The Last Tinker is a joyous action adventure inspired by classics such as Jak and Daxter and Banjo Kazooie. Koru, a young boy from the slums of Colortown, must rise from his humble roots to tackle the Bleakness, a dark force intent on wiping out joy. Koru must use color and emotion to restore life to Colortown!
User reviews: Very Positive (205 reviews)
Release Date: May 12, 2014

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Recommended By Curators

"It’s characters and setting are bursting with color and charm ... the whole thing is just so infectiously optimistic ..."
Read the full review here.

Reviews

“Captures the magic of yesteryears platformers...the soundtrack is outstanding”
8/10 – Computer And Video Games

“A downright pleasant experience full of charm and whimsy”
4/5 – Hardcoregamer

“The Last Tinker: City of Colors is an original creation that qualifies as a modest work of art”
80/100 – Venturebeat

The Last Tinker is winning awards!

Casual Connect, Best in Show - Casual Connect
IndieVault.it, Best Graphics - Indie Vault
Game Connection, Best Project - Game Connection
IGF Honorable Mention, Student Showcase 2012 - IGF

About This Game

Upcoming indie superstars Mimimi Productions present The Last Tinker: City of Colors.

A joyous action adventure lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie, The Last Tinker is a colorful journey through Colortown, a world built upon creativity, emotion and collaboration.

A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from the world.
Koru, a young boy from the slums of Colortown, is forced to act. He embarks on an epic and one of a kind adventure to combat the Bleakness and to restore joy and color to his home.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3 32-bit
    • Processor: Intel Dual-Core 2.6 GHz / AMD Dual-Core Athlon 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce 8500 GT / AMD Radeon HD 4650 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 280 / AMD Radeon HD 4830 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Xbox 360 controller.
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Intel Dual-Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 5750 with at least 512MB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Mac OS X 10.9 Mavericks or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 6750M with at least 1GB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: DUALSHOCK®3 Wireless - Controller.
    Minimum:
    • OS: Ubuntu 12.10 LTS
    • Processor: Intel Dual-Core 2.9 GHz / AMD Dual-Core 3.5 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 6670 or greater
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 770 / AMD Radeon HD 7970 or greater
    • Hard Drive: 2 GB available space
    • Additional Notes: Xbox 360 controller. Proprietary GPU drivers installed. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
Helpful customer reviews
79 of 92 people (86%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: April 30
I wanted to like it and love it so bad. I really did. I even picked it up on complete faith, based on the description and such, touting it as being "inspired by classics such as Jak and Daxter and Banjo-Kazooie". It's plainly using nostalgia to sell. The visuals, characters and soundtrack sure do, but something that went unnoticed during development phase, something important that all platformers need, that i don't think Mimimi figured was a big deal. But it is.

The gameplay and controls of the game, totally clash with what it's trying to be 'inspired by'. A 'classic 3D platformer' has jumping puzzles, jumping skills to traverse difficult sections, and tight controls. This game has none of that. Instead it went for the 'Assassins creed' approach. Or as i like to call it, the "Lazy platforming' approach. You hold a button to auto-jump off of platforms. Yes. That's right. Not only that, there are literally no jumping puzzles you can't solve just by holding the button and a direction. This makes the entire game and indeed, the entire selling point, totally moot. The game treats you as a platforming idiot. Unable to simply time your jumps. This takes all the fun out of the game for me, and probably, alot of you. There is no exploring by platforming or doing tricky jumps here, no sense of reward by finally landing that perfect set of jumps. They give you a beautiful looking world to explore, but limit and hand-hold you into every little thing you do. I wish i could get my money back, but as i said, i really tried to like it.

The entire game is just one huge slap in the face to my nostalgia, its like the developers didn't even play the games that 'inspired' them. I felt like the game was treating me like a total idiot that needs to be hand-held. I hope this doesn't become the norm for modern 3D platformers. Don't be suckered in, just play the old 3D platformers, and let this modern garbage rot on steam.
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44 of 57 people (77%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: May 4
Has everything you could want out of a 3d platformer, except for good platforming :(

I kind of felt like i was tricked in to buying it, Comparing it to banjo kazooie in its description and from what i saw in videos it looks awesome but unfortunately the platforming is extremely simple, and controls like assassins creed where you just hold down a button and the guy platforms automatically, such a letdown because the world, characters and story have all the charm you could want out of a 90s style BK-like game.
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9 of 11 people (82%) found this review helpful
3 people found this review funny
9.6 hrs on record
Posted: June 21
So, you're a monkey and you must save the world that's divided into a red part with lizardmen consumed with anger, green part filled with green turtle-rabbits scared out of their minds and blue Spurdo-bears wallowing in depression, that's being consumed by bleakness (that, to a filthy mind, might look like certain bodily fluid) and you must make all of them work together to save it and be united again and blablabla like every kids movie ever. This game really is mostly for kids, but hey, I'm a giant manchild so whatever.
It's an action/adventure game, the platforming bits are not really platforming at all as you jump and climb sort of like in ♥♥♥ Creed with its freerunning button. The combat is very simple, but the few abilities you have make it varied a bit. Graphics are cartoony but I felt they were appropriate for a kid game and look good for an indie. There is no voice acting, characters speak by voice bubbles accompanied by squeaking or sighing, depending on who's talking. Controls felt good, except for the low mouse sensitivity when you pick up the little bomber fella, which was a slight problem during the boss battle. This may be true for controllers as well, but I didn't try using it as m&kb worked great.

All in all, I had fun. Well, until the final boss battle that doesn't save between the phases and I managed to die 4 times and had to do it all over again X__X

Oh, sometimes your monkey would get stuck a bit on mostly level terrain, I noticed this in the caves while using the boat-elevators.


Rating: 5 silver sloths.
Favorite characters: green turtlebunnies, small bomber guy, captain Bluebeard


Full disclosure: The devs DID NOT send strippers to my house, in fact they didn't even acknowledge my stripper requests.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
21.9 hrs on record
Posted: May 16
With all the depressing and dull-colored games out there, it's great to find a positive and brightly-colored one. This game is not only that, but has created a fascinating world to explore filled to the brim with weird and whimsical creatures. The player is drawn into this fantastic world, and then forced to watch as it is brutally disemboweled. Of course, it all works out in the end, but still it's quite the gut-punch.

Most importantly though, it not only tackles a moral not often touched on in games, but it tackles it really well. There's an interactive flashback sequence that lays it on the line, but doesn't hamfist it down your throat. I'm probably not doing it any favors describing it so vaguely, but I don't really want to spoil it for anyone. Just know that you'll be thinking about it for quite a few hours after you play it.

While the game shares the same tone as the classic 90's 3d platformers, it definitely doesnt play like one. It's pretty much the indie game scene's answer to Assassin's Creed. Whether this is awesome or awful is totally up to the player. I personally didnt mind it, but people looking for a straight-up platformer might be disappointed.

But if you're looking for a gorgeous world with neat characters and a sweet story, then you should give The Last Tinker a try.
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3 of 3 people (100%) found this review helpful
10.3 hrs on record
Posted: June 26
Story: 9/10

The story really shines in the game with lore throughout the levels, and a great main narrative. The only downside is there's an opportunity for a sequel/post-endgame that ties into the lore pertaining to what a Tinker's role is mentioned in the game that they never take advantage of.

Presentation: 10/10

Wonderful cohesive visual style throughout the game. Bonus points for alterable visuals through unlockables.

Sound: 9/10

Good soundtrack overall, definitely worth picking up.

Controls: 7/10

The controls are a bit challenging, however it's forgivable due to the amount of attacks and skills loaded into the gameplay.

Gameplay: 8/10

This game is just very fun to play. One of the biggest criticisms is the semi-automatic platforming but it's not so much a platformer as it is puzzles and fighting. The gameplay has a great feel, the puzzles are fun and diverse, and even the enemies gradually level to require new strategies to take down.

Lasting Appeal: 7/10

There are collectables, unlockable graphic modes, cheats, and concept arts, hidden secrets that unlock achievements and more. Aside from adding DLC or more story elements once the game is completed, it has more content than you would expect and plenty to keep gamers returning. A level select mode lets you return to your favorite parts, each unlocked upon completion.

Overall: 9/10

Definately pick it up. This unique game is worth it, especially if you're a fan of N64 and PSX era adventure games.
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