoregamer

“The Last Tinker: City of Colors is an original creation that qualifies as a modest work of art”
80/100 – Venturebeat

About This Game

Upcoming indie superstars Mimimi Productions present The Last Tinker: City of Colors.

A joyous action adventure lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie, The Last Tinker is a colorful journey through Colortown, a world built upon creativity, emotion and collaboration.

A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from the world.
Koru, a young boy from the slums of Colortown, is forced to act. He embarks on an epic and one of a kind adventure to combat the Bleakness and to restore joy and color to his home.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7
    • Processor: Intel Dual-Core 2.6 GHz / AMD Dual-Core Athlon 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce 8500 GT / AMD Radeon HD 4650 or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 280 / AMD Radeon HD 4830 or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Xbox 360 controller.
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Intel Dual-Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 5750 with at least 512MB VRAM
    • Storage: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Mac OS X 10.9 Mavericks or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 6750M with at least 1GB VRAM
    • Storage: 2 GB available space
    • Additional Notes: DUALSHOCK®3 Wireless - Controller.
    Minimum:
    • OS: Ubuntu 12.10 LTS
    • Processor: Intel Dual-Core 2.9 GHz / AMD Dual-Core 3.5 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 6670 or greater
    • Storage: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 770 / AMD Radeon HD 7970 or greater
    • Storage: 2 GB available space
    • Additional Notes: Xbox 360 controller. Proprietary GPU drivers installed. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (303 reviews)
Recently Posted
l3v1l33™
( 1.2 hrs on record )
Posted: May 19
full controller support my a..... doesnt work with steam controller.
Helpful? Yes No Funny
Carrot <3 Sexy Time !
( 9.9 hrs on record )
Posted: May 2
This is a fun and peaceful game.
At first I wasn't sure if I wanted it.
But I took the gamble and it was worth it.

The story is about reuniting the colors that once lived to gether red, blue and green.
Something has changed them and you must fight the evil that has done this.

The game has allot of parkour in it and it's mechanics work very smooth.
Do I do wish they had added voices as it doesn't have that.

https://www.youtube.com/watch?v=8eBd8dHY0LA

I really appreciate this game and hope to let others discover this gem.
Helpful? Yes No Funny
SpaceCouncil
( 5.9 hrs on record )
Posted: April 23
Its so vibrant!

The Last Tinker: City of Colors is a character action platformer with light puzzle elements. You play as a totally adorable monkey.

The city you explore is wildly colorful and vastly vibrant. This is game developed by a small team and is styled in the vain of older style platformers such as Banjo Kazooie. While exploring and traversing the main areas the game does not actually have a jump button. Its more of a run at the ledge and it'll auto jump. Mildly Zelda-esk. And because of that it makes me a feel a little weird calling it a platformer however it's still relatively apt.

This is a nice little casual game with a lot of character. Each area of the city and its citizens has a specific color that represents an emotion. The issue is some of the colors are absent and everyone is getting a little too into their own color. Its up to you to bring back balance.

The puzzles are not terribly difficult, nor is the platforming. The combat is little shallow but there are upgrades to give it a little zest to keep it from becoming tedious.

THE GIST
All in all, a very nice short fun casual game great for that time in between larger more intricate titles.
Helpful? Yes No Funny
Zamorra de Montagne
( 14.1 hrs on record )
Posted: April 21
Great Adventure with lots of gameplay, very interesting story and lots of enemies. A unique world with 10+ hours of gameplay.
I enjoyed playing it a lot!
Helpful? Yes No Funny
柿原小鳥
( 5.4 hrs on record )
Posted: April 20
Nice game even for me who am bad at playing adventure game.But it is not boring for adults cause there are also normal and hard mode which can be chose.If you got stuck,you could watch the game strategy in YOUKU.BTW,if you thought the game went not smooth,maybe you could lower the video effects of settings.
Helpful? Yes No Funny
kodysandwich
( 7.0 hrs on record )
Posted: April 3
Nice linear game.
Fun, not a lot to it.

A good "I just want to play something" game.
Helpful? Yes No Funny
Voodooman
( 1.0 hrs on record )
Posted: March 24
This is NOT PLATFORMER, even despite it try to look like it! Im so dissapointed, i was looking for old school platformer like in old good PS1\PS2\Xbox days but this game cheated me with false advertising, it just looks like old school platformer, but does not feel neither old school nor platformer. So much of wasted potential!

Game looks nice, has creative art direction and ideas, i want to love it, but cant, because for frack sake - a platformer without JUMP button with automatic jumping and sticking to hotspots? Very very very bad typical modern yourh oriented brainless approved (y.o.b.a) design decision that ruins all the fun of game and makes it feel monorail and restricted, basically all you do is walking and holding "context" button, game does the rest for you. Reminds me a lot recent Thief reboot in terms of restrictions. I really wish devs to redesign it and give us freedom of vertical movement, but im pretty sure this will never happen, most of game devs never admit and correct their mistakes. And its a shame, game really has potential to be a Spyro, Crash, Jax, Banjo etc, but it lacking challenge and vertical freedom of movement, which is what makes platformer a platformer.
Helpful? Yes No Funny
ScarletInk
( 9.4 hrs on record )
Posted: March 22
It's not a bad game, but why is there no jumping or platforming? The auto run system isn't very robust, unlike assassin's creed.
Helpful? Yes No Funny
S.T.A.R.S Leon S. K.
( 9.9 hrs on record )
Posted: March 22
First Steam game from developer Mimimi Productions and there are only a few questions where can i get a DLC with PURPLE/ ORANGE/ BROWN/ YELLOW/ RAINBOW TOWN PART? This game is from a small developer studio (look the credits and see how small the team was) so i can only hope they work on a second part (maybe this time we get more colors for our team and 2 enemies like black and his little brother white? I cant await it like white has ice levels where you take care to run not to far (ice effect) and stages with lighnings, care that you dont get blinded from mini suns and black which gravity black holes, traveling black holes, black holes that let fall things on you, earth traps like walls that close because chainging grativiyies or something else. I couldnt await a 2nd part <3. So this game has a really epic story core (sure its not so much story, but it has a great message and the end is really suprising. I LOVE JUMP AN RUNS AND I LOVE THIS CHARMING GAME. Its reminds me on good old times. Sure this game could be bigger but its fine and it could have more achievements (10 golden brushs, 20-70, cleaning a level and/ or cleaning a level total, more collectible items, some rare items to find or spots (easter eggs) but that one it has, has its charme). So sure its not a 100 % jump and run (jumping is more an automatically part) but for most fans it should be good, the game has i think 4 difficulties so for some i has a challenge too. Since i really enjoyed this game i give 92 %. If you rush the game you can get it trough in 7-8 hours so think about if you need a disocunt of 33 % or higher, but its worth the full price. Thx for reading.
Helpful? Yes No Funny
zombiecamel
( 9.6 hrs on record )
Posted: March 19
Awesome! It is basicly Bioshock Infinite, but better.
Helpful? Yes No Funny
drmshontez
( 1.2 hrs on record )
Posted: March 16
No Platforming.
Helpful? Yes No Funny
V-Act
( 3.5 hrs on record )
Posted: March 12
The Last Tinker may not be THE best platform game ever made. However, it sure is one of the very best platform games so far this year. And it´s with no doubt (Whatsoever) the most colorful one as well. Feel the love people!

Pros:
+ Beautiful graphics
+ Super nice Zelda and Jak and Daxter vibes
+ A very colorful world
+ Positive in-game messages

Cons:
– Sometimes it feels like you´re on a train
– Auto jump, you can´t jump when you feel like it
– Not very challenging

Gameplay: 3/5
Graphics: 4/5
Sound/Music 3.5/5
Controls: 4/5
Replay value: 3.5/5

Verdict: 3.5/5

https://www.youtube.com/watch?v=5uruuNi1dHw
Helpful? Yes No Funny
Poofox
( 18.5 hrs on record )
Posted: March 8
A truly psychedelic experience. Soundtrack is superfantastic. It's not overly long but it's full of detail, character and polish. If it doesn't hit you in the feels a little bit, you must be very, very, very jaded. Maybe you should take a painting class or something.
Helpful? Yes No Funny
Sarzy
( 6.8 hrs on record )
Posted: March 6
https://www.youtube.com/watch?v=x48DpKrFcYQ&list=PLp47VywvC3bE-bHp7tLvAk6CHnaTV9_le&index=16

Too long; didn't watch -- A vaguely entertaining throwback 3D platformer that isn't nearly as enjoyable as its '90s platforming inspirations. The lack of a jump button in particular robs this type of game of a lot of its fun.
Helpful? Yes No Funny
iamheck09
( 4.3 hrs on record )
Posted: February 29
Not sure how far i am into the game only having been in the green district. But I am loving this game. Great platforming, wonderful environment, excellent character design, and duh filled with amazing colors. Pulls me back to the days of playing Spyro The Dragon for hours.
Helpful? Yes No Funny
TeenJackBauer
( 5.1 hrs on record )
Posted: February 17
7.5/10 TJBs
Helpful? Yes No Funny
♫ Chris ☠
( 18.8 hrs on record )
Posted: February 3
Please help me, next lvl Blue Districkt won`t load . I got only white Screen , for more than 20 Minutes :( ( i am in a way to repair the Portal )
Helpful? Yes No Funny
Pakkidis
( 10.9 hrs on record )
Posted: January 24
Rating 6/10
Overview: Third Person Platformer

The Good:

+ Vibrant, colorful graphics

+ Charming story

+ Easy Achievements

+ Controls well

+ Over 20 levels


The Average:

Boring main character

Level Design is linear and basic.

Combat consists of punching and dodging. You can punch enemies with different colors producing different effects. Dodging is somewhat useless as you can just run away before the enemy attacks.

"Platforming" is done automatically holding down a button

Conclusion:

According to the description "A joyous action adventure lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie"...except this game is nothing close to any of those games mentioned. On the one hand this is an indie game that appeals to a younger demographic, on the other hand this game is very average compared to so many other games on the market. In the end, it's hard for me to recommend this game when there are so many other great games in the genre you should be playing.
Helpful? Yes No Funny
unknowndude07
( 9.8 hrs on record )
Posted: January 8
This game reminds me so much of Ratchet and Clank/Jak and Daxter. It gives you the feel of a ps2 game while throwing new ideas out there for the player. The difficulty is rather easy but that's ok. This game is a 9/10. More people need to give this game a try. If you love Ps2 platformers, this should be in your steam library. I only wish they would make more games like this.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
9.9 hrs on record
Posted: May 2
This is a fun and peaceful game.
At first I wasn't sure if I wanted it.
But I took the gamble and it was worth it.

The story is about reuniting the colors that once lived to gether red, blue and green.
Something has changed them and you must fight the evil that has done this.

The game has allot of parkour in it and it's mechanics work very smooth.
Do I do wish they had added voices as it doesn't have that.

https://www.youtube.com/watch?v=8eBd8dHY0LA

I really appreciate this game and hope to let others discover this gem.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
14 of 20 people (70%) found this review helpful
1 person found this review funny
Recommended
9.9 hrs on record
Posted: March 22
First Steam game from developer Mimimi Productions and there are only a few questions where can i get a DLC with PURPLE/ ORANGE/ BROWN/ YELLOW/ RAINBOW TOWN PART? This game is from a small developer studio (look the credits and see how small the team was) so i can only hope they work on a second part (maybe this time we get more colors for our team and 2 enemies like black and his little brother white? I cant await it like white has ice levels where you take care to run not to far (ice effect) and stages with lighnings, care that you dont get blinded from mini suns and black which gravity black holes, traveling black holes, black holes that let fall things on you, earth traps like walls that close because chainging grativiyies or something else. I couldnt await a 2nd part <3. So this game has a really epic story core (sure its not so much story, but it has a great message and the end is really suprising. I LOVE JUMP AN RUNS AND I LOVE THIS CHARMING GAME. Its reminds me on good old times. Sure this game could be bigger but its fine and it could have more achievements (10 golden brushs, 20-70, cleaning a level and/ or cleaning a level total, more collectible items, some rare items to find or spots (easter eggs) but that one it has, has its charme). So sure its not a 100 % jump and run (jumping is more an automatically part) but for most fans it should be good, the game has i think 4 difficulties so for some i has a challenge too. Since i really enjoyed this game i give 92 %. If you rush the game you can get it trough in 7-8 hours so think about if you need a disocunt of 33 % or higher, but its worth the full price. Thx for reading.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
5.9 hrs on record
Posted: April 23
Its so vibrant!

The Last Tinker: City of Colors is a character action platformer with light puzzle elements. You play as a totally adorable monkey.

The city you explore is wildly colorful and vastly vibrant. This is game developed by a small team and is styled in the vain of older style platformers such as Banjo Kazooie. While exploring and traversing the main areas the game does not actually have a jump button. Its more of a run at the ledge and it'll auto jump. Mildly Zelda-esk. And because of that it makes me a feel a little weird calling it a platformer however it's still relatively apt.

This is a nice little casual game with a lot of character. Each area of the city and its citizens has a specific color that represents an emotion. The issue is some of the colors are absent and everyone is getting a little too into their own color. Its up to you to bring back balance.

The puzzles are not terribly difficult, nor is the platforming. The combat is little shallow but there are upgrades to give it a little zest to keep it from becoming tedious.

THE GIST
All in all, a very nice short fun casual game great for that time in between larger more intricate titles.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
16 of 25 people (64%) found this review helpful
1 person found this review funny
Recommended
10.9 hrs on record
Posted: December 8, 2015
If I were to describe this game in 2 words, they would be: Spyro Nostalgia.

Yes, this game is simple, easy, short, limited and childish; but the same could be said for most classic childhood games. It has small subtle elements of games like Jak and Daxter, Ratchet and Clank, and Crash Banidcoot but more than any other game, it reminds me of Spyro. The gameplay, the progression, the story, the characters, the enviroment, the little annoying squeaky follower that talks on your behalf because your character is either a mute or an ♥♥♥♥♥♥♥. The list goes on...

Back in the day when games were short and simple this could fly but nowadays it is much harder to compete with modern games. There I both recommend and not recommend the game based on the following:

-IF you never had a childhood (Probably adopted by sterotypical overachieving Asian parents) and never got to play Spyro or other games like it then this game is probably a waste of your time and money.

-IF you did have a proper childhood (Thank your parents) and/or still are a child AND played similar games such as Spyro or whatever then I definitely recommend this. Let's face it, the older games seemed like classics because there was nothing better to play then and in many ways are just plain and simple great fun. In many ways those games are arguably better than The Last Tinker and actually have more to them BUT they don't make them anymore. If you're anything like me you've milked those childhood games dry over time through Playstation 1, Playstation 2, Playstation 3 HD remakes and even Playstation emulators. The Last Tinker is the closest you'll get to reliving those types of childhood games.

That nostalgia aside (the main selling point), the graphics aren't bad. The game has a very colourful, vibrant look but that is also due to the story line. No framerate issues that I've noticed nor any pixelation. No bugs or glitches. Simple controls, enemies and powers to learn. Decent soundtrack. Replayable missions if anything was missed. Easily completed steam achievements. Fun unlockable visual modes (Small heads, Big heads, Black & White, Colour Reverse, Mirror World, God Mode, Arena). No real overall downside to this game, only things that not appeal to your game tastes.

P.S. This is my first review. Sorry if it was unhelpful, unagreeable or too long.
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
1 person found this review funny
Recommended
7.4 hrs on record
Posted: December 28, 2015
Overview: This is one of the best spins on adventure games i've played in a while. It reminded me of ye ol' Jak and Daxter and Ratchet and Clank, where you have just a simplistic complication, but don't let that fool you as there is more to this game then it seems.

Story: Being one of the few members of the town outside the major districts, your little community takes in all kinds of color'ed people and the town acts as a neutral settlement for people afraid of their own districts. Majority of the game revolves around the complications each of the 3 colors present to one another;
Red most commonly known for anger and rage is well represented through the Red characters.
Green, the curious types of people who turned coward, have more of a technological side with their robust defenses and how they live boarded up in their homes away from all the outsiders.
Blue was the trading hub of color, which in this world was the biggest product that everyone needed and used. Although due to complications they all turned sad and depressed.

At the very start it may seem slow, but if you pull through the excellent tutorial that is given and move towards the big twist that even I did not see coming, the game draws itself a quite nice narrative.

Gameplay: The combat after you reach the fighting part of the tutorial seems very bland, sort of a button mash really to kill most of the enemies early game. But I digress as the further in the game you play you can purchase upgrades and combo's for your attacks and also increase duration of abilities. This allows for people with different playstyles to work more efficiently and perhaps change the gameplay to suite individual people.

The parkour element, a MAJOR part of the game is very well produced. The smooth maneuvering of jumping around on boxes and planks really feels fluent. It may be hard to understand at first but once you get through the basic of how to jump around without stopping to look around it becomes a fun experience jumping around and exploring to find collectibles.

Controls: A combat/parkour game must have a big majority of the focus on the controls, without doing so it could make the game feel troublesome to control and overall a bad experience. From what I have played of the game using my Xbox 360 controller (Yes it supports xbox controller which is a big plus for me) it is very difficult to get used to from the average buttons. The interact button is what would strike most people as the most unusual, as on the 360 controller it is (Y), and you will see why it is as you progress through the game.
The combat portion of the controls amongst the parkour is also very fun to play with. It has a dodge mechanic which seems very functional when needing to dodge attacks, and can also be used to initiate combos and reach platforms if performed correctly.

Sumarrising Statement: This game may not be as extensive as the old PS2 games that this game seems inspired off, it does bring a nuance in this genre with its unique parkour concept and the difficult combat found later in the game. I greatly feel this game is well worth the $4 spent and is a must pickup if it goes on sale for lower.
8.5/10
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: December 6, 2015
They claim this game is crafted in the `image` of classics like Jak and Daxter and Banjo Kazooie.

The thing is, both of those games are fluid action platformers where you can jump.

This game is a clunky brawler where navigating any set piece with a gap involve holding the easy button until it works.

So the image of those games are just bouncy visuals wrapped around a Zelda like game with minimal interactivity and mediocre design.

It would have been a lackluster introduction during the time of it's inspirations, and hardly a rebirth of the magic of yesteryear. It's just a mediocre game that tries to oversell itself by mentioning big names undeservedly.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Not Recommended
10.9 hrs on record
Posted: January 24
Rating 6/10
Overview: Third Person Platformer

The Good:

+ Vibrant, colorful graphics

+ Charming story

+ Easy Achievements

+ Controls well

+ Over 20 levels


The Average:

Boring main character

Level Design is linear and basic.

Combat consists of punching and dodging. You can punch enemies with different colors producing different effects. Dodging is somewhat useless as you can just run away before the enemy attacks.

"Platforming" is done automatically holding down a button

Conclusion:

According to the description "A joyous action adventure lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie"...except this game is nothing close to any of those games mentioned. On the one hand this is an indie game that appeals to a younger demographic, on the other hand this game is very average compared to so many other games on the market. In the end, it's hard for me to recommend this game when there are so many other great games in the genre you should be playing.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: December 8, 2015
No actual Jump Button? Banjo Kazooie has it, Ratchet and Clank has it

Terrible Story uninteresting, the start of the game is some stupid tutorial I dont need to be told game mechanics for a game let alone something supposed to be like Banjo Kazooie cause it's nothing like that all. You dont even jump you just roll and it is so finicky to land on to the next spot has to be perfect, worse than in Assassins Creed I, Coudnt get past the tutorial. Just play Pyschonauts instead of this, It is worse than the crappy Molson Dry beer I found outside.
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Most Helpful Reviews  Overall
88 of 111 people (79%) found this review helpful
4 people found this review funny
Not Recommended
1.5 hrs on record
Posted: April 30, 2015
I wanted to like it and love it so bad. I really did. I even picked it up on complete faith, based on the description and such, touting it as being "inspired by classics such as Jak and Daxter and Banjo-Kazooie". It's plainly using nostalgia to sell. The visuals, characters and soundtrack sure do, but something that went unnoticed during development phase, something important that all platformers need, that i don't think Mimimi figured was a big deal. But it is.

The gameplay and controls of the game, totally clash with what it's trying to be 'inspired by'. A 'classic 3D platformer' has jumping puzzles, jumping skills to traverse difficult sections, and tight controls. This game has none of that. Instead it went for the 'Assassins creed' approach. Or as i like to call it, the "Lazy platforming' approach. You hold a button to auto-jump off of platforms. Yes. That's right. Not only that, there are literally no jumping puzzles you can't solve just by holding the button and a direction. This makes the entire game and indeed, the entire selling point, totally moot. The game treats you as a platforming idiot. Unable to simply time your jumps. This takes all the fun out of the game for me, and probably, alot of you. There is no exploring by platforming or doing tricky jumps here, no sense of reward by finally landing that perfect set of jumps. They give you a beautiful looking world to explore, but limit and hand-hold you into every little thing you do. I wish i could get my money back, but as i said, i really tried to like it.

The entire game is just one huge slap in the face to my nostalgia, its like the developers didn't even play the games that 'inspired' them. I felt like the game was treating me like a total idiot that needs to be hand-held. I hope this doesn't become the norm for modern 3D platformers. Don't be suckered in, just play the old 3D platformers, and let this modern garbage rot on steam.
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110 of 153 people (72%) found this review helpful
4 people found this review funny
Not Recommended
3.0 hrs on record
Posted: October 29, 2014
Not liking what I'm playing so far. Sure it's a beautiful game and even though it claims inspiration from great 3d platformers\collect-a-thons of yore, a platformer in the strictest sense of the word it is not as it doesn't have a jump button. There's way too much automatic nonsense happening in this game for me. For instance, to run across some platforms on water you hold RT and watch an animation play out. To climb a rope\vine\ladder you hold RT and watch an animation play out. To swing across some gaps in the air...take a guess at what you do, if you said carefully time your swings and press jump at the height of your swing you'd be fkn wrong as all you're doing in this game is holding RT and watching some animations play out.

I'm glad that this game was inspired by the games listed on it's marketing description however it does very little and I mean very little with those inspirations. Now I was not expecting a clone of those game because that'd be extremely stupid, but I was at least expecting an enjoyable 3d platformer but all I get is a mountain of dialogue (which may be good who knows), dodgy controls, boring\repetitive combat and some automatic platforming.

Verdict:
I doubt I'll finish this game so buy at your own discretion. Hopefully A Hat in Time delivers.
Was this review helpful? Yes No Funny
52 of 63 people (83%) found this review helpful
1 person found this review funny
Recommended
18.7 hrs on record
Posted: May 9, 2014
The Last Tinker: City of Colors is a 3d action-platformer similar to Banjo-Kazooie and Wind Waker (Zelda) with an unique art style (think DR. Seuss) set in the gorgeous world of Colortown. The color palette consists of reds, blues, greens, purples, oranges, yellows, and whites. The video settings are standard PC options- VSync, Texture Quality, etc. The game runs great on almost all PCs and looks great with any settings option. The Last Tinker runs on the Unity engine, showing us the versatility of the engine and how good games look on it. The engine and graphics are great and are NOT outdated by any stretch of the imagination.

The Last Tinker's story is pretty straightforward and even sometimes "childlike" in it's presentation which is a downside, dealing with issues like racism, sadness, anger, and fear which is good for kids but doesn't feel the same for adults. But it makes up with funny and cute characters. The dialogue is cringe-worthy and some of the characters are really annoying and cliched to the 'T'. But I absolutely LOVE the world and the lore of this universe. There are three spirits in The Last Tinker, each has a different punch, a different special move, and a different problem to solve. You will find them throughout the story. There is the Red Spirit- Anger, the Green Spirit- Fear, and the Blue Spirit- Sadness. Each spirit is in charge of their own districts. Red Lizards (Red District), Blue Bears (Blue District), and Green Turtle-things (Green District). Which has torn Colortown apart and it's your job, as a Tinker, to bring them back together and to defeat the Bleakness (White).

Sound is top notch, music is phenomenal, and the voice acting is comprised of oohs, awws, chirps, and other noises. I don't like the VA but you can easily turn it off in the options menu and still have SFX and music on. The music is your typical PS2 platforming game OST with some groovy and immersive songs.

Now to the gameplay! Platforming is done by pressing forward 'W' and 'Space' will allow you to automatically jump to a specific platform. Combat is really interesting. So you punch with 'LMB', 'MMB' up, and 'MMB' down and you dodge with 'RMB'. (There are also combos and different moves to unlock; for ex: 'RMB'+ 'LMB') The Red Punch ('LMB') can defeat the enemies in game, the green punch ('MMB' up) can make enemies scared and run into deadly traps, and the blue punch ('MMB' down) can immobilize enemies and are weak from the back. The Red Power is a, for lack of a better word, 'Berserk' mode where your DMG is up and your speed is up. The Green Power lets you freeze time to solve puzzles, platform across fast moving objects, and position yourself in a tough fight. The blue power gives you invincibility against anything including the snow-like bleakness. There are also light puzzles which can be solved with your powers/ punches or with Biggs and Bomber. Biggs and Bomber are mushroom folk that use abilities to solve puzzles and to get collectables. Using different punches shows off their different abilities. There are also amazing boss fights.

Additional Notes: There are many collectables to get throughout Colortown. While some story levels are bigger, the majority are quite linear. The game is also really easy. And the rail sections of the game are completely annoying and are really blurry so you can't see obstacles up ahead. I finished the game in 10 hrs. and there is a total of 14 Steam achievements.

Final Thoughts: I recommend this game to anyone looking for an old-school 3d platformer reminiscent of Banjo Kazooie and Sly Cooper. With that being said, the game suffers from childlike dialogue, story, and presentation. But overall it's a wonderful experience that's worth playing through a few times!

*Review copy was provided by Mimimi Productions; Thank you!*
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37 of 41 people (90%) found this review helpful
1 person found this review funny
Recommended
10.5 hrs on record
Posted: May 18, 2014
The Last Tinker is a colorful 3D platformer that succeeds on many levels, but, as always, there's definitely room for improvement:

+ Parkour running feels and works great
+ Just long enough (7-9 hours) before it becomes (too) boring
+ Has a bit more variety in its objectives/Tries to mix things up 3/4 into the game

+/- Combat tries to mimic the combat from the Batman games but partially fails because it doesn't work as fluently
+/- Graphics are colorful and abstract, but there's too little variety in the environments, except for certain colors
+/- The puzzles are casual and therefore on the easy side, but still fun to solve

- The parts that are on-rails are sometimes awkward to control and you sometimes can't see too far ahead which results in the character getting hit or even dying
- Story and characters are a bit childish sometimes

[Rating: 74/100]
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37 of 41 people (90%) found this review helpful
2 people found this review funny
Recommended
11.8 hrs on record
Posted: December 7, 2014
This is a very good game, don't expect something like Jak & Daxter or Banyo Kazoiee because it's very different and I'm not sure that this game should be called a 3D platformer (I think this game is better described like an action adventure game).
This game delivers some platforming(sadly, with AC controls), some combat and some puzzles, none of them is done great(all of them works well), but every one is delivered with the perfect pacing that makes a very satisfying game, even if none of the gameplay parts are very good.
Now, the things where this game is oustanding: it's very good written, the music is awesome, and. like I said previously, the pacing of this game is very good.
FInally, I have to praise its writting: this game presents very mature themes in a simplistic and kids friendly way, have well developed characters and a consistent storyline.
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27 of 30 people (90%) found this review helpful
1 person found this review funny
Recommended
16.7 hrs on record
Posted: December 7, 2014
EDIT: Whoa, okay. I had no idea the narrative would be so…affecting. There’s some very unsettling cues to civil war and unrest (it would go unawares to younger players), but the mature audience will surely feel as shocked and surprised as I do?

Did not expect this, at all/10

Pros
  • Gorgeous, rich visuals
  • Atmosphere reminiscent of ‘90s-era platform titles
  • Solid character designs
  • Movement feels neither jerky nor clumsy; controls are tight
  • Narrative appeals to young and older audiences alike
  • Enjoyable music
  • Exploration is rewarded
  • You can punch every NPC in the face
  • Ladybugs are crack—uh, paint fiends

Cons
  • Some might take offence to the ‘one-button-does-all’ approach to platforming
  • Has somehow flown totally under the radar
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49 of 69 people (71%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: May 4, 2015
Has everything you could want out of a 3d platformer, except for good platforming :(

I kind of felt like i was tricked in to buying it, Comparing it to banjo kazooie in its description and from what i saw in videos it looks awesome but unfortunately the platforming is extremely simple, and controls like assassins creed where you just hold down a button and the guy platforms automatically, such a letdown because the world, characters and story have all the charm you could want out of a 90s style BK-like game.
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35 of 47 people (74%) found this review helpful
1 person found this review funny
Recommended
10.8 hrs on record
Pre-Release Review
Posted: April 25, 2014
There are only a few games where you can feel how much it's creators cared about their baby. This is one of them. I've played through the full game in two long sessions and enjoyed every moment. I was amazed by the beautiful landscapes. I loved the musical cave. I had goose bumps when closing in on the game's finale. If you are looking for a great ride, an awesome emotional experience and a bunch of fun action gameplay then go get The Last Tinker. It's worth it.
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30 of 39 people (77%) found this review helpful
13 people found this review funny
Recommended
9.6 hrs on record
Posted: June 21, 2015
So, you're a monkey and you must save the world that's divided into a red part with lizardmen consumed with anger, green part filled with green turtle-rabbits scared out of their minds and blue Spurdo-bears wallowing in depression, that's being consumed by bleakness (that, to a filthy mind, might look like certain bodily fluid) and you must make all of them work together to save it and be united again and blablabla like every kids movie ever. This game really is mostly for kids, but hey, I'm a giant manchild so whatever.
It's an action/adventure game, the platforming bits are not really platforming at all as you jump and climb sort of like in ♥♥♥ Creed with its freerunning button. The combat is very simple, but the few abilities you have make it varied a bit. Graphics are cartoony but I felt they were appropriate for a kid game and look good for an indie. There is no voice acting, characters speak by voice bubbles accompanied by squeaking or sighing, depending on who's talking. Controls felt good, except for the low mouse sensitivity when you pick up the little bomber fella, which was a slight problem during the boss battle. This may be true for controllers as well, but I didn't try using it as m&kb worked great.

All in all, I had fun. Well, until the final boss battle that doesn't save between the phases and I managed to die 4 times and had to do it all over again X__X

Oh, sometimes your monkey would get stuck a bit on mostly level terrain, I noticed this in the caves while using the boat-elevators.


Rating: 5 silver sloths.
Favorite characters: green turtlebunnies, small bomber guy, captain Bluebeard


Full disclosure: The devs DID NOT send strippers to my house, in fact they didn't even acknowledge my stripper requests.
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21 of 24 people (88%) found this review helpful
1 person found this review funny
Recommended
7.1 hrs on record
Posted: January 7, 2015
This was a game that surprised me. I'd heard totally mixed reviews from people and I wasn't really sure I'd like it at all. After an internal conflict of to buy or not to buy, I finally went for it. Initially I was still unsure of whether or not I liked what I was playing. It's definitely a game that has a young demographic and it didn't feel like something that was made for... well, me.

I persisted and I started to realize things that I liked about the game. I put headphones on to hear the music more clearly and I really took a minute to take in the visuals. After a little while I found myself intrigued by the events of the story and, once again, decided to keep going. I really began to feel like I was playing an old PlayStation One linear path adventure game, and while the plot seemed a little weak at first it slowly began to make more sense as it unraveled and the metaphors were presented more clearly. The story may have only taken me 7 hours to finish but it was still fun in the meantime. I wouldn't really say it's my favourite game, but it's one I definitely had a lot of fun with. I also wouldn't really say it's worth full price, especially considering the games length and the flaws that it does have. The most notable flaws being things like stiffness in controlling your character, collectibles that don't feel worth collecting and dialogue that can, at some moments, be improved upon for sure. If I were to rate this game out of 10 I'd probably give it a strong 7.
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65 of 102 people (64%) found this review helpful
Not Recommended
9.1 hrs on record
Posted: May 9, 2014
The Last Tinker: City of Color might as well be a response to my silent yearnings for a generation of games that have all but died off. A vibrant 3D platformer, it aligns with both my love of games such as Super Mario 64 and Sly Cooper, as well as my disappointment with so many modern games’ dull pallets. But although outwardly it appears to have every element needed to position itself as a modern classic in a dying genre, when broken down it would be hard to mistake it for more than a facade; a game that at times looks and feels like those it tries so hard to emulate, but will never stand among them.

Colortown is, as the name suggests, a world full of and built on color. Everything is crafted from paper, glue, and the creator’s imagination, creating a wonderfully bright and lively place to inhabit. But the citizens of Colortown don’t see it quite the same, having become disquieted with those who do not share their same color and splitting off into rival clans. The last bastion of unity resides in a slum of sorts, where we find Koru, the last of a race known as the Tinkers and the only one who may be able to bring Colortown back together after he unknowingly calls forth a bleakness that threatens to rid the world of all color permanently.

The Last Tinker doesn’t attempt a very ambitious plot, and its racial undertones and messages against othering are about as subtle as a brick careening through your window. It’s a simple narrative that nonetheless proves unexpectedly entertaining for reasons I can’t quite describe. Characters are flat yet quirky enough that I didn’t dislike talking to them, and the dialog while basic is didn’t annoy me the way so many kids games tend to. The end segments unfortunately descend into a thick coat of heavy handed racism and the power of friendship with about as much grace as you would expect from this sort of game, but I was still surprised by how much I enjoyed the story despite it having every reason to fall on its face.

While I call it a platformer, the actual platforming isn’t quite what you might expect. Utilizing an auto running/jumping mechanic similar to the Assassin’s Creed series, you aren’t required so much to jump from platform to platform as you are to hold down a button and direct your character which way to go. It’s extremely simplistic in nature, but to my surprise actually works well for the game more often than not. It’s fluid and very forgiving, which for a game presumably aimed at kids works well and makes it even more accessible than most of the genre. The levels you run through however are far less satisfying, rarely putting the excellently designed mechanic to anything more advanced than you’ll see within the first few minutes of the game, often relying on long tedious segments of empty terrain occasionally broken up by an impromptu enemy encounter (from which spawn further problems).

If the platforming is an example of how to make uncomplicated mechanics interesting, the combat system is the exact opposite; a dreadfully monotonous lesson in repetition and over simplification, that although never difficult proved frustrating merely because of how often it intruded on the other elements of the game. It easily ranks among the dullest button mashers I’ve encountered, and the input lag took a considerable amount of time to adjust to (by which I mean to say I got used to it, not that it ever became enjoyable). You gain a handful of powers through the course of the game, but these rarely amount to more than a novelty (a power to make enemies run away, become frozen from sadness, etc) that rarely work when executed outside of areas purposely designed to show you how they function.

Platforming and combat are easily the most prominent components to the game, but they aren’t what you will be doing most of the time. Instead of running through obstacle courses or beating up baddies, you’ll spend a majority of the 5-6 hour experience running from one place to the next, only to find when you get there that you need to continue running to an entirely new area. This is my biggest gripe with The Last Tinker; it builds up an amazing world and sends you running through it as if its building to a point where you’ll finally see the mechanics expanded upon (or at least put to greater use), only to have it end and leave you realizing how little time was actually spent doing anything of interest. It’s tedious and almost feels dishonest, but most of all it’s just a shame that so much time was put into crafting the outstanding presentation for the gameplay to not get anywhere near the same sort of attention, which ultimately makes the former rather superfluous.

Be that as it may, I couldn’t end this without mentioning the truly fantastic art design and soundtrack Mimimi Productions has created. Color bursts out of every inch of the world, spilling over the Dr Seuss like landscapes and twisting architecture, filled with bizarrely cute characters that each feel distinct for the region they inhabit. It’s like someone went absolutely crazy during arts and crafts, and built an entire city out of clay and cardboard, which would actually be rather fitting given that’s essentially what the lore tells you happened. The soundtrack was the surprise highlight though, with an eclectic collection of styles ranging from soothing accordion pieces to catchy guitar riffs and sweeping orchestral tracks. It ranges a huge spectrum of sounds and surprisingly nails each one with more finesse than most games manage with a single style, and somehow makes them all sit naturally next to one another.

The Last Tinker isn’t a hopeless mess by any means, but I was left disappointed by what could have potentially been so much more. I appreciate the developers making it accessible to kids, but doing so in such a way as to make it actively dull for those out of that stage of development makes it a hard game to recommend to anyone over the age of ten. Even putting the mechanical shortcomings aside, the unengaging and empty level designs make it a game that feels hollow; clearly missing something even when you can’t quite figure out what it is. It’s a lovely game to look at and features an excellent audio accompaniment, but it amounts to little more than smoke and mirrors once you realize how much was sacrificed in other areas of the game to make it possible.

Full disclosure: this game was reviewed using a copy provided by the developer
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20 of 24 people (83%) found this review helpful
1 person found this review funny
Recommended
12.0 hrs on record
Posted: July 2, 2014
This game is amazing, it is sad that so little of these types of games still exist.
While playing through The Last Tinker I kept getting memories of Ratchet & Clank and Banjo Kazooie, 2 of my all time favourite games.
I'm actually very surprised that this game is an indie game, it is so well executed and the art style is amazing!
The music is beautiful, I especially loved the music in the blue district and in the caves.
The only downside is the difficulty, I defeated the last boss without losing any health.

All in all, this game is great and I definintely suggest you buy it.
9.5/10
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